Search found 31 matches

by kaarel
May 1st, 2023, 2:34 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337971

Re: Rules with interesting dynamics

This forms an orthogonal rake producing orthogonal spaceships (and also 2 of an oscillator), all of which appear to be quite rare: x = 3, y = 11, rule = B34j/S2-i3-a4i6ae o$2o$b2o$2o4$2o$b2o$2o$o! Chaos in B1e/S1e forms growing domains of different-parity checkerboard chaos (chaos in B1e/S also does...
by kaarel
May 22nd, 2022, 2:04 am
Forum: Other Cellular Automata
Topic: Crystal Chaos Collapse Contemplation Center
Replies: 15
Views: 4079

Re: Crystal Chaos Collapse Contemplation Center

A similar phenomenon can also occur with the von Neumann neighborhood. The top pattern retains the crystal, the bottom (with the big box shifted 1 generation forward) one collapses, except for the walls of the box, which are indestructible from within: x = 53, y = 162, rule = B2/S23V 44o$ob3o3b2o2bo...
by kaarel
February 25th, 2022, 3:58 am
Forum: The Sandbox
Topic: Dot
Replies: 25
Views: 1686

Re: Dot

Some strange patterns in Dot2: Interesting sawtoothy thing: x = 6, y = 3, rule = Dot2 4.A$E3.GF$EA! Very weird double version: x = 21, y = 20, rule = Dot2 .F6$DG10$14.A$14.G5.F$.2E.C$2.E! Triple version: x = 37, y = 21, rule = Dot2 17.F6$16.DG10$30.A$30.G5.F$18.E.C$F5.G$6.C! Quadruple: x = 37, y = 3...
by kaarel
February 24th, 2022, 9:09 am
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43877

Re: Random posts 2

x = 132, y = 74, rule = MAP/AAAAA ! [[ RANDOMIZE ]] x = 132, y = 74, rule = MAPA/AAAA ! [[ RANDOMIZE ]] x = 132, y = 74, rule = MAPAA/AAA ! [[ RANDOMIZE ]] x = 132, y = 74, rule = MAPAAA/AA ! [[ RANDOMIZE ]] x = 132, y = 74, rule = MAPAAAA/A ! [[ RANDOMIZE ]] x = 132, y = 74, rule = MAPAAAAA/ ! [[ ...
by kaarel
February 23rd, 2022, 1:09 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 72832

Re: Wire World Extensible 3 (WWEJ3)

Here's a universal constructor (that doesn't copy the tape), which I made a while ago. It uses some weird tricks, the weirdest of which was made by accident. It has a 2d tape and a simple code, where runs of wire followed by isolators (except at ends of lines) define the signal sent to the construct...
by kaarel
February 23rd, 2022, 11:22 am
Forum: The Sandbox
Topic: Dot
Replies: 25
Views: 1686

Re: Dot

In dot2, it should be possible to construct guns for the orthogonal spaceships using duplicating reactions such as this: x = 9, y = 3, rule = Dot2 A$4.F$8.C! I have finished the state 6 factory. State 7 is different and harder because it can only be pulled, not pushed x = 82, y = 85, rule = Dot2 6$3...
by kaarel
January 24th, 2022, 3:22 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 972
Views: 337971

Re: Rules with interesting dynamics

Found this rule with a (relatively crappy) python rule-finding program and some luck: It is mildly explosive and medium-sized soups often stabilize after a few thousand genrations. Stabilizing methuselahs are fun to watch. The chaos consists of very checkerboardy c/3 wickstretchers and spaceships cr...
by kaarel
June 17th, 2021, 2:38 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4542
Views: 1756472

Re: Thread For Your Useless Discoveries

Weird: 5b3o11b3o12b3o11b3o$4bo3bo9bo3bo10bo3bo9bo3bo$3b2o4bo7bo4b2o8b2o4bo7bo 4b2o$2bobob2ob2o5b2ob2obobo6bobob2ob2o5b2ob2obobo$b2obo4bob2ob2obo4bob 2o4b2obo4bob2ob2obo4bob2o$o4bo3bo2bobo2bo3bo4bo2bo4bo3bo2bobo2bo3bo4bo $12bobo26bobo$2o7b2obobob2o7b2o2b2o7b2obobob2o7b2o$12bobo26bobo$6b3o9b 3o14b3o9b...
by kaarel
June 8th, 2021, 11:45 am
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 201
Views: 106279

Re: Very nearly exploding rules

Patterns in the second-order rule made from B3-jnrq8/S explode easily, but very, very slowly. Ruletable (I've included always-alive and wall states for completion and convenience with toChangeState.lua): @RULE b3-jnrq8-reversible ******************************** **** COMPILED FROM NUTSHELL **** ****...
by kaarel
June 5th, 2021, 6:49 am
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43877

Re: Random posts 2

If this thread gets very long, I might edit this. Meanwhile, here is an UC-based fuse in WWEJ3: x = 493, y = 721, rule = WWEJ3 427.C$427.C$427.3C$429.C$429.C$429.C$429.C$429.C$429.C$429.C$429.C$ 429.C$429.C$429.C$429.C$429.C$429.C$429.C$429.C$429.C$429.C$429.C$ 429.C$429.C$429.C$429.C$429.C$429.C$42...
by kaarel
June 5th, 2021, 1:49 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3060
Views: 1082139

Re: Thread For Your Unrecognised CA

I made a rule to simulate waves that can go through each other (with delay) and bounce off walls. Rules: A state 0 cell touching a state 1 cell becomes state 1. A state 1 cell becomes state 2. A state 2 cell becomes state 0 if touching state 1, otherwise state 1. @RULE mwave @TABLE n_states:6 neighb...
by kaarel
June 2nd, 2021, 8:45 am
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 43877

Re: Random posts 2

Hello x = 72, y = 98, rule = MAPThESUN 3b3o3b4obob4obo2bob3o3b3o2b3o2b5obo4b3obo3b2o2bo2b2obo$2b3o3bobo3bob2o 2bobob4o2bo3b2obo2bo7bob2obobo2bobobob5ob2o$5o2bo4b2o3b5o2b2o3b2ob2obo b2o3bo3b2obo2b4obob2o2bob5o$2b3ob5o2b2obobobo2bo2b4obobo3b7o2b2o2bobob ob4ob5o2b2o$5o2bo3b2obo2b4o2b2ob2obo4bob3obo2b2o...
by kaarel
May 29th, 2021, 11:52 pm
Forum: Other Cellular Automata
Topic: Real-valued CA
Replies: 18
Views: 10311

Re: Real-valued CA

(large bump) I've been exploring a simple real-valued-state CA rulespace with only 2 (real-valued) parameters using a bad piece of C++ code I've written. Each cell updates like this: n is the sum of the cell neighborhood (including the cell itself) new_value = max(0, -(x - a)^2 + b) The rule is simi...
by kaarel
October 8th, 2020, 10:59 am
Forum: Other Cellular Automata
Topic: Phoenices
Replies: 18
Views: 11688

Re: Phoenices

If there was a p3 phoenix in B3/S, it would also work in B3/S/G3 because the cells would be dead for 2 generations in a row. This also applies to all 'super-phoenices' (every cell alive only once per period) in B3/S/G(period). There would also be P3 phoenices that would work in the generations rule ...
by kaarel
August 23rd, 2020, 4:40 am
Forum: Other Cellular Automata
Topic: Thread for your rulespace ideas
Replies: 17
Views: 5223

Re: Thread for your rulespace ideas

A generalization of generations/snoitareneg. The rules are expressed in the form Bxyz/Sxyz/Gx/Fx,y,z, where: B: Numbers of "fertile" neighbors required for birth S: Numbers of fertile neighbors required for a fertile cell to not change state G: Number of states F: Fertile states For example, B34/S5/...
by kaarel
August 20th, 2020, 12:29 pm
Forum: Other Cellular Automata
Topic: bubblegum's Cellular Automata
Replies: 36
Views: 8365

Re: bubblegum's Cellular Automata

Memory cell (first rule): x = 59, y = 53, rule = B2ei3ij4aqw5c8/S1c2-ai3-a4ew8 19bobo29bobo$20bo31bo$4bobo5bobo3bo2bo14bobo5bobo3bo2bo$5bo7bo5bo17bo 7bo5bo$4bo2bo3bo2bo3bobo15bo2bo3bo2bo3bobo$6bo5bo25bo5bo$5bobo3bobo23b obo3bobo$9bo$8bobo46b2o$57bo$57b2o26$15bobo36bobo$16bo38bo$obo5bobo3bo 2bo21bobo...
by kaarel
July 1st, 2020, 5:12 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 464
Views: 172838

hhh\nhhh\";'

Just messing around. text text text [code] text [/b] text text h a a a h a text text [/code] [catagolue] [img] a text text a a a fdfddffdfd This is extremely small text. Here's a bunch of junk to make it more visible: &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&...
by kaarel
June 19th, 2020, 12:13 am
Forum: The Sandbox
Topic: Alt Universe
Replies: 46
Views: 13313

Re: Alt Universe

Still Life 1 (also known as Static-1 or Frozen Galaxy) is the first* still life to be discovered. It was found in 1990 by Custavo9384851328598. Most of it was found using a modification of ẅfind that allowed to search for still lives. The partial was completed by Custavo9384851328598 after manually...
by kaarel
June 15th, 2020, 2:20 am
Forum: Other Cellular Automata
Topic: GLogic, a photon based logic rule with low need for timing
Replies: 6
Views: 2067

Re: GLogic, a photon based logic rule with low need for timing

Here's a version without backfire (it wasn't a feature, but it was useful in some cases and saved states). I also added a gun state because the new system otherwise is a bit bulky. @RULE glogicNB @TABLE n_states: 12 neighborhood:vonNeumann symmetries:none ##Glogic: A photon logic rule that aims to m...
by kaarel
June 13th, 2020, 12:30 pm
Forum: Other Cellular Automata
Topic: GLogic, a photon based logic rule with low need for timing
Replies: 6
Views: 2067

GLogic, a photon based logic rule with low need for timing

I got the inspiration to make this rule from messing around with some glider logic (forgot the rule). @RULE glogic @TABLE n_states: 8 neighborhood:vonNeumann symmetries:none ##Glogic: A photon logic rule that aims to minimize need for timing ##Inspired by glider logic that makes many life-like rules...
by kaarel
June 12th, 2020, 12:28 pm
Forum: Other Cellular Automata
Topic: Ships with speed between c/2 and c
Replies: 55
Views: 19057

Re: Ships with speed between c/2 and c

gfind can find some 2c/3 easily in B2/S34: x = 24, y = 51, rule = B2/S34 6bobo6bobo$8b2o4b2o2$11b2o$4bobo10bobo$5b2o10b2o$6bobobo2bobobo$4b3ob 2o4b2ob3o$6bo10bo$3b4o10b4o$bobo2bob2o4b2obo2bobo$3bob2o3bo2bo3b2obo$ 6bobo2b2o2bobo$2bobo2bobo4bobo2bobo$10bo2bo$3bobo5b2o5bobo$4bo2bo8bo2b o$4bo4bo4bo4bo$2...
by kaarel
June 12th, 2020, 2:31 am
Forum: Other Cellular Automata
Topic: Swastika (B2k3-j4ei/S23-r4y5r)
Replies: 18
Views: 10084

Re: Swastika (B2k3-j4ei/S23-r4y5r)

Found with ntzfind: c/3 x = 9, y = 11, rule = B2k3-j4ei/S23-r4y5r 6bo$4b2obo$8bo$3bobobo$bob2o2bo$3o3b2o$2o4bo$2bo3bo$2bo$bo$2bo! c/4 x = 55, y = 92, rule = B2k3-j4ei/S23-r4y5r 3$31b2o5b2o$30b4obob4o$31b2o5b2o2$9bo20bob2o3b2obo$9b2o17b2o2bob3obo2b 2o$8bo20b2o9b2o$7b5o16bobo9bobo$7b2o19b3o3b3o3b3o$29...
by kaarel
May 28th, 2020, 4:19 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 840
Views: 290166

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

A bunch of C/2 ships I made a while ago x = 475, y = 767, rule = B3/S23 239b2o$189b4o44bo4bo34b2o$188b6o35b2o12bo31bo4bo$188b4ob2o31b3ob2o5bo 5bo37bo$192b2o32b5o7b6o31bo5bo15b2o$227b3o46b6o11b4ob2o$293b6o$224bo 69b4o$223b3o$196b3o23b2ob2o91b2o$223b3o23b2o22b2o41b2ob2o$224bo23bo2bo 20bo2bo28b3o5bo3b4...
by kaarel
May 26th, 2020, 12:45 pm
Forum: The Sandbox
Topic: Absolutely Useless Rules Not Worthy Of Rules Thread
Replies: 28
Views: 11513

Re: Absolutely Useless Rules Not Worthy Of Rules Thread

A rule with infinite extensible p1 lightspeed spaceships x = 101, y = 74, rule = B1e2k3y5i6a7e/S1e2ai3ir4et5y 52b6o$48b5o$48bo3b6o$42b8o2bo$42bo5bo3b6o$42b2o4b2o2bo$42bo2b4o3b6o$ 42b4o2b5o$39b4o2b2o5b6o$39bo2b2o$39b2o$39bo5b2o$39b7o$36b4o5b2o$36bo2b 4o$36b2o$36bo$36b4o$32b2o2bo49b5o$32bo3b5o40b2o3bo...