For discussion of other cellular automata.

spaceman00 wrote:Can someone do a rule like this?
Would this rule be feasible to do?

Its 3d conway game of life but its 2d with height being represented with colors. The binary representation of the hex representation of of the colors, tell what cells at what height are alive or dead. 0 means dead 1 means alive. so the color of 000000000000000000000000 (thats 24 zeroes) means all cells are dead but a color of 000000000000000000000001 (23 zeroes and the last number is a one), means the bottom cell is alive and all cells at the top of it are dead.

By using all rgb colors, you will have a height of 24, because 2^24 = 256*256*256.

3d game of life is a little confuse to watch, with height and their states being represented by color, you maybe would make it become less confuse.

This rule would have 16777216 states.
Golly currently only supports rules with up to 256 states.
However, you *could* do a simple 1-bit RGB to get height 3, and possibly have the rule act on a 4D torus to get superstring-type action, if desired.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Can someone generate me a ruletable for the rule B2c3ae4ai5iy6c_S2-kn3iyjr4ict?

I'm away from home and will be for a few more days, and the mobile version of golly still doesn't directly support non-totalistic rules.

EDIT: one for B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e as well?
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2595
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Can someone do a MAP equivalent to Banks-I?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 379
Joined: January 22nd, 2017, 11:17 am
Location: 54°00'39.4"N 21°43'50.5"E

gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?

No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :
viewtopic.php?f=11&t=2404&hilit=Banks

`x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78o18bo\$5ob14o\$4ob15o\$20o6b5o2b5o2b5o2b5o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o18bo7b3o4bobo4b3o4bobo\$15ob4o7b3o5b2o4b3o4b2o\$16ob3o7b3o4b3o4b3o4b3o\$20o7b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o7b3o4b3o4b3o4b3o\$4ob15o7b3o4b3o4b3o4b3o\$5ob14o7b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b2o5b3o\$28b2o4b3o4bobo4b3o\$27bobo4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o6b5o2b5o2b5o2b5o\$17ob2o\$16ob3o\$o18bo5\$o13bo4bo\$5ob14o\$4ob15o\$20o6b5o2b5o2b5o2b5o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o6bo11bo7b3o4bobo4b3o4bobo\$15ob4o7b3o5b2o4b4o3b2o\$16ob3o7b3o4b3o4b3o4b3o\$20o6b4o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o7b3o4b3o4b3o4b3o\$4ob15o7b3o3b4o4b3o4b4o\$5ob14o7b3o4b3o4b3o4b3o\$o12bo5bo7b3o4b3o4b2o5b3o\$28b2o4b3o4bobo4b3o\$27bobo4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o6b5o2b5o2b5o2b5o\$17ob2o\$16ob3o\$o5bo12bo7\$14b5o30b5o\$15b3o32b3o\$15b3o32bobo\$15b3o32b2o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$o14b3o32b3o\$3ob14o15bo16b3o\$2ob31o16b3o\$15o3b16o15b4o\$o12b2o3b16o16b3o\$13b2o3b3o12bo16b3o\$12b4o2b3o28b4o4bo\$18b3o30b7o16bo\$18b3o30b24o\$18b3o30bo6b17o\$18b3o37b17o\$18b3o37bo15bo\$18b3o\$18b3o\$18b3o\$18b3o\$18b3o\$17b5o8\$9bo25bo\$9b27o\$bo8b26o\$b9ob25o\$7obo26bo\$8bo3\$16b5o\$17b3o\$17b3o\$17b3o\$17b3o\$17b3o\$17bobo\$18b2o\$17b3o\$17b4o\$17b3o\$o16b3o\$3ob8ob7o19bo\$2ob8ob28o\$17o3b20o\$o14b2o3b20o\$15b2o3bo18bo\$14b4o!`

`x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c830bo35bo\$52bo\$6b2ob26o14b4ob30o\$5b4ob23o16b5ob30o\$6b2ob23o17b4ob30o\$31bo\$31bo34bo5\$6b2ob23o\$5b4ob23o\$6b2ob23o6\$6b3ob22o\$5b5ob22o\$6b3ob22o4\$14b3o\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$15bo36bo25bo\$14bobo34bobo23bobo\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$3bo8bob3obo8bo21bob3obo19bob3obo\$3bo10b3o10bo23b3o23b3o\$3b25o14b2ob18o5b2ob18o\$2b27o13b3ob17o5b3ob17o\$31o11b2ob18o5b2ob18o\$14b3o34b3o23b3o\$4bo7bob3obo7bo22bob3obo19bob3obo\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o34b3o23bobo\$14b3o34b3o24bo\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o\$14b3o\$14b3obo\$12b5o\$15b2o\$16bo\$16bo!`
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 2178
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Location: In the kingdom of Sultan Hamengkubuwono X

Saka wrote:
gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?

No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :
http://www.conwaylife.com/forums/viewto ... ilit=Banks

`x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78o18bo\$5ob14o\$4ob15o\$20o6b5o2b5o2b5o2b5o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o18bo7b3o4bobo4b3o4bobo\$15ob4o7b3o5b2o4b3o4b2o\$16ob3o7b3o4b3o4b3o4b3o\$20o7b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o7b3o4b3o4b3o4b3o\$4ob15o7b3o4b3o4b3o4b3o\$5ob14o7b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b2o5b3o\$28b2o4b3o4bobo4b3o\$27bobo4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o6b5o2b5o2b5o2b5o\$17ob2o\$16ob3o\$o18bo5\$o13bo4bo\$5ob14o\$4ob15o\$20o6b5o2b5o2b5o2b5o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o6bo11bo7b3o4bobo4b3o4bobo\$15ob4o7b3o5b2o4b4o3b2o\$16ob3o7b3o4b3o4b3o4b3o\$20o6b4o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$27b3o4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o7b3o4b3o4b3o4b3o\$4ob15o7b3o3b4o4b3o4b4o\$5ob14o7b3o4b3o4b3o4b3o\$o12bo5bo7b3o4b3o4b2o5b3o\$28b2o4b3o4bobo4b3o\$27bobo4b3o4b3o4b3o\$o18bo7b3o4b3o4b3o4b3o\$20o6b5o2b5o2b5o2b5o\$17ob2o\$16ob3o\$o5bo12bo7\$14b5o30b5o\$15b3o32b3o\$15b3o32bobo\$15b3o32b2o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$15b3o32b3o\$o14b3o32b3o\$3ob14o15bo16b3o\$2ob31o16b3o\$15o3b16o15b4o\$o12b2o3b16o16b3o\$13b2o3b3o12bo16b3o\$12b4o2b3o28b4o4bo\$18b3o30b7o16bo\$18b3o30b24o\$18b3o30bo6b17o\$18b3o37b17o\$18b3o37bo15bo\$18b3o\$18b3o\$18b3o\$18b3o\$18b3o\$17b5o8\$9bo25bo\$9b27o\$bo8b26o\$b9ob25o\$7obo26bo\$8bo3\$16b5o\$17b3o\$17b3o\$17b3o\$17b3o\$17b3o\$17bobo\$18b2o\$17b3o\$17b4o\$17b3o\$o16b3o\$3ob8ob7o19bo\$2ob8ob28o\$17o3b20o\$o14b2o3b20o\$15b2o3bo18bo\$14b4o!`

`x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c830bo35bo\$52bo\$6b2ob26o14b4ob30o\$5b4ob23o16b5ob30o\$6b2ob23o17b4ob30o\$31bo\$31bo34bo5\$6b2ob23o\$5b4ob23o\$6b2ob23o6\$6b3ob22o\$5b5ob22o\$6b3ob22o4\$14b3o\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$15bo36bo25bo\$14bobo34bobo23bobo\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$3bo8bob3obo8bo21bob3obo19bob3obo\$3bo10b3o10bo23b3o23b3o\$3b25o14b2ob18o5b2ob18o\$2b27o13b3ob17o5b3ob17o\$31o11b2ob18o5b2ob18o\$14b3o34b3o23b3o\$4bo7bob3obo7bo22bob3obo19bob3obo\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o34b3o23bobo\$14b3o34b3o24bo\$14b3o34b3o23b3o\$14b3o34b3o23b3o\$14b3o\$14b3o\$14b3obo\$12b5o\$15b2o\$16bo\$16bo!`

Cool!
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 379
Joined: January 22nd, 2017, 11:17 am
Location: 54°00'39.4"N 21°43'50.5"E

But does there exist a pattern in this rule or a similar rule which allows patterns to shrink as well, allowing for yet another 1-state isotropic adjustable-spaceship-speeds rule?
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2595
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 2178
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Saka wrote:Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?

Would just compressing W110 into a single dimension do what you're talking about?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1467
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

BlinkerSpawn wrote:Would just compressing W110 into a single dimension do what you're talking about?

I tried that but the left edge keeps expanding like in normal w110. I want something like the b0126/s1 thing.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 2178
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Requesting 2 similar rules. I had an idea and want to test to see if those rules would produce good results.

RULE 1
3 states

SINGLE
COUPLE

Rules:

DEAD become SINGLE, if it has:
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour ) ONLY

SINGLE become SINGLE if it has:
2 SINGLE neighbours

SINGLE become COUPLE if it has
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour) ONLY

SINGLE become dead at all other situations

COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY

COUPLE become SINGLE at all the other situations

RULE 2

Rules:

Like rule 1 BUT:

COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY

COUPLE become DEAD at all the other situations
Last edited by spaceman00 on September 1st, 2017, 11:31 am, edited 1 time in total.
spaceman00

Posts: 3
Joined: August 16th, 2017, 2:08 pm

@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:
`@RULE SM1#Made by Saka upon the request of spaceman00@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a={0,1,2}var b=avar c=avar d=avar e=avar f=avar g=avar h=a#RULE10,1,1,1,0,0,0,0,0,10,1,2,0,0,0,0,0,0,1#RULE21,1,1,1,0,0,0,0,0,21,1,2,0,0,0,0,0,0,21,a,b,c,d,e,f,g,h,0#RULE32,1,0,0,0,0,0,0,0,22,1,1,0,0,0,0,0,0,22,2,0,0,0,0,0,0,0,22,a,b,c,d,e,f,g,h,1`

The rule itself is explosive

Rule #2:
`@RULE SM2#Made by Saka upon the request of spaceman00@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a={0,1,2}var b=avar c=avar d=avar e=avar f=avar g=avar h=a#RULE10,1,1,1,0,0,0,0,0,10,1,2,0,0,0,0,0,0,1#RULE21,1,1,1,0,0,0,0,0,21,1,2,0,0,0,0,0,0,21,a,b,c,d,e,f,g,h,0#RULE32,1,0,0,0,0,0,0,0,22,1,1,0,0,0,0,0,0,22,2,0,0,0,0,0,0,0,22,a,b,c,d,e,f,g,h,0`

The rule is stable
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 2178
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Saka wrote:@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:

Yes, thats was the case, edited my previous post to say that.
spaceman00

Posts: 3
Joined: August 16th, 2017, 2:08 pm

Life but it operates on this neighbourhood:
`X X X͏ XXXXX XX͏ XXXX X X`

If not B3/S23, then B4/S34
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1665
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists
`@RULE DoubleB3S23@TABLEn_states:4neighborhood:Mooresymmetries:permute# 0x01 bit ONvar a={1,3}var aa=avar ab=avar ac=avar ad=avar ae=avar af=avar ag=a# 0x01 bit OFFvar b={0,2}var ba=bvar bb=bvar bc=bvar bd=bvar be=bvar bf=bvar bg=b# 0x10 bit ONvar c={2,3}var ca=cvar cb=cvar cc=cvar cd=cvar ce=cvar cf=cvar cg=c# 0x10 bit OFFvar d={0,1}var da=dvar db=dvar dc=dvar dd=dvar de=dvar df=dvar dg=d# don't-care cellsvar x={0,1,2,3}var xa=xvar xb=xvar xc=xvar xd=xvar xe=xvar xf=xvar xg=xvar xh=x# birth for both 0x01 and 0x10 bitsx,1,1,1,2,2,2,0,0,3x,1,1,3,2,2,0,0,0,3x,1,3,3,2,0,0,0,0,3x,3,3,3,0,0,0,0,0,3# survival for 0x01 bit, birth for 0x10 bit1,2,2,2,1,1,0,0,0,31,2,2,3,1,0,0,0,0,31,2,3,3,0,0,0,0,0,3# birth for 0x01 bit, survival for 0x10 bit2,1,1,1,2,2,0,0,0,32,1,1,3,2,0,0,0,0,32,1,3,3,0,0,0,0,0,3# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit3,1,1,2,2,2,0,0,0,33,1,3,2,2,0,0,0,0,33,3,3,2,0,0,0,0,0,3# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit3,1,1,1,2,2,0,0,0,33,1,1,3,2,0,0,0,0,33,1,3,3,0,0,0,0,0,3# 2-neighbor survival for both 0x01 and 0x10 bits3,1,1,2,2,0,0,0,0,33,1,3,2,0,0,0,0,0,33,3,3,0,0,0,0,0,0,3# birth for 0x01 bit, death for 0x10 bitx,a,aa,ab,ba,bb,bc,bd,be,1x,a,aa,ab,ba,bb,bc,bd,be,11,a,aa,ba,bb,bc,bd,be,bf,13,a,aa,ba,bb,bc,bd,be,bf,1# death for 0x01 bit, birth for 0x10 bitx,c,ca,cb,da,db,dc,dd,de,2x,c,ca,cb,da,db,dc,dd,de,22,c,ca,da,db,dc,dd,de,df,23,c,ca,da,db,dc,dd,de,df,2# death for both bitsx,xa,xb,xc,xd,xe,xf,xg,xh,0@COLORS0 0 0 01 255 0 02 0 255 03 255 255 0`

by Dave Greene, but it has a bug.
Run this pattern:
`x = 3, y = 4, rule = DoubleB3S23.C\$.C\$.C\$3A!`

It's buggy. Could you fix this bug, please?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 379
Joined: January 22nd, 2017, 11:17 am
Location: 54°00'39.4"N 21°43'50.5"E

gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists
`<snip Rule Table>`

by Dave Greene, but it has a bug.
Run this pattern:
`x = 3, y = 4, rule = DoubleB3S23.C\$.C\$.C\$3A!`

It's buggy. Could you fix this bug, please?

I think you misinterpreted the states. Try this pattern:
`x = 3, y = 4, rule = DoubleB3S23.B\$.B\$.B\$3A!`
wildmyron

Posts: 583
Joined: August 9th, 2013, 12:45 am

wildmyron wrote:
gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists
`<snip Rule Table>`

by Dave Greene, but it has a bug.
Run this pattern:
`x = 3, y = 4, rule = DoubleB3S23.C\$.C\$.C\$3A!`

It's buggy. Could you fix this bug, please?

I think you misinterpreted the states. Try this pattern:
`x = 3, y = 4, rule = DoubleB3S23.B\$.B\$.B\$3A!`

Thanks.
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 379
Joined: January 22nd, 2017, 11:17 am
Location: 54°00'39.4"N 21°43'50.5"E

Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?

`x = 22, y = 4, rule = B3-cq6ce7c/S2-in3-k4qo5b2o5b2o4b3o\$obo3b2o5b3o4bo\$2o4b2obo3bobo\$8bo5bo!`
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2595
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

muzik wrote:Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?

Yes:
`x = 29, y = 5, rule = B3-cq6ce7c/S2-in3-k4nqo5b2o5b2o4b3o4bobo\$obo3b2o5b3o4bo5b3o\$2o4b2obo3bobo8b2obo\$8bo5bo10b2o\$24b2o!`

It only requires 4n.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1665
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists
`@RULE DoubleB3S23@TABLEn_states:4neighborhood:Mooresymmetries:permute# 0x01 bit ONvar a={1,3}var aa=avar ab=avar ac=avar ad=avar ae=avar af=avar ag=a# 0x01 bit OFFvar b={0,2}var ba=bvar bb=bvar bc=bvar bd=bvar be=bvar bf=bvar bg=b# 0x10 bit ONvar c={2,3}var ca=cvar cb=cvar cc=cvar cd=cvar ce=cvar cf=cvar cg=c# 0x10 bit OFFvar d={0,1}var da=dvar db=dvar dc=dvar dd=dvar de=dvar df=dvar dg=d# don't-care cellsvar x={0,1,2,3}var xa=xvar xb=xvar xc=xvar xd=xvar xe=xvar xf=xvar xg=xvar xh=x# birth for both 0x01 and 0x10 bitsx,1,1,1,2,2,2,0,0,3x,1,1,3,2,2,0,0,0,3x,1,3,3,2,0,0,0,0,3x,3,3,3,0,0,0,0,0,3# survival for 0x01 bit, birth for 0x10 bit1,2,2,2,1,1,0,0,0,31,2,2,3,1,0,0,0,0,31,2,3,3,0,0,0,0,0,3# birth for 0x01 bit, survival for 0x10 bit2,1,1,1,2,2,0,0,0,32,1,1,3,2,0,0,0,0,32,1,3,3,0,0,0,0,0,3# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit3,1,1,2,2,2,0,0,0,33,1,3,2,2,0,0,0,0,33,3,3,2,0,0,0,0,0,3# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit3,1,1,1,2,2,0,0,0,33,1,1,3,2,0,0,0,0,33,1,3,3,0,0,0,0,0,3# 2-neighbor survival for both 0x01 and 0x10 bits3,1,1,2,2,0,0,0,0,33,1,3,2,0,0,0,0,0,33,3,3,0,0,0,0,0,0,3# birth for 0x01 bit, death for 0x10 bitx,a,aa,ab,ba,bb,bc,bd,be,1x,a,aa,ab,ba,bb,bc,bd,be,11,a,aa,ba,bb,bc,bd,be,bf,13,a,aa,ba,bb,bc,bd,be,bf,1# death for 0x01 bit, birth for 0x10 bitx,c,ca,cb,da,db,dc,dd,de,2x,c,ca,cb,da,db,dc,dd,de,22,c,ca,da,db,dc,dd,de,df,23,c,ca,da,db,dc,dd,de,df,2# death for both bitsx,xa,xb,xc,xd,xe,xf,xg,xh,0@COLORS0 0 0 01 255 0 02 0 255 03 255 255 0`

by Dave Greene, but it has a bug.
Run this pattern:
`x = 3, y = 4, rule = DoubleB3S23.C\$.C\$.C\$3A!`

It's buggy. Could you fix this bug, please?

One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 379
Joined: January 22nd, 2017, 11:17 am
Location: 54°00'39.4"N 21°43'50.5"E

For that you need the following "ON" states:
1
2
3
12
13
23
123

AKA 8 states. Maybe a script could be used to generate these?
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 2178
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

I want a rule where one state is normal life. the second state is life, but cannot die, and can only reproduce into state one.
Another rule idea I had was like the 'multiple universes' rule stated above, but the yellow cells live for 1 extra generation, ex. a domino would die like this:
`x = 2, y = 1, rule = 23/3/32A!`
`x = 8, y = 10, rule = B3/S233b2o\$3b2o\$2b3o\$4bobo\$2obobobo\$3bo2bo\$2bobo2bo\$2bo4bo\$2bo4bo\$2bo!`

No football of any dui mauris said that.

83bismuth38

Posts: 366
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

A rule where state one is a rule that stabilizes quickly, and state 2 is a mildly explosive rule, eg. seeds. The twist is that every cell born is the opposite state, so a cell born from Seeds is a LowDeath cell, and every cell born from LowDeath is a Seeds cell. those are just examples though.

another rule I would like to see is LIfe, but if a cell is born from, say, this formation of cells:
`x = 3, y = 3, rule = B3/S232bo\$o\$o!`
That cell can no longer reproduce with other cells in that specification, you could even say it is deficient in a sense. it's probably boring, but I do believe that the normal glider should work(?)
EDIT: it happens with all specifications.

I would do it myself, but rule tables make no sense to me.
`x = 8, y = 10, rule = B3/S233b2o\$3b2o\$2b3o\$4bobo\$2obobobo\$3bo2bo\$2bobo2bo\$2bo4bo\$2bo4bo\$2bo!`

No football of any dui mauris said that.

83bismuth38

Posts: 366
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

maybe I sould be more... vague.
block ship
`x = 8, y = 10, rule = B3/S233b2o\$3b2o\$2b3o\$4bobo\$2obobobo\$3bo2bo\$2bobo2bo\$2bo4bo\$2bo4bo\$2bo!`

No football of any dui mauris said that.

83bismuth38

Posts: 366
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

83bismuth38 wrote:maybe I sould be more... vague.
block ship

Rather trivial, for a suitably relaxed definition of "block":
`x = 2, y = 2, rule = /2/32A\$2B!`
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1467
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

little less vague: Margoulus Ship. also what about the other 4 requests?
`x = 8, y = 10, rule = B3/S233b2o\$3b2o\$2b3o\$4bobo\$2obobobo\$3bo2bo\$2bobo2bo\$2bo4bo\$2bo4bo\$2bo!`

No football of any dui mauris said that.

83bismuth38

Posts: 366
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

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