Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
drc
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » August 17th, 2017, 2:05 pm

Code: Select all

x = 103, y = 4, rule = B1c2a3i5a/S3a5i6a7c
4o96b2o$4o98bo$4b2o$4b2o!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » August 18th, 2017, 4:07 am

Tailships!
c/6d

Code: Select all

x = 2, y = 3, rule = B2ekn3ir4aiqr5eiqy6-ce/S012-ce3-aij4aknqy5-aciq6c7c
2o$bo$bo!
2c/8d

Code: Select all

x = 2, y = 3, rule = B2ekn3ainqy4acijqtz5ajny8/S1e2acn3ijkq4ik5r6-ek
2o$bo$bo!
2c/14

Code: Select all

x = 2, y = 3, rule = B2ei3in4aiknz5jr6a7c8/S12aik3ei4cjqrz5jy7
2o$bo$bo!
EDIT:
Another "B" ship. c/26d

Code: Select all

x = 4, y = 3, rule = B2e3einqy4y5eijr6ckn7/S1e2an3-ceqr4-aci5-einq6cn8
bo$3o$ob2o!
Yet another edit:
xq11_18s81

Code: Select all

x = 5, y = 5, rule = B2-ae3-cein4aijqw5-cekr6ekn7c/S03cj4cir5iq6i
2bobo$b4o$4o$b4o$2bobo!

Gamedziner
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Gamedziner » August 19th, 2017, 7:09 am

p40 oscillator:

Code: Select all

x = 5, y = 3, rule = 1e2-a34aer5q/3ain4/3
5A$2.B2A$2.3A!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » August 19th, 2017, 9:15 am

Thundership

Code: Select all

x = 3, y = 5, rule = B2cei3-jqry4-nw5cejqy6acn7c8/S02in3cq4tz5an6k
3o2$bo$bo$bo!
Centship

Code: Select all

x = 4, y = 3, rule = B2cin34ceijkrw5aijkr6-ci7c8/S12n3-ajky4enqrt5acnr6ce7e
2b2o$3o$bo!
Piship

Code: Select all

x = 3, y = 3, rule = B2in3-cej4-eik5akqr6ein7e/S12cn3j4aeqrwy6-ck7e
3o$obo$obo!
Canoeship

Code: Select all

x = 5, y = 5, rule = B2ein3-e4-ikwyz5-jknr6cn7/S01e2-en3ky4ijw5j6ce
3b2o$2bobo$bo$o$2o!
Long glider

Code: Select all

x = 4, y = 3, rule = B2-ak3einq4ainqty5ckry6ai7/S1e4acj5ry6ik7c
2bo$3bo$4o!

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » August 19th, 2017, 9:20 am

Saka wrote:Centship
Do you mean Pennyship?

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BlinkerSpawn
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by BlinkerSpawn » August 19th, 2017, 2:59 pm

wwei23 wrote:
Saka wrote:Centship
Do you mean Pennyship?
"Cent" here does not refer to the monetary unit, it's a shortening of "Century".
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

drc
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » August 19th, 2017, 9:22 pm

I thought this rule was stable, until:

Code: Select all

x = 12, y = 8, rule = 24567/35678/4
.CA$.3A.C2A$.6A.B.BA$A4.7A$5.7A$.6A.B.BA$.3A.C2A$.CA!

drc
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » August 20th, 2017, 1:34 am

Pretty fun period 11 in which a signal crosses through a ship:

Code: Select all

x = 7, y = 8, rule = 345/37/8
5.2A$5.2A$4.2A$2.2A.A$.B.2A$C2A$D2AG$.EF!
12c/44 orthogonal puffer:

Code: Select all

x = 3, y = 5, rule = 345/37/8
C2A$3A$DBA$2A$2A!
Some reactions of interest:

Code: Select all

x = 13, y = 141, rule = 345/37/8
C2A$3A$DBA$2A$2A4$4.2A$4.2A$4.DBA$4.3A$4.C2A21$C2A$3A$DBA$2A$2A4$5.2A
$5.2A$5.DBA$5.3A$5.C2A21$C2A$3A$DBA$2A$2A4$6.2A$6.2A$6.DBA$6.3A$6.C2A
21$C2A$3A$DBA$2A$2A2$10.2A$10.2A$10.DBA$10.3A$10.C2A21$C2A$3A$DBA$2A$
2A2$10.2A$10.2A$10.DBA$10.3A$10.C2A!
4-engine spaceship!:

Code: Select all

x = 59, y = 47, rule = 345/37/8
32.D2A$32.EB2A$30.DCB2A$29.EFC.D$29.EF2E10.GE3A$25.A.GE2.FG5.F.G2.FC
3A$24.3A.2F7.G2AF3.FDA$24.AB2AG9.2A3.E3A$21.3AFDA16.G3A$21.4AB2.G$21.
CA2EC.CBF$22.DCD2.BDA.2A$23.CGFGF2AC3A15.G3A$25.FE.2A.2A11.2A3.E3A$
43.G2AF3.FDA$44.F.G2.FC3A$21.G11.CD14.GE3A$20.F3A8.B2AE$20.E2AB8.3AF$
21.DC11.G3.2A$38.2A2.3A$42.ABAC$41.E2AD2A$39.3A2FABA$39.ABAF.2A$39.2A
D2A2.B$40.C2A.2ACA$2.A24.G13.B.2ADAB$.3A.2A18.3AF15.ABC$2ABDAB2A17.B
2AE$.3A.2A19.CD26.GE3A$2.A46.F.G2.FC3A$37.2A9.G2AF3.FDA$20.F16.2A10.
2A3.E3A$19.GEG32.G3A$19.F.2F$6.2A11.G.G$6.2A$36.G3A$21.G9.2A3.E3A$21.
2F7.G2AF3.FDA$20.GE2.FG5.F.G2.FC3A$22.EF2E10.GE3A$22.EFC.D$23.DCB2A$
25.EB2A$25.D2A!
Rake:

Code: Select all

x = 63, y = 28, rule = 345/37/8
.A7.D3.ED$B2AG3.DBCE.F2AC$C2AF2.CBEBFG.2AB$.DE4.DC3.F.A$8.2FGFG40.G3A
$8.GE.E12.2A10.2A10.2A3.E3A$8.G.C2A11.2A10.2A9.G2AF3.FDA$8.EDB2AE34.F
.G2.FC3A$8.FD2.FCD38.GE3A$5.3AGC2BDE$4.C3A2.A.C$3.2A2D3ADAB7.2A20.2A$
3.2ADF2.ABA6.5A19.2A2.3A$3.2ACEG.3A6.2AC2A23.ABAC$10.A7.DBEAG22.E2AD
2A$18.FE2.2AB18.3A2FABA$19.G2.2AC18.ABAF.2A$21.EFD19.2AD2A2.B$12.2A6.
E2FE20.C2A.2ACA$12.2A6.EFDE21.B.2ADAB$19.B.D26.ABC$17.3AC$16.3AGCE36.
GE3A$17.AGAFD31.F.G2.FC3A$17.DABE8.2A10.2A9.G2AF3.FDA$16.CBECA8.2A10.
2A10.2A3.E3A$17.DBAB37.G3A$18.CA!
One-time reflector:

Code: Select all

x = 30, y = 13, rule = 345/37/8
2A$2A$DBA$3A$C2A7$28.2A$28.2A!
EDIT: 6-engine breeder:

Code: Select all

x = 80, y = 68, rule = 345/37/8
54.C2A$54.3A$54.DBA$54.2A$54.2A4$72.2A$72.2A$72.DBA$72.3A$72.C2A14$
77.C2A$77.3A$77.DBA$77.2A$77.2A2$8.A7.D3.ED$7.B2AG3.DBCE.F2AC$7.C2AF
2.CBEBFG.2AB$8.DE4.DC3.F.A$15.2FGFG41.2A$15.GE.E12.2A10.2A10.2A4.2A$
15.G.C2A11.2A10.2A9.G2AF3.DBA$15.EDB2AE34.F.G3.3A$15.FD2.FCD39.C2A$
12.3AGC2BDE$11.C3A2.A.C$10.2A2D3ADAB7.2A20.2A$10.2ADF2.ABA6.5A19.2A2.
3A$10.2ACEG.3A6.2AC2A23.ABAC$17.A7.DBEAG22.E2AD2A$25.FE2.2AB18.3A2FAB
A$26.G2.2AC18.ABAF.2A$28.EFD19.2AD2A2.B$19.2A6.E2FE20.C2A.2ACA$19.2A
6.EFDE21.B.2ADAB$26.B.D26.ABC$24.3AC$23.3AGCE37.C2A$24.AGAFD31.F.G3.
3A$24.DABE8.2A10.2A9.G2AF3.DBA$23.CBECA8.2A10.2A10.2A4.2A$24.DBAB38.
2A$25.CA4$GE3A$FC3A$.FDA$E3A$G3A!
45c/105 puffer, or 3c/7, probably not corderable (should we call it cor-durable? No? Just me? Alright.):

Code: Select all

x = 8, y = 12, rule = 345/37/8
2A3.A$3A.2AB$.A.2ACA$.D.GEC2A$.2EDB3A$E3FA$E3FA$.2EDB3A$.D.GEC2A$.A.
2ACA$3A.2AB$2A3.A!

bprentice
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by bprentice » August 20th, 2017, 7:52 am

drc,

Your variant of rule 345/3/8 supports two of the posted railway patterns.

This one:
viewtopic.php?f=11&t=3045#p49217

and the second pattern here:
viewtopic.php?f=11&t=3045#p49374

The first pattern is reduced to just this:

Code: Select all

x = 19, y = 19, rule = 345/37/8
7.2A.2A$6.A.3A.A$6.2A.A.2A$7.2A.2A$6.2A.A.2A$6.A.3A.A$.2A.2A.2A.2A.
2A.2A$A.3A.A.CDE.A.3A.A$2A.A.2AB3.F2A.A.2A$.2A.2A.A3.G.2A.2A$2A.A.2A
5.2A.A.2A$A.3A.A5.A.3A.A$.2A.2A.2A.2A.2A.2A$6.A.3A.A$6.2A.A.2A$7.2A
.2A$6.2A.A.2A$6.A.3A.A$7.2A.2A!
Brian Prentice

AforAmpere
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » August 20th, 2017, 10:17 am

I don't know whose haul submitted this in Catagolue, but Frogs actually has 2 spaceships, the normal frog, but also a 4c/22 spaceship:

Code: Select all

x = 19, y = 7, rule = 12/34/3
.2A14.A$4A9.A2.2A$12.A3.A$12.A2.A$13.2A3.A$10.A6.A$11.A!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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toroidalet
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » August 20th, 2017, 10:51 am

8c/44 ship:

Code: Select all

x = 19, y = 9, rule = 12/34/3
.A$.2A2.A$2.A3.A10.A$3.A2.A6.A2.2A$A3.2A6.A3.A$.A6.A3.A2.A$7.A5.2A3.A
$10.A6.A$11.A!
p22 domino puffer:

Code: Select all

x = 23, y = 7, rule = 12/34/3
7.A7.A$3.A2.2A7.2A2.A$2.A3.A9.A3.A$2.A2.A11.A2.A$3.2A3.A5.A3.2A$A6.A
7.A6.A$.A19.A!
Adjustable 4c/22 ship:

Code: Select all

x = 24, y = 19, rule = 12/34/3
8.A7.A$4.A2.2A7.2A2.A$3.A3.A9.A3.A$3.A2.A11.A2.A$4.2A3.A5.A3.2A$.A6.A
7.A6.A$2.A19.A6$7.A$3.A2.2A$2.A3.A$2.A2.A$3.2A3.A$A6.A$.A!
Wick extender:

Code: Select all

x = 25, y = 69, rule = 12/34/3
23.A$19.A2.2A$18.A3.A$18.A2.A$8.A10.2A3.A$8.2A2.A3.A6.A$9.A3.A3.A$10.
A2.A$7.A3.2A$8.A6.A$14.A3$18.A2.A$18.A2.A$19.2A3$6.A$6.2A2.A$7.A3.A$
8.A2.A$5.A3.2A$6.A6.A$12.A5$9.A$5.A2.2A$4.A3.A$4.A2.A$5.2A3.A$2.A6.A$
3.A5$4.A$4.2A2.A$5.A3.A$6.A2.A$3.A3.2A$4.A6.A$10.A5$7.A$3.A2.2A$2.A3.
A$2.A2.A$3.2A3.A$A6.A$.A5$2.A$2.2A2.A$3.A3.A$4.A2.A$.A3.2A$2.A6.A$8.A
!
Any sufficiently advanced software is indistinguishable from malice.

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calcyman
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by calcyman » August 20th, 2017, 11:59 am

AforAmpere wrote:I don't know whose haul submitted this in Catagolue, but Frogs actually has 2 spaceships, the normal frog, but also a 4c/22 spaceship:

Code: Select all

x = 19, y = 7, rule = 12/34/3
.2A14.A$4A9.A2.2A$12.A3.A$12.A2.A$13.2A3.A$10.A6.A$11.A!
It's owned by goldtiger997: https://catagolue.appspot.com/attribute ... 1/g3b34s12
What do you do with ill crystallographers? Take them to the mono-clinic!

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toroidalet
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » August 20th, 2017, 12:20 pm

A sparkier 8c/44:

Code: Select all

x = 19, y = 8, rule = 12/34/3
.A$.2A2.A8.B2.A$2.A3.A6.A3.A$3.A2.A5.A3BA$A3.2A6.A2BA$.A6.A4.2A3.A$7.
A2.A6.A$11.A!
Any sufficiently advanced software is indistinguishable from malice.

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praosylen
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by praosylen » August 20th, 2017, 5:48 pm

p17:

Code: Select all

x = 20, y = 8, rule = B3/S23-a4ery5i
2b2o12b2o$2bobo10bobo$3bo12bo$3o6b2o6b3o$o2b14o2bo$2bo14bo$3b3o2b4o2b
3o$5bo2bo2bo2bo!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

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toroidalet
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » August 20th, 2017, 7:02 pm

A for awesome wrote:p17:

Code: Select all

osc
Adding S4i gives one of the coolest wickstretchers I've ever seen:

Code: Select all

x = 7, y = 2, rule = B3/S23-a4eiry5i
3ob3o$obobobo!
EDIT: alternative wickstretcher:

Code: Select all

x = 7, y = 13, rule = B3/S23-a4eiry5i
3ob3o$obobobo$2bobo$obobobo$3ob3o$2bobo$2bobo$2bobo$2bobo$2bobo$2bobo$
2bobo$b2ob2o!
Any sufficiently advanced software is indistinguishable from malice.

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » August 22nd, 2017, 9:22 am

Hatship:

Code: Select all

x = 5, y = 4, rule = B35-i/S23
2bo$bobo$bobo$2ob2o!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » August 22nd, 2017, 4:00 pm

Probably the weirdest ship I've seen from such a small starting seed:

Code: Select all

x = 2, y = 7, rule = B3-c/S2-i3-ac4iq6acn7c
2o$bo$2o2$2o$bo$2o!
And a weird replicator in a related rule:

Code: Select all

x = 2, y = 7, rule = B34q/S2-i3-ac4iq6acn7c
2o$bo$2o2$2o$bo$2o!
Sierpinski generator with giant spaceships:

Code: Select all

x = 2, y = 3, rule = B3-ck/S2-i3-ac4iq6acn7c
2o$bo$2o!
I don't know:

Code: Select all

x = 2, y = 7, rule = B3-j6c/S2-i3-a4ity7e
2o$bo$2o2$2o$bo$2o!
Mildly interesting, it creates its own catalysts which prevent it from being a true gun:

Code: Select all

x = 2, y = 7, rule = B3-j6ce/S2-i3-a4ity7e
2o$bo$2o2$2o$bo$2o!
-
Unfortunately the weird replicator can still be explosive:

Code: Select all

x = 17, y = 12, rule = B34q/S2-i3-ac4iq6acn7c
bo$obo$bo3$15b2o$16bo$15b2o2$15b2o$16bo$15b2o!
A (probably reduceable) p174 gun:

Code: Select all

x = 113, y = 111, rule = B34q/S2-i3-ac4iq6acn7c
91bo$56b2o33b2o$54b2obo2b2o35b2o$54bo33bobo7b2o$54b3o31b2o7b2o2$54b3o
31b2o7b2o$54bo33bobo7b2o$54b2obo2b2o35b2o$56b2o33b2o$91bo3$105bo3bo$
104b3ob3o$104bobobobo5$103bo7bo$102b2o7b2o$105bo3bo$106bobo$105b2ob2o
27$3bo3bo96bo5bo$2b3ob3o95bo5bo$b2obobob2o$bo7bo$b2o5b2o93b2o5b2o$103b
o2bobo2bo$104bobobobo$104b3ob3o28$3b2ob2o$4bobo2$3o5b3o$2o7b2o5$2bobob
obo$2bobobobo$2b3ob3o3$20b2o$20b2o33b3o$13b3o5bo33bob2o$13bo10bo33b2o$
13b3o7b2o32b2o2$13b3o7b2o32b2o$13bo10bo33b2o$13b3o5bo33bob2o$20b2o33b
3o$20b2o!

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toroidalet
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » August 22nd, 2017, 8:01 pm

wwei23 wrote:Hatship:

Code: Select all

ship
This c/3 hat ship is well-known. This c/4 hat ship is less well-known:

Code: Select all

x = 5, y = 4, rule = B36ci/S2-i3-e4j
2bo$bobo$bobo$2ob2o!
p4:

Code: Select all

x = 5, y = 3, rule = B36ci/S2-i3-e4j
3o$2bobo$3b2o!
ugh:

Code: Select all

x = 26, y = 1000, rule = B2i36ci/S2-i3-e4j
3o$bo1000$24b2o$24b2o!
p30 gun:

Code: Select all

x = 8, y = 22, rule = B3-cky4cei/S1c2-ck34a7
2o$obo5$5b3o$5bobo$5bobo$5b3o8$5bo$7bo$bo3b3o$o$2o!
Any sufficiently advanced software is indistinguishable from malice.

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » August 23rd, 2017, 11:04 am

P2288116? Can't remember.

Code: Select all

x = 25, y = 26, rule = B345678/S4678
11bobo$9bobobo$10b4obo$7b9o$8b10o$5b12o$5b15o$3b16o$3b19o$b20o$b23o$
24o$b24o$24o$b24o$b23o$4b20o$3b19o$5b17o$5bob13o$7b13o$7b11o$9b9o$9bob
3obo$11bobobo$11bobo!
The soup:

Code: Select all

x = 16, y = 16, rule = B345678/S4678
3o2b3obo4bo$o2bobo2bo2bo$2bob2o4b3o$obobob5o3bo$obo2b3obob2ob2o$4b2o4b
2obo$bob3obo2bobo$3o2b5obobo$3bo3bob3o2b2o$o3b2o2bo5b2o$o2bo2bo3b2o2bo
$2b5ob3ob3o$bobobobo3bobo$3b3obob5o$3o3b2o3bobobo$b10o2bo!

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » August 23rd, 2017, 3:16 pm

Yet another proof that B3a/B2e/B1c are not needed for non-stable rules:

Code: Select all

x = 3, y = 4, rule = B2ac3i/S012345678
bo$3o$3o$bo!

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toroidalet
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » August 23rd, 2017, 7:31 pm

wwei23 wrote:Yet another proof that B3a/B2e/B1c are not needed for non-stable rules:
It's actually (B2e/B3a and B2c/B3i) or B1c/B1e/B2a.
Also extremely high-period oscillators are not very interesting in rules like this.
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Gamedziner » August 23rd, 2017, 8:26 pm

p261 oscillator:

Code: Select all

x = 5, y = 7, rule = 2kn3acki4ae567-c8/2ceik3-n578/4
2bo$b3o$5o$5o$b3o$2bo!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by praosylen » August 24th, 2017, 8:07 pm

2-cell p62 oscillator and failed replicator:

Code: Select all

x = 3, y = 1, rule = B2-kn3ce4aj5aei6ce/S1e2ei3aci4q5e
obo!
former username: A for Awesome
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The only decision I made was made
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » August 24th, 2017, 8:14 pm

(11,7)c/40!

Code: Select all

x = 5, y = 5, rule = B2cen3-aijq4ajkrwyz5-eikr6c7/S03jr4y5ac
o2$4bo2$4bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » August 24th, 2017, 11:06 pm

Deceptive stable rule:

Code: Select all

x = 11, y = 10, rule = B2-a4ait/S15y6ci
bo$o$bo5$8bobo$7b2o$8bobo!
Growing spaceship:

Code: Select all

x = 37, y = 19, rule = B2-a4ait/S15y6ci
6bo27bo$6bo$5b3o26bobo$6bo$6bo29bo3$o$o19bo$20bo$o19bo$o3$6bo29bo$6bo$
5b3o26bobo$6bo$6bo27bo!

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