Thread For Your Unrecognised CA

For discussion of other cellular automata.
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Saka
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Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Thread For Your Unrecognised CA

Post by Saka » November 20th, 2018, 8:00 am

I have recently made the following rule:

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@RULE LineChaos
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.4.4         ****
********************************
#exp
#1: Wire
#2: Forward
#3: Backward
@TABLE
neighborhood: Moore
symmetries: none
n_states: 4

var any.0 = {0,1,2,3}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var s.0 = {2,3}

3, any.0, any.1, 2, any.2, any.3, any.4, 2, any.5, 0
2, any.0, any.1, 3, any.2, any.3, any.4, 3, any.5, 0
3, any.0, any.1, 2, any.2, any.3, any.4, any.5, any.6, 2
3, any.0, any.1, any.2, any.3, any.4, any.5, 2, any.6, 2
2, any.0, any.1, 3, any.2, any.3, any.4, any.5, any.6, 3
2, any.0, any.1, any.2, any.3, any.4, any.5, 3, any.6, 3
0, any.0, any.1, 2, any.2, any.3, any.4, 3, any.5, 0
0, any.0, any.1, 3, any.2, any.3, any.4, 2, any.5, 0
0, any.0, any.1, s.0, any.2, 1, any.3, any.4, any.5, s.0
0, any.0, any.1, any.2, any.3, 1, any.4, s.0, any.5, s.0
s.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0
1, 2, any.0, 1, any.1, 0, any.2, 0, any.3, 0
0, any.0, any.1, any.2, any.3, any.4, any.5, 1, 2, 1
0, any.0, 3, 1, any.1, 0, any.2, 0, any.3, 1
1, any.0, any.1, 0, any.2, any.3, any.4, 1, 3, 0
State 2 adds state 1 to the right and deletes the leftmost state 1 cell and state 3 does the opposite, with a small "advantage" which I cant quite remember nor describe, but it makes for some very entertaining patterns.
Examples:
105 Gens

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x = 20, y = 2, rule = LineChaos
C.BC.B2CB2.C2.B2.2B$20A!
107 Gens

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x = 32, y = 2, rule = LineChaos
2.B4.C3.B2.B2.CB5.C4.B$32A!
115 Gens

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x = 20, y = 2, rule = LineChaos
2B3.2BC.C4.BCB2.B$20A!
161 Gens

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x = 21, y = 2, rule = LineChaos
5.C.B2.C.BC2.B2.C$21A!
275 Gens

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x = 81, y = 2, rule = LineChaos
2C2B3C.4B.B4C.B3C3.B3.3C2.B3.C.3BC2.3B2.C.CB2.B.2B.B.2C.B3.CB2.BCB$
81A!
My challenge is: Find the longest lived pattern that stabilizes into only still lives withing a 20x2 bounding box, longest known is 115 gens above.

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Senso
Posts: 18
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Thread For Your Unrecognised CA

Post by Senso » November 20th, 2018, 12:28 pm

Saka wrote: My challenge is: Find the longest lived pattern that stabilizes into only still lives withing a 20x2 bounding box, longest known is 115 gens above.
145 gens:

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x = 20, y = 2, rule = LineChaos
.C3BC2.3B.C.3B2CB$20A!
Bonus comedy lol:

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x = 20, y = 2, rule = LineChaos
2BC2BC2BC2BC2BC2BC2B$20A!
EDIT - stretcher on both sides:

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x = 20, y = 2, rule = LineChaos
B2C.C3BC2BC3BC2B.B$20A!

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Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: Thread For Your Unrecognised CA

Post by Rhombic » November 20th, 2018, 1:32 pm

Code: Select all

x = 15, y = 4, rule = B3-n/S2-i34qw
2b2o7b3o$b2obo5bo3bo$3obo5bobobo$o2bo6bob2o!
The p6 pipsquirter reflects a T-ship in two ways:
- just a normal reflection
- in the most unique way: it reflects it, then pulls it back and finally reflects it off.
- another of the weird push-pull-reflect.

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x = 45, y = 17, rule = B3-n/S2-i34qw
39bo$4b3o15bo$21b3o14bobo$4bobo14b3o15bo$5bo33bo8$2ob2ob2ob2o6b2ob2ob
2ob2o6b2ob2ob2ob2o$ob2obob2obo6bob2obob2obo6bob2obob2obo$5bo16bo16bo$
3b2ob2o12b2ob2o12b2ob2o$3b2ob2o12b2ob2o12b2ob2o!
p8 sparker with interactions

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x = 23, y = 23, rule = B3-n/S2-i34qw
8bo$7bo$8b3o$8b3o7$2b2obobob2o$2bo2bobo2bo$2o4bo4b2o6bo$o11bo6b2obo$
20bobo$2o9b2o8bo$2bo7bo$2o9b2o2$o11bo$2o4bo4b2o$2bo2bobo2bo$2b2obobob
2o!
Last edited by Rhombic on November 20th, 2018, 3:49 pm, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Senso
Posts: 18
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Thread For Your Unrecognised CA

Post by Senso » November 20th, 2018, 2:32 pm

Saka wrote:I have recently made the following rule:

Code: Select all

@RULE LineChaos
I meant to toy with the randfill Golly function to work with special CAs where you don't really want full randomness inside the selection.

So here's a small script that generates random LineChaos 20x2 patterns, always keeping the bottom row as a full row of State 1 cells.

Code: Select all

import golly as g
import random
random.seed()

def CArandfill():
    endstr = 'x = 20, y = 2, rule = LineChaos\n'
    for i in range(0,20):
        endstr += random.choice(['.','B','C'])
    endstr += '$20A!'
    g.setclipstr(endstr)

CArandfill()

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Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Thread For Your Unrecognised CA

Post by Saka » November 21st, 2018, 6:40 am

Holy heck

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x = 13, y = 25, rule = PetriDish
.D3CD$2.C.C.2C$D2C.C.C$.C.C3.C$D2C$.D7C$D.8D$.D$2.5CD$.DC3.C.D3CD$2.
2C.3C.C.C$.DC4.3C.CD$2.2C2.C.C3D$.DC4.2C.D.D$2.6C2D$.DC2.C2D.D$2.C2.C
2.D$.3D4C$4.C2.4C$3.DC.C$4.DC$3.D.2C$4.2C$.4C.C$5.C!
Rake

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x = 12, y = 18, rule = PetriDish
2E$BCACE$EC.CB$BC.C2E$EBC4A$FEC$.BCE3CACE$.E4BC.CB$.F3.ECECE$5.2BE2B$
4.7E$3.4A.4A$6.A.A$5.2A.2A$6.A.A$5.AC.CA$6.CBC$5.ACECA!
Weirder rake

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x = 21, y = 22, rule = PetriDish
17.2CD$12.2C4.C$7.D3CDC.5CD$8.C.C.2C.C3D$7.DC.2CDC.C3.D$8.DC.C.4D$7.D
.C.2C.D$8.2DC.2CD5C$10.C2.CDC3.CD$6.5C2.C.C.C.C$13.C.C2.C2D$5.5C3.C.C
2.C$2.2C4DC4.C.C.C2D$3.C4.3C2.CDC.C$2.6CDC.3C.3CD$7.C.3CD$.5C.C.3D6.D
$9D4.D3CD$12.2D3.2D$12.2D2C.D$15.4D$14.D!
3 way

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x = 16, y = 16, rule = PetriDish
4.2C$5.CD$4.2C$5.5C$4.C4.CD2C$8.2C.C$3.3C.C.4C$2.5D2C.C2.C.C$2C5.C2.
4CDC$.4C2DC2.C3D.C$C3.C.2D3CD2.2C$3.4C4.D3C$6.4C.DC2.C$9.CD.2C$8.2C2D
C$12.2C!

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Senso
Posts: 18
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Thread For Your Unrecognised CA

Post by Senso » November 21st, 2018, 7:36 am

Saka wrote:Holy heck

Code: Select all

x = 13, y = 25, rule = PetriDish
.D3CD$2.C.C.2C$D2C.C.C$.C.C3.C$D2C$.D7C$D.8D$.D$2.5CD$.DC3.C.D3CD$2.
2C.3C.C.C$.DC4.3C.CD$2.2C2.C.C3D$.DC4.2C.D.D$2.6C2D$.DC2.C2D.D$2.C2.C
2.D$.3D4C$4.C2.4C$3.DC.C$4.DC$3.D.2C$4.2C$.4C.C$5.C!
This one obviously has to be named "Seahorse".

cvojan
Posts: 373
Joined: October 7th, 2018, 7:07 pm
Location: Feel free to delete

Re: Thread For Your Unrecognised CA

Post by cvojan » November 21st, 2018, 4:24 pm

Adjustable rake:

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x = 61, y = 62, rule = PetriDish
60.D$59.CD$51.C.C.C.C.CD$51.6C2.CD$52.D.D4.CD$54.3C2.C$54.C.C4$51.2C$
52.CD$49.4C$50.C3D$47.4C$48.C3D$45.4C$46.C3D$43.4C$44.C3D$41.4C$42.C
3D$39.4C$40.C3D$37.4C$38.C3D$35.4C$36.C3D$33.4C$34.C3D$31.4C$32.C3D$
29.4C$30.C3D$27.4C$28.C3D$25.4C$26.C3D$23.4C$24.C3D$21.4C$22.C3D$19.
4C$20.C3D$17.4C$18.C3D$15.4C$16.C3D$13.4C$14.C3D$11.4C$12.C3D$9.4C$
10.C3D$7.4C$C.C.C3.C3D$4C.4C$.D4.C3D$4C2.C$C2.3CD$3CD.D.D$.D.D!

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toroidalet
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Location: My computer
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Re: Thread For Your Unrecognised CA

Post by toroidalet » November 23rd, 2018, 1:24 am

Saka wrote:My challenge is: Find the longest lived pattern that stabilizes into only still lives withing a 20x2 bounding box, longest known is 115 gens above.
889M:

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x = 20, y = 2, rule = LineChaos
.C.B10.BC3.B$5A3.12A!
Chaotic growth patterns:

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x = 20, y = 12, rule = LineChaos
.C2.2C.B2.B$11A9$.C.B10.C2.2B$5A6.9A!
c/5 (rightward) fuse of state 2 wick:

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x = 13, y = 2, rule = LineChaos
.BCB2.CBC.B$12A!
Finally, the smallest wickstretcher predecessor:

Code: Select all

x = 5, y = 2, rule = LineChaos
.C.B$5A!
Any sufficiently advanced software is indistinguishable from malice.

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Thread For Your Unrecognised CA

Post by AforAmpere » November 28th, 2018, 6:19 pm

Probably one of my favorite rules that I have created, this rule acts as a printer, that can "print" frozen drawings of Life patterns. Rule:

Code: Select all

@RULE PrintAndReleaseLife
#

@TABLE

n_states: 24
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
var j={a}

var k={2,20,21}
var l={k}
var m={k}
var t={k}
var n={0,1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,23}
var o={n}
var p={n}
var q={n}
var r={n}
var s={n}

#1 Input
#2 Life
#3 Caps
#4 Block
#5 Push cell
#6 Detector cell
#7 Back of Signals
#8 Detector turn aid

k,l,m,n,o,p,q,r,s,k
k,n,l,o,m,p,q,r,s,k
k,l,n,m,o,p,q,r,s,k
k,l,n,o,m,p,q,r,s,k
k,l,n,o,p,m,q,r,s,k
k,n,l,o,p,q,m,r,s,k
k,n,l,m,t,o,p,q,r,k
k,l,m,t,n,o,p,q,r,k
k,n,l,o,m,p,t,q,r,k
k,l,n,m,o,t,p,q,r,k
k,l,n,m,o,p,t,q,r,k
k,l,m,n,t,o,p,q,r,k
k,n,l,m,o,t,p,q,r,k
k,l,m,n,o,t,p,q,r,k
k,l,m,n,o,p,t,q,r,k
k,l,n,o,m,p,t,q,r,k
20,a,b,c,d,e,f,g,h,1
21,a,b,c,d,e,f,g,h,3

0,0,2,2,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,0,2,0,2,0,2,0,0,2
0,2,0,2,0,2,0,0,0,2
0,2,0,2,0,0,2,0,0,2
0,2,2,0,2,0,0,0,0,2
0,0,2,2,0,2,0,0,0,2
0,2,2,0,0,2,0,0,0,2
0,2,2,0,0,0,2,0,0,2
0,2,0,0,2,0,2,0,0,2
2,2,2,0,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,0,2,2,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,2,0,2,0,0,0,0,2
2,0,2,2,0,2,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,a,b,c,d,e,f,g,h,0

0,5,0,0,0,0,0,0,0,5
5,4,4,0,0,0,0,7,0,0
5,a,b,c,d,e,f,g,h,7
7,a,b,c,d,e,f,g,h,0
0,5,0,0,4,0,0,0,0,5
0,4,5,0,0,0,0,0,0,4
0,5,0,4,0,0,0,0,0,5
4,5,7,0,0,0,0,0,0,0
0,4,4,0,0,0,0,5,0,5
0,4,4,5,0,0,0,0,0,5
5,4,4,0,0,0,0,7,0,0
0,5,4,4,0,0,4,0,0,5
0,5,4,4,4,0,4,0,0,5
0,5,4,4,0,0,0,4,0,5
0,5,0,4,4,0,4,0,0,5
0,5,4,0,0,0,0,0,4,5
0,6,0,0,0,0,0,0,0,6
0,6,0,0,4,0,0,0,0,6
0,4,4,0,0,0,0,6,0,6
0,6,4,4,4,0,4,0,0,6
6,4,4,0,0,0,0,7,0,0
0,6,4,4,0,0,0,4,0,6
0,6,0,4,4,0,4,0,0,6
0,6,4,0,0,0,0,0,4,6
0,6,0,4,0,0,0,0,0,8
0,8,7,0,0,0,0,0,0,6
0,4,4,6,0,0,0,0,0,6
8,a,b,c,d,e,f,g,h,7
6,a,b,c,d,e,f,g,h,7
0,6,a,b,1,c,d,e,f,6
0,6,a,b,c,1,d,e,f,6
#0,6,3,a,b,c,d,e,f,6
#0,6,a,1,b,c,d,e,f,6
0,6,a,b,3,c,d,e,f,6
0,6,a,b,c,3,d,e,f,6

0,k,l,m,n,o,p,q,r,2
3,k,l,m,n,o,p,q,r,21
1,k,l,m,n,o,p,q,r,20
0,n,k,l,m,o,p,q,r,2
3,n,k,l,m,o,p,q,r,21
1,n,k,l,m,o,p,q,r,20
0,n,k,r,l,o,m,p,q,2
3,n,k,r,l,o,m,p,q,21
1,n,k,r,l,o,m,p,q,20
0,k,n,l,o,m,p,q,r,2
3,k,n,l,o,m,p,q,r,21
1,k,n,l,o,m,p,q,r,20
0,k,n,l,o,p,m,q,r,2
3,k,n,l,o,p,m,q,r,21
1,k,n,l,o,p,m,q,r,20
0,k,l,n,m,o,p,q,r,2
3,k,l,n,m,o,p,q,r,21
1,k,l,n,m,o,p,q,r,20
0,n,k,l,o,m,p,q,r,2
3,n,k,l,o,m,p,q,r,21
1,n,k,l,o,m,p,q,r,20
0,k,l,n,o,m,p,q,r,2
3,k,l,n,o,m,p,q,r,21
1,k,l,n,o,m,p,q,r,20
0,k,l,n,o,p,m,q,r,2
3,k,l,n,o,p,m,q,r,21
1,k,l,n,o,p,m,q,r,20
0,k,n,o,l,p,m,q,r,2
3,k,n,o,l,p,m,q,r,21
1,k,n,o,l,p,m,q,r,20




1,19,a,b,c,d,e,f,g,18
1,a,19,b,c,d,e,f,g,18
3,13,a,b,c,d,e,f,g,12
3,a,13,b,c,d,e,f,g,12
1,18,a,b,c,d,e,f,g,17
1,a,18,b,c,d,e,f,g,17
3,12,a,b,c,d,e,f,g,11
3,a,12,b,c,d,e,f,g,11
1,17,a,b,c,d,e,f,g,16
1,a,17,b,c,d,e,f,g,16
3,11,a,b,c,d,e,f,g,10
3,a,11,b,c,d,e,f,g,10
1,16,a,b,c,d,e,f,g,15
1,a,16,b,c,d,e,f,g,15
3,10,a,b,c,d,e,f,g,9
3,a,10,b,c,d,e,f,g,9
1,15,a,b,c,d,e,f,g,14
1,a,15,b,c,d,e,f,g,14
#3,9,a,b,c,d,e,f,g,8
#3,a,9,b,c,d,e,f,g,8
19,a,b,c,d,e,f,g,h,18
18,a,b,c,d,e,f,g,h,17
17,a,b,c,d,e,f,g,h,16
16,a,b,c,d,e,f,g,h,15
15,a,b,c,d,e,f,g,h,14
14,a,b,c,d,e,f,g,h,20
13,a,b,c,d,e,f,g,h,12
12,a,b,c,d,e,f,g,h,11
11,a,b,c,d,e,f,g,h,10
10,a,b,c,d,e,f,g,h,9
9,a,b,c,d,e,f,g,h,3
3,19,a,b,c,d,e,f,g,12
3,a,19,b,c,d,e,f,g,12
1,13,a,b,c,d,e,f,g,18
1,a,13,b,c,d,e,f,g,18
3,18,a,b,c,d,e,f,g,11
3,a,18,b,c,d,e,f,g,11
1,12,a,b,c,d,e,f,g,17
1,a,12,b,c,d,e,f,g,17
3,17,a,b,c,d,e,f,g,10
3,a,17,b,c,d,e,f,g,10
1,11,a,b,c,d,e,f,g,16
1,a,11,b,c,d,e,f,g,16
3,16,a,b,c,d,e,f,g,9
3,a,16,b,c,d,e,f,g,9
1,10,a,b,c,d,e,f,g,15
1,a,10,b,c,d,e,f,g,15
#3,15,a,b,c,d,e,f,g,8
#3,a,15,b,c,d,e,f,g,8
1,9,a,b,c,d,e,f,g,14
1,a,9,b,c,d,e,f,g,14
1,6,a,b,c,d,e,f,g,19
1,a,6,b,c,d,e,f,g,19
3,6,a,b,c,d,e,f,g,13
3,a,6,b,c,d,e,f,g,13


@COLORS

1 20 20 255
2 255 255 255
3 150 150 150
5 0 255 0
6 150 0 150
7 255 255 0
The printing works like this:

Code: Select all

x = 3, y = 9, rule = PrintAndReleaseLife
3A$2CA$CAC5$.F$.G!
A directional purple photon is shot at a Life pattern, with state 1 being the on state to be printed, and state 3 being off. When the purple photon hits the drawn frozen pattern, it converts it into a Life pattern, but leaves the drawing behind for further use. Using state 4 cells as reflectors and duplicators, we can create various spaceship guns, such as:

Code: Select all

x = 87, y = 17, rule = PrintAndReleaseLife
.D83.D$15.FG6.D39.D6.GF2$.G83.G$.F83.F$35.7C2ACA5C$35.4C2ACAC2AC3AC$
35.C4A2C2A6CA$35.A4CA3CA3C2AC$35.C2A13C$42.2C$22.F41.F$20.2DG2D37.2DG
2D$23.D39.D$D6.GF69.FG6.D$21.3D15.D7.D15.3D$20.D3.D37.D3.D!

Code: Select all

x = 74, y = 44, rule = PrintAndReleaseLife
69.D2.D$45.D24.2D$46.D$46.D$45.D5$47.F$47.G3$45.2D.2D23.D$38.D7.D25.D
$41.FG29.D$46.3D24.D$45.D3.D9$69.D2.D$7.D37.D24.2D$6.D21.A17.D$6.D20.
A.A9.D6.D$7.D18.A2.A15.D$27.2A2$23.A5.A$22.A.A3.A$21.A2.A3.2A$21.A2C
2A3.A3$3.2D.2D37.2D.2D23.D$6.D39.D25.D$GF49.FG19.D$4.3D15.D7.D15.3D
24.D$3.D3.D37.D3.D!
The green photons are used to push red cells, and can act as slide guns:

Code: Select all

x = 37, y = 18, rule = PrintAndReleaseLife
32.D2.D$8.D24.2D$9.D$9.D$8.D9$8.2D.2D23.D$9.D25.D$14.FG5.EG12.D$D8.3D
24.D$8.D3.D!
The print size for each purple photon is only 13x6, unless you modify the rule to add more states to push the converting timer signals. Still, many spaceships and other things can be printed at very high rates.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
Saka
Posts: 3627
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Re: Thread For Your Unrecognised CA

Post by Saka » November 29th, 2018, 3:33 am

Very nice rule!
Here's a minimal period copperhead gun

Code: Select all

x = 104, y = 74, rule = PrintAndReleaseLife
.D100.D$43.D16.D28$50.A2.A$50.A2.A$41.D.D5.A4.A5.D.D$43.D5.A4.A5.D$D
34.GF12.A4.A12.FG34.D$41.3D5.A4.A5.3D$48.3A2.3A$48.A.4A.A$49.A4.A2$
41.3D$D34.GF14.2A$43.D7.2A$41.D.D30$43.D$.D!
Here's a barrel-switching gun

Code: Select all

x = 79, y = 20, rule = PrintAndReleaseLife
.D2.D69.D2.D$2.2D23.D23.D23.2D$26.D25.D5.GE4.GE4.GF$26.D25.D$27.D23.D
3$36.3A.3A$36.A5.A$37.A3.A6$D22.2D.2D23.2D.2D22.D$.D24.D25.D24.D$.D5.
GE4.GE4.GF56.D$D23.3D11.D13.3D23.D$23.D3.D23.D3.D!
Edt.:
Destruction

Code: Select all

x = 7, y = 6, rule = PrintAndReleaseLife
GE$4.D3$6.F$6.G!

cvojan
Posts: 373
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Re: Thread For Your Unrecognised CA

Post by cvojan » November 30th, 2018, 7:24 pm

Adjustable slide gun

Code: Select all

x = 171, y = 57, rule = PrintAndReleaseLife
2$119.3C2AC3A3C$119.C2A2C2A5C$119.A4CA4C2A$119.A4CA4C2A$119.C2A2C2A5C
$119.3C2AC3A3C2$106.3C2AC3A3C14.3C2AC3A3C$106.C2A2C2A5C14.C2A2C2A5C$
106.A4CA4C2A14.A4CA4C2A$106.A4CA4C2A14.A4CA4C2A$106.C2A2C2A5C14.C2A2C
2A5C$106.3C2AC3A3C14.3C2AC3A3C2$93.3C2AC3A3C40.3C2AC3A3C$93.C2A2C2A5C
40.C2A2C2A5C$93.A4CA4C2A40.A4CA4C2A$93.A4CA4C2A40.A4CA4C2A$93.C2A2C2A
5C40.C2A2C2A5C$93.3C2AC3A3C40.3C2AC3A3C2$80.3C2AC3A3C66.3C2AC3A3C$80.
C2A2C2A5C66.C2A2C2A5C$80.A4CA4C2A66.A4CA4C2A$80.A4CA4C2A66.A4CA4C2A$
80.C2A2C2A5C66.C2A2C2A5C$80.3C2AC3A3C66.3C2AC3A3C3$3.D2.D$4.2D70.D$4.
G4.EG64.D$4.E70.D$2.D5.D2.D64.D$3.D5.2D$3.D2.GE$2.D$8.D.G61.2D.2D$9.D
E64.D$9.D4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GF$8.D64.3D7.D$72.D3.D
$8.D64.3D$9.DGE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GE4.GF$9.D65.D
11.D$8.D63.2DG2D$2.D71.F$3.D4.GE$3.DE4.2D$2.D.G3.D2.D64.D$75.D$75.D$
4.2D70.D$3.D2.D!
EDIT: Sir Robin print:

Code: Select all

x = 46, y = 83, rule = PrintAndReleaseLife
33.A$31.2AC6.FG$31.3C$23.GF6.CAC$31.C2A$31.2AC2A$30.2A3C3A$29.3A4CAC
6.FG$29.3A4CAC$21.GF6.4C2A3C$29.2CACA2C2A$29.2ACA2CA2C$28.A2C3ACACA6.
FG$20.GF6.3C2A2CACA$28.3A5CA$28.C2A5C$28.4C3AC6.FG$27.4CA2C2A$16.GF7.
10CA$24.7CACAC$24.3A4CA3C6.FG$24.3C4AC2A$15.GF6.A4C4A$24.3CA4C$24.CA
6C$15.GF7.CAC5A6.FG$25.3AC3A$26.A4CA$18.GF6.5AC6.FG$26.CA4C$26.2C2ACA
$26.2CA3C$18.GF6.3C2A3CAC$26.C4A2CA2CA6.FG$26.2A3CA3C2A$17.GF6.A6CAC
3A$26.A3C2A4C$26.A3CA3CAC$26.CACA3CACA6.FG$18.GF6.3A6CA$26.6C2A$26.2C
5A$25.2C2A4C6.FG$26.CA2C2AC$12.GF12.A6C$20.AC4A4C2AC$20.4ACA4C2AC6.FG
$9.GF6.CA4C2AC3A4C$17.A3CA2CA4C$18.AC3ACA4C$19.C3A2CA3C6.FG$11.GF6.4C
2A4C$19.3A7C$19.A5C5A$18.A3CA6CA6.FG$10.GF6.A9CA$18.10C$18.A6C3A6.FG$
10.GF6.3C2ACACA$18.ACACA3CA$17.3A6CA$9.GF6.A2CACACAC$17.ACA2C2A2C6.FG
$17.2A3CA2CA$4.GF11.C2AC3ACA$13.4C2A6CA6.FG$.GF8.9CAC2A$9.2A7CA4CA$9.
4C3A2C2A2CA$8.A3CA10C6.FG$7.A9C2A4C$8.C4A4C2A3CA$GF6.A4CA6C3A6.FG$9.A
C2A4C4A$9.2A6C4A$11.2C3A$11.A3CA$11.A2CA$3.GF6.2AC3$20.F$20.G!
Last edited by cvojan on December 1st, 2018, 1:52 pm, edited 1 time in total.

dani
Posts: 1222
Joined: October 27th, 2017, 3:43 pm

Re: Thread For Your Unrecognised CA

Post by dani » December 1st, 2018, 1:33 am

I accidentally a SMOS while golfing:

Code: Select all

x = 3, y = 6, rule = B3-r5ck6a/S2-n34n5ace6c
b2o$2o$o$o$2o$b2o!

User avatar
EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL » December 1st, 2018, 4:35 pm

I wonder if anyone has noticed that p4 oscillators in B2/S0123 tend to be asymmetrical?

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EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL » December 1st, 2018, 4:42 pm

gmc_nxtman wrote:Miscellaneous rule: Snakeskin
B1/S134567
Simple patterns, even like a single dot, explode in all directions and form an interesting "snakeskin" like texture.
Example:

Code: Select all

x = 1, y = 1 rule = b1/s134567
o$!
By the way, what would be the inverse of this rule?
This reminds me of a rule B15/S24:

Code: Select all

x=1, y=1, rule=B15/S24

o!

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EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL » December 1st, 2018, 5:24 pm

Sparkies:

Code: Select all

x=1, y=1, rule=B147/S05
o!

Code: Select all

x=3, y=3, rule=B147/S05
ooo$ooo$oob!
Nearly all patterns display tons of sparks.

dani
Posts: 1222
Joined: October 27th, 2017, 3:43 pm

Re: Thread For Your Unrecognised CA

Post by dani » December 1st, 2018, 10:06 pm

This pattern somehow shows off a fun catalyst and a HWSS predecessor:

Code: Select all

x = 14, y = 6, rule = B35k/S2-n34n6c
bo8b3o$obo6bo3bo$bo7b2ob2o$4b2o$3bobo$3b2o!

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EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL » December 2nd, 2018, 11:44 am

B125/S01236 is nice.

Code: Select all

x=1, y=1, rule=B125/S01236
o!

wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 » December 2nd, 2018, 12:26 pm

EvinZL wrote:B125/S01236 is nice.

Code: Select all

x=1, y=1, rule=B125/S01236
o!
Simple 90/90 replicator:

Code: Select all

x=2, y=2, rule=B125/S01236
2o$2o!

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Hdjensofjfnen
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Re: Thread For Your Unrecognised CA

Post by Hdjensofjfnen » December 3rd, 2018, 8:52 pm

How many barrels does this have?

Code: Select all

x = 4, y = 3, rule = B2en3-an/S01c23-a
b2o$o2bo$b3o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL » December 3rd, 2018, 8:55 pm

Hdjensofjfnen wrote:How many barrels does this have?

Code: Select all

x = 4, y = 3, rule = B2en3-an/S01c23-a
b2o$o2bo$b3o!
It shoots gliders along 12 lanes.

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EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL » December 9th, 2018, 8:45 pm

B23/S23 has some nice patterns:
  • block:

    Code: Select all

    x=2, y=2, rule=B23/S23
    2o$2o!
  • length 100:

    Code: Select all

    x=100, y=1, rule=B23/S23
    100o!
  • using python to generate random lines:

    Code: Select all

    import random
    def randlines():
        length = random.randint(1, 200)
        fss = 'x={}, y=1, rule=B23/S23\n{}o!'
        return fss.format(str(length), str(length))
    

dani
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Re: Thread For Your Unrecognised CA

Post by dani » December 10th, 2018, 2:53 am

Here's a rule that makes lines of pseudorandom 'DNA': Blocks and bees, with the occasional pond:

Code: Select all

x = 50, y = 4, rule = B3-q4aey5acnr6ack78/S2-ae3ace4aiknr5ceqy6-c78
13bo$2o2b2o7b2o33b2o$2o2b2o7b2o33b2o$13bo!
Rarer, it makes puffers, which can be viewed along with the common c/4 diagonal photon here

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jimmyChen2013
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Re: Thread For Your Unrecognised CA

Post by jimmyChen2013 » December 10th, 2018, 9:53 am

From the recent Numberphile video (if you don't know what that is, check it out,its a great Youtube channel)
talking about the toothpick sequence
so here's a rule for a visual:

Code: Select all

@RULE Toothpick


@TABLE
neighborhood:vonNeumann
n_states:6
symmetries:none

var ver = {1,3,5}
var hor = {2,4}
var a = {0,1,2,3,4,5}

var nv = {0,2,4}
var nv2 = {0,2,4}
var nh = {0,1,3,5}
var nh2 = {0,1,3,5}


0,nv,nh,ver,nh2,2
0,ver,nh,nv,nh2,4
0,nv,hor,nv2,nh,3
0,nv,nh,nv2,hor,5

@COLORS
0 0 0 0
1 80 80 80
2 200 200 200
3 220 220 80
4 220 80 220
5 80 220 220

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 155 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 3 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 4 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 5 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."

Code: Select all

x = 8, y = 13, rule = B3aeiqr4-aijn5c6cei7/S2cn3-ajr4ceiqt5eijkq6-a7c8
2bo$b3o$5o$b5o$2b5o$3b5o$2b5o$b5o$5o$4o$3o$2o$o!

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Thread For Your Unrecognised CA

Post by Gamedziner » December 10th, 2018, 10:47 am

jimmyChen2013 wrote:From the recent Numberphile video (if you don't know what that is, check it out,its a great Youtube channel)
talking about the toothpick sequence
so here's a rule for a visual:

Code: Select all

@RULE Toothpick


@TABLE
neighborhood:vonNeumann
n_states:6
symmetries:none

var ver = {1,3,5}
var hor = {2,4}
var a = {0,1,2,3,4,5}

var nv = {0,2,4}
var nv2 = {0,2,4}
var nh = {0,1,3,5}
var nh2 = {0,1,3,5}


0,nv,nh,ver,nh2,2
0,ver,nh,nv,nh2,4
0,nv,hor,nv2,nh,3
0,nv,nh,nv2,hor,5

@COLORS
0 0 0 0
1 80 80 80
2 200 200 200
3 220 220 80
4 220 80 220
5 80 220 220

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 155 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 2 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 3 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
/* icon for state 4 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 5 */
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
"..............BBB.............."
The first toothpick sequence can be described quite well with the following rule:

Code: Select all

x = 1, y =3, rule=B12i4n/S012345678
o$o$o!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

User avatar
jimmyChen2013
Posts: 184
Joined: December 11th, 2017, 3:28 am

Re: Thread For Your Unrecognised CA

Post by jimmyChen2013 » December 10th, 2018, 7:25 pm

Gamedziner wrote:
jimmyChen2013 wrote:From the recent Numberphile video (if you don't know what that is, check it out,its a great Youtube channel)
talking about the toothpick sequence
so here's a rule for a visual:

Code: Select all

@RULE Toothpick
...
The first toothpick sequence can be described quite well with the following rule:

Code: Select all

x = 1, y =3, rule=B12i4n/S012345678
o$o$o!
huh.
nice

Code: Select all

x = 8, y = 13, rule = B3aeiqr4-aijn5c6cei7/S2cn3-ajr4ceiqt5eijkq6-a7c8
2bo$b3o$5o$b5o$2b5o$3b5o$2b5o$b5o$5o$4o$3o$2o$o!

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