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Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Hdjensofjfnen » January 4th, 2019, 2:20 pm

Worth noting:
x = 3, y = 4, rule = B3/S23-y4w
o$2o$2bo$b2o!


EDIT: (4,3)c/20

EDIT:
Unrelated p98:
x = 4, y = 5, rule = B2i3/S23-r
2o$2bo$3bo$2bo$2o!

Interesting:
x = 4, y = 4, rule = B2i3/S23-r
b3o$o2bo$o2bo$3o!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby LaundryPizza03 » January 6th, 2019, 1:41 am

FattyLife analogs for the short ships:
x = 7, y = 4, rule = B34n5r6en/S1e2-a34e
b2o$2ob4o$b6o$2b4o!

x = 7, y = 21, rule = B3-ekq/S02-c3
bo2bo$o$o3bo$4o4$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o!

(Note that all the ships are p8, just like the original)

Speaking of FattyLife, adding B3n preserves the OWSS and the apgsearchability while adding the glider:
x = 13, y = 11, rule = B34nt5qr6i/S23
3o$o$bo4$8b3o$6bo5bo$5bo$5bo6bo$5b7o!


EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:
x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3
bo2bo$o$o3bo$4o5$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o5$3b3o$bo5bo
$o$o6bo$7o!

Removing B3n reduces the MWSS period to 8, but there is no more glider.
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Hunting » January 6th, 2019, 2:18 am

Saka wrote:
Βεν Γ. Κυθισ wrote:1/1/5

Im sorry, but

http://www.conwaylife.com/forums/viewto ... 780#p21613

Im sure other people have found it as well

Hmmmm, then I think I've REdiscovered it in 2017... Not in this forum.
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 77topaz » January 6th, 2019, 5:39 am

LaundryPizza03 wrote:Speaking of FattyLife, adding B3n preserves the OWSS and the apgsearchability while adding the glider:
x = 13, y = 11, rule = B34nt5qr6i/S23
3o$o$bo4$8b3o$6bo5bo$5bo$5bo6bo$5b7o!


This variant also adds a 2c/64 ship not in the original FattyLife:
x = 3, y = 10, rule = B34nt5qr6i/S23
b2o$b2o4$o$o$2o$bo$bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 2718281828 » January 8th, 2019, 5:09 pm

A apg-searchable rule with an RRO and a common c/2 (there is a simple eater for it):
x = 139, y = 30, rule = B2c3an4ij5i6ak7/S12ace3ejr4aijnr5cj6c
$6bo$5bobo4$5bobo119bo$4bo3bo76bobobo36bobo$5bobo98bobo18bo$4bo3bo76bo
bobo15bobobo16bobo$65bo38bo5bo16bo$5b3o4b3o3b3o2b3o37b3o2b2o15bobobo
36bobo$5bobo4bobo3bobo2bobo43bo10bobobobobobobobo9bo5bo16bo$68bo16bobo
bo36bobo$32b2o14b2o30bobobobobobobobo9bo5bo16bo$32bo15bo36bobobo15bobo
bo16bobo$33bo15bo30bobobobobobobobo9bo5bo16bo$17b2o4b2o60bobobo15bobob
o16bobo$104bo5bo16bo$44bo40bobobo15bobobo16bobo$45bo60bobo18bo$44b2o
39bobobo36bobo$127bo$126bobo$127bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Macbi » January 8th, 2019, 5:29 pm

2718281828 wrote:A apg-searchable rule with an RRO

Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 77topaz » January 8th, 2019, 6:37 pm

Macbi wrote:Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!


Apgsearch specifically doesn't separate oscillators sharing a common envelope (even if they do not directly interact) to allow RRO-combinations to be found and logged under the lower period.

LaundryPizza03 wrote:EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:
x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3
bo2bo$o$o3bo$4o5$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o5$3b3o$bo5bo
$o$o6bo$7o!

Removing B3n reduces the MWSS period to 8, but there is no more glider.


That rule also features another mangled (O)WSS, this one with period 4:
x = 7, y = 10, rule = B3-ekqr4nt5r6i/S02-c3
2ob2o$3b3o$3b4o$o2b2o$3b4o$o2b3o$3b3o$2bob2o$2b3o$3bo!
Last edited by 77topaz on January 8th, 2019, 6:42 pm, edited 2 times in total.
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 2718281828 » January 8th, 2019, 6:39 pm

Macbi wrote:
2718281828 wrote:A apg-searchable rule with an RRO

Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!

An example in C1(!):
https://catagolue.appspot.com/object/xp ... j6es2-i34i
https://catagolue.appspot.com/object/xp ... j6es2-i34i

Apg-search does not seperate the RROs. It just divides the period by its fold.
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 77topaz » January 8th, 2019, 6:45 pm

77topaz wrote:
LaundryPizza03 wrote:EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:
x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3
bo2bo$o$o3bo$4o5$3bo$bo3bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o5$3b3o$bo5bo
$o$o6bo$7o!

Removing B3n reduces the MWSS period to 8, but there is no more glider.


That rule also features another mangled (O)WSS, this one with period 4:
x = 7, y = 10, rule = B3-ekqr4nt5r6i/S02-c3
2ob2o$3b3o$3b4o$o2b2o$3b4o$o2b3o$3b3o$2bob2o$2b3o$3bo!


A different p16 MWSS variant:
x = 7, y = 5, rule = B3-ekqr4nt5r6i/S02-c3
o$4b2o$b3ob2o$b5o$2b3o!


And another p4 OWSS:
x = 8, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
b2obo$o5bo$7bo$o6bo$b7o2$3bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Macbi » January 8th, 2019, 7:18 pm

2718281828 wrote:
Macbi wrote:
2718281828 wrote:A apg-searchable rule with an RRO

Are there any rules in which the doubled form of an RRO appears in soups? I'm guessing that would be a tough one for apgsearch to separate!

An example in C1(!):
https://catagolue.appspot.com/object/xp ... j6es2-i34i
https://catagolue.appspot.com/object/xp ... j6es2-i34i

Apg-search does not seperate the RROs. It just divides the period by its fold.

Cool! Lines behave quite nicely in that rule:
x = 774, y = 5, rule = B3-ej6e/S2-i34i
bo$obo$bob768obo$771bobo$772bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 77topaz » January 8th, 2019, 7:55 pm

77topaz wrote:A different p16 MWSS variant:
x = 7, y = 5, rule = B3-ekqr4nt5r6i/S02-c3
o$4b2o$b3ob2o$b5o$2b3o!


And another p4 OWSS:
x = 8, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
b2obo$o5bo$7bo$o6bo$b7o2$3bo!


This rule also has a peculiar-looking natural c/7 diagonal:
x = 6, y = 6, rule = B3-ekqr4nt5r6i/S02-c3
3b3o$2bo2bo$bo2bo$o2bo$obo$2o!


A variant of FattyLife's original p8 OWSS:
x = 8, y = 5, rule = B3-ekqr4nt5r6i/S02-c3
7o$o6bo$o$bo5bo$3bob2o!


And a longer p8 OWSS (I wonder if there's an infinitely extendable family here?):
x = 7, y = 13, rule = B3-ekqr4nt5r6i/S02-c3
2o$3bo$4bo$4bo$4bo$4bo$4bobo$o3bo$4bobo$o3bo$4bo$bo2bo$2b3o!


A WSS can also stretch wicks:
x = 11, y = 21, rule = B3-ekqr4nt5r6i/S02-c3
3bobobobo$bo$o$o5bo$6o2$4bobobobo10$3bobobobo$bo$o$o5bo$6o!


EDIT: A weird p4 mutated barberpole:
x = 8, y = 8, rule = B3-ekqr4nt5r6i/S02-c3
6b2o$7bo$4bobo2$2bobo$bo$obo$2o!


EDIT 2: A fuse travelling on a puffer's dot trail:
x = 55, y = 8, rule = B3-ekqr4nt5r6i/S02-c3
3b2o$bo4bo$o$o5bo$6o$49b3ob2o$4bobobobobobobobobobobobobobobobobobobob
obobob2o2bo$49b3ob2o!


A p6 barberpole:
x = 7, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
5b2o$6bo$3bobo2$bobo$o$2o!


EDIT 3: A period-doubling tagalong for the c/7 diagonal:
x = 6, y = 7, rule = B3-ekqr4nt5r6i/S02-c3
o$4b2o$3b2o$2b2o$b2o$2o$o!


A complex double wickstretcher:
x = 12, y = 14, rule = B3-ekqr4nt5r6i/S02-c3
obobobobo$10bo$11bo$5bo5bo$6b6o$bo2bo$6b2o$6b2o$bo2bo$6b6o$5bo5bo$11bo
$10bo$obobobobo!
Last edited by 77topaz on January 9th, 2019, 4:35 am, edited 3 times in total.
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby 2718281828 » January 8th, 2019, 11:34 pm

x = 8, y = 20, rule = B34cj678/S2n3-k4-cjw678
3b2o$b2ob2o$ob5o$6o$2b5o$2b4o$4bo$3b2o$bob3o$b4o$b6o$6o$b6o$b7o$2b5o$ob5o$6o$
ob4obo$bob2obo$2b4o!

x = 11, y = 25, rule = B34cj678/S2n3-k4-cjw678
3b4o$2bob2obo$bob4obo$3b6o$2b5obo$2b5o$b7o$2b6o$3b6o$2b6o$4b4o$3b4obo$5bobo$
2bobobo$2obo$5o3b2o$ob5obo$2b9o$2b6ob2o$b8o$b8o$b6obo$8o$4o$2o!

Two different p540(? https://catagolue.appspot.com/census/b3 ... 8/C1/xq540 why the sparks are not part of the apg-code?) ships having enormous side sparks (lasting for about 1000 ticks).

Edit1:
apg-search seems to have problems with this rule:
This xq1220 is in fact a breeder (https://catagolue.appspot.com/object/xq ... -k4-cjw678)
x = 159, y = 10, rule = B34cj678/S2n3-k4-cjw678
3bo17bo2bo$2bo6bo10bo2bo$bob2o2b4o7b8o$ob12o2b9obo$13o4b9o$13o2b2ob9o
129b2o$13obobob9o130b2o$b11o2bo2bob4ob3o$2bo2bo2b3obo5b2ob4o$3b3o4b2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby LaundryPizza03 » January 9th, 2019, 4:36 am

Various objects in rule B2cei3air4k5e7e/S23jqy4cq5cijq6in7:
x = 89, y = 49, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
2o7bo17b2o$o2bo3b2ob2o5bo3b3o3b2o18bo$2b2o3bo3bo6bo8b2o5b2o2b2o8b2o$9b
o17b2o5bob2obo6bo$9b2o36b3o$48bo4$15bo$24b2o8b2o12bo$15bo5bobobo7bo2bo
11bo$14bo6b2o11b2o2$48bo$45bobobobo$46bo3bo8$12b2o3b2o4b3o21bo12bo4b2o
4b2o4bo9bo$12bo5bo4bo2bo19bobo10bobo2bo2bo2bo2bo2bobo7bobo$13bo3bo6bob
o3b3ob3ob3o6bo11bobo2bo2bo2bo2bo2bobo7bobo$25b2o21bobo$49bobo18bo8b3o$
46bo3bo19bo8bobo4b3o$79bo7bo$86bobo7$71bo$70bobo$71bo2bo2$72bo2$78bo2$
76bo2bo$78bobo$79bo!

Of particular interest is the adjustable, statorless gun, the smallest of which is shown above. The period is 44 + 4n for n ≥ 0, and the mod is 22 + 2n. This gun is shown below for n = 0, 11:
x = 52, y = 52, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
9bo$8bobo$6bo2bo2$8bo2$2bo2$bo2bo$obo$bo20$50bo$49bobo$47bo2bo2$49bo
13$32bo2$31bo2bo$30bobo$31bo!

It becomes clear that the gun utilizes an over-unity reaction that sends the incoming ships back. This is reproduced below:
x = 10, y = 10, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
2o$2bo$2o5$8bo$7bobo$7bobo!

The p16 ship can also be made into several puffers. Perhaps a rake exists, but I need to get to bed.
x = 49, y = 9, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
26bo$bo6bo10bo5bobo10bo8bo$obo4bobo8bobo4bobo9bobo6bobo$obo4bobo8bobo
16bobo6bobo2$25b3o$3o4b3o8b3o5bo10b3o6b3o$bo6bo10bo5bobo10bo8bo$obo4bo
bo8bobo16bobo6bobo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Naszvadi » January 11th, 2019, 4:18 pm

LaundryPizza03 wrote:Various objects in rule B2cei3air4k5e7e/S23jqy4cq5cijq6in7:
...
It becomes clear that the gun utilizes an over-unity reaction that sends the incoming ships back. This is reproduced below:
x = 10, y = 10, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
2o$2bo$2o5$8bo$7bobo$7bobo!

...


Removed 7 barrels with p6 eaters:
x = 96, y = 42, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
7b2o24b2o$6bo2bo22bo2bo$7b2o24b2o3$27b3o$bo25bobo10bo$obo36bobo$obo25b
o10bobo$bo38bo3$20b2o13b2o$20bo2bo9bo2bo$20b2o13b2o4$28bo2$12b3o12bobo
$12bobo12b3o64bo$93bobo$13bo79bobo$94bo3$5b2o13b2o31b2o34b2o$5bo2bo9bo
2bo29bo2bo32bo2bo$5b2o13b2o31b2o34b2o3$bo$obo10bo$obo$bo10bobo$12b3o3$
7b2o24b2o$6bo2bo22bo2bo$7b2o24b2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby BlinkerSpawn » January 11th, 2019, 6:54 pm

Carriers can eat the gliders in what might be considered the "standard" fashion:
x = 34, y = 32, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
6b2o18b2o$4bo2bo18bo2bo$4b2o22b2o$2o30b2o$o32bo$2bo28bo$b2o28b2o$9bo$
8bobo$9bo2bo2$10bo9$23bo2$21bo2bo$23bobo$24bo$b2o$2bo$o$2o$4b2o22b2o$
4bo2bo18bo2bo$6b2o18b2o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Βεν Γ. Κυθισ » January 11th, 2019, 7:32 pm

I found that the c/2 spaceship can move blinkers so I made a blinker hassler:
x = 53, y = 25, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
bo$obo$bo2bo32bo$36bobo$2bo33bobo2$8bo2$6bo2bo21b2o9b2o$8bobo8b3o8bo
13bo$9bo21b2o9bo2bo$46bo$44bobo2$36bobo$36bo$37bo2bo9b2o$38bo13bo$39b
2o9b2o4$44bobo$44bobo$45bo!

Also, what should this rule be called?
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby toroidalet » January 11th, 2019, 8:59 pm

2718281828 wrote:Two different p540(? https://catagolue.appspot.com/census/b3 ... 8/C1/xq540 why the sparks are not part of the apg-code?) ships having enormous side sparks (lasting for about 1000 ticks).

Not quite:
x = 11, y = 80, rule = B34cj678S2n3-k4-cjw678History
5.2A$3.2A.2A$2.A.5A$2.6A$4.5A$4.4A$6.A$5.2A$3.A.3A$3.4A$3.6A$2.6A$3.
6A$3.7A$4.5A$2.A.5A$2.6A$2.A.4A.A$3.A.2A.A$4.4A36$9.2D$7.4D$3.8D$2.D.
6D$2.8D$2.8D$2D.6D$9D$2.D.5D.D$.2D3.5D$7.D.2D$4.D.D.D$3.D.D$2.D.4D$3.
4D$3.6D$2.6D$3.6D$3.7D$4.5D$2.D.5D$2.6D$2.D.4D.D$3.D.2D.D$4.4D!
#C [[ STOP 120 ]]

LaundryPizza03 wrote:Perhaps a rake exists, but I need to get to bed.

x = 11, y = 10, rule = B2cei3air4k5e7e/S23jqy4cq5cijq6in7
9bo$8bobo$bo6bobo$obo$obo$8b3o$9bo$3o5bobo$bo$obo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby BlinkerSpawn » January 11th, 2019, 9:16 pm

There's quite a few funky reactions that happen here:
x = 88, y = 22, rule = B34cj678/S2n3-k4-cjw678
82b2o$3b2o76b2ob2o$b2ob2o74b5obo$ob5o73b5o$6o75b4o$2b5o73b4obo$2b4o77b
obo$4bo78bobo$3b2o78bobo$bob3o74b5o$b4o77b3o$b6o73b6o$6o74b7o$b6o73b6o
$b7o71b7o$2b5o73b5o$ob5o73b5o$6o75b5o$ob4obo72b6obo$bob2obo73b5obo$2b
4o74bob2obo$81b4o!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Quantum Tunnel » January 12th, 2019, 12:45 pm

I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.
x = 3, y = 2, rule = B2-a5/S034
bo$obo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Macbi » January 12th, 2019, 2:11 pm

Quantum Tunnel wrote:I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.
x = 3, y = 2, rule = B2-a5/S034
bo$obo!

The population of the pattern increases in a way that is proportional to the square root of the time. So these patterns are called sqrt-growth. This is a very nice example!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby calcyman » January 12th, 2019, 3:39 pm

Quantum Tunnel wrote:I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.
x = 3, y = 2, rule = B2-a5/S034
bo$obo!


It's a simple-but-nontrivial 2-state 2-symbol Turing machine. Nice discovery!
What do you do with ill crystallographers? Take them to the mono-clinic!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Hdjensofjfnen » January 21st, 2019, 8:07 pm

12c/102d:
x = 11, y = 14, rule = B3aijnr/S23
b3o$o2bo$2o5$2b2o3b2o$bo2bobo2bo$2o2bobo2b2o$b3o3b3o$4bobo$4bobo$4b3o!

EDIT: 10c/38o in related rule:
x = 4, y = 4, rule = B3aijnr4a/S23
o$2o$obo$2b2o!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Naszvadi » January 22nd, 2019, 4:03 am

calcyman wrote:
Quantum Tunnel wrote:I don’t know what this pattern should be classified as. It travels on its own trail, creates a dot, and then travels backwards to create another dot. The population seems to increase slower and slower. I’m not sure if this has already been discovered.
x = 3, y = 2, rule = B2-a5/S034
bo$obo!


It's a simple-but-nontrivial 2-state 2-symbol Turing machine. Nice discovery!


Yes, nice! Works in rules: B2ceik5iry/S03aeijnqry4eq - B2ceikn3ck4cnqyz56aekn78/S02en345acijknqr678

#C Bounded tapes = infinitely many oscillator periods
#C B2ceik5iry/S03aeijnqry4eq - B2ceikn3ck4cnqyz56aekn78/S02en345acijknqr678
x = 25, y = 31, rule = B2-a5/S034
2o4bo$2o6bo$6bo5$2o4bo7b2o$2o6bo5b2o$6bo5$2o4bo10b2o$2o6bo3bo4b2o$6bo
5$2o4bo13b2o$2o6bo3bo2bo4b2o$6bo5$2o4bo16b2o$2o6bo3bo2bo2bo4b2o$6bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Hdjensofjfnen » January 22nd, 2019, 2:05 pm

Rule that is barely apgsearchable because of its really, really common gun:
x = 32, y = 32, rule = B3-e4j/S23-a4a
o9bob4o2b3o4bo2bo2bo$2bob3obo4bobo2bo3b2ob3o2bo$o4b2obo3bob2ob6obobo$b
o2bo3b4o5b3obo2bob3o2bo$b2ob7o2b3ob2obo3b2o2bob2o$2o3bo3bo5b2o2bo2b3o
3bobo$7o3b2o2b2ob3o2bo3bo2b2o$6bo2b2o2bo3b2obo2bob5o$obo6bo2bob2o5b2ob
3ob2obo$b2ob2ob2obobo3bob4o2b4obo$4obo3b2o2bob3o3b2ob2obo2b2o$2bo2bobo
bob2ob2obo2b2obo6bo$obo3bo5b3ob2o2b6obo3bo$2o3bo3b4ob7o2bo3b2o$5b3ob4o
2b2obo3b2o3b3o$2bo3b3o6bob2ob3obob4o$ob3o2b2obobob2o2bobobo2bob2o2bo$o
bo2bob2o5bob4o2bob2ob2o$6bo7b2ob2o2b2o2b2o2bo$b4ob4obob5o2b4obo2b4o$2b
3obob4o3bob3o2b2ob2o3b2o$2o2b3ob5o2bo3b2obo2bo2b2obo$7bo2bo2bo3bob2o3b
ob5o$6b3ob2o12b7o$4b3o4bobobobo2bo4b5o$o2b5obobo6b5o2b3o2b2o$4bo4b2ob
2ob2o3bo2bo2b2obo$o2b4o2b2ob2ob2ob5obob2ob2o$4bo2b2obo2b2ob3obob6o3bo$
bob3o2bob4o5b3o2bo2b2o2bo$b3o2b2ob2obo2bo3bob3o6b2o$2o2bo2b4o4bo10b3ob
o!


EDIT: And a 2c/14d that I think I've discovered before?
x = 5, y = 5, rule = B3-e/S23
2bo$bo$o$2bo$2b3o!

EDIT: Added "EDIT:"

EDIT: I don't recall finding this, though:
x = 12, y = 11, rule = B3-e/S23
10bo$9bobo$8bobo$2b3o$bo2bo$o$bo2bo$2b3o$8bobo$9bobo$10bo!


EDIT: Or this failed switch engine:
x = 9, y = 5, rule = B3-e/S23
b2o4bo$obo3bo$o6bo$obo3bobo$b2o4bo!


EDIT: Stabilized:
x = 9, y = 5, rule = B3-e/S237e
b2o4bo$obo3bo$o6bo$obo3bobo$b2o4bo!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Hdjensofjfnen » January 25th, 2019, 8:18 pm

A c/2o ship and a c/26d SMOR (spaceship made of reactions):
x = 47, y = 29, rule = B2e3-a4a/S1c2ci3
42bo$40bo2bo$42bo7$bo2$3o11$45bo2$44b3o2$42bo$40bobo$42bo!

EDIT: Yay! :D
x = 20, y = 20, rule = B2e3-a4a/S1c2ci3
18bo2$17b3o2$7b2o6bo$7b2o4bobo$15bo$4b2o$4b2o5$5bo2$4b3o2$2bo$obo$2bo!

EDIT: For some reason it looks rather like KittyTac's avatar. I'd have to check.
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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