Close life variants
Re: Close life variants
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Close life variants
YES! I knew there had to be something like this given how sparky the p160 is, but the best I'd found were useless suicidal SL creators.BlinkerSpawn wrote:Well...
Seriously, this is awesome.
Since Ts for now look like the 'standard' gliders in this rule, here's a 3T synthesis of the honey farm alternative:
Code: Select all
x = 10, y = 7, rule = tlife
4b3o$5bo2$o$2o$o7bo$7b3o!
Saka, here's a rotate4reflect table; I'll make a rotate8 one tomorrow. (edit: oops, I misunderstood what you meant by 'expanded')
Code: Select all
@RULE LifeRot4refl
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
edit: 45 degree reflector!
Code: Select all
x = 44, y = 22, rule = tlife
41bo$40bo$41b3o$42bo2$2bo$2b2o$obo$bo10$3bo$2bobo$b2o$2bo!
Re: Close life variants
Thanks! But I was hoping for no symmetries (none)...M. I. Wright wrote: Saka, here's a rotate4reflect table; I'll make a rotate8 one tomorrow.I just noticed I didn't actually post the rule in my last post, but I can't seem to find it now... :sCode: Select all
@RULE LifeRot4refl @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,0,0,0,0,0,0,0,0 1,0,1,0,0,0,0,0,0,0 1,1,1,0,0,0,0,0,0,1 1,1,0,1,0,0,0,0,0,1 1,1,0,0,1,0,0,0,0,1 1,1,0,0,0,1,0,0,0,1 1,0,1,0,1,0,0,0,0,1 1,0,1,0,0,0,1,0,0,1 1,1,1,1,0,0,0,0,0,1 1,1,1,0,1,0,0,0,0,1 1,1,1,0,0,1,0,0,0,1 1,1,1,0,0,0,1,0,0,1 1,1,1,0,0,0,0,1,0,1 1,1,1,0,0,0,0,0,1,1 1,1,0,1,0,1,0,0,0,1 1,1,0,1,0,0,1,0,0,1 1,1,0,0,1,0,1,0,0,1 1,0,1,0,1,0,1,0,0,1 1,1,1,1,1,0,0,0,0,0 1,1,1,1,0,1,0,0,0,0 1,1,1,1,0,0,1,0,0,0 1,1,1,0,1,1,0,0,0,0 1,1,1,0,1,0,1,0,0,0 1,1,1,0,1,0,0,1,0,0 1,1,1,0,1,0,0,0,1,0 1,1,1,0,0,1,1,0,0,0 1,1,1,0,0,1,0,1,0,0 1,1,1,0,0,1,0,0,1,0 1,1,1,0,0,0,1,1,0,0 1,1,0,1,0,1,0,1,0,0 1,0,1,0,1,0,1,0,1,0 1,0,0,0,1,1,1,1,1,0 1,0,0,1,0,1,1,1,1,0 1,0,0,1,1,0,1,1,1,0 1,0,0,1,1,1,0,1,1,0 1,0,0,1,1,1,1,0,1,0 1,0,0,1,1,1,1,1,0,0 1,0,1,0,1,0,1,1,1,0 1,0,1,0,1,1,0,1,1,0 1,0,1,1,0,1,0,1,1,0 1,1,0,1,0,1,0,1,1,0 1,0,0,1,1,1,1,1,1,0 1,0,1,0,1,1,1,1,1,0 1,0,1,1,0,1,1,1,1,0 1,0,1,1,1,0,1,1,1,0 1,1,0,1,0,1,1,1,1,0 1,1,0,1,1,1,0,1,1,0 1,0,1,1,1,1,1,1,1,0 1,1,0,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1,0
Re: Close life variants
A rule that I named with a random keyboard stroke:
Code: Select all
@RULE xvaLifeg
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
0,1,0,0,0,0,0,1,0,1
Code: Select all
x = 2, y = 3, rule = xvaLifeg
2o$o$2o!
Code: Select all
x = 7, y = 4, rule = xvaLifeg
2bobo$2bobo$obobobo$3ob3o!
- gmc_nxtman
- Posts: 1150
- Joined: May 26th, 2015, 7:20 pm
Re: Close life variants
Code: Select all
#C Up boat w/tail, Mirror table, Beacon p5, P10 flipper, P12 flipper, Antlers, P4
x = 110, y = 11, rule = olife
46bo44bo$67bo7b2ob2o10bo8bobo6b2o$3o6bo38bo11b2o4bo7bob3o11bo18bo$o8b
2o23b2o12b2o10b2o4b2o6bo5b2o8b3o6bo2bo3bo$o2bo6b2o22bo2b2o8bobo14b2o
10b2obo21b2o3b2o$b3o5b2o7b2o2b2o11bo2bo8bo16b3o10bo2bo6b2o$18b5o12b3o
9b2o15b2o23bo$17bo4bo43bo18b2o$18b3o45bo20b2o$18b2o68b2o$66bo!
Re: Close life variants
Code: Select all
x = 7, y = 6, rule = xvaLifeg
bo3bo$obobobo$obobobo$2bobo$2bobo$b2ob2o!
Code: Select all
x = 7, y = 4, rule = xvaLifeg
3ob3o$obobobo$4bo$4bo!
Code: Select all
x = 15, y = 7, rule = xvaLifeg
3ob3ob3ob3o$obobobobobobobo$4bobobobo$4bobobobo$6bobo$6bobo$5b2ob2o!
- gameoflifeboy
- Posts: 474
- Joined: January 15th, 2015, 2:08 am
Re: Close life variants
I think I studied this rule once. Is the only difference from regular life that two adjacent orthogonal neighbors can give birth to a cell?Saka wrote:Anyway...
A rule that I named with a random keyboard stroke:Code: Select all
@RULE xvaLifeg @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,0,0,0,0,0,0,0,0 1,0,1,0,0,0,0,0,0,0 1,1,1,0,0,0,0,0,0,1 1,1,0,1,0,0,0,0,0,1 1,1,0,0,1,0,0,0,0,1 1,1,0,0,0,1,0,0,0,1 1,0,1,0,1,0,0,0,0,1 1,0,1,0,0,0,1,0,0,1 1,1,1,1,0,0,0,0,0,1 1,1,1,0,1,0,0,0,0,1 1,1,1,0,0,1,0,0,0,1 1,1,1,0,0,0,1,0,0,1 1,1,1,0,0,0,0,1,0,1 1,1,1,0,0,0,0,0,1,1 1,1,0,1,0,1,0,0,0,1 1,1,0,1,0,0,1,0,0,1 1,1,0,0,1,0,1,0,0,1 1,0,1,0,1,0,1,0,0,1 1,1,1,1,1,0,0,0,0,0 1,1,1,1,0,1,0,0,0,0 1,1,1,1,0,0,1,0,0,0 1,1,1,0,1,1,0,0,0,0 1,1,1,0,1,0,1,0,0,0 1,1,1,0,1,0,0,1,0,0 1,1,1,0,1,0,0,0,1,0 1,1,1,0,0,1,1,0,0,0 1,1,1,0,0,1,0,1,0,0 1,1,1,0,0,1,0,0,1,0 1,1,1,0,0,0,1,1,0,0 1,1,0,1,0,1,0,1,0,0 1,0,1,0,1,0,1,0,1,0 1,0,0,0,1,1,1,1,1,0 1,0,0,1,0,1,1,1,1,0 1,0,0,1,1,0,1,1,1,0 1,0,0,1,1,1,0,1,1,0 1,0,0,1,1,1,1,0,1,0 1,0,0,1,1,1,1,1,0,0 1,0,1,0,1,0,1,1,1,0 1,0,1,0,1,1,0,1,1,0 1,0,1,1,0,1,0,1,1,0 1,1,0,1,0,1,0,1,1,0 1,0,0,1,1,1,1,1,1,0 1,0,1,0,1,1,1,1,1,0 1,0,1,1,0,1,1,1,1,0 1,0,1,1,1,0,1,1,1,0 1,1,0,1,0,1,1,1,1,0 1,1,0,1,1,1,0,1,1,0 1,0,1,1,1,1,1,1,1,0 1,1,0,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1,0 0,1,0,0,0,0,0,1,0,1
Re: Close life variants
The only different transition is:gameoflifeboy wrote:I think I studied this rule once. Is the only difference from regular life that two adjacent orthogonal neighbors can give birth to a cell?Saka wrote:Anyway...
A rule that I named with a random keyboard stroke:Code: Select all
@RULE xvaLifeg @TABLE n_states:2 neighborhood:Moore symmetries:rotate4reflect 0,1,1,1,0,0,0,0,0,1 0,1,1,0,1,0,0,0,0,1 0,1,1,0,0,1,0,0,0,1 0,1,1,0,0,0,1,0,0,1 0,1,1,0,0,0,0,1,0,1 0,1,1,0,0,0,0,0,1,1 0,1,0,1,0,1,0,0,0,1 0,1,0,1,0,0,1,0,0,1 0,1,0,0,1,0,1,0,0,1 0,0,1,0,1,0,1,0,0,1 1,0,0,0,0,0,0,0,0,0 1,1,0,0,0,0,0,0,0,0 1,0,1,0,0,0,0,0,0,0 1,1,1,0,0,0,0,0,0,1 1,1,0,1,0,0,0,0,0,1 1,1,0,0,1,0,0,0,0,1 1,1,0,0,0,1,0,0,0,1 1,0,1,0,1,0,0,0,0,1 1,0,1,0,0,0,1,0,0,1 1,1,1,1,0,0,0,0,0,1 1,1,1,0,1,0,0,0,0,1 1,1,1,0,0,1,0,0,0,1 1,1,1,0,0,0,1,0,0,1 1,1,1,0,0,0,0,1,0,1 1,1,1,0,0,0,0,0,1,1 1,1,0,1,0,1,0,0,0,1 1,1,0,1,0,0,1,0,0,1 1,1,0,0,1,0,1,0,0,1 1,0,1,0,1,0,1,0,0,1 1,1,1,1,1,0,0,0,0,0 1,1,1,1,0,1,0,0,0,0 1,1,1,1,0,0,1,0,0,0 1,1,1,0,1,1,0,0,0,0 1,1,1,0,1,0,1,0,0,0 1,1,1,0,1,0,0,1,0,0 1,1,1,0,1,0,0,0,1,0 1,1,1,0,0,1,1,0,0,0 1,1,1,0,0,1,0,1,0,0 1,1,1,0,0,1,0,0,1,0 1,1,1,0,0,0,1,1,0,0 1,1,0,1,0,1,0,1,0,0 1,0,1,0,1,0,1,0,1,0 1,0,0,0,1,1,1,1,1,0 1,0,0,1,0,1,1,1,1,0 1,0,0,1,1,0,1,1,1,0 1,0,0,1,1,1,0,1,1,0 1,0,0,1,1,1,1,0,1,0 1,0,0,1,1,1,1,1,0,0 1,0,1,0,1,0,1,1,1,0 1,0,1,0,1,1,0,1,1,0 1,0,1,1,0,1,0,1,1,0 1,1,0,1,0,1,0,1,1,0 1,0,0,1,1,1,1,1,1,0 1,0,1,0,1,1,1,1,1,0 1,0,1,1,0,1,1,1,1,0 1,0,1,1,1,0,1,1,1,0 1,1,0,1,0,1,1,1,1,0 1,1,0,1,1,1,0,1,1,0 1,0,1,1,1,1,1,1,1,0 1,1,0,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1,0 0,1,0,0,0,0,0,1,0,1
Code: Select all
0,1,0,0,0,0,0,1,1
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Close life variants
Code: Select all
#C rightmost thing is from a soup
x = 73, y = 36, rule = hlife3
70b2o$69bob2o$67bobo$23bo43b3o$23bo44bo$21b3o$65bo$25b3o36b2o$25bo34bo
b3o$25bo32bo2bo2$60bo$21bo$21bo$19b3o2bo$22b3o$22b3o7$8bo35bo$8b3o18bo
14b3o$9bo19b3o13bo$2o28bo$2o6$25b2o12b2o$24bo2bo10bo2bo$25b2o12b2o!
Code: Select all
x = 5, y = 8, rule = olife
3bo$2bobo$2bobo$3bo3$bo$3o!
Code: Select all
x = 71, y = 9, rule = tlife
69bo$42bo25b3o$16bo24b3o23bo$15b3o22bo27bo$14bo26bo13bo$15bo12bo26b2o$
b2o23b3o26bo$3o25bo$b2o!
Code: Select all
x = 18, y = 22, rule = tlife
16bo$15b3o$14bo$15bo$b2o$3o$b2o12$7bo$6b3o$5bo$6bo!
Code: Select all
x = 23, y = 59, rule = tlife
21bo$20b3o$19bo$20bo$6b2o$5b3o$6b2o8$3b2o$5bo$3b2obo$3bo2bobo$2b2o5bo$
2bo5bo$3bo$3b2ob2o$5bo14$16bo$15b3o$14bo$15bo$b2o$3o$b2o13$4bo$3b3o$2b
o$3bo!
Code: Select all
x = 14, y = 20, rule = tlife
o$b2o9b2o$2o10bo$10bobo$10b2o12$5bo$6bo$3b3o$4bo!
Code: Select all
x = 54, y = 55, rule = tlife
52bo$52b2o$50bobo$9bo41bo$8b3o$11bo$10bo14$10bo$9bo$10b3o$11bo13$2o$bo
$bobo$2b2o13$7bo$8b3o$8b3o!
Code: Select all
x = 54, y = 52, rule = tlife
50bo$48bo2bo$47bo3b2o$47bo3bo$46bo2bo2bo$47b2o2b3o$47bo2bo$49bo2bo$48b
ob2o3$7bo$4bob2obo$3b3obo2bo$2bo5bobo$6bo2bo$3bo3bo2bo$4b2ob2o$6bo4$
16bo$14b2ob2o$12bo2bo3bo$13bo2bo$12bobo5bo$12bo2bob3o$13bob2obo$15bo
12$2o$2o$2o$2bo4$15b2o$15bo$16b3o$18bo!
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Close life variants
It's not too good at inserting (other glider must be 39-75 ticks ahead for same-lane pairs), but it's the most feasible option currently.
Could a "new-glider" gun potentially be made from this and the new T gun?
Code: Select all
x = 191, y = 131, rule = tlife
189b2o34$49bo$48bobo$50b2o$50bo18$43bo2bo$44bobo$43b3o11b3o$56bobo$56b
o2bo19$21bobo$22b2o$23bo$21b2o2$bo$o$b3o$2bo5$24b2o$23bo$23b2o$23bobo
3$69b2o$68b2o$70bo19$91bo$90bobo$90bo8$100b2o$99b2o$101bo!
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Close life variants
Code: Select all
x = 59, y = 87, rule = tlife
55b2o$53bo3bo$13b2o37b2o$11bo3bo36bo5bo$10bo4b2o35b3o3bo$10bo5bo36b2ob
2o$14b3o37b3o$11b2ob2o$12b3o$46bo$44b3o$46bo9$12b3o$11b2ob2o$10b3o$10b
o5bo$10b2o4bo$11bo3bo$12b2o12$13bo$12bo$12b3o8$5bo$4b3o9$18bo$16b3o$
14bo2bo$15b2obo$14b2o2$3b2o$ob2o$bo2bo$3o$o14$3b2o$6bo$4bob2o$7bo$7bo!
Code: Select all
x = 11, y = 17, rule = tlife
9bo$8bo$8b3o10$bo$bo$obo2$bo!
Code: Select all
x = 11, y = 17, rule = tlife
9bo$8bo$8b3o12$3o$bo$bo!
Code: Select all
x = 87, y = 153, rule = tlife
32b2o$31bo2bo$33bobo$32bo2b3o$32b2o2b2o$32bob2obo$32b2ob2o$10b2o21b3o$
8b2ob3obo$8bo4bobo$7bo6bo$8bo3b2o19b3o$8bo23b2ob2o$10bobo18bob2obo$11b
o19b2o2b2o$31b3o2bo$33bobo$34bo2bo$35b2o5$41bo$40bo$40b3o9$55bo11b3o$
54bo2b4o5bob2o$54bobobob2o3b3ob2o$55bo3bobo3bobo3bo$56b2ob3o3b2obobobo
$57b2obo5b4o2bo$57b3o11bo16$63b2o$62bo$61bob2o$59bobo2bo$58bo5b2o$59bo
5bo$64bo$bo58b2ob2o$o61bo$3o$84b2o$83bo2bo$41bo41b3o$40bobo41bo$40bob
2o$41b2o3$73bo$71bo2b2o$73bo$4bo$3bobo$2b2obo$2bo2$11bo$9b2o2bo$11bo3$
42b2o$9b2o30b2obo$8b2o32bobo$10bo32bo12$43bo$43bobo$43b2o11$33b3o$34bo
$34bo6$27b2o$27b3o16b2o$46bobo$24bo20b2obo$24bo5b2ob2o9bo2bo$29b3ob2o
7b2ob3o$29bo2bo9b2ob2o5bo$28bob2o20bo$28bobo$29b2o16b3o$48b2o6$40b2o$
40b2o$39bo3bo$42bo$39b2o$40b2o$41b2o$34b3o3bo$33bo3b2o2b2o$33bobo$35bo
b2o$36bo$36b3o$37b2o!
- gmc_nxtman
- Posts: 1150
- Joined: May 26th, 2015, 7:20 pm
Re: Close life variants
Code: Select all
x = 14, y = 24, rule = tlife
13bo$11b2o$12b2o8$7bo$7bobo$7b2o$5bo$4b2o$4bobo3$2bo$obo$b2o$4bo$4b2o$
3bobo!
- praosylen
- Posts: 2443
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Close life variants
Code: Select all
x = 18, y = 7, rule = alife
2b2o9b2o$3bobo8bobo$o5bo4bo5bo$2o3bo5b2obobo2$bobo8bobo$2bo10bo!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Close life variants
Code: Select all
x = 66, y = 53, rule = tlife
62bo$61bo$61b3o2$58bo$57bo$58b2o4$23bo$23b2o$21bobo$22bo23b2o5bo$45b3o
4b3o$46b2o$o$b3o$b3o5$24bo$23bobo$22b2o40b2o$23bo39bo$63b2o$63bobo2$
49bobo$50b2o$51bo$49b2o16$53bo$52bo$53b3o$54bo!
Code: Select all
x = 68, y = 164, rule = tlife
61bo2bo$61bobo$62b3o3$21bobo$22b2o$23bo$21b2o23bo$46b2o$bo44bo$o$b3o$
2bo5$24b2o$23bo$23b2o$23bobo4$36bo$34b2o$35b2o109$37b3o$37bo$38bo4$26b
o$25b2o$26bobo$27bo5$4b3o$4b3o$3bo$49b2o$48b3o$25bo23b2o$24bobo$26b2o$
26bo2$66bo$65b3o$64bo$65bo!
- gmc_nxtman
- Posts: 1150
- Joined: May 26th, 2015, 7:20 pm
Re: Close life variants
Code: Select all
x = 33, y = 5, rule = B/S012345678
9bo13bo$2bo7bo5bo7bo4b3o$bobo3b2o2bo3b3o3b2o2bo3bobo$bobo6bo4bobo6bo$
2ob2o4bo4b2ob2o4bo4b2ob2o!
- praosylen
- Posts: 2443
- Joined: September 13th, 2014, 5:36 pm
- Location: Pembina University, Home of the Gliders
- Contact:
Re: Close life variants
Code: Select all
x = 25, y = 98, rule = tlife
9$5b2o$5b2o6$5bo$4b3o30$12bo$11b3o19$15bo$14b3o19$15bo$14b3o!
Code: Select all
x = 26, y = 22, rule = tlife
$6b2o$5b2o$2b2o3bo$2b2o14$23b2o$22b2o$24bo!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Close life variants
Should I make a new topic for tlife? I feel like discussion of it is starting to take over this thread..
In the meantime, though, this is a way to shoot an arbitrarily distant T glider:
Code: Select all
x = 18, y = 28, rule = tlife
2o3b2o2$o5bo$b2ob2o$2b3o6$15b3o$16bo15$4b3o$5bo!
Code: Select all
x = 191, y = 350, rule = tlife
2o5bo$6b2o$o2bo2bobo$4bobobo31bo4bobo$2bob2ob2o38bo$2b2o34bo3b2o$38bo
3bo2bo$o42b2o$43bo$2b2o5bobo32b3o$8bo2bo31bo2b2o19b2o$9bobo31b3o15b2o
4bobo$67bobo$65bobob2o$63bob5o$63b3o2$43b3o$41b2o2bo$42b3o$45bo$44b2o$
43bo2bo3bo$45b2o3bo$41bo$41bobo4bo15$46bo$47bo$45b3o16$90bo$89bobo$89b
obo$90bo3$94bo$93b3o7$101bo$100b3o2$96bo$95b3o4$86bo$87bo$85bo$89bo$
87bob2o$88bo10$185bo$94bo88b2ob2o$93b3o86bo3b2o$182bo5b2o$182bo3bob2o$
190bo$184bo3b2o$184b2o2b2o$143bo41bobo$101bo39b2ob2o$100b3o20b3o15b2ob
2o$122b2ob2o12b2o5bo$96bo24bo2b3o12b2obo$95b3o22bobo2bob2o9bo6b2o$126b
4o9bo4b2o16bobo$126bo2bo9bo22bo2bo$123b2o2b3o10b3o19bobo$123b6o$123b3o
bo4$150b3o$153bo$147b2o4bo12bo$146b2o6bo9b2o$150bob2o11b2o$146bo5b2o$
48b2o97b2ob2o$49b2o96b2ob2o$48bo100bo3$94bo$93b3o7$101bo$100b3o2$50bob
o43bo$44b2o7bo41b3o$44b3o3bo$46b3o5bo$46bo2bo2b2o$47b2o2$45b3o18b2o$
45bo2bo$45bo2bo15bo$47bo$66b2o$66bob2ob2o$68bobobo$47bo16bo2bo2bobo$
12b2o32bo2bo20b2o$5bo6b3o31bo2bo14b2o5bo$3bo2bo5b2o33b3o$2bo3bo$46b2o$
2bobo36b2o2bo2bo77bo$6bo33bo5b3o45bo29b2o$5bobo2b2o32bo3b3o42b3o29b2o$
5bobobo2bo28bo7b2o$4b3o2bo32bobo$3b2o4b3o$3b2o3$101bo$100b3o2$96bo$11b
obo81b3o$11bobo$12b2o$17bo$8bobo4bo2bo$7bo7bobo$8bob2o$9b2o2bo$11bo$
11b3o41bo$54bobo$53bo18bob2o$53b2obo16b2o$51b2obo4b2o$51bo6bo19b2o$22b
obo26bobo4b3o7b2ob2o4bo$21bo2bo44bob2o$22bobo30b2o13bo2bo$72bobo$55bob
o14b2o$46bo9bo16bo20bo$45bobo45b3o2$46b2o2$42b3o4bobo$44bo6bo$42b2o4bo
b2o$46bob2o$49bo$46bobo$47bo48bo$95b3o24b2o$122bobo$122bo5$46bo$44bobo
$45b2o11$94bo$93b3o10$96bo$95b3o5$145b3o$144b2ob2o$143bo5bo$144bob2ob
2o11b2o$143b5o2bo11bobo$147b4o11bo$147b3o$148bo3$86bo$84bobo34bobo$85b
2o33b2o2b2o$120bo3b2o12bo21b2o$126bo10b3o19b3o$94bo23bo3bob2o10b4o20b
2o$93b3o22bo5b2o10bo2b5o$118bo3b2o12b2ob2obo$119b2ob2o13bo5bo$121bo16b
2ob2o$139b3o$182bobo$182b2obo$182bo2b2o$182b2o2bo$180b4ob2o$179b3o3bo$
88bo91b2ob2o$88b2o91b3o$87bobo9$91b2o11bo$90bob2o9b3o$90bo3bo7bo3bo$
91b3o9b2obo$92bo11b2o18$97b2o$95b2o2bo$95b2ob2o$95b2ob2o$97bo3$48bo$
48b2o$47bobo9$49b3o$49b3o$50b2o$45b2o6bo$45b2o5b3o$46bo5b2o$47bo$49bo$
48b3o$48b3o2$58b3o14b3o$58b3o14bo$25b2o32bo13b2o2bo$25b3o33bo10bob2o$
25b2o28b2o5bo8bo7bobo$54b3o5b2o8bobo4bo2bo$55bo6b2o17bo$57b2o17b2o$57b
3o15bobo$57b3o15bobo$15bo$14b3o$15b2o$11b3o$11b3o5b2o$11b2o5b3o$19b2o$
17bo$14b3o$14b2o!
Code: Select all
x = 107, y = 162, rule = tlife
b2o$ob2o$obo$bo$40b2o$39bo2bo$40b3o$18bo22bo$16b2o2bo$18bo$62b3o$61bo
2bo$61bob2o$62bo4$41bo$40b3o$40bo2bo$41b2o5$30bo$28bobo$29b2o26$86b2o
3b2o$85bo2bobo2bo$86b2o3b2o5$85b3o3b3o$85b3o3b3o$86bo5bo3$70bo$68bobo$
69b2o23$105bo$88bo16b2o$87bobo13bobo$86b2o16bo$72bo14bo$72b2o$71bobo
14$93b3o$93b3o$96bo22$32bo$32b2o$31bobo5$44b2o$44b2o$44b2o$43bo4$65bo$
64bobo$64bob2o$65b2o$20bobo$19bo2bo$20bobo22bo$43b2o$43b2o$43b2o2$3b3o
$3b3o$6bo!
Code: Select all
x = 107, y = 162, rule = tlife
b2o$ob2o$obo$bo$40b2o$39bo2bo$40b3o$18bo22bo$16b2o2bo$18bo$62b3o$61bo
2bo$61bob2o$62bo4$41bo$40b3o$40bo2bo$41b2o5$30bo$28bobo$29b2o27$86b2o
3b2o$86b2o3b2o5$85b3o3b3o$85b3o3b3o$86bo5bo3$70bo$68bobo$69b2o23$105bo
$88bo16b2o$87bobo13bobo$86b2o16bo$72bo14bo$72b2o$71bobo14$93b3o$93b3o$
96bo22$32bo$32b2o$31bobo5$44b2o$44b2o$44b2o$43bo4$65bo$64bobo$64bob2o$
65b2o$20bobo$19bo2bo$20bobo22bo$43b2o$43b2o$43b2o2$3b3o$3b3o$6bo!
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Close life variants
Yeah, that might be a good idea.M. I. Wright wrote: Should I make a new topic for tlife? I feel like discussion of it is starting to take over this thread..
Here's a barge synthesis and an 8G synth of... something...
Code: Select all
x = 29, y = 38, rule = tlife
26bobo$26b2o$27bo2$22b3o$22bo$23bo3$27bo$26bo$26b3o2$2bo$2o$b2o$26b2o$
25b2o$9bo17bo$7b2o12bo$8b2o12b2o$3bo17b2o$2b2o$2bobo3$20b3o$22bo$21bo
3$25bo$26bo$24b3o2$21bo$21b2o$20bobo!
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Close life variants
Done.BlinkerSpawn wrote:Yeah, that might be a good idea.M. I. Wright wrote: Should I make a new topic for tlife? I feel like discussion of it is starting to take over this thread..
Here's a barge synthesis and an 8G synth of... something...Code: Select all
x = 29, y = 38, rule = tlife 26bobo$26b2o$27bo2$22b3o$22bo$23bo3$27bo$26bo$26b3o2$2bo$2o$b2o$26b2o$ 25b2o$9bo17bo$7b2o12bo$8b2o12b2o$3bo17b2o$2b2o$2bobo3$20b3o$22bo$21bo 3$25bo$26bo$24b3o2$21bo$21b2o$20bobo!
That still life is neat; I just realized that you can string together an infinite number of blocks (because the beacon is no longer an oscillator), and that some of the blocks can be replaced with dominoes as in your still life.
- gameoflifeboy
- Posts: 474
- Joined: January 15th, 2015, 2:08 am
Re: Close life variants
Code: Select all
x = 257, y = 8, rule = xvaLifeg
2o8b2o8b2o8bo2bo6b2o8b2o8b2o8bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo6bo2bo
6bo2bo8bob2o4bo2bo11b2o7b2o4bob2o6b2obo6b2obo6b2o10b2o6b2ob2o5b2ob2obo
$2o8bo9bo9b4o6bo9bo9bo9b4o6b4o6b4o6b4o6b4o6b4o6b4o6b4o8b2obo4b4o9bo2bo
5bo2bo4b2obo6bob2o6bob2o6bo9bo2bo7bobo2bo4bobob2o$12bo8bo20bo9bo8bo22b
2o64b2o21b2o7b2o9bob2o7b2o8b2obo4bo7b2obob2o4bo3b2o4bo$11b2o7b2o8b2o9b
2o8b2o7b2o8b4o8bo2bo6b2o8b4o6b2o8b2o8b2o8b2o7bo10b2o7b2o7b2o11b2obo7bo
2bo6bob2o3b2o10bo2bo5bo9bo$30b2o9bo9bo8bo9bo2bo8b2o8bo2bo6bo2bo4bo2bo
9bo8bo10bo6bo11bo9bo8bo24b2o15b2o8b2o6b2o8b2o$42bo10bo7bo32b2o14b2o9bo
12bo7bo7b2o11bo6bo9bo42bo$41b2o9b2o6b2o59b2o10b2o7b2o18b2o6b2o8b2o43bo
$224b2o!
- gameoflifeboy
- Posts: 474
- Joined: January 15th, 2015, 2:08 am
Re: Close life variants
Code: Select all
x = 22, y = 12, rule = hlife3
21bo$20b2o$21bo6$2bo$4o$3bo$3o!
Re: Close life variants
Code: Select all
@RULE LAR-GrKids
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate8reflect
var a={1,2}
var b={a}
var c={b}
var d={c}
var e={d}
var f={e}
var g={f}
var h={g}
var a1={0,1,2}
var b1={a1}
var c1={b1}
var d1={c1}
var e1={d1}
var f1={e1}
var g1={f1}
var h1={g1}
1,0,0,0,0,0,0,0,0,2
1,a,0,0,0,0,0,0,0,2
1,a,b,c,d,0,0,0,0,2
1,a,b,c,d,e,0,0,0,2
1,a,b,c,d,e,f,0,0,2
1,a,b,c,d,e,f,g,0,2
1,a,b,c,d,e,f,g,h,2
2,a1,b1,c1,d1,e1,f1,g1,h1,0
0,a,b,c,0,0,0,0,0,1
Wickstretchers are VERY common, here is a wickstretcher based glider:
Code: Select all
x = 6, y = 5, rule = LAR-GrKids
2.A$.A.B$2A$.A.A.A$2.A.A!
Code: Select all
x = 3, y = 4, rule = LAR-GrKids
2A$BAB$ABA$.A!
Code: Select all
x = 21, y = 11, rule = LAR-GrKids
19.2A$19.2A$15.2A$15.5A$15.AB2.A2$4.A.A.2A.A3.2A$3.A.A.A2.A.A2.2A$2A.
A3.4A.A$2A.A.A.A2.A.A.2A$4.A.A.2A.A2.2A!
And does 23/3/3 count?
I found this glider:
Code: Select all
x = 6, y = 5, rule = 23/3/3
.3A$.2A.A$A3.2A$.2A.A$.3A!
- gameoflifeboy
- Posts: 474
- Joined: January 15th, 2015, 2:08 am
Re: Close life variants
Ah - the Ericship. I found that one a few years ago. There's also this one:Saka wrote:I found this glider:Code: Select all
x = 6, y = 5, rule = 23/3/3 .3A$.2A.A$A3.2A$.2A.A$.3A!
Code: Select all
x = 5, y = 6, rule = 23/3/3
3.A$2.3A$.A.2A$2A.A$.2AB$2.A!
-
- Posts: 372
- Joined: June 13th, 2015, 12:04 pm
Re: Close life variants
Code: Select all
#C [[ VIEWONLY ]]
x = 18, y = 3, rule = LifeHistory
3F2.FDF2.2FD2.2DF$DBD2.FBF2.DBD2.FBF$D2F2.F2D2.3F2.FDF!
Code: Select all
@RULE dlife
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,0
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
Code: Select all
x = 5, y = 4, rule = dlife
3b2o$2bobo$obo$2o!
Code: Select all
x = 4, y = 4, rule = dlife
2o$b2o$2b2o$b2o!
Complex still-lifes are very common, as are 'extension' reactions for still-lifes; for instance, this reaction came up in a soup:
Code: Select all
x = 14, y = 21, rule = dlife
3o2$2b2o$3bo$3bo$3bo$3bo7b2o$3bo6bo2bo$11b2o10$10bo$9b3o$8bo2b2o!
There are also a few common reactions like B and pi heptominoes, which edgeshoots two TLs; this thing -
Code: Select all
x = 3, y = 5, rule = dlife
bo$bo$obo2$3o!
The glider unfortunately doesn't work, but all of the *WSSs do - although I have yet to see one from a soup (I saw an almost-HWSS once, but its belly spark got messed up while it was forming and it self-destructed).
- praosylen
- Posts: 2443
- Joined: September 13th, 2014, 5:36 pm
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Re: Close life variants
Here's a pattern that becomes a LWSS and a loaf:M. I. Wright wrote:The glider unfortunately doesn't work, but all of the *WSSs do - although I have yet to see one from a soup (I saw an almost-HWSS once, but its belly spark got messed up while it was forming and it self-destructed).
Code: Select all
x = 6, y = 8, rule = dlife
2bo2$3b3o2$3b2o$2o2bo$b3o$2bo!
Code: Select all
x = 9, y = 9, rule = dlife
3o3b3o$o2bobo2bo$o7bo$o7bo$bobobobo2$4bo$3b3o$3b3o!
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...