Search found 2248 matches
- Yesterday, 10:07 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4510
- Views: 1690088
Re: Oscillator Discussion Thread
There's also a dependent reflector variant (by Nico Brown): rle is the center actually a four-barrel gun : #C added thumbnail to avoid taking up space on phones #C [[ THUMBNAIL THUMBSIZE 3 ]] x = 231, y = 214, rule = B3/S23 16$64bo5bo$64b2o3b2o92bo5bo$64b2o3b2o92b2o3b2o$65bo3bo93b2o3b2o$164bo 3bo$6...
- Yesterday, 7:40 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4510
- Views: 1690088
Re: Oscillator Discussion Thread
some P38 by P1GG on the forums: x = 94, y = 94, rule = B3/S23 53bo5bo$53b2o3b2o$53b2o3b2o$54bo3bo2$65b2o$64bobo$64bo$63b2o$55bobo4b o$55bo2bo3b3o$55bobo7bo$64b2o2$56bo$55b2o$51b5o2bob4o$51b3ob2o3b2obo$ 56bo4b2o5$56bo4b2o$51b3ob2o3b2obo$51b5o2bob4o$55b2o$5b2o28b2o19bo$5bo 5b2o16b2o5bo$6b3obobo16bobob...
- Yesterday, 5:45 pm
- Forum: The Sandbox
- Topic: hotcrystal0's random stuff
- Replies: 88
- Views: 9883
Re: hotcrystal0's random stuff
"I want a beehive please" Your wish has been granted . Unrelated edit: Some dumb toaster variant from frolicking around with WLS and stabilizing a partial by hand: x = 27, y = 17, rule = B3/S23 19b2o$19bo$4bo2bo9bobo$16b3o$3bo4bo2bo2b3o$b3ob2obo2b2ob3o$o3bo2b2o7bo $2ob2o3b3o4b2o$bobo6bo5bo$bobo7bobo...
- April 26th, 2024, 5:11 pm
- Forum: Other Cellular Automata
- Topic: Symbiosis
- Replies: 1546
- Views: 203546
Re: Symbiosis
Smaller P9 LW emulator:
Code: Select all
x = 7, y = 5, rule = Symbiosis
.2A2.A$BA2.3A$.A3.A$2.3A.B$3.B!
- April 26th, 2024, 3:20 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
I fixed the cut-off part: x = 1009, y = 961, rule = LifeSuper 122$788.pA$787.pA.pA$781.2pA4.2pA$780.pA2.pA8.2pA$781.2pA9.2pA$786.pA 11.pA$785.pA.pA9.pA.pA$786.pA.pA8.pA.pA$394.2pA.pA389.2pA9.pA$394.pA. 2pA384.2pA8.pA$402.pA378.pA2.pA6.pA.pA$400.3pA379.2pA7.pA.pA$399.pA 392.pA$399.2pA4$395.2pA$395.2p...
- April 26th, 2024, 10:29 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2Beacon2Table
The pattern got cut off. Can you fix it?
- April 25th, 2024, 4:18 pm
- Forum: Other Cellular Automata
- Topic: Day & Night (B3678/S34678)
- Replies: 121
- Views: 110202
Re: Day & Night (B3678/S34678)
x = 13, y = 35, rule = B3678/S34678 6bo$4bo3bo$6bo$2b9o$3b7o$3b2obob2o$4b5o$4b2ob2o2$5bobo$5b3o$5b3o$3b7o $3bob3obo$bo3b3o3bo$bo2b5o2bo$b11o$6ob6o$b11o$bobobobobobo$2b2o5b2o$2b 9o$6bo$5b3o$5b3o$5b3o$4bobobo$5b3o$4b5o$3bo2bo2bo$2bo3bo3bo$ob2obobob 2obo$5o3b5o$b3o5b3o$2bo7bo! I'm decently confident t...
- April 25th, 2024, 2:36 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 356
- Views: 44353
Re: Catalyses (Game)
Next: x = 8, y = 8, rule = B3/S23 bo3bo$obobobo$b2obo2bo$5b2o$b2o$o2bob2o$bobobobo$2bo3bo! I mean... it did get eaten... x = 12, y = 14, rule = B3/S23 8bob2o$bo3bo2b2obo$obobobo$b2obo2bo$3bob2o$b2obo$o2bob2o$bobobobo$2bo 3bo2$8b2o$8bobo$10bo$10b2o! Actually eaten: x = 16, y = 20, rule = B3/S23 10b2...
- April 25th, 2024, 9:54 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
I added something next to the mob farm: x = 733, y = 473, rule = B3/S23Super 656.pA$655.pA.pA.2pA$654.pA2.pA.2pA$655.2pA.D$658.D$658.D$658.D$658.D 2.2pA$653.2pA3.D.pA.pA$652.pA2.pA3.D.pA$653.2pA4.D$655.D3.D$655.D3.D$ 656.D.D$657.D.2pA$615.H41.D.2pA$571.3H2.H3.H.5H2.3H2.H3.H.5H.H3.H3.H4. 4H33.D$570.H...
- April 24th, 2024, 9:59 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 4510
- Views: 1690088
Re: Oscillator Discussion Thread
Request for computing power: Back in 2020, I posted these P7 HW emulator frontends. One of these became 1320P7 and co, but there is almost definitely a smaller completion lurking somewhere; the search that found the original 1320P7 never continued past that point, meaning that there could be shorte...
- April 24th, 2024, 9:35 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 356
- Views: 44353
Re: Catalyses (Game)
Next: x = 8, y = 8, rule = B3/S23 bo3bo$obobobo$b2obo2bo$5b2o$b2o$o2bob2o$bobobobo$2bo3bo! If you can turn the oscillator above into glider synthesis it, then better. Ugh. Can’t quite get it to work. x = 16, y = 14, rule = B3/S23 b2o$bobo$3bo6b2o$3b2o4bo2bo$b2o7b2o$o2b2o$2obo5bo3bo$3bo4bobobobo$3b2...
- April 24th, 2024, 7:33 pm
- Forum: The Sandbox
- Topic: The Near-Anagram Game
- Replies: 277
- Views: 42283
- April 24th, 2024, 11:41 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4543
- Views: 1756921
Re: Thread For Your Useless Discoveries
Sorry, but this really deserved another post. I don’t think this is the appropriate thread to post this (the pattern contains State 6), but a HWSS and a LWSS from crashing a glider into Antonin Duda’s base in 2beacon2table: x = 77, y = 59, rule = B3/S23Super 21.M15.M$20.3M13.3M$19.2M.2M11.2M.2M$20....
- April 24th, 2024, 9:54 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
I added in a 21P2 to see what the beacon-aligning plugin will do: x = 318, y = 283, rule = B3/S23Super 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2W2.W2.W2.W5.W$220.W.W.W.W.W2.2W $216.2W3.W2.W.4W$202.W6.W5.W.W.3W2.2W2.W2.2W$196.2W4.3W4.W.W3.W2.2W3. 3W2.2W.W$195.W.W7.W2.W.W3.2W.3W9.W.W$195.W.W.2W3.2W4.W4.W...
- April 23rd, 2024, 9:50 pm
- Forum: Other Cellular Automata
- Topic: Extended Life Extensions
- Replies: 921
- Views: 131205
Re: Extended Life Extensions
EDIT: P10 sparker that undergoes phase shifting reactions: x = 131, y = 16, rule = B3/S23Investigator 122.D2.D2.D$107.D2.D2.D6.5DB5D$92.D2.D2.D6.5DB5D4.E9.E$77.D2.D2.D6.5D B5D4.E9.E$62.D2.D2.D6.5DB5D4.E9.E$47.D2.D2.D6.5DB5D4.E9.E$45.5DB5D4.E 9.E$45.E9.E$32.D2.D2.D$17.D2.D2.D6.5DB5D$15.5DB5D4.E9.E$1...
- April 23rd, 2024, 7:23 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
I polished some thing up: x = 318, y = 283, rule = B3/S23Super 216.W10.2W.2W$215.W.W3.2W3.W.W.W$216.2W2.W2.W2.W5.W$220.W.W.W.W.W2.2W $216.2W.W2.W4.3W$202.W6.W5.W.W.4W.2W2.W2.2W$196.2W4.3W4.W.W3.W4.W.3W3. 2W.W$195.W.W7.W2.W.W3.2W2.W5.W4.W.W$195.W.W.2W3.2W4.W4.W.W10.W2.2W$196. W.W.W14.W.W2.2W6.2W$198....
- April 23rd, 2024, 2:59 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
Someone built a mob farm in Spark City: x = 303, y = 283, rule = LifeSuper 201.W10.2W.2W$200.W.W3.2W3.W.W.W$201.2W2.W2.W2.W5.W$205.W.W.W.W.W2.2W $201.2W.W2.W4.3W$187.W6.W5.W.W.4W.2W2.W2.2W$181.2W4.3W4.W.W3.W4.W.3W 3.2W.W$180.W.W7.W2.W.W3.2W2.W5.W4.W.W$180.W.W.2W3.2W4.W4.W.W10.W2.2W$ 181.W.W.W14.W.W2...
- April 23rd, 2024, 11:27 am
- Forum: The Sandbox
- Topic: concepts, and their names
- Replies: 43
- Views: 984
Re: concepts, and their names
81: When you attempt a seemingly impossible weld and find out that everything fits perfectly (check the honey ring-based sparker)
- April 23rd, 2024, 9:42 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3135
- Views: 1138640
Re: Spaceship Discussion Thread
How did you find that?b-engine wrote: ↑April 23rd, 2024, 6:14 amc/3 tagalong:Code: Select all
x = 22, y = 16, rule = B3/S23 16bo$14b3ob3o$13b2o6bo$8bo3bo2bo3b2o$7b4o$6bo3bo$7bobo2bo$11bo2$10b2o $9bo2bo$7bo6bo$5b3o6b3o$b2ob2o3bo2bo3b2ob2o$b2o2bo2bo4bo2bo2b2o$o2bo14b o2bo!
- April 22nd, 2024, 10:18 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
i added a plugin that deletes clusters of 4 or more beacons when theres nothing else in the cluster. this should help reduce beacon lag machines that spawn throughout the server. rle Unfortunately, someone on the server found out that the plugin only deletes beacons if they are the same phase, so h...
- April 22nd, 2024, 7:23 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
Polished some things in the southeast: x = 242, y = 207, rule = B3/S23Super 154.M5.3M5.M$153.M.M.9M.M.M$153.M.13M.M$150.2M.M.M11.M.M.2M$150.2M.2M 13.2M.M$148.2M3.M15.M4.M$148.2M3.M.M4.M.M4.M.M3.2M$154.2M4.2M.M3.2M$146. 6M11.M7.6M$145.M3.M2.M10.2M5.M2.M3.M$146.3M2.2M17.2M2.3M$147.M10.2I.4I 10.M$146.2...
- April 22nd, 2024, 4:49 pm
- Forum: The Sandbox
- Topic: hotcrystal0's random stuff
- Replies: 88
- Views: 9883
Re: hotcrystal0's random stuff
A post that I find interesting: EDIT: The results of successively tightening the search space: x = 1071, y = 55, rule = B3/S23 8b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob 2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b2ob2o25b 2ob2o25b2ob2o25b2ob2o25b2ob2o25b2...
- April 22nd, 2024, 3:18 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4543
- Views: 1756921
Re: Thread For Your Useless Discoveries
I crashed a MWSS into something in 2beacon2table and accidentally got a loaf at beehive: x = 234, y = 180, rule = B3/S23Super 164.M5.3M5.M$163.M.M.9M.M.M$163.M.13M.M$160.2M.M.M11.M.M.2M$160.2M.2M 13.2M.M$158.2M3.M15.M4.M$158.2M3.M.M4.M.M4.M.M3.2M$164.2M4.2M.M3.2M$156. 6M11.M7.6M$155.M3.M2.M10.2M5.M2...
- April 22nd, 2024, 1:51 pm
- Forum: Other Cellular Automata
- Topic: The "Gray Cells" in LifeHistory Rule
- Replies: 170
- Views: 50493
Re: The "Gray Cells" in LifeHistory Rule
Smaller gun:hotcrystal0 wrote: ↑December 28th, 2023, 1:35 pmYes. true-period 14 glider gunCode: Select all
x = 157, y = 192, rule = LifeHistory 10.2A$10.A$11.A$8.4A$3.F4.A$6.F4.3A$11.A2.A$13.2A$3.3A$F2.A.A$F.A2.A$ 3.2A$6.F!
Code: Select all
x = 12, y = 9, rule = LifeHistory
3.F$6.F$9.F$11.F$3.3A$F2.A.A$F.A2.A$3.2A$6.F!
- April 22nd, 2024, 1:47 pm
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 88
- Views: 1086
Re: 2beacon2table
I've made my own base to collect blaze rods (I found a fortress) in Generations: x = 78, y = 84, rule = 3.5table3beacon 34.2A22.2C15.C.C$34.2A22.C.C14.C.C$24.A2.A2.A.2A24.2C15.3C$24.7A.2A24. C.C.A2.A4.A2.A.C.C$58.2C2.4A4.4A.C.C$24.2A.2A$25.A.A31.2C3.2A4.2A4.2C $25.A.A30.C.C3.A.A2.A.A3.C$24.2A.2A30.2...