ConwayLife.com - A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

Thread For Your Unrecognised CA

For discussion of other cellular automata.

Re: Thread For Your Unrecognised CA

Postby Saka » November 20th, 2018, 8:00 am

I have recently made the following rule:
@RULE LineChaos
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.4.4         ****
********************************
#exp
#1: Wire
#2: Forward
#3: Backward
@TABLE
neighborhood: Moore
symmetries: none
n_states: 4

var any.0 = {0,1,2,3}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var s.0 = {2,3}

3, any.0, any.1, 2, any.2, any.3, any.4, 2, any.5, 0
2, any.0, any.1, 3, any.2, any.3, any.4, 3, any.5, 0
3, any.0, any.1, 2, any.2, any.3, any.4, any.5, any.6, 2
3, any.0, any.1, any.2, any.3, any.4, any.5, 2, any.6, 2
2, any.0, any.1, 3, any.2, any.3, any.4, any.5, any.6, 3
2, any.0, any.1, any.2, any.3, any.4, any.5, 3, any.6, 3
0, any.0, any.1, 2, any.2, any.3, any.4, 3, any.5, 0
0, any.0, any.1, 3, any.2, any.3, any.4, 2, any.5, 0
0, any.0, any.1, s.0, any.2, 1, any.3, any.4, any.5, s.0
0, any.0, any.1, any.2, any.3, 1, any.4, s.0, any.5, s.0
s.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0
1, 2, any.0, 1, any.1, 0, any.2, 0, any.3, 0
0, any.0, any.1, any.2, any.3, any.4, any.5, 1, 2, 1
0, any.0, 3, 1, any.1, 0, any.2, 0, any.3, 1
1, any.0, any.1, 0, any.2, any.3, any.4, 1, 3, 0

State 2 adds state 1 to the right and deletes the leftmost state 1 cell and state 3 does the opposite, with a small "advantage" which I cant quite remember nor describe, but it makes for some very entertaining patterns.
Examples:
105 Gens
x = 20, y = 2, rule = LineChaos
C.BC.B2CB2.C2.B2.2B$20A!

107 Gens
x = 32, y = 2, rule = LineChaos
2.B4.C3.B2.B2.CB5.C4.B$32A!

115 Gens
x = 20, y = 2, rule = LineChaos
2B3.2BC.C4.BCB2.B$20A!

161 Gens
x = 21, y = 2, rule = LineChaos
5.C.B2.C.BC2.B2.C$21A!

275 Gens
x = 81, y = 2, rule = LineChaos
2C2B3C.4B.B4C.B3C3.B3.3C2.B3.C.3BC2.3B2.C.CB2.B.2B.B.2C.B3.CB2.BCB$
81A!

My challenge is: Find the longest lived pattern that stabilizes into only still lives withing a 20x2 bounding box, longest known is 115 gens above.
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
User avatar
Saka
 
Posts: 2578
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Thread For Your Unrecognised CA

Postby Senso » November 20th, 2018, 12:28 pm

Saka wrote:My challenge is: Find the longest lived pattern that stabilizes into only still lives withing a 20x2 bounding box, longest known is 115 gens above.


145 gens:
x = 20, y = 2, rule = LineChaos
.C3BC2.3B.C.3B2CB$20A!


Bonus comedy lol:
x = 20, y = 2, rule = LineChaos
2BC2BC2BC2BC2BC2BC2B$20A!


EDIT - stretcher on both sides:
x = 20, y = 2, rule = LineChaos
B2C.C3BC2BC3BC2B.B$20A!
User avatar
Senso
 
Posts: 16
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Thread For Your Unrecognised CA

Postby Rhombic » November 20th, 2018, 1:32 pm

x = 15, y = 4, rule = B3-n/S2-i34qw
2b2o7b3o$b2obo5bo3bo$3obo5bobobo$o2bo6bob2o!

The p6 pipsquirter reflects a T-ship in two ways:
- just a normal reflection
- in the most unique way: it reflects it, then pulls it back and finally reflects it off.
- another of the weird push-pull-reflect.
x = 45, y = 17, rule = B3-n/S2-i34qw
39bo$4b3o15bo$21b3o14bobo$4bobo14b3o15bo$5bo33bo8$2ob2ob2ob2o6b2ob2ob
2ob2o6b2ob2ob2ob2o$ob2obob2obo6bob2obob2obo6bob2obob2obo$5bo16bo16bo$
3b2ob2o12b2ob2o12b2ob2o$3b2ob2o12b2ob2o12b2ob2o!

p8 sparker with interactions
x = 23, y = 23, rule = B3-n/S2-i34qw
8bo$7bo$8b3o$8b3o7$2b2obobob2o$2bo2bobo2bo$2o4bo4b2o6bo$o11bo6b2obo$
20bobo$2o9b2o8bo$2bo7bo$2o9b2o2$o11bo$2o4bo4b2o$2bo2bobo2bo$2b2obobob
2o!
Last edited by Rhombic on November 20th, 2018, 3:49 pm, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?
User avatar
Rhombic
 
Posts: 1004
Joined: June 1st, 2013, 5:41 pm

Re: Thread For Your Unrecognised CA

Postby Senso » November 20th, 2018, 2:32 pm

Saka wrote:I have recently made the following rule:
@RULE LineChaos



I meant to toy with the randfill Golly function to work with special CAs where you don't really want full randomness inside the selection.

So here's a small script that generates random LineChaos 20x2 patterns, always keeping the bottom row as a full row of State 1 cells.

import golly as g
import random
random.seed()

def CArandfill():
    endstr = 'x = 20, y = 2, rule = LineChaos\n'
    for i in range(0,20):
        endstr += random.choice(['.','B','C'])
    endstr += '$20A!'
    g.setclipstr(endstr)

CArandfill()
User avatar
Senso
 
Posts: 16
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Thread For Your Unrecognised CA

Postby Saka » November 21st, 2018, 6:40 am

Holy heck
x = 13, y = 25, rule = PetriDish
.D3CD$2.C.C.2C$D2C.C.C$.C.C3.C$D2C$.D7C$D.8D$.D$2.5CD$.DC3.C.D3CD$2.
2C.3C.C.C$.DC4.3C.CD$2.2C2.C.C3D$.DC4.2C.D.D$2.6C2D$.DC2.C2D.D$2.C2.C
2.D$.3D4C$4.C2.4C$3.DC.C$4.DC$3.D.2C$4.2C$.4C.C$5.C!

Rake
x = 12, y = 18, rule = PetriDish
2E$BCACE$EC.CB$BC.C2E$EBC4A$FEC$.BCE3CACE$.E4BC.CB$.F3.ECECE$5.2BE2B$
4.7E$3.4A.4A$6.A.A$5.2A.2A$6.A.A$5.AC.CA$6.CBC$5.ACECA!

Weirder rake
x = 21, y = 22, rule = PetriDish
17.2CD$12.2C4.C$7.D3CDC.5CD$8.C.C.2C.C3D$7.DC.2CDC.C3.D$8.DC.C.4D$7.D
.C.2C.D$8.2DC.2CD5C$10.C2.CDC3.CD$6.5C2.C.C.C.C$13.C.C2.C2D$5.5C3.C.C
2.C$2.2C4DC4.C.C.C2D$3.C4.3C2.CDC.C$2.6CDC.3C.3CD$7.C.3CD$.5C.C.3D6.D
$9D4.D3CD$12.2D3.2D$12.2D2C.D$15.4D$14.D!

3 way
x = 16, y = 16, rule = PetriDish
4.2C$5.CD$4.2C$5.5C$4.C4.CD2C$8.2C.C$3.3C.C.4C$2.5D2C.C2.C.C$2C5.C2.
4CDC$.4C2DC2.C3D.C$C3.C.2D3CD2.2C$3.4C4.D3C$6.4C.DC2.C$9.CD.2C$8.2C2D
C$12.2C!
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
User avatar
Saka
 
Posts: 2578
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Thread For Your Unrecognised CA

Postby Senso » November 21st, 2018, 7:36 am

Saka wrote:Holy heck
x = 13, y = 25, rule = PetriDish
.D3CD$2.C.C.2C$D2C.C.C$.C.C3.C$D2C$.D7C$D.8D$.D$2.5CD$.DC3.C.D3CD$2.
2C.3C.C.C$.DC4.3C.CD$2.2C2.C.C3D$.DC4.2C.D.D$2.6C2D$.DC2.C2D.D$2.C2.C
2.D$.3D4C$4.C2.4C$3.DC.C$4.DC$3.D.2C$4.2C$.4C.C$5.C!



This one obviously has to be named "Seahorse".
User avatar
Senso
 
Posts: 16
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Thread For Your Unrecognised CA

Postby cvojan » November 21st, 2018, 4:24 pm

Adjustable rake:
x = 61, y = 62, rule = PetriDish
60.D$59.CD$51.C.C.C.C.CD$51.6C2.CD$52.D.D4.CD$54.3C2.C$54.C.C4$51.2C$
52.CD$49.4C$50.C3D$47.4C$48.C3D$45.4C$46.C3D$43.4C$44.C3D$41.4C$42.C
3D$39.4C$40.C3D$37.4C$38.C3D$35.4C$36.C3D$33.4C$34.C3D$31.4C$32.C3D$
29.4C$30.C3D$27.4C$28.C3D$25.4C$26.C3D$23.4C$24.C3D$21.4C$22.C3D$19.
4C$20.C3D$17.4C$18.C3D$15.4C$16.C3D$13.4C$14.C3D$11.4C$12.C3D$9.4C$
10.C3D$7.4C$C.C.C3.C3D$4C.4C$.D4.C3D$4C2.C$C2.3CD$3CD.D.D$.D.D!
User avatar
cvojan
 
Posts: 45
Joined: October 7th, 2018, 7:07 pm

Re: Thread For Your Unrecognised CA

Postby toroidalet » November 23rd, 2018, 1:24 am

Saka wrote:My challenge is: Find the longest lived pattern that stabilizes into only still lives withing a 20x2 bounding box, longest known is 115 gens above.

889M:
x = 20, y = 2, rule = LineChaos
.C.B10.BC3.B$5A3.12A!

Chaotic growth patterns:
x = 20, y = 12, rule = LineChaos
.C2.2C.B2.B$11A9$.C.B10.C2.2B$5A6.9A!

c/5 (rightward) fuse of state 2 wick:
x = 13, y = 2, rule = LineChaos
.BCB2.CBC.B$12A!

Finally, the smallest wickstretcher predecessor:
x = 5, y = 2, rule = LineChaos
.C.B$5A!
I have the best signature ever.
User avatar
toroidalet
 
Posts: 871
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

Re: Thread For Your Unrecognised CA

Postby AforAmpere » November 28th, 2018, 6:19 pm

Probably one of my favorite rules that I have created, this rule acts as a printer, that can "print" frozen drawings of Life patterns. Rule:
@RULE PrintAndReleaseLife
#

@TABLE

n_states: 24
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
var j={a}

var k={2,20,21}
var l={k}
var m={k}
var t={k}
var n={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,23}
var o={n}
var p={n}
var q={n}
var r={n}
var s={n}

#1 Input
#2 Life
#3 Caps
#4 Block
#5 Push cell
#6 Detector cell
#7 Back of Signals
#8 Detector turn aid

k,l,m,n,o,p,q,r,s,k
k,n,l,o,m,p,q,r,s,k
k,l,n,m,o,p,q,r,s,k
k,l,n,o,m,p,q,r,s,k
k,l,n,o,p,m,q,r,s,k
k,n,l,o,p,q,m,r,s,k
k,n,l,m,t,o,p,q,r,k
k,l,m,t,n,o,p,q,r,k
k,n,l,o,m,p,t,q,r,k
k,l,n,m,o,t,p,q,r,k
k,l,n,m,o,p,t,q,r,k
k,l,m,n,t,o,p,q,r,k
k,n,l,m,o,t,p,q,r,k
k,l,m,n,o,t,p,q,r,k
k,l,m,n,o,p,t,q,r,k
k,l,n,o,m,p,t,q,r,k
20,a,b,c,d,e,f,g,h,1
21,a,b,c,d,e,f,g,h,3

0,0,2,2,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,0,2,0,2,0,2,0,0,2
0,2,0,2,0,2,0,0,0,2
0,2,0,2,0,0,2,0,0,2
0,2,2,0,2,0,0,0,0,2
0,0,2,2,0,2,0,0,0,2
0,2,2,0,0,2,0,0,0,2
0,2,2,0,0,0,2,0,0,2
0,2,0,0,2,0,2,0,0,2
2,2,2,0,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,0,2,2,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,2,0,2,0,0,0,0,2
2,0,2,2,0,2,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,a,b,c,d,e,f,g,h,0

0,5,0,0,0,0,0,0,0,5
5,4,4,0,0,0,0,7,0,0
5,a,b,c,d,e,f,g,h,7
7,a,b,c,d,e,f,g,h,0
0,5,0,0,4,0,0,0,0,5
0,4,5,0,0,0,0,0,0,4
0,5,0,4,0,0,0,0,0,5
4,5,7,0,0,0,0,0,0,0
0,4,4,0,0,0,0,5,0,5
0,4,4,5,0,0,0,0,0,5
5,4,4,0,0,0,0,7,0,0
0,5,4,4,0,0,4,0,0,5
0,5,4,4,4,0,4,0,0,5
0,5,4,4,0,0,0,4,0,5
0,5,0,4,4,0,4,0,0,5
0,5,4,0,0,0,0,0,4,5
0,6,0,0,0,0,0,0,0,6
0,6,0,0,4,0,0,0,0,6
0,4,4,0,0,0,0,6,0,6
0,6,4,4,4,0,4,0,0,6
6,4,4,0,0,0,0,7,0,0
0,6,4,4,0,0,0,4,0,6
0,6,0,4,4,0,4,0,0,6
0,6,4,0,0,0,0,0,4,6
0,6,0,4,0,0,0,0,0,8
0,8,7,0,0,0,0,0,0,6
0,4,4,6,0,0,0,0,0,6
8,a,b,c,d,e,f,g,h,7
6,a,b,c,d,e,f,g,h,7
0,6,a,b,1,c,d,e,f,6
0,6,a,b,c,1,d,e,f,6
#0,6,3,a,b,c,d,e,f,6
#0,6,a,1,b,c,d,e,f,6
0,6,a,b,3,c,d,e,f,6
0,6,a,b,c,3,d,e,f,6

0,k,l,m,n,o,p,q,r,2
3,k,l,m,n,o,p,q,r,21
1,k,l,m,n,o,p,q,r,20
0,n,k,l,m,o,p,q,r,2
3,n,k,l,m,o,p,q,r,21
1,n,k,l,m,o,p,q,r,20
0,n,k,r,l,o,m,p,q,2
3,n,k,r,l,o,m,p,q,21
1,n,k,r,l,o,m,p,q,20
0,k,n,l,o,m,p,q,r,2
3,k,n,l,o,m,p,q,r,21
1,k,n,l,o,m,p,q,r,20
0,k,n,l,o,p,m,q,r,2
3,k,n,l,o,p,m,q,r,21
1,k,n,l,o,p,m,q,r,20
0,k,l,n,m,o,p,q,r,2
3,k,l,n,m,o,p,q,r,21
1,k,l,n,m,o,p,q,r,20
0,n,k,l,o,m,p,q,r,2
3,n,k,l,o,m,p,q,r,21
1,n,k,l,o,m,p,q,r,20
0,k,l,n,o,m,p,q,r,2
3,k,l,n,o,m,p,q,r,21
1,k,l,n,o,m,p,q,r,20
0,k,l,n,o,p,m,q,r,2
3,k,l,n,o,p,m,q,r,21
1,k,l,n,o,p,m,q,r,20
0,k,n,o,l,p,m,q,r,2
3,k,n,o,l,p,m,q,r,21
1,k,n,o,l,p,m,q,r,20




1,19,a,b,c,d,e,f,g,18
1,a,19,b,c,d,e,f,g,18
3,13,a,b,c,d,e,f,g,12
3,a,13,b,c,d,e,f,g,12
1,18,a,b,c,d,e,f,g,17
1,a,18,b,c,d,e,f,g,17
3,12,a,b,c,d,e,f,g,11
3,a,12,b,c,d,e,f,g,11
1,17,a,b,c,d,e,f,g,16
1,a,17,b,c,d,e,f,g,16
3,11,a,b,c,d,e,f,g,10
3,a,11,b,c,d,e,f,g,10
1,16,a,b,c,d,e,f,g,15
1,a,16,b,c,d,e,f,g,15
3,10,a,b,c,d,e,f,g,9
3,a,10,b,c,d,e,f,g,9
1,15,a,b,c,d,e,f,g,14
1,a,15,b,c,d,e,f,g,14
#3,9,a,b,c,d,e,f,g,8
#3,a,9,b,c,d,e,f,g,8
19,a,b,c,d,e,f,g,h,18
18,a,b,c,d,e,f,g,h,17
17,a,b,c,d,e,f,g,h,16
16,a,b,c,d,e,f,g,h,15
15,a,b,c,d,e,f,g,h,14
14,a,b,c,d,e,f,g,h,20
13,a,b,c,d,e,f,g,h,12
12,a,b,c,d,e,f,g,h,11
11,a,b,c,d,e,f,g,h,10
10,a,b,c,d,e,f,g,h,9
9,a,b,c,d,e,f,g,h,3
3,19,a,b,c,d,e,f,g,12
3,a,19,b,c,d,e,f,g,12
1,13,a,b,c,d,e,f,g,18
1,a,13,b,c,d,e,f,g,18
3,18,a,b,c,d,e,f,g,11
3,a,18,b,c,d,e,f,g,11
1,12,a,b,c,d,e,f,g,17
1,a,12,b,c,d,e,f,g,17
3,17,a,b,c,d,e,f,g,10
3,a,17,b,c,d,e,f,g,10
1,11,a,b,c,d,e,f,g,16
1,a,11,b,c,d,e,f,g,16
3,16,a,b,c,d,e,f,g,9
3,a,16,b,c,d,e,f,g,9
1,10,a,b,c,d,e,f,g,15
1,a,10,b,c,d,e,f,g,15
#3,15,a,b,c,d,e,f,g,8
#3,a,15,b,c,d,e,f,g,8
1,9,a,b,c,d,e,f,g,14
1,a,9,b,c,d,e,f,g,14
1,6,a,b,c,d,e,f,g,19
1,a,6,b,c,d,e,f,g,19
3,6,a,b,c,d,e,f,g,13
3,a,6,b,c,d,e,f,g,13


@COLORS

1 20 20 255
2 255 255 255
3 150 150 150
5 0 255 0
6 150 0 150
7 255 255 0


The printing works like this:
x = 3, y = 9, rule = PrintAndReleaseLife
3A$2CA$CAC5$.F$.G!

A directional purple photon is shot at a Life pattern, with state 1 being the on state to be printed, and state 3 being off. When the purple photon hits the drawn frozen pattern, it converts it into a Life pattern, but leaves the drawing behind for further use. Using state 4 cells as reflectors and duplicators, we can create various spaceship guns, such as:
x = 87, y = 17, rule = PrintAndReleaseLife
.D83.D$15.FG6.D39.D6.GF2$.G83.G$.F83.F$35.7C2ACA5C$35.4C2ACAC2AC3AC$
35.C4A2C2A6CA$35.A4CA3CA3C2AC$35.C2A13C$42.2C$22.F41.F$20.2DG2D37.2DG
2D$23.D39.D$D6.GF69.FG6.D$21.3D15.D7.D15.3D$20.D3.D37.D3.D!

x = 74, y = 44, rule = PrintAndReleaseLife
69.D2.D$45.D24.2D$46.D$46.D$45.D5$47.F$47.G3$45.2D.2D23.D$38.D7.D25.D
$41.FG29.D$46.3D24.D$45.D3.D9$69.D2.D$7.D37.D24.2D$6.D21.A17.D$6.D20.
A.A9.D6.D$7.D18.A2.A15.D$27.2A2$23.A5.A$22.A.A3.A$21.A2.A3.2A$21.A2C
2A3.A3$3.2D.2D37.2D.2D23.D$6.D39.D25.D$GF49.FG19.D$4.3D15.D7.D15.3D
24.D$3.D3.D37.D3.D!

The green photons are used to push red cells, and can act as slide guns:
x = 37, y = 18, rule = PrintAndReleaseLife
32.D2.D$8.D24.2D$9.D$9.D$8.D9$8.2D.2D23.D$9.D25.D$14.FG5.EG12.D$D8.3D
24.D$8.D3.D!


The print size for each purple photon is only 13x6, unless you modify the rule to add more states to push the converting timer signals. Still, many spaceships and other things can be printed at very high rates.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere
 
Posts: 760
Joined: July 1st, 2016, 3:58 pm

Re: Thread For Your Unrecognised CA

Postby Saka » November 29th, 2018, 3:33 am

Very nice rule!
Here's a minimal period copperhead gun
x = 104, y = 74, rule = PrintAndReleaseLife
.D100.D$43.D16.D28$50.A2.A$50.A2.A$41.D.D5.A4.A5.D.D$43.D5.A4.A5.D$D
34.GF12.A4.A12.FG34.D$41.3D5.A4.A5.3D$48.3A2.3A$48.A.4A.A$49.A4.A2$
41.3D$D34.GF14.2A$43.D7.2A$41.D.D30$43.D$.D!

Here's a barrel-switching gun
x = 79, y = 20, rule = PrintAndReleaseLife
.D2.D69.D2.D$2.2D23.D23.D23.2D$26.D25.D5.GE4.GE4.GF$26.D25.D$27.D23.D
3$36.3A.3A$36.A5.A$37.A3.A6$D22.2D.2D23.2D.2D22.D$.D24.D25.D24.D$.D5.
GE4.GE4.GF56.D$D23.3D11.D13.3D23.D$23.D3.D23.D3.D!

Edt.:
Destruction
x = 7, y = 6, rule = PrintAndReleaseLife
GE$4.D3$6.F$6.G!
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
User avatar
Saka
 
Posts: 2578
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Thread For Your Unrecognised CA

Postby cvojan » November 30th, 2018, 7:24 pm

Adjustable slide gun
x = 171, y = 57, rule = PrintAndReleaseLife
2$119.3C2AC3A3C$119.C2A2C2A5C$119.A4CA4C2A$119.A4CA4C2A$119.C2A2C2A5C
$119.3C2AC3A3C2$106.3C2AC3A3C14.3C2AC3A3C$106.C2A2C2A5C14.C2A2C2A5C$
106.A4CA4C2A14.A4CA4C2A$106.A4CA4C2A14.A4CA4C2A$106.C2A2C2A5C14.C2A2C
2A5C$106.3C2AC3A3C14.3C2AC3A3C2$93.3C2AC3A3C40.3C2AC3A3C$93.C2A2C2A5C
40.C2A2C2A5C$93.A4CA4C2A40.A4CA4C2A$93.A4CA4C2A40.A4CA4C2A$93.C2A2C2A
5C40.C2A2C2A5C$93.3C2AC3A3C40.3C2AC3A3C2$80.3C2AC3A3C66.3C2AC3A3C$80.
C2A2C2A5C66.C2A2C2A5C$80.A4CA4C2A66.A4CA4C2A$80.A4CA4C2A66.A4CA4C2A$
80.C2A2C2A5C66.C2A2C2A5C$80.3C2AC3A3C66.3C2AC3A3C3$3.D2.D$4.2D70.D$4.
G4.EG64.D$4.E70.D$2.D5.D2.D64.D$3.D5.2D$3.D2.GE$2.D$8.D.G61.2D.2D$9.D
E64.D$9.D4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GF$8.D64.3D7.D$72.D3.D
$8.D64.3D$9.DGE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GF$9.D65.D
11.D$8.D63.2DG2D$2.D71.F$3.D4.GE$3.DE4.2D$2.D.G3.D2.D64.D$75.D$75.D$
4.2D70.D$3.D2.D!

EDIT: Sir Robin print:
x = 46, y = 83, rule = PrintAndReleaseLife
33.A$31.2AC6.FG$31.3C$23.GF6.CAC$31.C2A$31.2AC2A$30.2A3C3A$29.3A4CAC
6.FG$29.3A4CAC$21.GF6.4C2A3C$29.2CACA2C2A$29.2ACA2CA2C$28.A2C3ACACA6.
FG$20.GF6.3C2A2CACA$28.3A5CA$28.C2A5C$28.4C3AC6.FG$27.4CA2C2A$16.GF7.
10CA$24.7CACAC$24.3A4CA3C6.FG$24.3C4AC2A$15.GF6.A4C4A$24.3CA4C$24.CA
6C$15.GF7.CAC5A6.FG$25.3AC3A$26.A4CA$18.GF6.5AC6.FG$26.CA4C$26.2C2ACA
$26.2CA3C$18.GF6.3C2A3CAC$26.C4A2CA2CA6.FG$26.2A3CA3C2A$17.GF6.A6CAC
3A$26.A3C2A4C$26.A3CA3CAC$26.CACA3CACA6.FG$18.GF6.3A6CA$26.6C2A$26.2C
5A$25.2C2A4C6.FG$26.CA2C2AC$12.GF12.A6C$20.AC4A4C2AC$20.4ACA4C2AC6.FG
$9.GF6.CA4C2AC3A4C$17.A3CA2CA4C$18.AC3ACA4C$19.C3A2CA3C6.FG$11.GF6.4C
2A4C$19.3A7C$19.A5C5A$18.A3CA6CA6.FG$10.GF6.A9CA$18.10C$18.A6C3A6.FG$
10.GF6.3C2ACACA$18.ACACA3CA$17.3A6CA$9.GF6.A2CACACAC$17.ACA2C2A2C6.FG
$17.2A3CA2CA$4.GF11.C2AC3ACA$13.4C2A6CA6.FG$.GF8.9CAC2A$9.2A7CA4CA$9.
4C3A2C2A2CA$8.A3CA10C6.FG$7.A9C2A4C$8.C4A4C2A3CA$GF6.A4CA6C3A6.FG$9.A
C2A4C4A$9.2A6C4A$11.2C3A$11.A3CA$11.A2CA$3.GF6.2AC3$20.F$20.G!
Last edited by cvojan on December 1st, 2018, 1:52 pm, edited 1 time in total.
User avatar
cvojan
 
Posts: 45
Joined: October 7th, 2018, 7:07 pm

Re: Thread For Your Unrecognised CA

Postby danny » December 1st, 2018, 1:33 am

I accidentally a SMOS while golfing:
x = 3, y = 6, rule = B3-r5ck6a/S2-n34n5ace6c
b2o$2o$o$o$2o$b2o!
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
User avatar
danny
 
Posts: 770
Joined: October 27th, 2017, 3:43 pm
Location: i love to eat bees

Re: Thread For Your Unrecognised CA

Postby EvinZL » December 1st, 2018, 4:35 pm

I wonder if anyone has noticed that p4 oscillators in B2/S0123 tend to be asymmetrical?
The lengthening puffer
x=24, y=24, rule=B2/S
22bo$23bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$14bo$13bo$12bo$
11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$o2bo$b2o!
EvinZL
 
Posts: 23
Joined: November 8th, 2018, 4:15 pm

Re: Thread For Your Unrecognised CA

Postby EvinZL » December 1st, 2018, 4:42 pm

gmc_nxtman wrote:Miscellaneous rule: Snakeskin
B1/S134567
Simple patterns, even like a single dot, explode in all directions and form an interesting "snakeskin" like texture.
Example:

x = 1, y = 1 rule = b1/s134567
o$!


By the way, what would be the inverse of this rule?


This reminds me of a rule B15/S24:
x=1, y=1, rule=B15/S24

o!
The lengthening puffer
x=24, y=24, rule=B2/S
22bo$23bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$14bo$13bo$12bo$
11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$o2bo$b2o!
EvinZL
 
Posts: 23
Joined: November 8th, 2018, 4:15 pm

Re: Thread For Your Unrecognised CA

Postby EvinZL » December 1st, 2018, 5:24 pm

Sparkies:
x=1, y=1, rule=B147/S05
o!

x=3, y=3, rule=B147/S05
ooo$ooo$oob!

Nearly all patterns display tons of sparks.
The lengthening puffer
x=24, y=24, rule=B2/S
22bo$23bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$14bo$13bo$12bo$
11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$o2bo$b2o!
EvinZL
 
Posts: 23
Joined: November 8th, 2018, 4:15 pm

Re: Thread For Your Unrecognised CA

Postby danny » December 1st, 2018, 10:06 pm

This pattern somehow shows off a fun catalyst and a HWSS predecessor:
x = 14, y = 6, rule = B35k/S2-n34n6c
bo8b3o$obo6bo3bo$bo7b2ob2o$4b2o$3bobo$3b2o!
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
User avatar
danny
 
Posts: 770
Joined: October 27th, 2017, 3:43 pm
Location: i love to eat bees

Re: Thread For Your Unrecognised CA

Postby EvinZL » December 2nd, 2018, 11:44 am

B125/S01236 is nice.
x=1, y=1, rule=B125/S01236
o!
The lengthening puffer
x=24, y=24, rule=B2/S
22bo$23bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$14bo$13bo$12bo$
11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$o2bo$b2o!
EvinZL
 
Posts: 23
Joined: November 8th, 2018, 4:15 pm

Re: Thread For Your Unrecognised CA

Postby wwei23 » December 2nd, 2018, 12:26 pm

EvinZL wrote:B125/S01236 is nice.
x=1, y=1, rule=B125/S01236
o!

Simple 90/90 replicator:
x=2, y=2, rule=B125/S01236
2o$2o!
User avatar
wwei23
 
Posts: 923
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Re: Thread For Your Unrecognised CA

Postby Hdjensofjfnen » December 3rd, 2018, 8:52 pm

How many barrels does this have?
x = 4, y = 3, rule = B2en3-an/S01c23-a
b2o$o2bo$b3o!
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
User avatar
Hdjensofjfnen
 
Posts: 630
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Re: Thread For Your Unrecognised CA

Postby EvinZL » December 3rd, 2018, 8:55 pm

Hdjensofjfnen wrote:How many barrels does this have?
x = 4, y = 3, rule = B2en3-an/S01c23-a
b2o$o2bo$b3o!


It shoots gliders along 12 lanes.
The lengthening puffer
x=24, y=24, rule=B2/S
22bo$23bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$14bo$13bo$12bo$
11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$o2bo$b2o!
EvinZL
 
Posts: 23
Joined: November 8th, 2018, 4:15 pm

Re: Thread For Your Unrecognised CA

Postby EvinZL » December 9th, 2018, 8:45 pm

B23/S23 has some nice patterns:
  • block:
    x=2, y=2, rule=B23/S23
    2o$2o!
  • length 100:
    x=100, y=1, rule=B23/S23
    100o!
  • using python to generate random lines:
    import random
    def randlines():
        length = random.randint(1, 200)
        fss = 'x={}, y=1, rule=B23/S23\n{}o!'
        return fss.format(str(length), str(length))
The lengthening puffer
x=24, y=24, rule=B2/S
22bo$23bo$23bo$22bo$21bo$20bo$19bo$18bo$17bo$16bo$15bo$14bo$13bo$12bo$
11bo$10bo$9bo$8bo$7bo$6bo$5bo$4bo$o2bo$b2o!
EvinZL
 
Posts: 23
Joined: November 8th, 2018, 4:15 pm

Re: Thread For Your Unrecognised CA

Postby danny » December 10th, 2018, 2:53 am

Here's a rule that makes lines of pseudorandom 'DNA': Blocks and bees, with the occasional pond:
x = 50, y = 4, rule = B3-q4aey5acnr6ack78/S2-ae3ace4aiknr5ceqy6-c78
13bo$2o2b2o7b2o33b2o$2o2b2o7b2o33b2o$13bo!


Rarer, it makes puffers, which can be viewed along with the common c/4 diagonal photon here
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
User avatar
danny
 
Posts: 770
Joined: October 27th, 2017, 3:43 pm
Location: i love to eat bees

Re: Thread For Your Unrecognised CA

Postby jimmyChen2013 » December 10th, 2018, 9:53 am

From the recent Numberphile video (if you don't know what that is, check it out,its a great Youtube channel)
talking about the toothpick sequence
so here's a rule for a visual:
@RULE Toothpick


@TABLE
neighborhood:vonNeumann
n_states:6
symmetries:none

var ver = {1,3,5}
var hor = {2,4}
var a = {0,1,2,3,4,5}

var nv = {0,2,4}
var nv2 = {0,2,4}
var nh = {0,1,3,5}
var nh2 = {0,1,3,5}


0,nv,nh,ver,nh2,2
0,ver,nh,nv,nh2,4
0,nv,hor,nv2,nh,3
0,nv,nh,nv2,hor,5

@COLORS
0 0 0 0
1 80 80 80
2 200 200 200
3 220 220 80
4 220 80 220
5 80 220 220

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 155 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 3 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 4 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 5 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
Failed Replicator!
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!

(That I wish was not failed D:)
User avatar
jimmyChen2013
 
Posts: 108
Joined: December 11th, 2017, 3:28 am

Re: Thread For Your Unrecognised CA

Postby Gamedziner » December 10th, 2018, 10:47 am

jimmyChen2013 wrote:From the recent Numberphile video (if you don't know what that is, check it out,its a great Youtube channel)
talking about the toothpick sequence
so here's a rule for a visual:
@RULE Toothpick


@TABLE
neighborhood:vonNeumann
n_states:6
symmetries:none

var ver = {1,3,5}
var hor = {2,4}
var a = {0,1,2,3,4,5}

var nv = {0,2,4}
var nv2 = {0,2,4}
var nh = {0,1,3,5}
var nh2 = {0,1,3,5}


0,nv,nh,ver,nh2,2
0,ver,nh,nv,nh2,4
0,nv,hor,nv2,nh,3
0,nv,nh,nv2,hor,5

@COLORS
0 0 0 0
1 80 80 80
2 200 200 200
3 220 220 80
4 220 80 220
5 80 220 220

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 155 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 3 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 4 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 5 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."

The first toothpick sequence can be described quite well with the following rule:
x = 1, y =3, rule=B12i4n/S012345678
o$o$o!
Gamedziner
 
Posts: 569
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Thread For Your Unrecognised CA

Postby jimmyChen2013 » December 10th, 2018, 7:25 pm

Gamedziner wrote:
jimmyChen2013 wrote:From the recent Numberphile video (if you don't know what that is, check it out,its a great Youtube channel)
talking about the toothpick sequence
so here's a rule for a visual:
@RULE Toothpick
...

The first toothpick sequence can be described quite well with the following rule:
x = 1, y =3, rule=B12i4n/S012345678
o$o$o!


huh.
nice
Failed Replicator!
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!

(That I wish was not failed D:)
User avatar
jimmyChen2013
 
Posts: 108
Joined: December 11th, 2017, 3:28 am

PreviousNext

Return to Other Cellular Automata

Who is online

Users browsing this forum: No registered users and 2 guests