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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 14th, 2019, 12:47 am

Moosey wrote:
Hunting wrote:Didn't expected the b3q variation is so interesting! Orthogonoid, maybe?

What, rule Y?
Someone will need a synthesis for the reflector/splitter before we can make UC technology.
We need that 2718281828 guy.

Would this be the first explosive isotopic 2-state nontotalistic rule with an engineered spaceship?


Probably! I wanna go for a record! :)

Okay... I need to calm down a bit. So I will make a collection for G+common objects and then make a slow salvo for the reflector.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
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Re: B2e3i4at/S1c23cijn4a

Postby Moosey » March 14th, 2019, 7:44 am

Hunting wrote:
Moosey wrote:
Hunting wrote:Didn't expected the b3q variation is so interesting! Orthogonoid, maybe?

What, rule Y?
Someone will need a synthesis for the reflector/splitter before we can make UC technology.
We need that 2718281828 guy.

Would this be the first explosive isotopic 2-state nontotalistic rule with an engineered spaceship?


Probably! I wanna go for a record! :)

Okay... I need to calm down a bit. So I will make a collection for G+common objects and then make a slow salvo for the reflector.

Are there any versions of SLmake which can accept any rule given a G and a target SL?
My rules:
They can be found here

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 14th, 2019, 9:27 am

Moosey wrote:
Hunting wrote:
Moosey wrote:What, rule Y?
Someone will need a synthesis for the reflector/splitter before we can make UC technology.
We need that 2718281828 guy.

Would this be the first explosive isotopic 2-state nontotalistic rule with an engineered spaceship?


Probably! I wanna go for a record! :)

Okay... I need to calm down a bit. So I will make a collection for G+common objects and then make a slow salvo for the reflector.

Are there any versions of SLmake which can accept any rule given a G and a target SL?

No need for SLmake, I'm good at "mannually" making things.

Also, I can't edit pattern from Monday to Friday.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
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Re: B2e3i4at/S1c23cijn4a

Postby Moosey » March 14th, 2019, 9:36 am

Hunting wrote:No need for SLmake, I'm good at "mannually" making things.

Also, I can't edit pattern from Monday to Friday.


1. Still, a SLmake relative could be useful in the future.

2. School, huh? I’m homeschooled (right now) so things are less time-consuming, though that doesn’t mean I can constantly check the forums on weekdays. My afternoons are nonetheless typically free.
My rules:
They can be found here

Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 14th, 2019, 9:41 am

Moosey wrote:
Hunting wrote:No need for SLmake, I'm good at "mannually" making things.

Also, I can't edit pattern from Monday to Friday.


1. Still, a SLmake relative could be useful in the future.

2. School, huh? I’m homeschooled (right now) so things are less time-consuming, though that doesn’t mean I can constantly check the forums on weekdays. My afternoons are nonetheless typically free.


Wow, another homeschool guy!
I was homeschooled for a long time, but just stucked into school a few weeks ago.

Yep, SLmake will be useful.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
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Re: B2e3i4at/S1c23cijn4a

Postby testitemqlstudop » March 14th, 2019, 10:18 am

well, you'd need to slow-salvo honeysearch it first, with a custom glider, so...
You've got a population of one point three two billion...

*freeze*
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Re: B2e3i4at/S1c23cijn4a

Postby googoIpIex » March 14th, 2019, 12:08 pm

Hunting wrote:
Moosey wrote:
Hunting wrote:No need for SLmake, I'm good at "mannually" making things.

Also, I can't edit pattern from Monday to Friday.


1. Still, a SLmake relative could be useful in the future.

2. School, huh? I’m homeschooled (right now) so things are less time-consuming, though that doesn’t mean I can constantly check the forums on weekdays. My afternoons are nonetheless typically free.


Wow, another homeschool guy!
I was homeschooled for a long time, but just stucked into school a few weeks ago.

Yep, SLmake will be useful.

Wow, everyone on this forum is homeschooled! So am I. I wonder what the reason is.
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Re: B2e3i4at/S1c23cijn4a

Postby Moosey » March 14th, 2019, 12:14 pm

googoIpIex wrote:Wow, everyone on this forum is homeschooled! So am I. I wonder what the reason is.
Homeschooled people bump into more things on the internet. They also have more spare time because they spend more time in class learning effectively (while in brick-and-mortar schools you may be way ahead or behind your classmates and may thus waste more time not learning.) Assuming there is some satisfiable “learning minimum” for a day, you’d expect homeschoolers to reach it sooner and have more spare time. For instance, I’m spending typically about 30 minutes at most on math while routinely making progress on khan academy (around 1-2% every day of the differential calculus course). Compare this to those around my age in grade school, who might spend more like 45 minutes on average on math to make similar progress (they COULD be learning calculus; I don’t find it difficult to grasp, so I imagine neither would they if some of them could just get over the weird (to me (why don’t people use nested parentheses?)) “yuck, learning” thing.), because they might spend fifteen minutes unproductively because there’s maybe just one problem that they don’t understand. They need to wait for a teacher to come around, but all teachers may already be working with a student. Compare this with homeschooling. If you need help, you’ll get it substantially faster.

Anyways, there’s my seven gazillion cents. And Dvgrn paragraph.
This is getting off topic. We can discuss it further in random posts or something without frustrating people about repeated off-topic posts.
Last edited by Moosey on March 14th, 2019, 12:30 pm, edited 2 times in total.
My rules:
They can be found here

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Re: B2e3i4at/S1c23cijn4a

Postby testitemqlstudop » March 14th, 2019, 12:22 pm

homeschooled as well
You've got a population of one point three two billion...

*freeze*
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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 15th, 2019, 1:20 am

G+pre-block
x = 109, y = 30, rule = B2e3iq4at/S1c23cijn4a
33bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo$34bo9bo9bo9bo9bo9bo9bo9bo7$
30b2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o$30bo10bo10bo10bo10bo10bo10bo10bo11$
3bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo$4bo9bo9bo9bo9bo9bo9bo9bo7$o
10bo10bo10bo10bo10bo10bo10bo$2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o!


"Useful" results

One push
x = 4, y = 10, rule = B2e3iq4at/S1c23cijn4a
bobo$2bo7$o$2o!


Three pulls
x = 26, y = 10, rule = B2e3iq4at/S1c23cijn4a
3bobo4bobo7bobo$4bo6bo9bo7$2o11bo10bo$o12b2o9b2o!


A start on constructing constellations
x = 6, y = 10, rule = B2e3iq4at/S1c23cijn4a
3bobo$4bo7$o$2o!


@Moosey @2718281828

EDIT: 2G collisions
x = 136, y = 31, rule = B2e3iq4at/S1c23cijn4a
obo17bobo17bobo17bobo17bobo17bobo17bobo$bo19bo19bo19bo19bo19bo19bo6$9b
o20bo20bo20bo20bo20bo20bo$8bo20bo20bo20bo20bo20bo20bo$9bo20bo20bo20bo
20bo20bo20bo11$obo7bobo7bobo7bobo7bobo$bo9bo9bo9bo9bo8$bo10bo10bo10bo
10bo$obo8bobo8bobo8bobo8bobo!
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
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Re: B2e3i4at/S1c23cijn4a

Postby 2718281828 » March 15th, 2019, 5:57 am

Hunting wrote:@Moosey @2718281828

EDIT: 2G collisions
x = 136, y = 31, rule = B2e3iq4at/S1c23cijn4a
obo17bobo17bobo17bobo17bobo17bobo17bobo$bo19bo19bo19bo19bo19bo19bo6$9b
o20bo20bo20bo20bo20bo20bo$8bo20bo20bo20bo20bo20bo20bo$9bo20bo20bo20bo
20bo20bo20bo11$obo7bobo7bobo7bobo7bobo$bo9bo9bo9bo9bo8$bo10bo10bo10bo
10bo$obo8bobo8bobo8bobo8bobo!

They are more, they are all collisions where the ships have the same colour.
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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 15th, 2019, 6:20 am

2718281828 wrote:
Hunting wrote:@Moosey @2718281828

EDIT: 2G collisions
x = 136, y = 31, rule = B2e3iq4at/S1c23cijn4a
obo17bobo17bobo17bobo17bobo17bobo17bobo$bo19bo19bo19bo19bo19bo19bo6$9b
o20bo20bo20bo20bo20bo20bo$8bo20bo20bo20bo20bo20bo20bo$9bo20bo20bo20bo
20bo20bo20bo11$obo7bobo7bobo7bobo7bobo$bo9bo9bo9bo9bo8$bo10bo10bo10bo
10bo$obo8bobo8bobo8bobo8bobo!

They are more, they are all collisions where the ships have the same colour.


Oh, yeah - I was in a hurry when I made that tabulation.

p. s. Neverbworked on a realbproject before!
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 738
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 15th, 2019, 8:33 am

Hey, the push is a knightwise push which pushs 1 cell and move horizonally 2 cells. Sorry for double postingbut Im on a mobile service

same color 2gs raises two different preblock constelations, 1g, and some mess: One produces the first gun in this thread(and in my signature, too) with a loaf-missing-first-row(lets call is L) and two 3o$obo!s andd... uh I cant remember.

other one preduces a preblock and two glider
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 738
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2e3i4at/S1c23cijn4a

Postby 2718281828 » March 15th, 2019, 9:13 am

For the 3q rule:
A small improvement for the min. repeat time of the splitter:
x = 19, y = 44, rule = B2e3iq4at/S1c23cijn4ay
$10bobo$11bo20$10bobo$10b3o3$15b2o$3b2ob2o8bo$4bobo2$16bo$15b2o4$9b2o$
10bo3$10bo$8b2o$8bobo!

Still it is quite large.
Still I doubt that an orthonoid is within reach.

A design should look somehow like this
x = 46, y = 76, rule = B2e3iq4at/S1c23cijn4ay
$34bobo$35bo21$34bobo$34b3o2$16bo$15b2o22b2o$27b2ob2o8bo$15b2o11bobo$
16bo$2b2o36bo$3bo4bo30b2o$2bobo2b2o3$33b2o$34bo2$10bo$10b2o22bo$32b2o$
32bobo28$12bo$12b2o!

The problem is that this rule is not reactive enough to support different reactions with the high repeat time of above 40 for shooting at a target. Most reactions take less than 30 ticks or create a puffer/rake/breeder, and slow salvo construction from one lane is not rich enough. And even if it is possible, it will be much larger than the one in dominoplex (which is already quite small).
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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 15th, 2019, 10:45 am

well Im not experiemented. Thats just an idea. I didnt expect it is smaller than the dominoplex one since that one is pretty engineerable while this is not.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 738
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2e3i4at/S1c23cijn4a

Postby Moosey » March 15th, 2019, 12:28 pm

2718281828 wrote:And even if it is possible, it will be much larger than the one in dominoplex (which is already quite small).

That is no surprise, comparing the size of the splitters/reflectors.
I still think that this should be attempted because it’s a “challenge in engineering”.
Perhaps we can even find a different way to make a self-constructing spaceship (multiple different places to shoot from rather than one single channel arm might be a good start, though it would be expensive) that could benefit CGoL.
Or not.

Regardless, I think it can be a fun, if not useful, project.
My rules:
They can be found here

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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 16th, 2019, 12:17 am

Moosey wrote:
2718281828 wrote:And even if it is possible, it will be much larger than the one in dominoplex (which is already quite small).

That is no surprise, comparing the size of the splitters/reflectors.
I still think that this should be attempted because it’s a “challenge in engineering”.
Perhaps we can even find a different way to make a self-constructing spaceship (multiple different places to shoot from rather than one single channel arm might be a good start, though it would be expensive) that could benefit CGoL.
Or not.

Regardless, I think it can be a fun, if not useful, project.


Yep, that's just a thing to work on, not meant to be something useful.

I will make the different color 2G tabulations today, wonder if theres surpirsing results.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 738
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 16th, 2019, 12:17 am

Any p5 oscs?

EDIT: More 2gs
x = 136, y = 31, rule = B2e3iq4at/S1c23cijn4a
obo17bobo17bobo17bobo17bobo17bobo17bobo$bo19bo19bo19bo19bo19bo19bo6$8b
2o19b2o19b2o19b2o19b2o19b2o19b2o$8bo20bo20bo20bo20bo20bo20bo$8b2o19b2o
19b2o19b2o19b2o19b2o19b2o11$obo7bobo7bobo7bobo7bobo$bo9bo9bo9bo9bo8$3o
8b3o8b3o8b3o8b3o$obo8bobo8bobo8bobo8bobo!


So we have synthesis for this ship:
x = 16, y = 28, rule = B2e3iq4at/S1c23cijn4a
4bobo$5bo6$14b2o$14bo$14b2o17$bo$obo
!
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 738
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 16th, 2019, 3:12 am

2718281828 wrote:For the 3q rule:
A small improvement for the min. repeat time of the splitter:
x = 19, y = 44, rule = B2e3iq4at/S1c23cijn4ay
$10bobo$11bo20$10bobo$10b3o3$15b2o$3b2ob2o8bo$4bobo2$16bo$15b2o4$9b2o$
10bo3$10bo$8b2o$8bobo!

Still it is quite large.
Still I doubt that an orthonoid is within reach.

A design should look somehow like this
x = 46, y = 76, rule = B2e3iq4at/S1c23cijn4ay
$34bobo$35bo21$34bobo$34b3o2$16bo$15b2o22b2o$27b2ob2o8bo$15b2o11bobo$
16bo$2b2o36bo$3bo4bo30b2o$2bobo2b2o3$33b2o$34bo2$10bo$10b2o22bo$32b2o$
32bobo28$12bo$12b2o!

The problem is that this rule is not reactive enough to support different reactions with the high repeat time of above 40 for shooting at a target. Most reactions take less than 30 ticks or create a puffer/rake/breeder, and slow salvo construction from one lane is not rich enough. And even if it is possible, it will be much larger than the one in dominoplex (which is already quite small).


Ok, now we have the stable converter G-to-M, which leads to better slow salvos, but why cant we use original G?

EDIT: Okay, I think we must uses L or M now, because the G basically doesn't work for depth=2.

Unrelated wickstrecher:
x = 8, y = 6, rule = B2e3iq4at/S1c23cijn4a
6bo$5bobo$3obo2bo$obobo$5bo$4b2o!


EDIT: Start with M. We don't have anything which eventually produces L.

x = 90, y = 72, rule = B2e3iq4at/S1c23cijn4a
3bo9bo9bo9bo9bo9bo9bo9bo9bo$3bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo
6bo2bo6bo2bo$4bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo$5bo9bo9bo9b
o9bo9bo9bo9bo9bo7$2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o$o10bo10bo10bo10bo
10bo10bo10bo10bo9$3bo9bo9bo9bo9bo9bo9bo9bo9bo$3bo2bo6bo2bo6bo2bo6bo2bo
6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo$4bobo7bobo7bobo7bobo7bobo7bobo7bobo7bob
o7bobo$5bo9bo9bo9bo9bo9bo9bo9bo9bo7$2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o
$bo10bo10bo10bo10bo10bo10bo10bo10bo9$3bo9bo9bo9bo9bo9bo9bo9bo9bo$3bo2b
o6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo$4bobo7bobo7bobo7bobo
7bobo7bobo7bobo7bobo7bobo$5bo9bo9bo9bo9bo9bo9bo9bo9bo7$bo10bo10bo10bo
10bo10bo10bo10bo10bo$2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o9$3bo9bo9bo9bo
9bo9bo9bo9bo9bo$3bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo
$4bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo7bobo$5bo9bo9bo9bo9bo9bo9bo9b
o9bo7$o10bo10bo10bo10bo10bo10bo10bo10bo$2o9b2o9b2o9b2o9b2o9b2o9b2o9b2o
9b2o!


Seems a lot more promising...

EDIT: Noticed there's a special reaction which produces strange still life
x = 6, y = 12, rule = B2e3iq4at/S1c23cijn4a
2bo$2bo2bo$3bobo$4bo7$bo$2o!


I didn't found any interesting reactions on that still life. Expect for this reaction which makes L synthesisable:

x = 11, y = 13, rule = B2e3iq4at/S1c23cijn4a
7bo$7bo2bo$8bobo$9bo7$obo$2o2bobo$3bob2o!


And cleanups, too
x = 20, y = 58, rule = B2e3iq4at/S1c23cijn4a
6bobo8bobo$7bo10bo10$7bobo$8bo8$o7bobo$bo6b2o2bo$o10b2o$18bo$17b2o32$
7bo10bo$6bobo8bobo!


which means we have 13G synthesis for L. (Probably suboptimal, and really expensive, but this is the best I can get so far.)
Last edited by Hunting on March 16th, 2019, 7:15 am, edited 1 time in total.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 738
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2e3i4at/S1c23cijn4a

Postby Moosey » March 16th, 2019, 7:09 am

Hunting wrote:...

I didn't found any interesting reactions on that still life. Expect for this reaction which makes L synthesisable:

x = 11, y = 13, rule = B2e3iq4at/S1c23cijn4a
7bo$7bo2bo$8bobo$9bo7$obo$2o2bobo$3bob2o!


...

We could just use that splitter (repeat time 43) to make as many Ls as needed. Of course, whether that would be any use in practice is another matter.

Speaking of the splitter,
2718281828 wrote:For the 3q rule:
A small improvement for the min. repeat time of the splitter:
x = 19, y = 44, rule = B2e3iq4at/S1c23cijn4ay
$10bobo$11bo20$10bobo$10b3o3$15b2o$3b2ob2o8bo$4bobo2$16bo$15b2o4$9b2o$
10bo3$10bo$8b2o$8bobo!


Nice. The rule is one step closer to being omniperiodic.
My rules:
They can be found here

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Re: B2e3i4at/S1c23cijn4a

Postby Hunting » March 16th, 2019, 7:15 am

Moosey wrote:
Hunting wrote:...

I didn't found any interesting reactions on that still life. Expect for this reaction which makes L synthesisable:

x = 11, y = 13, rule = B2e3iq4at/S1c23cijn4a
7bo$7bo2bo$8bobo$9bo7$obo$2o2bobo$3bob2o!


...

We could just use that splitter (repeat time 43) to make as many Ls as needed. Of course, whether that would be any use in practice is another matter.


Oh yeah. Wait... I'm messing the rules? Your version also includes S4y!!

That means. I have to restart. Sadly.

EDIT: With the correct rule, here for a 4G L:
x = 12, y = 17, rule = B2e3iq4at/S1c23cijn4ay
9bobo$10bo6$2bobo$3bo7$o$2o!


Also, G-salvo won't work too within B3qS4y rule.

Unrelated:
x = 6, y = 7, rule = B2e3iq4at/S1c23cijn4a
3bobo$3b3o$o$2o2$3bo$3b2o!


EDIT: Stupid, but probably leads to the synthesis of the third spaceship in the first RLE in this thread.

x = 9, y = 5, rule = B2e3iq4at/S1c23cijn4a
2bo$b2o4b2o$bo5bo$o6b2o$2o!


EDIT: Digging in the M+Pre-Block tabulation, stable M-to-G
x = 7, y = 12, rule = B2e3iq4at/S1c23cijn4a
3bo$3bo2bo$4bobo$5bo7$o$2o!


EDIT: Again, I filtered all M+Pre-Block which doesn't release gliders or just vanishs:
x = 79, y = 72, rule = B2e3iq4at/S1c23cijn4a
2bo29bo29bo$2bo2bo26bo2bo26bo2bo$3bobo27bobo27bobo$4bo29bo29bo7$2o31b
2o31b2o$o32bo32bo9$32bo29bo9bo$32bo2bo26bo2bo6bo2bo$33bobo27bobo7bobo$
34bo29bo9bo7$33b2o31b2o9b2o$34bo32bo10bo9$2bo9bo9bo19bo9bo19bo$2bo2bo
6bo2bo6bo2bo16bo2bo6bo2bo16bo2bo$3bobo7bobo7bobo17bobo7bobo17bobo$4bo
9bo9bo19bo9bo19bo7$bo10bo10bo21bo10bo21bo$2o9b2o9b2o20b2o9b2o20b2o9$
12bo9bo9bo19bo9bo9bo$12bo2bo6bo2bo6bo2bo16bo2bo6bo2bo6bo2bo$13bobo7bob
o7bobo17bobo7bobo7bobo$14bo9bo9bo19bo9bo9bo7$11bo10bo10bo21bo10bo10bo$
11b2o9b2o9b2o20b2o9b2o9b2o!


Oops, it seems there's a lot of works ahead of me: there's so many options at depth=1, so I think I will need an SLMake, too.

So that collection have 2 push, 6 pull, 8 duplicate, 1 strange SL.
Plz correct my grammar mistakes. I'm still studying English.

Working on:

* Rule Y Orthogonoid

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
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