Search found 186 matches
- March 25th, 2024, 7:29 am
- Forum: General Discussion
- Topic: Golly 4.3b1
- Replies: 59
- Views: 2205
Re: Golly 4.3b1
When setting the rule to a Hensel notation rulestring including the same digit twice in the same section of the rule, but with one followed by an inverted letter string and one by a non-inverted letter string, the rule that the algorithm follows is different from the rule that the canonicalized rule...
- December 15th, 2023, 5:14 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 47
- Views: 27599
Re: A circuit ruleset
9x14: x = 52, y = 16, rule = Bliptile 50A$A48.A$A44.2AB.A$A44.A.C.A$A44.5A$A45.A.2A$A45.A2.A$A44.3ABCA$A44. 2A2.3A$A44.A5.A$A43.8A$36ABC8A.A.2A$44.A.3A.2A$44.3A.A2.A$48.A2.A$48. 4A! 9x10, period 6: x = 82, y = 13, rule = Bliptile 82A$A80.A$A76.3A.A$A72.3A.A.3A$A72.A.A.A2.2A$A72.A.5A.A$A72.A.2A.4A$A...
- December 13th, 2023, 7:12 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 47
- Views: 27599
Re: A circuit ruleset
Here is a upper bound for the smallest universal computer in Bliptile, which emulates W110. I haven't put much effort into making it smaller. The part that does computations fits in a 12x26 bounding box, and the remainder of the pattern is the tape, which can be expanded indefinitely. I'm sure it c...
- October 22nd, 2023, 11:16 am
- Forum: General Discussion
- Topic: Golly 4.2
- Replies: 21
- Views: 6940
Re: Golly 4.2
oscar.lua (and probably oscar.py also) attempts to account for the possibility that patterns in B0 rules can spuriously match after an odd number of generations, but erroneously only discards them if the pattern hasn't moved, e.g.: x = 3, y = 2, rule = B01c23-a45678/S3a b2o$3o! which is incorrectly ...
- August 31st, 2023, 2:52 pm
- Forum: Other Cellular Automata
- Topic: Tiny computer in period-1 wiring rule
- Replies: 7
- Views: 1388
Re: Tiny computer in period-1 wiring rule
Reviving the thread to mention that I've built a second computer, called LEAST. 8-bit this time, same amount of storage as before (128 bytes, all general purpose), plus an accumulator, but with input: there are four buttons which you can press by placing a state 2 cell on them. The system uses a set...
- March 29th, 2023, 2:33 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4018
- Views: 944027
Re: Miscellaneous Discoveries in Other Cellular Automata
2c/6d, 3c/34d, c/4o and a predecessor of an oddly large common oscillator in B2o4o5/S12m3-p4p5H:
Code: Select all
x = 45, y = 17, rule = MAPFGsh1gnWAasAvJFthXk+lg
28bo$28b2o$28b3o5$7b2o$6bo2bo$obo6bo$4bo3bo$bo2bo$obo2b2o33bo$b2o18b4o
17b2o$2b3o2bo13bo2bo16bobo$3bobo18bo17b3o$4bo2bo15b2o18bo!
- February 22nd, 2023, 10:58 am
- Forum: General Discussion
- Topic: Golly 4.2
- Replies: 21
- Views: 6940
Re: Golly 4.2
LifeSuper wrongly canonicalizes any rule with transitions B3/S23 by replacing that substring with Life regardless of the rule's neighborhood, resulting in an invalid rulestring.
- January 10th, 2023, 5:15 pm
- Forum: Other Cellular Automata
- Topic: Crystal Chaos Collapse Contemplation Center
- Replies: 15
- Views: 4079
Re: Crystal Chaos Collapse Contemplation Center
rulespace with three crystal phases: x = 115, y = 8, rule = R3,C0,S6-12,14,B6,8,10,NW0100000100200000400100200400000400100100200000100H o39bo69bo$obo37bobo67bobo$3o37b3o67b3o$2bo39bo69bo$2b2o38b2o68b2o$4bo 39bo69bo$3bo39bo69bo$3bo39bo69bo! this is a square grid emulation of a hex rule where, if you ...
- December 15th, 2022, 9:54 am
- Forum: Other Cellular Automata
- Topic: Tiny computer in period-1 wiring rule
- Replies: 7
- Views: 1388
Re: Tiny computer in period-1 wiring rule
Added to the list . Thanks! I'm planning to write an overview of how the CPU works once I'm in the headspace for it, but one note on the displays and I'm sorry to disappoint you : I'm particularly impressed with what I assume are decoder units that convert a 4 bit value to 7 bits that are fed into ...
- December 9th, 2022, 7:29 pm
- Forum: Other Cellular Automata
- Topic: Tiny computer in period-1 wiring rule
- Replies: 7
- Views: 1388
Tiny computer in period-1 wiring rule
@RULE Semaphore by _zM, 2022 Period 1 circuitry rule with builtin crossovers and memory cells. 0: dead 1: Wire 2: Signal head 3: Signal tail 4: Signal body 5: OFF semaphore 6: ON semaphore Neighbors only count if they meet one of the following criteria: Diagonally adjacent cells: a) with two dead n...
- May 6th, 2021, 7:34 am
- Forum: General Discussion
- Topic: Golly 4.0
- Replies: 62
- Views: 17481
Re: Golly 4.0
when running some types of bounded grids (i found the issue with toruses that are bounded in the horizontal direction but not the vertical), quicklife slows down to a crawl after a couple thousand generations, even with a fairly small, completely static pattern. pausing and resuming doesn't fix the ...
- October 25th, 2020, 6:35 pm
- Forum: General Discussion
- Topic: Golly 4.0b1
- Replies: 30
- Views: 8297
Re: Golly 4.0b1
Update on this: 3.4 works again, as does 4.0b2 (which makes me assume that there was a bug in the updated driver that was quickly noted and fixed)
- October 22nd, 2020, 1:24 pm
- Forum: General Discussion
- Topic: Golly 4.0b1
- Replies: 30
- Views: 8297
Re: Golly 4.0b1
After updating my graphics drivers both Golly 3.4 and Golly 4.0b2 crash on startup with the following error messages: 4.0b2: The program 'golly' received an X Window System error. This probably reflects a bug in the program. The error was 'BadValue (integer parameter out of range for operation)'. (D...
- January 18th, 2020, 4:45 pm
- Forum: Patterns
- Topic: Help me finish this c/8 search
- Replies: 89
- Views: 32641
Re: Help me finish this c/8 search
I'm starting piece #0039 now.
- August 19th, 2019, 8:14 am
- Forum: The Sandbox
- Topic: What is the pattern in the lifewiki logo?
- Replies: 18
- Views: 8535
Re: What is the pattern in the lifewiki logo?
delete thisGustone wrote:It's [spoiler]
- July 16th, 2019, 8:11 am
- Forum: General Discussion
- Topic: Golly 3.3b2
- Replies: 36
- Views: 20601
Re: Golly 3.3b2
In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing. It looks like you're using Linux -- if so, which flavor and version? [...] Did you ...
- July 15th, 2019, 7:59 am
- Forum: General Discussion
- Topic: Golly 3.3b2
- Replies: 36
- Views: 20601
Re: Golly 3.3b2
In Golly 3.3b2 (and possibly in earlier versions as well), the bottom right corner of the border around each icon in the icon bar and in the scroll bar above it and the box around the selected state are all missing.
- June 20th, 2019, 6:04 pm
- Forum: General Discussion
- Topic: Catagolue Oddities
- Replies: 775
- Views: 351416
Re: Catagolue Oddities
User pages are back up.
- June 11th, 2019, 5:25 pm
- Forum: Other Cellular Automata
- Topic: Animated pixel art in Golly
- Replies: 3
- Views: 3157
Animated pixel art in Golly
587648208755228687.gif A few weeks ago, I had the idea of creating a rule that would allow for the creation of animated pixel art within Golly. The main idea of the rule is to use a 2x2 square of cells in Golly to represent one pixel, with all four pixels sharing the same display colour. In order t...
- March 29th, 2019, 2:07 pm
- Forum: Other Cellular Automata
- Topic: 1D range-4 B3/S23
- Replies: 53
- Views: 19260
Re: 1D range-4 B3/S23
Don't forget the infinite family of 6c/2 ships as well as the 90c/72 in B2/S1237!Hdjensofjfnen wrote:Total catalogued ship speeds:Code: Select all
3c/3 (slowest) 4c/3 3c/2 (fastest)
- March 22nd, 2019, 2:53 pm
- Forum: Other Cellular Automata
- Topic: 1D range-4 B3/S23
- Replies: 53
- Views: 19260
Re: 1D range-4 B3/S23
1. Easier: x = 509, y = 1, rule = B3/S23:T512+3,1 obo5b2ob2ob4ob4ob3o4bo2bobo2b2ob3ob8o2bo2bobo2b2o2bo2bo3bobobo2bo2b4o 4b2obob3o5bobobobob2o3bobob2o2bobo6bo2bo6bo2b2obo3bo2b5ob4o3b4o5bo2b3o b3obo3b2o7b3ob2obo2bob2o2b3o2b2o3b2obobob6o2b2obo2bobobo2b3o2bob2ob4o 2b5o2b2ob5obo9b2o3bob2o3bob2o2bo2bob2ob...
- March 12th, 2019, 12:11 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3060
- Views: 1082102
Re: Thread For Your Unrecognised CA
I've made a strange wiring rule: @RULE Alchemist 1 - 3: wire states 4: blue signal 5: green signal 6: red signal 1 -> 2 -> 3 forever @TABLE n_states: 7 neighborhood: hexagonal symmetries: permute var s0 = {4, 5, 6} var s1 = s0 var s2 = s0 var a0 = {0, 1, 2, 3, 4, 5, 6} var a1 = a0 var a2 = a0 var a3...
- February 1st, 2019, 6:31 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 972
- Views: 337956
Re: Rules with interesting dynamics
Recently, Macbi discussed Conway's Game of Life on various neigborhoods on the Discord server. After implementing a one-dimensional variant with range 4 in my custom simulator (which I should post at some point), I quickly realized that B3/S23/R4O didn't result in anything interesting and began look...
- December 12th, 2018, 5:04 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4018
- Views: 944027
Re: Miscellaneous Discoveries in Other Cellular Automata
x = 567, y = 481, rule = B2kn3aij/S234i b5o2bo4b3obobo2b3obo3b4o2bob2o2b2o3bobo2bob3o10bobob5o3bo2b3o4bo2bo3b 2o2bo2bo3b2ob2ob4ob8obobob3o2bo2bo6b3o2b4o7b2obo3b2obob3o5b2o2b3obob3o bob3ob3ob2o3bo2bob2o3bob3obob2obo9bo4bo5bob4o2bob2o2b5obo3bo3bo2bo3bob o2bo2b3ob2obob2ob2obo3b2ob4ob3ob2o4b2obo3b2obob...
- December 1st, 2018, 6:09 pm
- Forum: Other Cellular Automata
- Topic: Non-totalistic hex rules
- Replies: 16
- Views: 13607
Re: Non-totalistic hex rules
This rulespace is now supported by apgsearch/Catagolue You can now use apgsearch 4.x to upload hauls from this rulespace to Catagolue. Example hauls have already been uploaded.