Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
User avatar
praosylen
Posts: 2443
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by praosylen » July 30th, 2017, 10:13 am

AforAmpere wrote:Where did that 3c/4 puffer come from?
Manual fiddling and luck.

Here's an even more improbable ship:

Code: Select all

x = 11, y = 5, rule = B2aci3aq4j/S03j4i
2bob3obo$5bo$2bob3obo2$o2bo3bo2bo!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » July 30th, 2017, 10:31 am

Gamedziner wrote:
wwei23 wrote:What's with all the small lakes? Also, why do the honey farms have tubs in the middle?
For the honey farms, the interaction that destroys the tub cannot occur here due to s5e. Interestingly, this interaction only occurs once (between T = 11 and T = 12 in the code below) for both tub destruction and usage of s5e.

Code: Select all

x = 5, y = 5, rule = B3_S235e
2bo$b3o$o3bo$b3o$2bo!
And the small lakes?

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » July 30th, 2017, 10:36 am

A for awesome wrote:
AforAmpere wrote:Where did that 3c/4 puffer come from?
Manual fiddling and luck.

Here's an even more improbable ship:

Code: Select all

x = 11, y = 5, rule = B2aci3aq4j/S03j4i
2bob3obo$5bo$2bob3obo2$o2bo3bo2bo!
Nice! All orthogonal speeds of p4 have been found! Next is a 4c/5 ship.

EDIT, 3c/4 rake:

Code: Select all

x = 31, y = 27, rule = B2aci3aq4j/S03j4i
10$16bo$18bobo$18bo2bo$9bo7bo3b2o$11bo7b2obo$11bo4b3ob3o$9bo9b2obo$17b
o3b2o$18bo2bo$18bobo$16bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by muzik » July 30th, 2017, 10:44 am

AforAmpere wrote:Nice! All orthogonal speeds of p4 have been found!
...assuming you don't count larger than life rules.

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » July 30th, 2017, 10:47 am

muzik wrote:
AforAmpere wrote:Nice! All orthogonal speeds of p4 have been found!
...assuming you don't count larger than life rules.
Yeah, I'm not going to do stuff like this 10c/4, I only mean R1 rules:

Code: Select all

x = 4, y = 8, rule = R4,C0,M0,S8..9,B8..9,NM:P2000,2000
b2o$3o$4o$b2o$4o$4o$4o$4o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » July 30th, 2017, 11:15 am

wwei23 wrote:
Gamedziner wrote:
wwei23 wrote:What's with all the small lakes? Also, why do the honey farms have tubs in the middle?
For the honey farms, the interaction that destroys the tub cannot occur here due to s5e. Interestingly, this interaction only occurs once (between T = 11 and T = 12 in the code below) for both tub destruction and usage of s5e.

Code: Select all

x = 5, y = 5, rule = B3_S235e
2bo$b3o$o3bo$b3o$2bo!
And the small lakes?
sigh...
The small lakes occur from the T, a really common pattern in almost any rule close to B3/S23.

Code: Select all

x = 3, y = 2, rule = B3/S235e
3o$bo!
A replicator wave:

Code: Select all

x = 147, y = 4, rule = B34c/S23-c4e
bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo8bo$obo6bobo6bobo6bobo
6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo$obo
6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo
6bobo6bobo$obo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo6bobo
6bobo6bobo6bobo6bobo6bobo!
Remember these 2 cool puffers?
23c/84:

Code: Select all

x = 5, y = 4, rule = B34z/S236ei
2bo$b3o$o3bo$2ob2o!
19c/111:

Code: Select all

x = 3, y = 4, rule = B3-k4z/S236e8
bo$obo$obo$obo!
Any sufficiently advanced software is indistinguishable from malice.

User avatar
praosylen
Posts: 2443
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by praosylen » July 31st, 2017, 12:58 pm

The smallest possible ship (by single phase) in a B1e rule:

Code: Select all

x = 2, y = 3, rule = B1e2c4/S2a
o$bo$2o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » July 31st, 2017, 1:12 pm

Trippy thing in related rule:

Code: Select all

x = 2, y = 3, rule = B1e4r/S2a
o$bo$2o!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » July 31st, 2017, 2:10 pm

I engineered a p6 and p12 gun:

Code: Select all

x = 9, y = 85, rule = B1e4ci5i/S02a3ai4q5i
2b2o$2b2o2$2o5b2o$2o5b2o3$4bo$2o5b2o$2o5b2o4$2o2bo2b2o$2o5b2o3$2o$2o$
2o$2o5b2o$2o2bo2b2o4$2o5b2o$2o5b2o$4bo3$2o5b2o$2o5b2o2$2b2o$2b2o16$2b
2o$2b2o2$2o5b2o$2o5b2o4$2o5b2o$2o5b2o4$2o2bo2b2o$2o5b2o3$2o$2o$2o$2o5b
2o$2o2bo2b2o4$2o5b2o$2o5b2o4$2o5b2o$2o5b2o2$2b2o$2b2o!

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by muzik » July 31st, 2017, 2:34 pm

Funny how their speed is also their appearence.

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » July 31st, 2017, 8:04 pm

muzik wrote:Funny how their speed is also their appearence.
I didn't get this.
Nice oscillator in a rule containing A for Awesome's 4-cell B1e ship:

Code: Select all

x = 24, y = 11, rule = B1e2c4r/S01e2ai3i
19b5o$19bobobo3$3b12o6b2o$2o20bo$b5ob8o6b2o$2o$5b2o$5bo13bobobo$5b2o
12b5o!
(yes, I know it's 2 oscillators, don't need to spell this out for me.)
Any sufficiently advanced software is indistinguishable from malice.

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by muzik » July 31st, 2017, 8:11 pm

toroidalet wrote:
muzik wrote:Funny how their speed is also their appearence.
I didn't get this.
...they travel at c and they look like c?

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » August 1st, 2017, 3:52 pm

5c/8 in a non-B0 rule:

Code: Select all

x = 3, y = 3, rule = B2aci3akn4aekqryz5cjknr6aek8/S03i4r5cn
2bo$o$2bo!
6c/9:

Code: Select all

x = 2, y = 5, rule = B2-e3-aijy4citw5ijkny6-n/S03ejk4cny5ijr
bo2$o2$bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » August 2nd, 2017, 1:42 pm

C/2 in a B1e rule, does a smaller one exist?:

Code: Select all

x = 3, y = 4, rule = B1e2c3er4j5i/S2aek3iqr4aiw5q
obo2$3o$obo!
p24:

Code: Select all

x = 10, y = 7, rule = B1e2c3er4j5i/S2-cn3iqr4aiw5q
b8o$o8bo$o4bo3bo$o3b2o3bo$o4bo3bo$o8bo$b8o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

User avatar
BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by BlinkerSpawn » August 2nd, 2017, 2:26 pm

AforAmpere wrote:C/2 in a B1e rule, does a smaller one exist?:

Code: Select all

x = 3, y = 4, rule = B1e2c3er4j5i/S2aek3iqr4aiw5q
obo2$3o$obo!
Yes; one of each kind:

Code: Select all

x = 3, y = 3, rule = B1e2c4r8/S12a3ej5e7
3o$bo$obo!

Code: Select all

x = 3, y = 3, rule = B1e2c3a6c/S12-e3-ajn4-r56
3o$b2o$obo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by drc » August 2nd, 2017, 2:44 pm

BlinkerSpawn wrote:
AforAmpere wrote:C/2 in a B1e rule, does a smaller one exist?:

Code: Select all

x = 3, y = 4, rule = B1e2c3er4j5i/S2aek3iqr4aiw5q
obo2$3o$obo!
Yes; one of each kind:

Code: Select all

x = 3, y = 3, rule = B1e2c4r8/S12a3ej5e7
3o$bo$obo!

Code: Select all

x = 3, y = 3, rule = B1e2c3a6c/S12-e3-ajn4-r56
3o$b2o$obo!
Smaller 1st one:

Code: Select all

x = 3, y = 3, rule = B1e2c3r5e7c/S01e2i3j7
3o2$obo!
I think this is the smallest possible
EDIT: Smaller 2nd one too:

Code: Select all

x = 3, y = 3, rule = B1e2c3a5k6c/S01e4i
2o$2bo$obo!
I also think this is the smallest possible

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » August 5th, 2017, 2:44 am

Is this sawtooth?

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » August 5th, 2017, 8:35 am

Saka wrote:Is this sawtooth?

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!
Yes.

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!
#C[[GRAPH]]

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » August 5th, 2017, 8:56 am

wwei23 wrote: Yes.

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!
#C[[GRAPH]]
Here, I fixed your code. Also I already know the pop plot, I'm just horrible at this type of construction.

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!
#C [[ GRAPH ]]

wwei23

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by wwei23 » August 5th, 2017, 9:01 am

Saka wrote:
wwei23 wrote: Yes.

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!
#C[[GRAPH]]
Here, I fixed your code. Also I already know the pop plot, I'm just horrible at this type of construction.

Code: Select all

x = 23, y = 7, rule = B2cei3aen4arw/S1c23cekry4aeirtz5y
19b4o$19bo2bo$b11o7b4o$bo9bo6bo$3o7b3o$bo9bo$b11o!
#C [[ GRAPH ]]
Ow! Your sawtooth cut me with its teeth! Now I'm gonna have to go to the doctor!

User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by toroidalet » August 5th, 2017, 10:40 am

wwei23 wrote:Ow! Your sawtooth cut me with its teeth! Now I'm gonna have to go to the doctor!
Don't ovequote to say that. Say something like that in the random posts thread.
Also, B2n3-e4e/S234ijky can be stabilized (Yes, I know it's not explosive, just made less explosive)

Code: Select all

x = 40, y = 40, rule = B2n3-e4e/S234ijky
4b3o5bo2bob2o3bobobo2bob2o4bo$bob3o2b2o3b4o2bob2ob2o2b3o4bobo$b2o3b3ob
o3b2o4bo3b3o3b2o3b2obo$b4ob4o2b5ob2ob5obobo2b8o$2obob2o2b4obo2bo5bobo
2bobo2b2o2bobo$2b3ob2obobob2o2b5obob4obob2o2b4o$3ob3ob2obo2b2o2bobob2o
3b5o2b3o$o2bob4ob2ob3o3b2obobo3bobobob2ob2o$bobob3obobob2o2b3ob2ob6obo
b5o$o2b2obob2o3b3ob4o5b2obobo3bo3bo$obobob2ob2obo5b2obo3b2o7b2obobo$2b
ob7o4b3o2b2obobo3b6o3bo$2o2b2o2b2o7b2o6bobo2b2obo4bo$b3o3bo2bobob2ob4o
bobob3o2b5ob2o$4o2bo3b7obo2bobo2bob2o5b4o$2ob6ob3ob4ob3o3bo2bobob3obo
2bo$2b2ob2o2b5ob2o2bob2o2bobob2obob5o$4b2ob6obo2bo2bobo6b3o2bobobo$4bo
bo2bob2ob2o2bo2bobo2bo5b3ob3o$3o3bobo3b8o2b8o4bo2bo$4b2obob5obob3o6b3o
bobob4o$b2ob5obo2b3obo7b8obobo$3o5b3o2bob2obob3obob3ob4o2bobo$4bo2bo2b
2o2b2obob3obobobobob3obo$2obobo2bobob2obo2bo3bobo5b2ob2ob3o$o4b2ob3ob
2ob2o6bobobob2ob2ob4o$o2b10o2b2o9bob3o2bo5bo$3o2b2o2b2ob3o4b3obo4b3o3b
o3bo$b5o2bo3bo2b2o7b3ob2o5bobobo$5ob3obobobo9b3o4b3ob2o$2bo2bobo2b2ob
4obob2o2b3o3bob3o2b2o$obobobo4bob3o2b2o3bobo2b3obo2b2ob2o$2o3bobob4obo
3bobo4bo4b2o2bo$3b4ob2ob4obobo2bob3ob4o4bobobo$3obo2b2o3b3o2b2ob2o4bo
2b3o6b2o$b4o4b2ob2o2b2o2b5obo3bo3bo2b3o$2b2ob2obo2b2o2b3o7bobo3bob2ob
2obo$b3o2b2obo2bob3obob4o2b3o2b2o3b2o$5obo5bob2o6b2ob4obobo3b3o$o3b2ob
o3b2obob2obob4o2bo2bobo2b2obo!
by adding B7e:

Code: Select all

x = 40, y = 40, rule = B2n3-e4e7e/S234ijky
4b3o5bo2bob2o3bobobo2bob2o4bo$bob3o2b2o3b4o2bob2ob2o2b3o4bobo$b2o3b3ob
o3b2o4bo3b3o3b2o3b2obo$b4ob4o2b5ob2ob5obobo2b8o$2obob2o2b4obo2bo5bobo
2bobo2b2o2bobo$2b3ob2obobob2o2b5obob4obob2o2b4o$3ob3ob2obo2b2o2bobob2o
3b5o2b3o$o2bob4ob2ob3o3b2obobo3bobobob2ob2o$bobob3obobob2o2b3ob2ob6obo
b5o$o2b2obob2o3b3ob4o5b2obobo3bo3bo$obobob2ob2obo5b2obo3b2o7b2obobo$2b
ob7o4b3o2b2obobo3b6o3bo$2o2b2o2b2o7b2o6bobo2b2obo4bo$b3o3bo2bobob2ob4o
bobob3o2b5ob2o$4o2bo3b7obo2bobo2bob2o5b4o$2ob6ob3ob4ob3o3bo2bobob3obo
2bo$2b2ob2o2b5ob2o2bob2o2bobob2obob5o$4b2ob6obo2bo2bobo6b3o2bobobo$4bo
bo2bob2ob2o2bo2bobo2bo5b3ob3o$3o3bobo3b8o2b8o4bo2bo$4b2obob5obob3o6b3o
bobob4o$b2ob5obo2b3obo7b8obobo$3o5b3o2bob2obob3obob3ob4o2bobo$4bo2bo2b
2o2b2obob3obobobobob3obo$2obobo2bobob2obo2bo3bobo5b2ob2ob3o$o4b2ob3ob
2ob2o6bobobob2ob2ob4o$o2b10o2b2o9bob3o2bo5bo$3o2b2o2b2ob3o4b3obo4b3o3b
o3bo$b5o2bo3bo2b2o7b3ob2o5bobobo$5ob3obobobo9b3o4b3ob2o$2bo2bobo2b2ob
4obob2o2b3o3bob3o2b2o$obobobo4bob3o2b2o3bobo2b3obo2b2ob2o$2o3bobob4obo
3bobo4bo4b2o2bo$3b4ob2ob4obobo2bob3ob4o4bobobo$3obo2b2o3b3o2b2ob2o4bo
2b3o6b2o$b4o4b2ob2o2b2o2b5obo3bo3bo2b3o$2b2ob2obo2b2o2b3o7bobo3bob2ob
2obo$b3o2b2obo2bob3obob4o2b3o2b2o3b2o$5obo5bob2o6b2ob4obobo3b3o$o3b2ob
o3b2obob2obob4o2bo2bobo2b2obo!
A similar sawtooth:

Code: Select all

x = 5, y = 5, rule = B2ein3eik4w6i/S1e2ekn3-enr4ikqrz5cejq6ack
b2o$b2o3$5o!
Statorless replicator shuttle:

Code: Select all

x = 4, y = 16, rule = B2e3-n/S23-jq4cer7e
2b2o$2b2o5$4o6$4o$3bo$2o$2o!
Any sufficiently advanced software is indistinguishable from malice.

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » August 5th, 2017, 9:46 pm

I call these things wind tunnels for no apparent reason.

Code: Select all

x = 115, y = 31, rule = LifeHistory
59.46F$2.A2.A$6.A$2.A3.A$3.4A2$59.36F2$2.7A10.4A$.A6.A9.A3.A$8.A13.A$
.A5.A10.A2.A$33.2A9.A14.56F$A8.A7.A5.A7.A4.A5.A3.A4.A2.A$10.A13.A12.A
9.A7.A$A9.A6.A6.A6.A5.A4.A4.A3.A3.A$.10A7.7A7.6A5.5A4.4A2$59.56F2$2.
7A10.4A$.A6.A9.A3.A$8.A13.A$.A5.A10.A2.A$59.36F$2.A2.A$6.A$2.A3.A$3.
4A2$59.46F!

User avatar
Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Rhombic » August 6th, 2017, 10:43 am

Syntehsis of high period osc family:

Code: Select all

x = 9, y = 128, rule = B2e3aeiry4ai/S1e2aei3aeiry4i5a
obo2$3o101$7b2o2$2bo5bo$3bo3bo$2bo5bo$3bo3bo$2bo5bo$3bo3bo$2bo5bo$3bo
3bo$2bo5bo$3bo3bo$2bo5bo$3bo3bo$2bo5bo$3bo3bo$2bo5bo$3bo3bo$2bo5bo$3bo
3bo$2bo5bo$3bo3bo$2bo2bo2bo$3bobobo$4b3o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by muzik » August 6th, 2017, 3:36 pm

A HighLife relative with corderoid technology:

Code: Select all

x = 10, y = 10, rule = B3-eqy4q6n/S23-k
b2o$o2bo$o2bo$3o5$8b2o$8b2o!

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Miscellaneous Discoveries in Other Cellular Automata

Post by muzik » August 7th, 2017, 10:49 am

Interesting fractal:

Code: Select all

x = 1, y = 1, rule = /1/255
A!

Post Reply