Close life variants

For discussion of other cellular automata.
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Saka
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Re: Close life variants

Post by Saka » September 12th, 2015, 10:52 pm

Can someone post the rule table for life with all symmetries expanded? (it helps)

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

Re: Close life variants

Post by M. I. Wright » September 12th, 2015, 11:43 pm

BlinkerSpawn wrote:Well...
YES! I knew there had to be something like this given how sparky the p160 is, but the best I'd found were useless suicidal SL creators.
Seriously, this is awesome.

Since Ts for now look like the 'standard' gliders in this rule, here's a 3T synthesis of the honey farm alternative:

Code: Select all

x = 10, y = 7, rule = tlife
4b3o$5bo2$o$2o$o7bo$7b3o!
I feel like there should be a 2T synth of Life's glider, but I've got nothing for now.

Saka, here's a rotate4reflect table; I'll make a rotate8 one tomorrow. (edit: oops, I misunderstood what you meant by 'expanded')

Code: Select all

@RULE LifeRot4refl
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
I just noticed I didn't actually post the rule in my last post, but I can't seem to find it now... :s

edit: 45 degree reflector!

Code: Select all

x = 44, y = 22, rule = tlife
41bo$40bo$41b3o$42bo2$2bo$2b2o$obo$bo10$3bo$2bobo$b2o$2bo!
Last edited by M. I. Wright on September 12th, 2015, 11:50 pm, edited 2 times in total.

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Saka
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Re: Close life variants

Post by Saka » September 12th, 2015, 11:49 pm

M. I. Wright wrote: Saka, here's a rotate4reflect table; I'll make a rotate8 one tomorrow.

Code: Select all

@RULE LifeRot4refl
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
I just noticed I didn't actually post the rule in my last post, but I can't seem to find it now... :s
Thanks! But I was hoping for no symmetries (none)...

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Saka
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Re: Close life variants

Post by Saka » September 13th, 2015, 12:05 am

Anyway...
A rule that I named with a random keyboard stroke:

Code: Select all

@RULE xvaLifeg
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
0,1,0,0,0,0,0,1,0,1
In this rule, patterns are very chaotic, the new spaceships are:

Code: Select all

x = 2, y = 3, rule = xvaLifeg
2o$o$2o!
and

Code: Select all

x = 7, y = 4, rule = xvaLifeg
2bobo$2bobo$obobobo$3ob3o!
Last edited by Saka on September 13th, 2015, 12:16 am, edited 1 time in total.

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gmc_nxtman
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Joined: May 26th, 2015, 7:20 pm

Re: Close life variants

Post by gmc_nxtman » September 13th, 2015, 12:08 am

Nice! Here are some oscillators and predecessors in olife:

Code: Select all

#C Up boat w/tail, Mirror table, Beacon p5, P10 flipper, P12 flipper, Antlers, P4
x = 110, y = 11, rule = olife
46bo44bo$67bo7b2ob2o10bo8bobo6b2o$3o6bo38bo11b2o4bo7bob3o11bo18bo$o8b
2o23b2o12b2o10b2o4b2o6bo5b2o8b3o6bo2bo3bo$o2bo6b2o22bo2b2o8bobo14b2o
10b2obo21b2o3b2o$b3o5b2o7b2o2b2o11bo2bo8bo16b3o10bo2bo6b2o$18b5o12b3o
9b2o15b2o23bo$17bo4bo43bo18b2o$18b3o45bo20b2o$18b2o68b2o$66bo!
All of these objects are quite common.

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Saka
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Re: Close life variants

Post by Saka » September 13th, 2015, 12:17 am

There's this thing (spaceship) in xvaLifeg that looks like a bookend...

Code: Select all

x = 7, y = 6, rule = xvaLifeg
bo3bo$obobobo$obobobo$2bobo$2bobo$b2ob2o!
Combo!

Code: Select all

x = 7, y = 4, rule = xvaLifeg
3ob3o$obobobo$4bo$4bo!
Super combo?

Code: Select all

x = 15, y = 7, rule = xvaLifeg
3ob3ob3ob3o$obobobobobobobo$4bobobobo$4bobobobo$6bobo$6bobo$5b2ob2o!

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gameoflifeboy
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Re: Close life variants

Post by gameoflifeboy » September 13th, 2015, 12:31 am

Saka wrote:Anyway...
A rule that I named with a random keyboard stroke:

Code: Select all

@RULE xvaLifeg
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
0,1,0,0,0,0,0,1,0,1
I think I studied this rule once. Is the only difference from regular life that two adjacent orthogonal neighbors can give birth to a cell?

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Saka
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Re: Close life variants

Post by Saka » September 13th, 2015, 1:06 am

gameoflifeboy wrote:
Saka wrote:Anyway...
A rule that I named with a random keyboard stroke:

Code: Select all

@RULE xvaLifeg
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0 
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
0,1,0,0,0,0,0,1,0,1
I think I studied this rule once. Is the only difference from regular life that two adjacent orthogonal neighbors can give birth to a cell?
The only different transition is:

Code: Select all

0,1,0,0,0,0,0,1,1

M. I. Wright
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Re: Close life variants

Post by M. I. Wright » September 13th, 2015, 3:40 pm

Some stuff in hlife3/

Code: Select all

#C rightmost thing is from a soup
x = 73, y = 36, rule = hlife3
70b2o$69bob2o$67bobo$23bo43b3o$23bo44bo$21b3o$65bo$25b3o36b2o$25bo34bo
b3o$25bo32bo2bo2$60bo$21bo$21bo$19b3o2bo$22b3o$22b3o7$8bo35bo$8b3o18bo
14b3o$9bo19b3o13bo$2o28bo$2o6$25b2o12b2o$24bo2bo10bo2bo$25b2o12b2o!
and a (transparent) beehive can eat a T in olife.

Code: Select all

x = 5, y = 8, rule = olife
3bo$2bobo$2bobo$3bo3$bo$3o!
Does tlife have a stable T eater? There are plenty of ways the p160 can eat one.

Code: Select all

x = 71, y = 9, rule = tlife
69bo$42bo25b3o$16bo24b3o23bo$15b3o22bo27bo$14bo26bo13bo$15bo12bo26b2o$
b2o23b3o26bo$3o25bo$b2o!
edit: The beehive->T was accidental, but it might lead to a p320 reflector - here's an almost-working one.

Code: Select all

x = 18, y = 22, rule = tlife
16bo$15b3o$14bo$15bo$b2o$3o$b2o12$7bo$6b3o$5bo$6bo!
Also this (useless because there's already a p160 one - and I'm pretty sure there's also a p160 90-degree reflector)

Code: Select all

x = 23, y = 59, rule = tlife
21bo$20b3o$19bo$20bo$6b2o$5b3o$6b2o8$3b2o$5bo$3b2obo$3bo2bobo$2b2o5bo$
2bo5bo$3bo$3b2ob2o$5bo14$16bo$15b3o$14bo$15bo$b2o$3o$b2o13$4bo$3b3o$2b
o$3bo!
edit: other 45-degree reflector (G->T)

Code: Select all

x = 14, y = 20, rule = tlife
o$b2o9b2o$2o10bo$10bobo$10b2o12$5bo$6bo$3b3o$4bo!
...which led to these reflectors!

Code: Select all

x = 54, y = 55, rule = tlife
52bo$52b2o$50bobo$9bo41bo$8b3o$11bo$10bo14$10bo$9bo$10b3o$11bo13$2o$bo
$bobo$2b2o13$7bo$8b3o$8b3o!

Code: Select all

x = 54, y = 52, rule = tlife
50bo$48bo2bo$47bo3b2o$47bo3bo$46bo2bo2bo$47b2o2b3o$47bo2bo$49bo2bo$48b
ob2o3$7bo$4bob2obo$3b3obo2bo$2bo5bobo$6bo2bo$3bo3bo2bo$4b2ob2o$6bo4$
16bo$14b2ob2o$12bo2bo3bo$13bo2bo$12bobo5bo$12bo2bob3o$13bob2obo$15bo
12$2o$2o$2o$2bo4$15b2o$15bo$16b3o$18bo!
Last edited by M. I. Wright on September 13th, 2015, 3:58 pm, edited 1 time in total.

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Re: Close life variants

Post by BlinkerSpawn » September 13th, 2015, 3:58 pm

Here's a p160 glider gun.
It's not too good at inserting (other glider must be 39-75 ticks ahead for same-lane pairs), but it's the most feasible option currently.
Could a "new-glider" gun potentially be made from this and the new T gun?

Code: Select all

x = 191, y = 131, rule = tlife
189b2o34$49bo$48bobo$50b2o$50bo18$43bo2bo$44bobo$43b3o11b3o$56bobo$56b
o2bo19$21bobo$22b2o$23bo$21b2o2$bo$o$b3o$2bo5$24b2o$23bo$23b2o$23bobo
3$69b2o$68b2o$70bo19$91bo$90bobo$90bo8$100b2o$99b2o$101bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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M. I. Wright
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Re: Close life variants

Post by M. I. Wright » September 13th, 2015, 4:08 pm

This works.

Code: Select all

x = 59, y = 87, rule = tlife
55b2o$53bo3bo$13b2o37b2o$11bo3bo36bo5bo$10bo4b2o35b3o3bo$10bo5bo36b2ob
2o$14b3o37b3o$11b2ob2o$12b3o$46bo$44b3o$46bo9$12b3o$11b2ob2o$10b3o$10b
o5bo$10b2o4bo$11bo3bo$12b2o12$13bo$12bo$12b3o8$5bo$4b3o9$18bo$16b3o$
14bo2bo$15b2obo$14b2o2$3b2o$ob2o$bo2bo$3o$o14$3b2o$6bo$4bob2o$7bo$7bo!
honeycomb/wasp nest synthesis:

Code: Select all

x = 11, y = 17, rule = tlife
9bo$8bo$8b3o10$bo$bo$obo2$bo!
This may lead to a p160 c/2 gun:

Code: Select all

x = 11, y = 17, rule = tlife
9bo$8bo$8b3o12$3o$bo$bo!
edit:uncompacted T edgeshooter using your glider gun:

Code: Select all

x = 87, y = 153, rule = tlife
32b2o$31bo2bo$33bobo$32bo2b3o$32b2o2b2o$32bob2obo$32b2ob2o$10b2o21b3o$
8b2ob3obo$8bo4bobo$7bo6bo$8bo3b2o19b3o$8bo23b2ob2o$10bobo18bob2obo$11b
o19b2o2b2o$31b3o2bo$33bobo$34bo2bo$35b2o5$41bo$40bo$40b3o9$55bo11b3o$
54bo2b4o5bob2o$54bobobob2o3b3ob2o$55bo3bobo3bobo3bo$56b2ob3o3b2obobobo
$57b2obo5b4o2bo$57b3o11bo16$63b2o$62bo$61bob2o$59bobo2bo$58bo5b2o$59bo
5bo$64bo$bo58b2ob2o$o61bo$3o$84b2o$83bo2bo$41bo41b3o$40bobo41bo$40bob
2o$41b2o3$73bo$71bo2b2o$73bo$4bo$3bobo$2b2obo$2bo2$11bo$9b2o2bo$11bo3$
42b2o$9b2o30b2obo$8b2o32bobo$10bo32bo12$43bo$43bobo$43b2o11$33b3o$34bo
$34bo6$27b2o$27b3o16b2o$46bobo$24bo20b2obo$24bo5b2ob2o9bo2bo$29b3ob2o
7b2ob3o$29bo2bo9b2ob2o5bo$28bob2o20bo$28bobo$29b2o16b3o$48b2o6$40b2o$
40b2o$39bo3bo$42bo$39b2o$40b2o$41b2o$34b3o3bo$33bo3b2o2b2o$33bobo$35bo
b2o$36bo$36b3o$37b2o!
Could be made smaller if the p160 can convert a T to a forward glider.
Last edited by M. I. Wright on September 13th, 2015, 4:24 pm, edited 3 times in total.

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Re: Close life variants

Post by gmc_nxtman » September 13th, 2015, 4:16 pm

Five-glider synthesis of the bee ship:

Code: Select all

x = 14, y = 24, rule = tlife
13bo$11b2o$12b2o8$7bo$7bobo$7b2o$5bo$4b2o$4bobo3$2bo$obo$b2o$4bo$4b2o$
3bobo!

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Re: Close life variants

Post by praosylen » September 13th, 2015, 4:32 pm

Mazing variant in alife:

Code: Select all

x = 18, y = 7, rule = alife
2b2o9b2o$3bobo8bobo$o5bo4bo5bo$2o3bo5b2obobo2$bobo8bobo$2bo10bo!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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Re: Close life variants

Post by BlinkerSpawn » September 13th, 2015, 4:40 pm

Far better inserter:

Code: Select all

x = 66, y = 53, rule = tlife
62bo$61bo$61b3o2$58bo$57bo$58b2o4$23bo$23b2o$21bobo$22bo23b2o5bo$45b3o
4b3o$46b2o$o$b3o$b3o5$24bo$23bobo$22b2o40b2o$23bo39bo$63b2o$63bobo2$
49bobo$50b2o$51bo$49b2o16$53bo$52bo$53b3o$54bo!
And a simpler T edgeshooter:

Code: Select all

x = 68, y = 164, rule = tlife
61bo2bo$61bobo$62b3o3$21bobo$22b2o$23bo$21b2o23bo$46b2o$bo44bo$o$b3o$
2bo5$24b2o$23bo$23b2o$23bobo4$36bo$34b2o$35b2o109$37b3o$37bo$38bo4$26b
o$25b2o$26bobo$27bo5$4b3o$4b3o$3bo$49b2o$48b3o$25bo23b2o$24bobo$26b2o$
26bo2$66bo$65b3o$64bo$65bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: Close life variants

Post by gmc_nxtman » September 13th, 2015, 5:02 pm

Here's the 3 phases of the hat ship, if anyone's interested:

Code: Select all

x = 33, y = 5, rule = B/S012345678
9bo13bo$2bo7bo5bo7bo4b3o$bobo3b2o2bo3b3o3b2o2bo3bobo$bobo6bo4bobo6bo$
2ob2o4bo4b2ob2o4bo4b2ob2o!
I can't seem to make a rule that supports this, though...
Last edited by gmc_nxtman on September 14th, 2015, 10:54 am, edited 1 time in total.

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Re: Close life variants

Post by praosylen » September 13th, 2015, 5:04 pm

4 slow T-ships make a p160:

Code: Select all

x = 25, y = 98, rule = tlife
9$5b2o$5b2o6$5bo$4b3o30$12bo$11b3o19$15bo$14b3o19$15bo$14b3o!
Edit: And two slow gliders on the same lane:

Code: Select all

x = 26, y = 22, rule = tlife
$6b2o$5b2o$2b2o3bo$2b2o14$23b2o$22b2o$24bo!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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Re: Close life variants

Post by M. I. Wright » September 13th, 2015, 5:33 pm

Ooh, I like those guns - I'd somehow missed that 2-glider->T collision.
Should I make a new topic for tlife? I feel like discussion of it is starting to take over this thread..

In the meantime, though, this is a way to shoot an arbitrarily distant T glider:

Code: Select all

x = 18, y = 28, rule = tlife
2o3b2o2$o5bo$b2ob2o$2b3o6$15b3o$16bo15$4b3o$5bo!
Beehive pusher/shuttle:

Code: Select all

x = 191, y = 350, rule = tlife
2o5bo$6b2o$o2bo2bobo$4bobobo31bo4bobo$2bob2ob2o38bo$2b2o34bo3b2o$38bo
3bo2bo$o42b2o$43bo$2b2o5bobo32b3o$8bo2bo31bo2b2o19b2o$9bobo31b3o15b2o
4bobo$67bobo$65bobob2o$63bob5o$63b3o2$43b3o$41b2o2bo$42b3o$45bo$44b2o$
43bo2bo3bo$45b2o3bo$41bo$41bobo4bo15$46bo$47bo$45b3o16$90bo$89bobo$89b
obo$90bo3$94bo$93b3o7$101bo$100b3o2$96bo$95b3o4$86bo$87bo$85bo$89bo$
87bob2o$88bo10$185bo$94bo88b2ob2o$93b3o86bo3b2o$182bo5b2o$182bo3bob2o$
190bo$184bo3b2o$184b2o2b2o$143bo41bobo$101bo39b2ob2o$100b3o20b3o15b2ob
2o$122b2ob2o12b2o5bo$96bo24bo2b3o12b2obo$95b3o22bobo2bob2o9bo6b2o$126b
4o9bo4b2o16bobo$126bo2bo9bo22bo2bo$123b2o2b3o10b3o19bobo$123b6o$123b3o
bo4$150b3o$153bo$147b2o4bo12bo$146b2o6bo9b2o$150bob2o11b2o$146bo5b2o$
48b2o97b2ob2o$49b2o96b2ob2o$48bo100bo3$94bo$93b3o7$101bo$100b3o2$50bob
o43bo$44b2o7bo41b3o$44b3o3bo$46b3o5bo$46bo2bo2b2o$47b2o2$45b3o18b2o$
45bo2bo$45bo2bo15bo$47bo$66b2o$66bob2ob2o$68bobobo$47bo16bo2bo2bobo$
12b2o32bo2bo20b2o$5bo6b3o31bo2bo14b2o5bo$3bo2bo5b2o33b3o$2bo3bo$46b2o$
2bobo36b2o2bo2bo77bo$6bo33bo5b3o45bo29b2o$5bobo2b2o32bo3b3o42b3o29b2o$
5bobobo2bo28bo7b2o$4b3o2bo32bobo$3b2o4b3o$3b2o3$101bo$100b3o2$96bo$11b
obo81b3o$11bobo$12b2o$17bo$8bobo4bo2bo$7bo7bobo$8bob2o$9b2o2bo$11bo$
11b3o41bo$54bobo$53bo18bob2o$53b2obo16b2o$51b2obo4b2o$51bo6bo19b2o$22b
obo26bobo4b3o7b2ob2o4bo$21bo2bo44bob2o$22bobo30b2o13bo2bo$72bobo$55bob
o14b2o$46bo9bo16bo20bo$45bobo45b3o2$46b2o2$42b3o4bobo$44bo6bo$42b2o4bo
b2o$46bob2o$49bo$46bobo$47bo48bo$95b3o24b2o$122bobo$122bo5$46bo$44bobo
$45b2o11$94bo$93b3o10$96bo$95b3o5$145b3o$144b2ob2o$143bo5bo$144bob2ob
2o11b2o$143b5o2bo11bobo$147b4o11bo$147b3o$148bo3$86bo$84bobo34bobo$85b
2o33b2o2b2o$120bo3b2o12bo21b2o$126bo10b3o19b3o$94bo23bo3bob2o10b4o20b
2o$93b3o22bo5b2o10bo2b5o$118bo3b2o12b2ob2obo$119b2ob2o13bo5bo$121bo16b
2ob2o$139b3o$182bobo$182b2obo$182bo2b2o$182b2o2bo$180b4ob2o$179b3o3bo$
88bo91b2ob2o$88b2o91b3o$87bobo9$91b2o11bo$90bob2o9b3o$90bo3bo7bo3bo$
91b3o9b2obo$92bo11b2o18$97b2o$95b2o2bo$95b2ob2o$95b2ob2o$97bo3$48bo$
48b2o$47bobo9$49b3o$49b3o$50b2o$45b2o6bo$45b2o5b3o$46bo5b2o$47bo$49bo$
48b3o$48b3o2$58b3o14b3o$58b3o14bo$25b2o32bo13b2o2bo$25b3o33bo10bob2o$
25b2o28b2o5bo8bo7bobo$54b3o5b2o8bobo4bo2bo$55bo6b2o17bo$57b2o17b2o$57b
3o15bobo$57b3o15bobo$15bo$14b3o$15b2o$11b3o$11b3o5b2o$11b2o5b3o$19b2o$
17bo$14b3o$14b2o!
Bi-beehive pusher:

Code: Select all

x = 107, y = 162, rule = tlife
b2o$ob2o$obo$bo$40b2o$39bo2bo$40b3o$18bo22bo$16b2o2bo$18bo$62b3o$61bo
2bo$61bob2o$62bo4$41bo$40b3o$40bo2bo$41b2o5$30bo$28bobo$29b2o26$86b2o
3b2o$85bo2bobo2bo$86b2o3b2o5$85b3o3b3o$85b3o3b3o$86bo5bo3$70bo$68bobo$
69b2o23$105bo$88bo16b2o$87bobo13bobo$86b2o16bo$72bo14bo$72b2o$71bobo
14$93b3o$93b3o$96bo22$32bo$32b2o$31bobo5$44b2o$44b2o$44b2o$43bo4$65bo$
64bobo$64bob2o$65b2o$20bobo$19bo2bo$20bobo22bo$43b2o$43b2o$43b2o2$3b3o
$3b3o$6bo!
Doubles as a vacuum, although the only thing it can pull is these two blocks (it can convert another block arrangement into pullable blocks as in 3b2o$3b2o3$2o$2o6$bo5bo$3o3b3o!, but they're one cell off)

Code: Select all

x = 107, y = 162, rule = tlife
b2o$ob2o$obo$bo$40b2o$39bo2bo$40b3o$18bo22bo$16b2o2bo$18bo$62b3o$61bo
2bo$61bob2o$62bo4$41bo$40b3o$40bo2bo$41b2o5$30bo$28bobo$29b2o27$86b2o
3b2o$86b2o3b2o5$85b3o3b3o$85b3o3b3o$86bo5bo3$70bo$68bobo$69b2o23$105bo
$88bo16b2o$87bobo13bobo$86b2o16bo$72bo14bo$72b2o$71bobo14$93b3o$93b3o$
96bo22$32bo$32b2o$31bobo5$44b2o$44b2o$44b2o$43bo4$65bo$64bobo$64bob2o$
65b2o$20bobo$19bo2bo$20bobo22bo$43b2o$43b2o$43b2o2$3b3o$3b3o$6bo!

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Re: Close life variants

Post by BlinkerSpawn » September 13th, 2015, 5:40 pm

M. I. Wright wrote: Should I make a new topic for tlife? I feel like discussion of it is starting to take over this thread..
Yeah, that might be a good idea.
Here's a barge synthesis and an 8G synth of... something...

Code: Select all

x = 29, y = 38, rule = tlife
26bobo$26b2o$27bo2$22b3o$22bo$23bo3$27bo$26bo$26b3o2$2bo$2o$b2o$26b2o$
25b2o$9bo17bo$7b2o12bo$8b2o12b2o$3bo17b2o$2b2o$2bobo3$20b3o$22bo$21bo
3$25bo$26bo$24b3o2$21bo$21b2o$20bobo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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M. I. Wright
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Re: Close life variants

Post by M. I. Wright » September 13th, 2015, 6:53 pm

BlinkerSpawn wrote:
M. I. Wright wrote: Should I make a new topic for tlife? I feel like discussion of it is starting to take over this thread..
Yeah, that might be a good idea.
Here's a barge synthesis and an 8G synth of... something...

Code: Select all

x = 29, y = 38, rule = tlife
26bobo$26b2o$27bo2$22b3o$22bo$23bo3$27bo$26bo$26b3o2$2bo$2o$b2o$26b2o$
25b2o$9bo17bo$7b2o12bo$8b2o12b2o$3bo17b2o$2b2o$2bobo3$20b3o$22bo$21bo
3$25bo$26bo$24b3o2$21bo$21b2o$20bobo!
Done.

That still life is neat; I just realized that you can string together an infinite number of blocks (because the beacon is no longer an oscillator), and that some of the blocks can be replaced with dominoes as in your still life.

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Re: Close life variants

Post by gameoflifeboy » September 13th, 2015, 9:53 pm

All still lives 13 cells or less in "xvaLifeg":

Code: Select all

x = 257, y = 8, rule = xvaLifeg
2o8b2o8b2o8bo2bo6b2o8b2o8b2o8bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo
6bo2bo8bob2o4bo2bo11b2o7b2o4bob2o6b2obo6b2obo6b2o10b2o6b2ob2o5b2ob2obo
$2o8bo9bo9b4o6bo9bo9bo9b4o6b4o6b4o6b4o6b4o6b4o6b4o6b4o8b2obo4b4o9bo2bo
5bo2bo4b2obo6bob2o6bob2o6bo9bo2bo7bobo2bo4bobob2o$12bo8bo20bo9bo8bo22b
2o64b2o21b2o7b2o9bob2o7b2o8b2obo4bo7b2obob2o4bo3b2o4bo$11b2o7b2o8b2o9b
2o8b2o7b2o8b4o8bo2bo6b2o8b4o6b2o8b2o8b2o8b2o7bo10b2o7b2o7b2o11b2obo7bo
2bo6bob2o3b2o10bo2bo5bo9bo$30b2o9bo9bo8bo9bo2bo8b2o8bo2bo6bo2bo4bo2bo
9bo8bo10bo6bo11bo9bo8bo24b2o15b2o8b2o6b2o8b2o$42bo10bo7bo32b2o14b2o9bo
12bo7bo7b2o11bo6bo9bo42bo$41b2o9b2o6b2o59b2o10b2o7b2o18b2o6b2o8b2o43bo
$224b2o!
Any still life in this rule is also a still life in Life. So far, many more still lives have even numbers of cells than odd ones.

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gameoflifeboy
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Re: Close life variants

Post by gameoflifeboy » September 13th, 2015, 9:59 pm

C/5 spaceship can shift C/14 diagonal spaceship in hlife3:

Code: Select all

x = 22, y = 12, rule = hlife3
21bo$20b2o$21bo6$2bo$4o$3bo$3o!

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Saka
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Re: Close life variants

Post by Saka » September 17th, 2015, 9:48 am

A rule:

Code: Select all

@RULE LAR-GrKids

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate8reflect
var a={1,2}
var b={a}
var c={b}
var d={c}
var e={d}
var f={e}
var g={f}
var h={g}
var a1={0,1,2}
var b1={a1}
var c1={b1}
var d1={c1}
var e1={d1}
var f1={e1}
var g1={f1}
var h1={g1}
1,0,0,0,0,0,0,0,0,2
1,a,0,0,0,0,0,0,0,2
1,a,b,c,d,0,0,0,0,2
1,a,b,c,d,e,0,0,0,2
1,a,b,c,d,e,f,0,0,2
1,a,b,c,d,e,f,g,0,2
1,a,b,c,d,e,f,g,h,2
2,a1,b1,c1,d1,e1,f1,g1,h1,0
0,a,b,c,0,0,0,0,0,1
(LAR stands for Life with Aged Reproduction)
Wickstretchers are VERY common, here is a wickstretcher based glider:

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x = 6, y = 5, rule = LAR-GrKids
2.A$.A.B$2A$.A.A.A$2.A.A!
A "real" glider:

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x = 3, y = 4, rule = LAR-GrKids
2A$BAB$ABA$.A!
Adjustable gun:

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x = 21, y = 11, rule = LAR-GrKids
19.2A$19.2A$15.2A$15.5A$15.AB2.A2$4.A.A.2A.A3.2A$3.A.A.A2.A.A2.2A$2A.
A3.4A.A$2A.A.A.A2.A.A.2A$4.A.A.2A.A2.2A!
EDIT:
And does 23/3/3 count?
I found this glider:

Code: Select all

x = 6, y = 5, rule = 23/3/3
.3A$.2A.A$A3.2A$.2A.A$.3A!

User avatar
gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

Re: Close life variants

Post by gameoflifeboy » September 17th, 2015, 3:00 pm

Saka wrote:I found this glider:

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x = 6, y = 5, rule = 23/3/3
.3A$.2A.A$A3.2A$.2A.A$.3A!
Ah - the Ericship. I found that one a few years ago. There's also this one:

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x = 5, y = 6, rule = 23/3/3
3.A$2.3A$.A.2A$2A.A$.2AB$2.A!

M. I. Wright
Posts: 372
Joined: June 13th, 2015, 12:04 pm

Re: Close life variants

Post by M. I. Wright » September 17th, 2015, 11:28 pm

This rule is 23/3-n in Alan Hensel's notation; in other words, the only difference from Life is that a dead cell stays dead if its neighbors match this configuration:

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#C [[ VIEWONLY ]]
x = 18, y = 3, rule = LifeHistory
3F2.FDF2.2FD2.2DF$DBD2.FBF2.DBD2.FBF$D2F2.F2D2.3F2.FDF!

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@RULE dlife
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,0
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
It was made to allow still-lifes like this (and it does)

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x = 5, y = 4, rule = dlife
3b2o$2bobo$obo$2o!
...but the biggest surprise was that it has a natural 31c/118 diagonal switch-engine-like puffer:

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x = 4, y = 4, rule = dlife
2o$b2o$2b2o$b2o!
There's probably a cordership-esque way of stabilizing it into a spaceship.
Complex still-lifes are very common, as are 'extension' reactions for still-lifes; for instance, this reaction came up in a soup:

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x = 14, y = 21, rule = dlife
3o2$2b2o$3bo$3bo$3bo$3bo7b2o$3bo6bo2bo$11b2o10$10bo$9b3o$8bo2b2o!
Also common are inducting still-lifes (table-on-whatever) or trivial SL-on-SL combinations.

There are also a few common reactions like B and pi heptominoes, which edgeshoots two TLs; this thing -

Code: Select all

x = 3, y = 5, rule = dlife
bo$bo$obo2$3o!
- which becomes two pis, the Lumps of Muck reaction (which also becomes two pis, but they interact to form debris); the queen bee, which becomes a symmetric constellation of four beehives, two blocks and a blinker; and plenty of others.

The glider unfortunately doesn't work, but all of the *WSSs do - although I have yet to see one from a soup (I saw an almost-HWSS once, but its belly spark got messed up while it was forming and it self-destructed).

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praosylen
Posts: 2443
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
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Re: Close life variants

Post by praosylen » September 18th, 2015, 11:30 am

M. I. Wright wrote:The glider unfortunately doesn't work, but all of the *WSSs do - although I have yet to see one from a soup (I saw an almost-HWSS once, but its belly spark got messed up while it was forming and it self-destructed).
Here's a pattern that becomes a LWSS and a loaf:

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x = 6, y = 8, rule = dlife
2bo2$3b3o2$3b2o$2o2bo$b3o$2bo!
Edit: The Schick Engine is a puffer that produces pairs of loaves:

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x = 9, y = 9, rule = dlife
3o3b3o$o2bobo2bo$o7bo$o7bo$bobobobo2$4bo$3b3o$3b3o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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