alan2here wrote:I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.
ftp://with-logic.co.uk/public_html/a/ships.table
ftp://with-logic.co.uk/public_html/a/ships.colors
x = 11, y = 5, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A.3A!
x = 11, y = 7, rule = ships
3.B3.B$3.CB.BC$2.D5.D$.A.A.A.A.A$A.A.A.A3.A2$.A!
x = 26, y = 6, rule = ships
18.B3.B$3.B3.B10.CB.BC$3.CB.BC9.D5.D$2.D5.D7.A.A.A.A.A$.A.A.A.A.A5.A.
A.A.A.A.A$A.A.A.A.A.A!
x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
x = 27, y = 5, rule = Ships
3.B3.B11.B3.B$3.CB.BC11.CB.BC$2.D5.D9.D5.D$.A.A.A.A.A7.A.A.A.A.A$A.A.
A.A.A.A5.A.A.A.A.A.A!
x = 43, y = 9, rule = WWEJ3
19.O3.O$19.NO.ON$18.H5.H$3.C3.C9.C.C.C.C.C9.C3.C$2.C.C.C.C7.C.C.C.C.C
.C7.C.C.C.C$2.O2.C2.O25.O2.C2.O$2.N.C.C.N25.N.C.C.N$.H.H.C.H.H23.H.H.
C.H.H$C.C.C.C.C.C21.C.C.C.C.C.C!
x = 43, y = 9, rule = ships
19.B3.B$19.CB.BC$18.D5.D$3.A3.A9.A.A.A.A.A9.A3.A$2.A.A.A.A7.A.A.A.A.A
.A7.A.A.A.A$2.B2.A2.B25.B2.A2.B$2.C.A.A.C25.C.A.A.C$.D.D.A.D.D23.D.D.
A.D.D$A.A.A.A.A.A21.A.A.A.A.A.A!
x = 15, y = 2, rule = WWEJ3
3.9D$C.A10C.C!
x = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
x = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
x = 3, y = 1, rule = ships
3D!
Extrementhusiast wrote:For some reason, I am really interested in the oscillators in this rule. Here is a small p8:Code: Select allx = 3, y = 4, rule = WWEJ3
.P$.B$C.J$.C!
And here is a naturally-appearing p6:Code: Select allx = 9, y = 6, rule = WWEJ3
3.BCIB.D$D.J2.C2.D$2.DOBD$2.D.P$5.3C$5.C.C!
I know that some of the cells are not necessary for the oscillator to function, but this was the form I found it in.
x = 4, y = 3, rule = WWEJ3
.2C$C2.J$.CB!
x = 9, y = 9, rule = WWEJ3
3.3D$2.6C$DC.D4.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.C!
x = 9, y = 9, rule = WWEJ3
2.2D$2.6C$DC6.C$DC.C.2C.C$2.3C.2C$3.B.2C$3.M2$3.D!
x = 5, y = 7, rule = WWEJ3
3C$C$3CBE$L3.E$B3.C$C3.C$2CE2B!
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