## tlife (B3/S2-i34q)

For discussion of other cellular automata.

### Re: tlife (B3/S2-i34q)

Please combine all of those patterns into one single RLE. It's hard to look at all of them individually.
Gamedziner

Posts: 606
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: tlife (B3/S2-i34q)

Gamedziner wrote:Please combine all of those patterns into one single RLE. It's hard to look at all of them individually.

Here:
x = 779, y = 556, rule = B3/S2-i34q3b3o56b2o58b2o57bob3o259b2o54b2ob2o197b2o58b2o$2b2o57bo59bo58b2o2b3o257bobo54b3o196b5o55b5o$bob2o2bo53bob2o56bob2o55b5obo10b5o242bob2o52b2o213b5o$8o53bo3b2o54bo3b2o54b2o2bo11b2o246bo2bo266b2o57b5o$o3bo2bo54bobob2o9b5o40bobob2o317b3ob2o323b2o$3ob2o13b5o38bobob2o9b2o43bobob2o312bo5b2ob2o$b2ob3o12b2o116b5o39bo258bo$4b3o54bo59bo15b2o42bo$60bobo57bobo320b3o$60bobo57bobo320b2o4$457b5o$457b2o2$508b5o$508b2o43$bob3o56bo58bo61bo257bo2bo$2o2b3o54bobo56bobo59b3o258b2o$5obo56b2o57b2o58bo2bo254b2o$b2o2bo57bo58bo60b2o$17b5o$17b2o$bo$bo5$451b5o$451b2o4$60b5o56b5o54b5o$60b2o59b2o57b2o42$bo61b2o58b2o56bo2bo$3o180b2o$o2bo176b2o$b2o57b2o58b2o$60b2o5b2o51b2o5b2o$61bo3b2o2bo51bo3b2o2bo$64b2ob3o10b5o39b2ob3o66b5o$64b2obo12b2o42b2obo68b2o$66bo59bo$64b2o58b2o$64b2o58b2o7$b5o$b2o4$124b5o$124b2o37$bob3o$2o2b3o$5obo$b2o2bo3$bo15b5o$bo15b2o173$2b2o58bo58bob3o55bob3o55bob3o457b2o$bo59bo2bo55b2o2b3o53b2o2b3o53b2o2b3o453b5o$bob2o55bo3b2o54b5obo53b5obo53b5obo$bo3b2o54bo4b2o53b2o2bo55b2o2bo55b2o2bo$2bobob2o53b2obo$2bobob2o58b2o$121bo59bo59bo$bo59bo59bo59bo59bo$obo57bobo$obo4$73b5o$76b2o$700b5o$703b2o$122b5o57b5o$b5o119b2o60b2o52b5o$4b2o238b2o41$3o57bo59bo59bo59bo$2bobo55b3o57b3o57bo59bo$2o2bobo54bo2bo56bo2bo56bo59bo$5bo54bob2o56bob2o56b2o58b2o$4bo58b2o58b2o55b3o57b3o$182bo59bo$17b5o53b5o$20b2o56b2o56b5o53b5o$139b2o56b2o$254b5o$257b2o50$bo59bo59bo59bo58b3o$obo57bobo57b3o57b3o57bobo$2b2o58b2o56bo2bo56bo2bo56bo2bo$2bo59bo58b2o58b2o58b2o14$3b5o57b5o51b5o$6b2o60b2o54b2o56b5o55b5o$185b2o58b2o41$2bo59bo59b3o$2ob2o55b2ob2o56b2ob2o$2ob2o55b2ob2o55bo5bo$2o2bo10b5o40b2o2bo56b2o2bo$2b2o14b2o42b2o58b3o$75b5o$78b2o8$131b5o$134b2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

Posts: 1695
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

### Re: tlife (B3/S2-i34q)

This could be an oscillator:

x = 11, y = 4, rule = B3/S2-i34qb2o3b2ob2o$obo2bobob2o$obo2bobob2o$b2o3b2ob2o! EDIT: I mean, "has the potential". Life is hard. Deal with it. My favorite oscillator of all time: x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o! Hdjensofjfnen Posts: 846 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: tlife (B3/S2-i34q) Glider perturbation = 2 Ts: x = 21, y = 32, rule = B3/S2-i34q19bo$18bo$18b3o2$bo$ob2o$o2bo$ob2o$bo2$14b3o$14bo$15bo15$bo$ob2o$o2bo$ob2o$bo!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o!

Hdjensofjfnen

Posts: 846
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

### Re: tlife (B3/S2-i34q)

Two oscillators ==> Two oscillators in 40 gens:

x = 16, y = 3, rule = B3/S2-i34q2o$5o6b5o$14b2o!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o!

Hdjensofjfnen

Posts: 846
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Fairly odd:

x = 31, y = 11, rule = B3/S2-i34q5o21b5o$o3bo21bo3bo8$26bo3bo$26b5o! Life is hard. Deal with it. My favorite oscillator of all time: x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o! Hdjensofjfnen Posts: 846 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: tlife (B3/S2-i34q) A rare object briefly appears: x = 19, y = 19, rule = B3/S2-i34q2ob6ob2ob6o$2ob6ob2ob6o$2o8b2o$2o5b2ob2o5b2o$2o5b2ob2o5b2o$2o5b2ob2o5b2o$7b2o8b2o$6ob2ob6ob2o$6ob2ob6ob2o2$2ob6ob2ob6o$2ob6ob2ob6o$2o8b2o$2o5b2ob2o5b2o$2o5b2ob2o5b2o$2o5b2ob2o5b2o$7b2o8b2o$6ob2ob6ob2o$6ob2ob6ob2o!

EDIT: Huge explosion:

x = 8, y = 8, rule = B3/S2-i34q2ob5o$2ob5o$2o$2o4b2o$2o4b2o$6b2o$5ob2o$5ob2o! Last edited by Hdjensofjfnen on September 20th, 2016, 10:04 pm, edited 1 time in total. Life is hard. Deal with it. My favorite oscillator of all time: x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o! Hdjensofjfnen Posts: 846 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: tlife (B3/S2-i34q) Please don't clog up threads like this. There's an edit button in the top-right of all of your posts that you can use to keep everything in a single message. gamer54657 wrote:God save us all. God save humanity. hgkhjfgh nutshelltlifeDiscord 'Conwaylife Lounge' M. I. Wright Posts: 371 Joined: June 13th, 2015, 12:04 pm ### Re: tlife (B3/S2-i34q) Oh. Thanks! EDIT: We might be on to something: x = 12, y = 12, rule = B3/S2-i34qb3o$o2bo$3bo$o$4bo$2bobo$3bo$6b2o$5bo3b3o$6bo4bo$11bo$8bobo!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o!

Hdjensofjfnen

Posts: 846
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

### Re: tlife (B3/S2-i34q)

I wish this was new:

x = 7, y = 7, rule = B3/S2-i34q2o$bo4bo$5bo$5bo$o4b2o$2o$bo!

EDIT: And this...

x = 9, y = 9, rule = B3/S2-i34q4bo$3bobo$3bobo$4bo2$8bo$3o4bo$obo4bo$obo4b2o! EDIT 2: And this... x = 8, y = 14, rule = B3/S2-i34q5b2o$4bo$5b2o$6b2o7$2b2o$b2o$o$b2o!

EDIT 3: And this... (wait, did I post this already?)

x = 4, y = 4, rule = B3/S2-i34qo$2o$b2o$2b2o! Life is hard. Deal with it. My favorite oscillator of all time: x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o! Hdjensofjfnen Posts: 846 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: tlife (B3/S2-i34q) How to fail to make a still life and yet succeed: x = 10, y = 10, rule = B3/S2-i34q5b2o$6bo$3b3o$2bo5b2o$2bob2obobo$obob2obo$2o5bo$4b3o$3bo$3b2o!

EDIT: Wrong code.
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o!

Hdjensofjfnen

Posts: 846
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

### Re: tlife (B3/S2-i34q)

Here are some SL factories (this is by no means intended to be exhaustive, because exhaustively enumerating factories is much harder than enumerating guns):
x = 22, y = 10, rule = B3/S2-i34q4bo$4o2bo$6bo$6bo$o3b2o4$17b5o$17b2o!

x = 9, y = 20, rule = B3/S2-i34qo$obo2$b2o$2b3o14$4b5o$4b2o! x = 8, y = 19, rule = B3/S2-i34q2o$2o$bo$bo$bo13$3b5o$3b2o! x = 7, y = 21, rule = B3/S2-i34q2o$2bo$b2o$obo16$2b5o$2b2o!

x = 5, y = 19, rule = B3/S2-i34qbo$2b2o$2b2o$2b2o14$5o$2o! x = 19, y = 9, rule = B3/S2-i34qb3o$b2obo$o3bo$b3o$b3o3$14b5o$14b2o! x = 20, y = 9, rule = B3/S2-i34q3bo$b2obo$b5o$o2bob2o$b2ob2o$b2ob2o$3bo$15b5o$15b2o! x = 23, y = 9, rule = B3/S2-i34q2b3o$bo$bo4b2o$o6b2o$b2obo13b5o$b2o5bo9b2o$3b2ob2o$3b2ob2o$5bo! x = 22, y = 14, rule = B3/S2-i34q2o$2bo3b3o$2o2b2o3bo$7bobo$4b2obo$6bo$4b3o$4b2o5$17b5o$17b2o!

x = 15, y = 18, rule = B3/S2-i34qo5bo$bo2b2obo$o3bo3bo2$4bob2o$6bo$3bobo$3bobo9$10b5o$10b2o!

x = 18, y = 18, rule = B3/S2-i34q5b2o$2o2b4o$4b2o$5bobo$5b3o$4bob2o$5b2o10$13b5o$13b2o!

x = 10, y = 18, rule = B3/S2-i34qo2bo$3bo$3bo$3bo$o3bo$o$b3o10$5b5o$5b2o!

x = 18, y = 13, rule = B3/S2-i34q2bobo$2bobo$3b2o2$ob2o$bo$2bo5$13b5o$13b2o! x = 9, y = 18, rule = B3/S2-i34q2bobo$2bobo$3b2o2$ob2o$bo$2bo10$4b5o$4b2o!

x = 14, y = 17, rule = B3/S2-i34q3b2o$bo$2obo$o$o11$9b5o$9b2o!

*
x = 23, y = 4, rule = B3/S2-i34q5o$2o$18b5o$21b2o! *^ x = 23, y = 4, rule = B3/S2-i34qb3o$obo$o2bo14b5o$21b2o!


x = 22, y = 7, rule = B3/S2-i34qb3o$obo$o2bo3$17b5o$20b2o!

*^
x = 19, y = 12, rule = B3/S2-i34q2bo$b3o$o$bo7$14b5o$17b2o! x = 19, y = 12, rule = B3/S2-i34qb3o$b3o$o8$14b5o$17b2o! x = 18, y = 13, rule = B3/S2-i34qb3o$b3o$o9$13b5o$16b2o! x = 23, y = 7, rule = B3/S2-i34q2b2o$b2obo$o3bo$b3o$2bo$18b5o$21b2o! x = 23, y = 8, rule = B3/S2-i34q2b2o$b2obo$o3bo$b3o$2bo2$18b5o$21b2o! x = 20, y = 11, rule = B3/S2-i34qb3o$b2obo$o3bo$b3o$b3o5$15b5o$18b2o! ^ x = 16, y = 16, rule = B3/S2-i34qbob3o$2o2b3o$5obo$b2o2bo3$bo$bo7$11b5o$14b2o!

x = 22, y = 11, rule = B3/S2-i34q4bo$4o2bo$6bo$6bo$o3b2o5$17b5o$20b2o!

x = 21, y = 13, rule = B3/S2-i34q4bo$4o2bo$6bo$6bo$o3b2o7$16b5o$19b2o!

x = 19, y = 15, rule = B3/S2-i34q4bo$4o2bo$6bo$6bo$o3b2o9$14b5o$17b2o!

x = 20, y = 12, rule = B3/S2-i34qo$obo2$b2o$2b3o6$15b5o$18b2o! x = 14, y = 20, rule = B3/S2-i34qo$obo2$b2o$2b3o14$9b5o$12b2o!

x = 19, y = 14, rule = B3/S2-i34qo$o$bo$2o$3o$2bo7$14b5o$17b2o! x = 19, y = 12, rule = B3/S2-i34q2o$bo2$obo$2bo6$14b5o$17b2o!

x = 12, y = 19, rule = B3/S2-i34q2o$2bo$b2o$obo14$7b5o$10b2o! x = 13, y = 19, rule = B3/S2-i34qbo$obo$2b2o$2bo14$8b5o$11b2o!

x = 18, y = 13, rule = B3/S2-i34qo$b2o$b2o$b2o8$13b5o$16b2o! x = 13, y = 19, rule = B3/S2-i34q2bo$bobo$2ob2o$bo2bo$2b2o13$8b5o$11b2o! x = 11, y = 20, rule = B3/S2-i34q2bo$bobo$2ob2o$bo2bo$2b2o14$6b5o$9b2o! x = 17, y = 14, rule = B3/S2-i34q2bo$2ob2o$2ob2o$2o2bo$2b2o8$12b5o$15b2o! x = 16, y = 15, rule = B3/S2-i34q2bo$2ob2o$2ob2o$2o2bo$2b2o9$11b5o$14b2o! x = 22, y = 7, rule = B3/S2-i34q5b2o$2o2b4o$4b2o$5bobo$5b3o9b5o$4bob2o12b2o$5b2o! * x = 18, y = 7, rule = B3/S2-i34qo2bo$3bo$3bo$3bo9b5o$o3bo11b2o$o$b3o! x = 7, y = 21, rule = B3/S2-i34qo2bo$3bo$3bo$3bo$o3bo$o$b3o13$2b5o$5b2o! x = 8, y = 21, rule = B3/S2-i34qo2bo$3bo$3bo$3bo$o3bo$o$b3o13$3b5o$6b2o! ^ x = 6, y = 19, rule = B3/S2-i34qbo2bo$3b2o$2o15$b5o$4b2o! The ones marked with an asterisk are extraneous results, although some could still be useful. The ones marked with a caret seem the most potentially useful. The one marked with a backtick is an oscillator miscategorized as a factory. There is a lot of repetition towards the end, and that leads me to believe not only that there are some factories I haven't found, but that there might also be some new guns, too, all opposite-parity, that the search I did missed because I forgot to take into account the differences between the same-parity and opposite-parity search spaces. EDIT: Started a new search to take that into account; it's not exhaustive, but it's finding new results already. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1695 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: tlife (B3/S2-i34q) Here is a 2c/12 partial from a width 12, bilaterally symmetric search (partials from two phases 6gen apart shown for clarity): x = 30, y = 16, rule = B3/S2-i34q2b6o13b3o2b3o$2b6o14b2o2b2o$bo6bo13b2o2b2o$2bo4bo$2bo4bo13b2o4b2o$b2o4b2o12b2o4b2o$o2bo2bo2bo10b2o6b2o$b3o2b3o14bo2bo$21bo2b2o2bo$21b2ob2ob2o$22b2o2b2o$21b3o2b3o$bo2b2o2bo12bobo2bobo$2b2o2b2o13b2o4b2o$2b6o$4b2o!

Unfortunately it's pretty much width 10 and barely any improvement on the width 10 partial which seemed quite promising before I ran the width 12 search. This is from gfind as I haven't started using the modified zfind for isotropic rules, but I suspect this is well within the realm of searches where zfind is better than gfind so I won't be trying to extend it at width 14.
wildmyron

Posts: 941
Joined: August 9th, 2013, 12:45 am

### Re: tlife (B3/S2-i34q)

I thought this combination had potential for new p160 constructs (3-p160 ant gun, anyone?)[EDIT: Fixed]
x = 16, y = 17, rule = B3/S2-i34q4bo$4o2bo$6bo$6bo$o3b2o10$12b3o$13bobo$12bo2bo! But my hand-search (expectably, I guess) returned only a few results: These two new (but obsolete) glider guns: x = 91, y = 21, rule = B3/S2-i34q10b3o74b2o$9bo2bo73bob2o$9bob2o73bo3bo$10bo76b3o$64bo23bo$60b4o2bo$66bo$66bo$60bo3b2o3$2bo$3o21b2o$2o21bo2bo$bo21bobo$o20bo$o19b2o2b2o$20bo4bo$21b2obo47b3o$23b2o48bobo$72bo2bo! This p320: x = 19, y = 31, rule = B3/S2-i34q15bo$14bobo$13bo2b2o$13bo3bo$13b2ob2o$14bobo$15bo8$o$o$bo$2o$3o$2bo8$10bo$9bob2o$9bo2bo$10b3o! And 3 combinations that create a block and then cleanly destroy it 60-70 ticks later: x = 101, y = 33, rule = B3/S2-i34q51b3o$12bo37b2ob2o$10b2ob2o34bo3b3o$10b2ob2o34bo5bo$9bob2o2bo38b2o$10b2ob2o35bo3bo$11b4o36b2o45bo$12bo84b3o$96bo3bo$96bob2o$97b2o5$o2bo36bo2bo36bo2bo$3bo39bo39bo$3bo39bo39bo$3bo39bo39bo$o3bo35bo3bo35bo3bo$o39bo39bo$b3o37b3o37b3o8$10b2o38b2o38b2o$9bo39bo39bo$9b2o38b2o38b2o$9bobo37bobo37bobo!
Last edited by BlinkerSpawn on September 22nd, 2016, 10:52 pm, edited 1 time in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1819
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: tlife (B3/S2-i34q)

@A is for awesome:

This one seems to be the most useful out of all of them:

x = 19, y = 12, rule = B3/S2-i34q2bo$b3o$o$bo7$14b5o$17b2o! 90 degrees: x = 10, y = 8, rule = B3/S2-i34q2bo$obo$bobo$bo2$9bo$8b2o$9bo! Life is hard. Deal with it. My favorite oscillator of all time: x = 7, y = 3, rule = B3-r4j/S2-i3o5bo$2o3b2o$b2ob2o! Hdjensofjfnen Posts: 846 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: tlife (B3/S2-i34q) wildmyron wrote:This is from gfind as I haven't started using the modified zfind for isotropic rules I must warn you, it doesn't work very well now (yet), so although it works fine for tlife, it keeps outputting false results or giving errors for a lot of other rules. I'm not sure what the bug is, but hopefully I'll find it soon. By the way, here are 15 more "factories" from the extended search space. Unfortunately, no guns, but there are two or three "almost-guns" that might be fixable with a well-placed p160 or even eater: * x = 23, y = 4, rule = B3/S2-i34q18b5o$21b2o$5o$2o!

x = 23, y = 3, rule = B3/S2-i34qb3o14b5o$obo18b2o$o2bo!

*
x = 21, y = 8, rule = B3/S2-i34q16b5o$19b2o4$b3o$obo$o2bo!

x = 19, y = 10, rule = B3/S2-i34q14b5o$17b2o6$b3o$obo$o2bo!

*
x = 23, y = 4, rule = B3/S2-i34q2bo$b3o$o17b5o$bo19b2o! * x = 22, y = 4, rule = B3/S2-i34q2bo14b5o$b3o16b2o$o$bo!

*
x = 20, y = 9, rule = B3/S2-i34q15b5o$18b2o4$2bo$b3o$o$bo! * x = 23, y = 5, rule = B3/S2-i34q2bo$bobo$2obo$b2o15b5o$21b2o! x = 23, y = 4, rule = B3/S2-i34q2bo$bobo$2obo14b5o$b2o18b2o!

x = 22, y = 4, rule = B3/S2-i34q2bo14b5o$2obo16b2o$o2bo$3o! x = 19, y = 12, rule = B3/S2-i34q14b5o$17b2o6$2b2o$b2obo$o3bo$b3o$2bo! x = 19, y = 12, rule = B3/S2-i34q14b5o$17b2o6$b3o$b2obo$o3bo$b3o$b3o! x = 21, y = 11, rule = B3/S2-i34q16b5o$19b2o3$2bo$bobo$2o2bo$o3bo$2ob2o$bobo$2bo! x = 24, y = 12, rule = B3/S2-i34q19b5o$22b2o4$2b2o$bo3bo$2o4bo$o5bo$3o$b2ob2o$2b3o! x = 26, y = 13, rule = B3/S2-i34q21b5o$24b2o3$2b3o$bo$bo4b2o$o6b2o$b2obo$b2o5bo$3b2ob2o$3b2ob2o$5bo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1695 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: tlife (B3/S2-i34q) BlinkerSpawn wrote:These two new (but obsolete) glider guns The RLE below is of the combination, not the guns. The guns do not appear to be anywhere in the post. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1695 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: tlife (B3/S2-i34q) Thank you for pointing this out; the post has been fixed. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1819 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: tlife (B3/S2-i34q) Some early results from a search on the block/mango factory (the fifth one really surprised me): x = 18, y = 29, rule = B3/S2-i34q13b5o$16b2o11$4bo$4o2bo$6bo$6bo$o3b2o10$12b3o$13bobo$12bo2bo!

x = 14, y = 28, rule = B3/S2-i34q8b5o$11b2o10$o$3o$bo2bo$ob2o$3b2o10$10b3o$10b3o$13bo! x = 19, y = 26, rule = B3/S2-i34q14b5o$17b2o8$o$3o$bo2bo$ob2o$3b2o10$10b3o$10b3o$13bo!

x = 22, y = 21, rule = B3/S2-i34q2bo$2ob2o$2ob2o$2o2bo$2b2o$17b5o$20b2o5$13bo$14bo$13bobo$8b3o4b2o$8b3o3bobo$8b2o3b4o$9bob2ob2o$8b3ob2o$9b2ob2o$10b3o!

x = 23, y = 21, rule = B3/S2-i34q2bo$2ob2o$2ob2o$2o2bo$2b2o2$18b5o$21b2o4$13bo$14bo$13bobo$8b3o4b2o$8b3o3bobo$8b2o3b4o$9bob2ob2o$8b3ob2o$9b2ob2o$10b3o!

x = 24, y = 23, rule = B3/S2-i34q3bo$b2ob2o$b2ob2o$o2b2obo$b2ob2o$b4o$3bo$19b5o$22b2o5$15b2o$10bo4b3o$9b2o5b3o$12b2o3b2o$12b2o3b2o$12b2o2$9bo$10b4o$11b3o! x = 20, y = 26, rule = B3/S2-i34q15b5o$18b2o$2b3o$b2ob2o$3o3bo$o5bo$2o$bo3bo$3b2o7$15bobo$9b2o7bo$9b3o3bo$11b3o5bo$11bo2bo2b2o$12b2o2$10b3o$10bo2bo$10bo2bo$12bo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1695 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: tlife (B3/S2-i34q) A for awesome wrote: wildmyron wrote:This is from gfind as I haven't started using the modified zfind for isotropic rules I must warn you, it doesn't work very well now (yet), so although it works fine for tlife, it keeps outputting false results or giving errors for a lot of other rules. I'm not sure what the bug is, but hopefully I'll find it soon. Thanks for the advice. wildmyron wrote:Here is a 2c/12 partial from a width 12, bilaterally symmetric search ... Just remembered this was actually a width 12 search which attempted to extend the frontend found with a width 10 search, so I haven't actually done an exhaustive width 12 search. Not sure if or when I'll get around to trying isotropic zfind but I won't be pursuing this search with gfind. wildmyron Posts: 941 Joined: August 9th, 2013, 12:45 am ### Re: tlife (B3/S2-i34q) A for awesome wrote: wildmyron wrote:This is from gfind as I haven't started using the modified zfind for isotropic rules I must warn you, it doesn't work very well now (yet), so although it works fine for tlife, it keeps outputting false results or giving errors for a lot of other rules. I'm not sure what the bug is, but hopefully I'll find it soon. Have you looked at the terminal() code? That was pointed out as the culprit to some false positives in the adapting gfind thread. Paul Tooke wrote:That exploding diagonal spaceship was, as you suspected, down to the fact that I was still finishing off the terminal() code. I just repeated that exact search and got the same results *minus* the false result. Rocknlol Posts: 83 Joined: April 15th, 2012, 9:06 am ### Re: tlife (B3/S2-i34q) Rocknlol wrote:Have you looked at the terminal() code? That was pointed out as the culprit to some false positives in the adapting gfind thread. Paul Tooke wrote:That exploding diagonal spaceship was, as you suspected, down to the fact that I was still finishing off the terminal() code. I just repeated that exact search and got the same results *minus* the false result. That's definitely not the problem; zfind doesn't actually check the rule except in one case which I know isn't causing the problem, and anyway, the terminal() thing is a gfind problem, so I'm almost positive that the only problem is that the rule-generation code has a bug. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1695 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: tlife (B3/S2-i34q) A double-barreled T/glider gun: x = 29, y = 15, rule = B3/S2-i34qbo2bo$3b2o19b5o$2o25b2o8$9bo$8bobo$7b2ob2o$7bo2bo$8b2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

Posts: 1695
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

### Re: tlife (B3/S2-i34q)

A for awesome wrote:That's definitely not the problem; zfind doesn't actually check the rule except in one case which I know isn't causing the problem, and anyway, the terminal() thing is a gfind problem, so I'm almost positive that the only problem is that the rule-generation code has a bug.

Oops, I thought you were referring to gfind there. My bad!
Rocknlol

Posts: 83
Joined: April 15th, 2012, 9:06 am

### Re: tlife (B3/S2-i34q)

A double-barreled glider gun:
x = 16, y = 32, rule = B3/S2-i34q11b5o$14b2o12$3b3o$3b3o$3b2o$bo6b2o$3o5b2o$b2o5b2o$6bo2bo$4bo4bo$5bo3bo$4bo3bo$7b2o4$7bo3b2o$13bo$13bo$7b4o2bo\$11bo!`
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

Posts: 1695
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

PreviousNext