x = 47, y = 47, rule = DoubleN
45.A$44.A$44.3A10$15.B$9.B10$5.2A7.B$6.A$6.3A5$C$B$.B3.3A$4.2A2.A4$8.
A$8.A.A$8.2A3$8.B$6.2A$6.CA$5.B$6.2C!
x = 47, y = 47, rule = DoubleN
45.A$44.A$44.3A10$15.B$9.B10$5.2A7.B$6.A$6.3A5$C$B$.B3.3A$4.2A2.A4$8.
A$8.A.A$8.2A3$8.B$6.2A$6.CA$5.B$6.2C!
x = 74, y = 18, rule = DoubleN
31.A19.A19.A$31.A.A17.A.A7.B9.A.A$31.2A18.2A18.2A$59.B$7.A10.C24.B$6.
A12.B18.B$6.3A12.B$23.B3$.A.A17.A.A17.A.A17.A.A$.2A14.B3.2A18.2A18.2A
$2.A19.A19.A19.A$2.B20.B19.B19.B$2A.C17.ACB17.2A18.2A$2A.C16.BCA18.CA
18.CA$2.B37.B19.B$2C39.2C18.2C!
twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.Code: Select allPulsar with neutronium in the stator
x = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
x = 13, y = 9, rule = DoubleN
A2.A$4.A$A3.A7.B$.4A5$5.B!
x = 23, y = 17, rule = DoubleN
20.A$20.A.A$20.2A4$11B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACA
B$BCACACACACB$BACACACACAB$BCACACACACB$BACACACACAB$BCACACACACB$11B!
bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!
x = 8, y = 7, rule = DoubleN
2.B4.B$A.AB$3.A$3.A2$2.C.CB$CBCB!
x = 5, y = 3, rule = Neutronium
2B$B3.B$3.2B!
x = 6, y = 6, rule = Neutronium
2.3B$B2.B$2B3.B$B3.2B$2.B2.B$.3B!
x = 6, y = 6, rule = Neutronium
3.B$2.B$B.3B$.3B.B$3.B$2.B!
* * *
*
* * *
@RULE StaticNeutronium
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
0,a,b,c,0,0,0,0,0,1
1,0,0,0,0,0,0,0,0,0
1,a,0,0,0,0,0,0,0,0
1,a,b,c,d,0,0,0,0,0
1,a,b,c,d,e,0,0,0,0
1,a,b,c,d,e,f,0,0,0
1,a,b,c,d,e,f,g,0,0
1,a,b,c,d,e,f,g,h,0
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
x = 5, y = 5, rule = StaticNeutronium
2.A.B$.A.A$.A.A$2.A$B!
x = 5, y = 5, rule = ExtendedLife
2.A.F$.A.A$.A.A$2.A$F!
x = 12, y = 5, rule = Neutronium
9.A.A$9.2A$A.A7.A$.2A$.A!
x = 12, y = 12, rule = Neutronium
5.2A$6.2A$6.2A$4.4A$.3AB.2BA$4A3B.A2.A$A2.A.3B4A$3.A2B.B3A$4.4A$4.2A$
4.2A$5.2A!
@RULE NeutroniumByMajority
Based on Alexey Nigin's DoubleN, but with blue and red neutronium deaths triggered by 5, 6, 7 or 8 neighbours.
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a1={0,1,2,3}
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1
var o1={1,3}
var o2=o1
var o3=o1
var b1={0,2}
var b2=b1
var b3=b1
var b4=b1
var b5=b1
var f1={1,2,3}
var f2=f1
var f3=f1
var f4=f1
var f5=f1
var f6=f1
var f7=f1
var f8=f1
var x={0,1}
0,f1,f2,f3,f4,f5,f6,f7,f8,2
1,f1,f2,f3,f4,f5,f6,f7,f8,3
2,f1,f2,f3,f4,f5,a1,a2,a3,0
3,f1,f2,f3,f4,f5,a1,a2,a3,1
0,o1,o2,o3,b1,b2,b3,b4,b5,1
1,o1,o2,a1,b1,b2,b3,b4,b5,1
x,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
0 48 48 48
1 255 255 255
2 32 32 255
3 255 16 16
x = 9, y = 22, rule = NeutroniumByMajority
7.A$6.A$6.3A17$3A$A.A$A.A!
x = 18, y = 22, rule = NeutroniumByMajority
17.A$15.2A$16.2A15$7.3A$7.A$.2A5.A$A.A$2.A!
@RULE Symbiosis
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0
@RULE EternalDeath
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}
0,a,b,c,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,3
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
@RULE BlackDeath1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}
0,1,1,1,A,B,C,D,E,1
1,A,B,C,D,E,F,G,H,2
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
@RULE BlackDeath2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var A={0,2}
var B={0,2}
var C={0,2}
var D={0,2}
var E={0,2}
var F={0,2}
var G={0,2}
var H={0,2}
0,1,1,1,A,B,C,D,E,1
0,1,1,1,1,1,1,1,1,2
1,A,B,C,D,E,F,G,H,0
1,1,A,B,C,D,E,F,G,0
1,1,1,1,1,A,B,C,D,0
1,1,1,1,1,1,A,B,C,0
1,1,1,1,1,1,1,A,B,0
1,1,1,1,1,1,1,1,A,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 48 48 48
1 255 255 255
2 0 0 0
@RULE EternalDeath2
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var A={0,3}
var B={0,3}
var C={0,3}
var D={0,3}
var E={0,3}
var F={0,3}
var G={0,3}
var H={0,3}
0,a,b,c,A,B,C,D,E,1
0,a,b,c,d,e,f,g,h,3
1,A,B,C,D,E,F,G,H,0
1,a,A,B,C,D,E,F,G,0
1,a,b,c,d,A,B,C,D,0
1,a,b,c,d,e,A,B,C,0
1,a,b,c,d,e,f,A,B,0
1,a,b,c,d,e,f,g,A,0
1,a,b,c,d,e,f,g,h,2
@COLORS
0 48 48 48
1 255 255 255
2 255 0 0
3 0 0 0
x = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
83bismuth38 wrote:neat oscillator:Code: Select allx = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote:83bismuth38 wrote:neat oscillator:Code: Select allx = 18, y = 6, rule = extendedlife
8.A.2A.2A$5.2A4.A3.A$3.AFEB.EDA.EB$5.F.F.ACDAFD.AC$2.2CB2.D.2E4.D$E2.
14E!
Since when was this the thread for extendedlife?
Billabob wrote:twinb7 wrote:Also, since Neutronium doesn't die it can easily replace the rotor of any oscillator.Code: Select allPulsar with neutronium in the stator
Neutronium can also be used to replace the stators of unfinished oscillators too, which may help in the creation of more oscillators in regular Life, such as this:Code: Select allx = 7, y = 10, rule = Neutronium
2A3.2A$.A3.A$.A.A.A$2.B.B3$2.B.B$.A.A.A$.A3.A$2A3.2A!
EDIT: I had typed "rotor" instead of stator.
twinb7 wrote:Very small pipsquirter:Code: Select allx = 4, y = 5, rule = Neutronium
.2A$.B.A$3B$.B.A$.2A!
x = 3, y = 5, rule = Symbiosis
2A$B.A$.A$B.A$2A!
x = 22, y = 7, rule = Neutronium
9.A.A$9.A2.A$12.2A$2B8.A3.2A4.2B$2B10.2A6.2B$9.A2.A$9.A.A!
x = 16, y = 16, rule = Neutronium
.A$2.A$3A2$5.A$6.A$4.3A2$9.A$10.A$8.3A2$12.2B$12.B.B$14.B$14.2B!
x = 6, y = 1, rule = neutronium
6B!
x = 7, y = 1, rule = neutronium
7B!
testitemqlstudop wrote:6 neutronium cells evolve into a p3 "pentadecthalon" with the same sparks as the pentadecthalon:Code: Select allx = 6, y = 1, rule = neutronium
6B!
x = 8, y = 3, rule = Symbiosis
B6.B$8B$2.A2.A!
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