X-Rule

For discussion of other cellular automata.
jmgomez
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A Variant of Precursor X-Rule

Post by jmgomez » November 4th, 2015, 2:25 pm

wildmyron,

I think that in order to get Precursor X-Rule you obtain a variant of Precursor X-Rule that show the wonderful behavior that we see in the previous post.

:)

Precursor X-Rule rule is:
yiG8bM4.png
yiG8bM4.png (25.08 KiB) Viewed 285 times

The variant you obtain is:
IQLI37H.png
IQLI37H.png (25.58 KiB) Viewed 285 times
-jm

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BlinkerSpawn
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Re: X-Rule

Post by BlinkerSpawn » November 4th, 2015, 11:57 pm

p120+60n two-barreled Gb gun with 2 attached Gb-Ga converters:

Code: Select all

x = 56, y = 30, rule = x-rule-pre
47bo$47bo$45b2ob2o$47bo$47bo$45bo3bo$43bo7bo$45bo3bo$47bo$47bo$45b2ob
2o$47bo$47bo$39b2o13b2o$41bo$39b2o2$19bo$19bo$17b2ob2o$19bo$19bo$3ob3o
10bo3bo$15bo7bo$17bo3bo$19bo$19bo$17b2ob2o$19bo$19bo!
$19bo!
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wildmyron
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Re: A Variant of Precursor X-Rule

Post by wildmyron » November 5th, 2015, 2:58 am

jmgomez wrote:wildmyron,

I think that in order to get Precursor X-Rule you obtain a variant of Precursor X-Rule that show the wonderful behavior that we see in the previous post.
Well I guess it was too much to hope that my manual translation of the ruletable was error free. The conversion of the p8 ship into a p16 puffer should have been a warning bell. The errors are in two transitions: S2i and S3c - which leads to the correct notation for the x-rule precursor of B2eic3ic4rnj5ink/S12aein4qiyne5re6aei8. Here is the correct rule table for anyone who wants to experiment with the rule:

Code: Select all

# Birth
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,0,1,0,0,0,1
0,1,1,0,1,0,0,0,1,1
0,1,1,0,0,1,0,1,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,0,1,0,1,1,0,1

# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,0,1,1,1,0,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,0,1,0,1,1
1,1,1,0,1,1,1,0,1,1
1,1,1,1,1,1,1,1,1,1

# Death
1,a,b,c,d,e,f,g,h,0
Before I post a complete rule file, does anyone have a suggestion on how to sort out the naming mess?
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

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M. I. Wright
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Joined: June 13th, 2015, 12:04 pm

Re: X-Rule

Post by M. I. Wright » November 5th, 2015, 10:16 am

I'd just call this one pre-x-rule... It's a lot less clunky than
B2eic3ic4rnj5ink/S12aein4qiyne5re6aei8, at the least.

Code: Select all

@RULE pre-x-rule
This rule is B2eic3ic4rnj5ink/S12aein4qiyne5re6aei8.
It is an isotropic 'precursor' rule to a non-isotropic rule known as x-rule which has been shown to support logic universality by J.M. Gomez-Soto and A. Wuensche.

[1] Gomez-Soto,JM., and A.Wuensche,“The X-rule: universal computation in a
non-isotropic Life-like Cellular Automaton”

This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details.

@TABLE

n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,0,1,0,0,0,1
0,1,1,0,1,0,0,0,1,1
0,1,1,0,0,1,0,1,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,0,1,0,1,1,0,1

# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,0,1,1
1,1,0,1,0,1,0,1,0,1
1,1,1,0,1,1,1,0,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,1,0,0,1
1,1,1,1,1,0,1,0,1,1
1,1,1,0,1,1,1,0,1,1
1,1,1,1,1,1,1,1,1,1

# Death
1,a,b,c,d,e,f,g,h,0
Last edited by M. I. Wright on November 5th, 2015, 11:25 am, edited 1 time in total.

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Scorbie
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Re: X-Rule

Post by Scorbie » November 5th, 2015, 11:03 am

Nice rules! The original x-rule precursor looks far more stable.

Code: Select all

x = 21, y = 1, rule = pre-x-rule
21o!
Any hope for this into something like a gun? Probably not but just in case...

wildmyron
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Location: Western Australia

Re: X-Rule

Post by wildmyron » November 5th, 2015, 12:19 pm

Well, with the rule naming issue out of the way, here are some patterns. Some of these already known but quite a few unique to this rule.

Oscillators: p2, p4, p8, p12 and p27

Code: Select all

x = 65, y = 168, rule = pre-x-rule
15bo9bo30b2o2bo3bo$34bo9bo9bo5bo3bo$3bobo7bobo7bobo29bo6bo$2bo3bo5bo3b
obo3bo3bobo5bobo3b2o2bobo5bo8bobo$31bobo9bo9bo$2bo3bo5bo3bo3bobo3bo15b
o7b2o8bo3bo$3bobo7bobo7bobo7bo10bo15bo3bo$44bo$23bo22$o5bo3bo8bobo$o5b
o3bo7bo$2bobo7bo8bo$bo3bo5bo10bobo$13bo$24bo$bo3bo7b2o8bo$2bobo8bo$o5b
o8bo$o5bo8bo21$o3bo7b3o$o3bo7b3o$2bo7b3o2b2o$bobo6b2o3b2o$10b2o2b3o$
12b3o$o3bo7b3o$o3bo23$obo$obo8b2o4b2o$obo12bo$obo12bo4bo$obo13bo3bo$ob
o14bo$obo15b2o$obo$obo$20bo$20bo20$obo13bo$obo7b2o4b2o$13bo$13bo$14b2o
$obo$obo7b2o4bo$11bo4bo23$bo3bo$bo3bo2$2bobo$3bo4$o5bo$o5bo4$3bo$2bobo
2$bo3bo$bo3bo!
c/2 orthogonal ships: Gb, Gc and a p24:

Code: Select all

x = 20, y = 33, rule = pre-x-rule
18b2o$17bo$18b2o8$18b2o$14b2obo$18b2o8$18b2o$17bo$3bo14b2o$3bo11bo$14b
2o$7b2obo7b2o$6b3o2bo5bo$7b2obo7b2o$14b2o$3bo11bo$3bo14b2o$17bo$18b2o!
c/2 puffers similar to the other rules, but novel output: p12 domino puffer; compact, clean p24 double barreled fore rake (easily converted to one side); p20 side rake

Code: Select all

x = 74, y = 10, rule = pre-x-rule
10bo$6bo5bo58b2o$4bo2bo5bo56bo$3bo8bo23bo34b2o$4bo5bo26b2o3bo$b2o40bo$
10bobo25bo3bo$13bo56bobo$2o8bobo60bo$70bobo!
and a 23c/4 orthogonal puffer:

Code: Select all

x = 7, y = 9, rule = pre-x-rule
6bo$2o4bo$bo$4bo$2bo2bo$4bo$bo$2o4bo$6bo!
Scorbie wrote:

Code: Select all

x = 21, y = 1, rule = pre-x-rule
21o!
Any hope for this into something like a gun? Probably not but just in case...
Not sure about this but I'm fairly sure you'll be able to conjure something up with one of the oscillators above.

Edit: Corrected misplacement of p6 oscillator in p4 row.
Last edited by wildmyron on November 5th, 2015, 11:57 pm, edited 1 time in total.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

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Scorbie
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Re: X-Rule

Post by Scorbie » November 5th, 2015, 12:22 pm

Whoa! Did you find all these with a dedicated apgsearch? It's really amazing.

danieldb
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Re: X-Rule

Post by danieldb » November 5th, 2015, 12:34 pm

Turning the p24 ship into a rake:

Code: Select all

x = 18, y = 16, rule = pre-x-rule
b2o$o$b2o$16b2o$15bo$bo14b2o$bo11bo$12b2o$5b2obo7b2o$4b3o2bo5bo$5b2obo
7b2o$12b2o$bo11bo$bo14b2o$15bo$16b2o!

thunk
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Re: X-Rule

Post by thunk » November 5th, 2015, 3:40 pm

2Ga+Gb synthesis of Myron's p20 side rake (the left Gb can be made similarly to the right one.)

Code: Select all

x = 23, y = 6, rule = pre-x-rule
obo$3bo$obo$21bo$10bo10bo$8b2o12bo!
I would try and make a breeder, but I haven't the time.
"What's purple and commutes?
The Evanston Express."

wildmyron
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Re: X-Rule

Post by wildmyron » November 5th, 2015, 10:55 pm

Scorbie wrote:Whoa! Did you find all these with a dedicated apgsearch? It's really amazing.
Yes, I really should post a work in progress - I've been hesitating because there are quite a few issues resulting from the way that apgsearch is tailored for B3/S23 and because of uncertainty over which version of Hensel's isotropic rule notation to use. However, quite a few rules have recently been referred to using the neighbors2 version (including by me) and that was the one which I implemented.
thunk wrote:2Ga+Gb synthesis of Myron's p20 side rake (the left Gb can be made similarly to the right one.)

Code: Select all

x = 23, y = 6, rule = pre-x-rule
obo$3bo$obo$21bo$10bo10bo$8b2o12bo!
I would try and make a breeder, but I haven't the time.
Seems quite tricky to all the gliders in the right place for this synth.
Here are a few more rakes which provide some additional options though:

Code: Select all

x = 22, y = 63, rule = pre-x-rule
18bobo$21bo$18bobo2$17bo$18bobo$21bo$18bobo$13b2o$14bobo$13bo4bobo$21b
o$18bobo18$14bobo$17bo$14bobo7$17b2obo$11bo3bo5bo$14bo5bo$12bo2bo2bo$
15b2o3$13bo$15bo$11bo4bo$15bo$13bo$8bo3b3o$8bo$obobo10b2o$obobo9bo$15b
2o$7bobo$6bo2bo$7bobo3bo$15bo$11bo4bo$15bo$13bo!
Edited to add:

p24 quad gun for Ga4:

Code: Select all

x = 19, y = 19, rule = pre-x-rule
9bo2$4b2o3bo3b2o2$2bo6bo6bo$2bo13bo4$obobo9bobobo4$2bo13bo$2bo6bo6bo2$
4b2o3bo3b2o2$9bo!
Two variants of a c/4 which is not a simple combination of Ga or Ga2 gliders:

Code: Select all

x = 25, y = 24, rule = pre-x-rule
24bo$22bobo$20bo$19bobo$18bo$19bo$17bo2$16b2o7$8bo$8bo$7bo$5bo$4bobo$
3bo$4bo$2bo$2o!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

thunk
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Re: X-Rule

Post by thunk » November 6th, 2015, 12:31 am

wildmyron wrote:Seems quite tricky to all the gliders in the right place for this synth.
Here are a few more rakes which provide some additional options though:
Got it! My approach was a bit indirect though.

First, danieldb's forward rake was modified to produce this p24 Gb backrake:

Code: Select all

x = 26, y = 27, rule = pre-x-rule
2$2b2o$bo$2b2o$17b2o$16bo$8bo8b2o$8bo5bo$2bo3bo7bo$3o2b2o10b2o$3b2o11b
o$3o2b2o10b2o$2bo3bo7bo$8bo5bo$8bo8b2o$16bo$17b2o$2b2o$bo$2b2o!
Then, the bi-domino glider reflector allowed for a period-quadrupling reaction that creates tethered rakes:

Code: Select all

x = 61, y = 41, rule = pre-x-rule
36bo$35b3o$35b3o2$34b5o$36bo7b2o$34b5o4bo$44b2o$35b3o21b2o$35b3o20bo$
36bo13bo8b2o$o49bo5bo$o6bo12bo23bo3bo7bo$9bo8b3o21b3o2b2o10b2o$5bo4bo
10b2o22b2o11bo$9bo8b3o21b3o2b2o10b2o$o6bo12bo23bo3bo7bo$o49bo5bo$36bo
13bo8b2o$35b3o20bo$35b3o21b2o$44b2o$34b5o4bo$36bo7b2o$34b5o2$35b3o$35b
3o$36bo2$22bo$22bo$22bo$22bo$21b3o$20bobobo$21b3o$22bo$22bo$22bo$22bo!
The resulting period of the glider streams is 192: 24*4*2(magnitude of the doppler effect at c/2).
Note that p12s are used to eat the stray gliders--I couldn't find stable eaters for some reason.

p192 is now large enough to allow the synthesis to take place:

Code: Select all

x = 210, y = 132, rule = pre-x-rule
166b2o9$185bo$184b3o$184b3o2$183b5o$185bo7b2o$183b5o4bo$193b2o$184b3o
21b2o$184b3o20bo$185bo13bo8b2o$149bo49bo5bo$77bobo69bo6bo12bo23bo3bo7b
o$74b2obobob2o75bo8b3o21b3o2b2o10b2o$73b3ob3ob3o70bo4bo10b2o22b2o11bo$
74b2obobob2o75bo8b3o21b3o2b2o10b2o$77bobo69bo6bo12bo23bo3bo7bo$149bo
49bo5bo$185bo13bo8b2o$184b3o20bo$184b3o21b2o$193b2o$183b5o4bo$64bo120b
o7b2o$63bobo117b5o$18bo110bo$16bo47bo64bo54b3o$15bo4bo109bo53b3o$3bo
12bo46bobo119bo$bo16bo45bo$o5b2o163bo$bo4b2o6bo156bo$4bo2bo6bo85bo70bo
$4bo2bo65b2o25bo70bo$bo5b2o14bobo21bobo21bo3bo94b3o$o5b2obo16bo23bo23b
3ob3o88bobobo$bo5b2o14bobo21bobo21bo3bo94b3o$4bo2bo65b2o25bo70bo$4bo2b
o6bo85bo70bo$bo4b2o6bo156bo$o5b2o163bo$bo16bo45bo$3bo12bo46bobo$15bo4b
o$16bo47bo$18bo$63bobo$64bo18$84bobo2$84bobo$85bo5$81bo$81bo$82bo2$
122bo3bo$121bo2bo2bo$122bo3bo7$82b2o$81bo2$135b2o3b2o4bo$146b3o$135b2o
3b2o2b2o$146b3o12bo$146bo14b3o$159b2o$152bo8b3o$102bo49bo5bo2bo$102bo
47bo7bo2bo$110bobo6b2o22b2o16b3o$113bo7bo23bo3bo9b2o$110bobo6b2o22b2o
16b3o$102bo47bo7bo2bo$102bo49bo5bo2bo$152bo8b3o$159b2o$146bo14b3o$146b
3o12bo$135b2o3b2o2b2o$146b3o$135b2o3b2o4bo13$119b2o!
There is undoubtedly a lot of optimization to be done.
"What's purple and commutes?
The Evanston Express."

danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: X-Rule

Post by danieldb » November 6th, 2015, 12:37 am

thunk wrote:
wildmyron wrote:Seems quite tricky to all the gliders in the right place for this synth.
Here are a few more rakes which provide some additional options though:
Got it! My approach was a bit indirect though.

First, danieldb's forward rake was modified to produce this p24 Gb backrake:

Code: Select all

x = 26, y = 27, rule = pre-x-rule
2$2b2o$bo$2b2o$17b2o$16bo$8bo8b2o$8bo5bo$2bo3bo7bo$3o2b2o10b2o$3b2o11b
o$3o2b2o10b2o$2bo3bo7bo$8bo5bo$8bo8b2o$16bo$17b2o$2b2o$bo$2b2o!
Then, the bi-domino glider reflector allowed for a period-quadrupling reaction that creates tethered rakes:

Code: Select all

x = 61, y = 41, rule = pre-x-rule
36bo$35b3o$35b3o2$34b5o$36bo7b2o$34b5o4bo$44b2o$35b3o21b2o$35b3o20bo$
36bo13bo8b2o$o49bo5bo$o6bo12bo23bo3bo7bo$9bo8b3o21b3o2b2o10b2o$5bo4bo
10b2o22b2o11bo$9bo8b3o21b3o2b2o10b2o$o6bo12bo23bo3bo7bo$o49bo5bo$36bo
13bo8b2o$35b3o20bo$35b3o21b2o$44b2o$34b5o4bo$36bo7b2o$34b5o2$35b3o$35b
3o$36bo2$22bo$22bo$22bo$22bo$21b3o$20bobobo$21b3o$22bo$22bo$22bo$22bo!
The resulting period of the glider streams is 192: 24*4*2(magnitude of the doppler effect at c/2).
Note that p12s are used to eat the stray gliders--I couldn't find stable eaters for some reason.

p192 is now large enough to allow the synthesis to take place:

Code: Select all

x = 210, y = 132, rule = pre-x-rule
166b2o9$185bo$184b3o$184b3o2$183b5o$185bo7b2o$183b5o4bo$193b2o$184b3o
21b2o$184b3o20bo$185bo13bo8b2o$149bo49bo5bo$77bobo69bo6bo12bo23bo3bo7b
o$74b2obobob2o75bo8b3o21b3o2b2o10b2o$73b3ob3ob3o70bo4bo10b2o22b2o11bo$
74b2obobob2o75bo8b3o21b3o2b2o10b2o$77bobo69bo6bo12bo23bo3bo7bo$149bo
49bo5bo$185bo13bo8b2o$184b3o20bo$184b3o21b2o$193b2o$183b5o4bo$64bo120b
o7b2o$63bobo117b5o$18bo110bo$16bo47bo64bo54b3o$15bo4bo109bo53b3o$3bo
12bo46bobo119bo$bo16bo45bo$o5b2o163bo$bo4b2o6bo156bo$4bo2bo6bo85bo70bo
$4bo2bo65b2o25bo70bo$bo5b2o14bobo21bobo21bo3bo94b3o$o5b2obo16bo23bo23b
3ob3o88bobobo$bo5b2o14bobo21bobo21bo3bo94b3o$4bo2bo65b2o25bo70bo$4bo2b
o6bo85bo70bo$bo4b2o6bo156bo$o5b2o163bo$bo16bo45bo$3bo12bo46bobo$15bo4b
o$16bo47bo$18bo$63bobo$64bo18$84bobo2$84bobo$85bo5$81bo$81bo$82bo2$
122bo3bo$121bo2bo2bo$122bo3bo7$82b2o$81bo2$135b2o3b2o4bo$146b3o$135b2o
3b2o2b2o$146b3o12bo$146bo14b3o$159b2o$152bo8b3o$102bo49bo5bo2bo$102bo
47bo7bo2bo$110bobo6b2o22b2o16b3o$113bo7bo23bo3bo9b2o$110bobo6b2o22b2o
16b3o$102bo47bo7bo2bo$102bo49bo5bo2bo$152bo8b3o$159b2o$146bo14b3o$146b
3o12bo$135b2o3b2o2b2o$146b3o$135b2o3b2o4bo13$119b2o!
There is undoubtedly a lot of optimization to be done.
Nice! A breeder.

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Saka
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Re: X-Rule

Post by Saka » November 6th, 2015, 5:37 am

Some ships and a reflecting reaction

Code: Select all

x = 48, y = 9, rule = pre-x-rule
2o21b2o20b2o$2bo22bo21bo$2o21b2o20b2o2$41bo$2o39bo$2bo20b2o$2o23bo$23b
2o!

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Scorbie
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Re: X-Rule

Post by Scorbie » November 6th, 2015, 6:03 am

Nice contraption! It's breeding is pretty unusual, I would say, but I'm pretty sure most will agree that this is a breeder.
Component optimized: (EDIT: even more)

Code: Select all

x = 35, y = 26, rule = pre-x-rule
26b2o$25bo$26b2o$23bo9b2o$23bo8bo$33b2o$o29bo$o8bo8bo11bo$11bo4b3o14b
2o$7bo4bo6b2o11bo$11bo4b3o14b2o$o8bo8bo11bo$o29bo$33b2o$23bo8bo$23bo9b
2o$26b2o$25bo$26b2o7$12b2o!
A single domino seems to be a glider eater, or maybe I got the wrong rule.
EDIT: another one

Code: Select all

x = 35, y = 23, rule = pre-x-rule
13bo$13bo5bo6b2o$19bo5bo$26b2o$23bo9b2o$23bo8bo$33b2o$o29bo$o8bo8bo11b
o$11bo4b3o14b2o$7bo4bo6b2o11bo$11bo4b3o14b2o$o8bo8bo11bo$o29bo$33b2o$
23bo8bo$23bo9b2o$26b2o$25bo$26b2o3$12b2o!

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Saka
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Re: X-Rule

Post by Saka » November 6th, 2015, 6:31 am

Aha! I found a way to extend the c4 Diagonal ship: (works in all x-rule variants)

Code: Select all

x = 88, y = 88, rule = x-rule
85bobo$84b2o$83bo$82bo$81b2o$80bo$79bo$78b2o$77bo$76bo$75b2o$74bo$73bo
$72b2o$71bo$70bo$69b2o$68bo$67bo$66b2o$65bo$64bo$63b2o$62bo$61bo$60b2o
$59bo$58bo$57b2o$56bo$55bo$54b2o$53bo$52bo$51b2o$12bobo35bo$11b2o36bo$
48b2o$11bo35bo$46bo$45b2o$17b2o25bo$43bo$17bo24b2o$41bo15bobo$40bo15b
2o$28bobo8b2o14bo$27b2o9bo15bo$26bo10bo15b2o$25bo10b2o14bo$24b2o9bo15b
o$23bo10bo15b2o$22bo10b2o$21b2o9bo17bo$31bo$21bo8b2o$29bo29bobo$28bo
29b2o$27b2o28bo$26bo29bo$25bo29b2o$24b2o$23bo31bo$22bo$21b2o$20bo$19bo
$18b2o$17bo$16bo$15b2o$14bo$13bo$12b2o$11bo$10bo$9b2o$8bo$7bo$6b2o$5bo
$4bo$3b2o$2bo$bo$2o2$o!

jmgomez
Posts: 43
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Spiral

Post by jmgomez » November 6th, 2015, 11:28 am

Spiral Level 6, of course is possible build spiral to any level.

Code: Select all

#CXRLE Pos=-30,-20 Gen=2271
x = 106, y = 41, rule = x-rule-pre
104b2o10$38bo3bo$39bobo$36b2o5b2o$37b2obob2o$39bobo$40bo4$30bo$29bobo
28b2o$28b2o2bo$28bo2bo$28b2o2bo$29bobo$30bo3$41bo$39bo3bo$38b2o3b2o$
39bo3bo$38bo2bo2bo$41bo$41bo6$2o!
Correction: before the rle file said pre-x-rule and was wrong, the correction is x-rule-pre

:D
-jm
Last edited by jmgomez on November 7th, 2015, 1:17 am, edited 2 times in total.

wildmyron
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Re: X-Rule

Post by wildmyron » November 6th, 2015, 11:48 am

@thunk: Nice work with the breeder! I'd seen that reaction with a similar backrake but it just didn't occur to me to use them like a gun.

@jmgomez: the spiral is quite mesmerizing - but it seems to only work in x-rule-pre, i.e. the rule which is not actually the precursor to the x-rule (could you edit the posted rle accordingly please?). I haven't yet found a conversion reaction from Ga to Gc in pre-x-rule - are you aware of one? On the ddlab website I saw mention of a spiral gun rule. is that a rule which supports a similar pattern or is it something different again?

Here is a p19 double barreled gun for glider Gc. Readily synthesisable by two different methods.

Code: Select all

x = 23, y = 34, rule = pre-x-rule
4b2o5b2o$4bo7bo$6bo3bo$5b2o3b2o$21b2o$22bo$2b2o9b2o$bo13bo$2b2o9b2o$
22bo$21b2o$5b2o3b2o$6bo3bo$4bo7bo$4b2o5b2o7$4bo7bo$3b2o7b2o4$b2o11b2o$
o15bo$b2o11b2o4$3b2o7b2o$4bo7bo!
p3, p5, new p6 and p25 oscillators:

Code: Select all

x = 71, y = 15, rule = pre-x-rule
4bo15b2o18b2o20b2o3b2o$4bo15bo19bo3bo$22bo4bo14bo17b2o7b2o$3b3o15b2obo
2bo13bo3bo$2o40bo3bo$6b2o16bo20bo$2b3o38bo3bo15bo3bo$21b2obo2bo18b2o$
3bo18bo4bo35bo3bo$3bo16bo$20b2o2$60b2o7b2o2$62b2o3b2o!
Saka wrote:Aha! I found a way to extend the c4 Diagonal ship: (works in all x-rule variants)
This is described in the paper linked to from the first post and a few smaller examples have been posted. I would be really interested in seeing the other diagonal ship I posted just above being extended in a similar way.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

thunk
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Location: Central USA

Re: X-Rule

Post by thunk » November 6th, 2015, 2:34 pm

scorbie wrote: Nice contraption! It's breeding is pretty unusual, I would say, but I'm pretty sure most will agree that this is a breeder.
Component optimized: (EDIT: even more)
Ahh, thanks. I have no idea why I didn't figure out the domino was an eater. It's even in the paper...

But here's the new breeder:

Code: Select all

x = 100, y = 92, rule = pre-x-rule
49b2o6$10bo$8bo$7bo4bo67b2o$3bo4bo$bo8bo28bo3bo$o5b2o31bo4b2o$bo4b2o$
4bo2bo54bo$4bo2bo54bo$bo5b2o14bobo$o5b2obo16bo$bo5b2o14bobo$4bo2bo54bo
$4bo2bo54bo$bo4b2o$o5b2o31bo4b2o$bo8bo28bo3bo45b2o$3bo4bo79bo$7bo4bo
76b2o$8bo77bo9b2o$10bo75bo8bo$96b2o$63bo29bo$63bo8bo8bo11bo$74bo4b3o
14b2o$70bo4bo6b2o11bo$74bo4b3o14b2o$63bo8bo8bo11bo$63bo29bo$96b2o$46bo
bo37bo8bo$86bo9b2o$46bobo40b2o$47bo40bo$89b2o4$43bo$43bo$44bo$75b2o5$
76b2o5$44b2o$43bo46bo$90b3o$88b2o$90b3o4bo$87bo2bo6b3o$87bo7b2o$97b3o$
64bo29bo2bo$64bo29bo2bo$74bobo2b2o16b3o$77bo3bo13b2o$74bobo2b2o16b3o$
64bo29bo2bo$64bo29bo2bo$97b3o$87bo7b2o$87bo2bo6b3o$90b3o4bo$88b2o$90b
3o$90bo13$81b2o!
Last edited by thunk on November 6th, 2015, 10:53 pm, edited 1 time in total.
"What's purple and commutes?
The Evanston Express."

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Scorbie
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Re: X-Rule

Post by Scorbie » November 6th, 2015, 9:12 pm

@thunk there's a preceding whitespace to strip in order to run your code in Golly.
@wildmyron Cool! A prime, unknown period in Life is the period of the very first gun in pre-x-rule!
A single domino, again, can eat a gc.

Code: Select all

x = 26, y = 34, rule = pre-x-rule
7b2o5b2o$7bo7bo$9bo3bo$8b2o3b2o$25bo$25bo$5b2o9b2o$4bo13bo$5b2o9b2o3$
8b2o3b2o$9bo3bo$7bo7bo$7b2o5b2o7$7bo7bo$6b2o7b2o3$2bo17bo$2b3o13b3o$2o
19b2o$2b3o13b3o$2bo17bo3$6b2o7b2o$7bo7bo!
wildmyron wrote:
Saka wrote:Aha! I found a way to extend the c4 Diagonal ship: (works in all x-rule variants)
This is described in the paper linked to from the first post and a few smaller examples have been posted. I would be really interested in seeing the other diagonal ship I posted just above being extended in a similar way.
Here: two ways. Supporting from the front and supporting from the back.

Code: Select all

x = 86, y = 86, rule = pre-x-rule
85bo$83bobo$81bo$80bobo$79bo$76bo3bo$75b2obo$77bo$72bo3bo$71bob2o$72bo
bo$67bo4b2o$69b2o$68bo$68bobo$66bo$65bobo$64bo$61bo3bo$60b2obo$62bo$
57bo3bo$56bob2o$57bobo$52bo4b2o$54b2o$53bo$53bobo$51bo$50bobo$49bo$46b
o3bo$45b2obo$47bo$42bo3bo$41bob2o$42bobo$37bo4b2o$39b2o$38bo$38bobo$
35bo$34bob2o$35bobo$35b2o$32bo$31b2obo$33bo$32bo$30bo$29bobo$28bo$24bo
4bo$26b2o$25bo$25bobo$22bo$21bob2o$22bobo$22b2o$19bo$18b2obo$20bo$19bo
$17bo$16bobo$15bo$11bo4bo$13b2o$12bo$12bobo$9bo$8bob2o$9bobo$9b2o$6bo$
5b2obo$7bo$6bo$4bo$3bobo$2bo$3bo$bo2$2o!

jmgomez
Posts: 43
Joined: October 6th, 2015, 1:42 am

Spiral

Post by jmgomez » November 6th, 2015, 11:42 pm

@wildmyron:

Yes spiral is amazing, and you right it is not work in Precursor X-Rule (the original), and I don´t know yet if this rule have a spiral, I will try it :)

Sorry for cause confusion

My code will be (in x-rule-pre):

Code: Select all

#CXRLE Pos=-30,-20 Gen=2271
x = 106, y = 41, rule = x-rule-pre
104b2o10$38bo3bo$39bobo$36b2o5b2o$37b2obob2o$39bobo$40bo4$30bo$29bobo
28b2o$28b2o2bo$28bo2bo$28b2o2bo$29bobo$30bo3$41bo$39bo3bo$38b2o3b2o$
39bo3bo$38bo2bo2bo$41bo$41bo6$2o!

By the way the Spiral I post is more modest that the Spiral you see in Ddlab,
Ddlab one is a spiral-glider-gun.

:)

-jm
Last edited by jmgomez on November 7th, 2015, 12:40 am, edited 1 time in total.

jmgomez
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Joined: October 6th, 2015, 1:42 am

Re: X-Rule

Post by jmgomez » November 6th, 2015, 11:57 pm

Basic P15 oscillator.

Code: Select all

#CXRLE Pos=-25,-8
x = 5, y = 5, rule = pre-x-rule
bobo2$o3bo2$bobo!
-jm

thunk
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Location: Central USA

Re: X-Rule

Post by thunk » November 7th, 2015, 12:17 am

jmgomez wrote:Basic P15 oscillator.
This again only works in x-rule-pre (wildmyron's unintentional modification of the precursor).
The P15 (along with a P27) was featured in the first post on that rule.
"What's purple and commutes?
The Evanston Express."

jmgomez
Posts: 43
Joined: October 6th, 2015, 1:42 am

Re: X-Rule

Post by jmgomez » November 7th, 2015, 1:15 am

@thunk:

You right, two post have the same mistake. I still confused x-rule-pre with pre-x-rule :(

P15 only work in x-rule-pre

-jm

jmgomez
Posts: 43
Joined: October 6th, 2015, 1:42 am

Glider Gun ¨a¨

Post by jmgomez » November 7th, 2015, 1:54 pm

A Glider Gun ¨a¨

Work to any direction.

Code: Select all

#CXRLE Pos=-53,26
x = 175, y = 107, rule = pre-x-rule
84b2o3b2o$84bo5bo35$84bo5bo$84b2o3b2o16$12bo7bo133bo7bo$11b2o7b2o131b
2o7b2o2$2o171b2o$o6bo17bo123bo17bo6bo$7b3o13b3o123b3o13b3o$5b2o19b2o
120bo19bo$7b3o13b3o123b3o13b3o$o6bo17bo123bo17bo6bo$2o171b2o2$11b2o7b
2o131b2o7b2o$12bo7bo133bo7bo14$127bo$47bo79bo$45b2ob2o75b2ob2o$46bobo
77bobo$46bobo77bobo2$42bo9bo69bo9bo$41b2o9b2o67b2o9b2o8$41b2o9b2o67b2o
9b2o$42bo9bo69bo9bo2$46bobo77bobo$46bobo77bobo$45b2ob2o75b2ob2o$47bo
79bo$127bo4$44bo5bo73bo5bo$44b2o3b2o73b2o3b2o!

Of course, can be shorter

:)
-jm

thunk
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Location: Central USA

Re: X-Rule

Post by thunk » November 7th, 2015, 2:42 pm

@jmgomez:
These sorts of period-multiplying reactions are pretty commonplace, and can be used to construct guns of arbitarily high period.

Here is a simple example producing Gc at p408, using wildmyron's p24 gun:

Code: Select all

x = 61, y = 25, rule = pre-x-rule
3bo17bobo13bobo17bo$3bo19b2o11b2o19bo2$2o9bobo10bo11bo10bobo9b2o$9b2ob
ob2o29b2obob2o$12bo35bo$9b2obob2o29b2obob2o$11bobo33bobo$32b2o$4bobo
11bobo19bobo11bobo$4bobo11bobo19bobo11bobo$3bo3bo9bo3bo17bo3bo9bo3bo$
4b3o11b3o19b3o11b3o$3bo3bo9bo3bo17bo3bo9bo3bo$4bobo11bobo19bobo11bobo$
4bobo11bobo19bobo11bobo2$11bobo33bobo$9b2obob2o29b2obob2o$12bo35bo$9b
2obob2o29b2obob2o$2o9bobo9b2o11b2o9bobo9b2o2$3bo17bo17bo17bo$3bo17bo
17bo17bo!
Rebuilding the breeder with either of the two high-period guns built is left as an exercise for the reader.
"What's purple and commutes?
The Evanston Express."

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