Rule request thread

For discussion of other cellular automata.
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Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: Rule request thread

Post by Rhombic » January 2nd, 2017, 7:32 am

Can someone improve this rule in a way that
- is non-explosive
- allows relatively small gliders to be common (~frequency > ant in tlife)
- has interesting oscillators
- keeps the CGoL-ish element

Code: Select all

@RULE Indlulamithi

@TABLE


n_states:4
neighborhood:Moore
symmetries:permute

var a={0,1,2,3}
var n={1,2,3}
var u={0,2,3}
var b={0,1,3}
var t={0,1,2}
var n2=n
var n3=n
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

#Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,1,b,n,n2,0,0,2
0,t,3,3,b,n,0,0,0,1
0,2,2,2,0,0,0,0,0,3
0,3,3,3,u,0,0,0,0,1
0,3,3,3,t,n,n2,0,0,3
0,b,3,3,n,n,n2,n2,a,2
0,2,2,3,u,0,0,0,0,3

#Survival
1,n,n2,u,0,0,0,0,0,1
2,n,n2,0,b,0,0,0,0,2
2,n,n2,0,n,b,0,0,0,2
3,n,n2,0,t,0,0,0,0,3
3,n,n2,0,n,t,0,0,0,3

#Death
n,a,a2,a3,a4,a5,a6,a7,a8,0
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

fluffykitty
Posts: 1175
Joined: June 14th, 2014, 5:03 pm
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Re: Rule request thread

Post by fluffykitty » January 2nd, 2017, 2:04 pm

I made a new thread for small growing seeds (ie the 1 cell->15093 rule and others) here.

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Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Rule request thread

Post by Saka » January 15th, 2017, 5:38 am

I want a rule (any number of states) in which this is a c/6 spaceship:

Code: Select all

x = 10, y = 9, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!

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PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
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Re: Rule request thread

Post by PHPBB12345 » January 15th, 2017, 6:49 am

Saka wrote:I want a rule (any number of states) in which this is a c/6 spaceship:

Code: Select all

x = 10, y = 9, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!
almost c/6:

Code: Select all

x = 10, y = 9, rule = B3/S023
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Rule request thread

Post by Saka » January 15th, 2017, 7:01 am

PHPBB12345 wrote:
Saka wrote:I want a rule (any number of states) in which this is a c/6 spaceship:

Code: Select all

x = 10, y = 9, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!
almost c/6:

Code: Select all

x = 10, y = 9, rule = B3/S023
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!
Pleeeeaaaase

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PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Rule request thread

Post by PHPBB12345 » January 15th, 2017, 7:25 am

Saka wrote:
PHPBB12345 wrote:
Saka wrote:I want a rule (any number of states) in which this is a c/6 spaceship:

Code: Select all

x = 10, y = 9, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!
almost c/6:

Code: Select all

x = 10, y = 9, rule = B3/S023
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!
Pleeeeaaaase

Code: Select all

x = 18, y = 35, rule = LifeHistory
8.2C$6.C4.C$5.C6.C$4.C8.C$4.2C.4C.2C3$6.2C2.2C$6.2C2.2C2$8.2A$7.4A$6.
2A2.2A$6.A4.A$8.2A$6.A4.A$6.A4.A$.A14.A$A.A4.A2.A4.A.A$3.A3.4A3.A$A
16.A$2.2A10.2A$.3A10.3A$6.A4.A$4.2A.A2.A.2A$4.2A2.2A2.2A$4.2A6.2A$5.
2A.2A.2A$5.2A.2A.2A3$3.3A6.3A$2.A3.A4.A3.A$5.A6.A$2.2A10.2A!

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Rule request thread

Post by Saka » January 15th, 2017, 7:26 am

FACE
PALM
:cry:
:|
:evil:
:x

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PHPBB12345
Posts: 1096
Joined: August 5th, 2015, 11:55 pm
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Re: Rule request thread

Post by PHPBB12345 » January 15th, 2017, 7:46 am

Saka wrote:I want a rule (any number of states) in which this is a c/6 spaceship:

Code: Select all

x = 10, y = 9, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!

Code: Select all

@RULE test-c6

@TABLE

n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a

var k={1,2}
var l=k
var m=k
var n=k

2,0,1,0,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2

a,l,m,n,0,0,0,0,0,1
a,l,m,0,n,0,0,0,0,1
a,l,m,0,0,n,0,0,0,1
a,l,m,0,0,0,n,0,0,1
a,l,m,0,0,0,0,n,0,1
a,l,m,0,0,0,0,0,n,1
a,l,0,m,0,n,0,0,0,1
a,l,0,m,0,0,n,0,0,1
a,l,0,0,m,0,n,0,0,1
a,0,l,0,m,0,n,0,0,1

k,l,m,0,0,0,0,0,0,1
k,l,0,m,0,0,0,0,0,1
k,l,0,0,m,0,0,0,0,1
k,l,0,0,0,m,0,0,0,1
k,0,l,0,m,0,0,0,0,1
k,0,l,0,0,0,m,0,0,1

a,b,c,d,e,f,g,h,i,0

User avatar
Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Rule request thread

Post by Saka » January 15th, 2017, 8:08 am

PHPBB12345 wrote:
Saka wrote:I want a rule (any number of states) in which this is a c/6 spaceship:

Code: Select all

x = 10, y = 9, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$2ob4ob2o3$2b2o2b2o$2b2o2b2o!

Code: Select all

@RULE test-c6

@TABLE

n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a

var k={1,2}
var l=k
var m=k
var n=k

2,0,1,0,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2

a,l,m,n,0,0,0,0,0,1
a,l,m,0,n,0,0,0,0,1
a,l,m,0,0,n,0,0,0,1
a,l,m,0,0,0,n,0,0,1
a,l,m,0,0,0,0,n,0,1
a,l,m,0,0,0,0,0,n,1
a,l,0,m,0,n,0,0,0,1
a,l,0,m,0,0,n,0,0,1
a,l,0,0,m,0,n,0,0,1
a,0,l,0,m,0,n,0,0,1

k,l,m,0,0,0,0,0,0,1
k,l,0,m,0,0,0,0,0,1
k,l,0,0,m,0,0,0,0,1
k,l,0,0,0,m,0,0,0,1
k,0,l,0,m,0,0,0,0,1
k,0,l,0,0,0,m,0,0,1

a,b,c,d,e,f,g,h,i,0
Yes thank you. *hugs*

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Rule request thread

Post by muzik » February 23rd, 2017, 5:31 pm

Allow me to propose a freaky multicolour life concept:

There are 7 colours: Red, Green, Blue, Cyan, Magenta, Yellow, White.


Mixing happens as follows:

- Three of the same colour will obviously give the resulting cell the same colour.

- Two of the same colour and one different will give the same colour as the dominant.

- Each a different colour:

-- If any of the three cells are white, the result will be white.

-- If the parent cells are each red, green and blue, the result will be white.

-- If the parent cells are cyan, magenta and yellow, the result will be white.

-- If two of the parent cells are either cyan, magenta or yellow, and the remaining cell red, green or blue, the resulting cell will be the opposite of the remaining colour. For example, cyan and yellow give green since magenta remains and is the opposite of green, cyan and magenta give blue since yellow remains and blue is the opposite of yellow, and magenta and yellow gives red since the remaining colour is cyan which is the opposite of red.

-- If two of the parent cells are either red, green or blue, and the remaining cell cyan, magenta or yellow, the resulting cell will also be the opposite of the remaining colour. For example, red and green give yellow since blue remains and is the opposite of yellow, red and blue give magenta since green remains and green is the opposite of magenta, and green and blue gives cyan since the remaining colour is red which is the opposite of cyan.


Will probably be a real challenge to make, but the result should be of interest.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Rule request thread

Post by drc » February 23rd, 2017, 6:48 pm

Wasn't hard:

Code: Select all

@RULE MuziksRainbow
@TABLE
n_states:8
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5,6,7}
var b={1,2,3,4,5,6,7}
var c={1,2,3,4,5,6,7}
var d={1,2,3,4,5,6,7}
var e={1,2,3,4,5,6,7}
var f={1,2,3,4,5,6,7}
var g={1,2,3,4,5,6,7}
var h={1,2,3,4,5,6,7}
var i={0,1,2,3,4,5,6,7}
var j={0,1,2,3,4,5,6,7}
var k={0,1,2,3,4,5,6,7}
var l={0,1,2,3,4,5,6,7}
var m={0,1,2,3,4,5,6,7}
var n={0,1,2,3,4,5,6,7}
var o={0,1,2,3,4,5,6,7}
var p={0,1,2,3,4,5,6,7}
0,a,a,a,0,0,0,0,0,a
0,a,a,b,0,0,0,0,0,a
0,a,b,7,0,0,0,0,0,7
0,1,2,3,0,0,0,0,0,7
0,4,5,6,0,0,0,0,0,7
0,1,2,a,0,0,0,0,0,6
0,1,3,a,0,0,0,0,0,5
0,2,3,a,0,0,0,0,0,4
0,4,6,a,0,0,0,0,0,2
0,4,5,a,0,0,0,0,0,3
0,5,6,a,0,0,0,0,0,1
a,b,c,0,0,0,0,0,0,a
a,b,c,d,0,0,0,0,0,a
0,i,j,k,l,m,n,o,p,0
1,i,j,k,l,m,n,o,p,0
2,i,j,k,l,m,n,o,p,0
3,i,j,k,l,m,n,o,p,0
4,i,j,k,l,m,n,o,p,0
5,i,j,k,l,m,n,o,p,0
6,i,j,k,l,m,n,o,p,0
7,i,j,k,l,m,n,o,p,0
@COLORS
1 255 0 0
2 0 255 0
3 0 0 255
4 0 255 255
5 255 0 255
6 255 255 0
7 255 255 255
Double-colour glider:

Code: Select all

x = 3, y = 3, rule = MuziksRainbow
.A$BA$B.A!
Amerigun:

Code: Select all

x = 347, y = 311, rule = MuziksRainbow
46.2A$25.A20.2A$25.3A$28.A$27.2A4$54.2A$54.2A15$18.A$18.3A$21.A$20.2A
6$.2A$2.A$2.A.A$3.2A13$318.2A$318.2A4$2A$2A$318.A$317.3A$317.3A2$315.
2A3.2A$315.2A3.2A$8.2A293.A$8.2A288.A3.A$283.2A12.A8.2A2.2A6.A$283.2A
12.A2.2A5.A2.2A5.A.A$298.2A5.A.A11.2A$299.3A3.2A12.2A2.A.A$318.3A2.A
3.A$299.3A3.2A11.3A6.A5.2A$298.2A5.A.A8.A2.A3.A4.A4.2A$283.2A12.A2.2A
5.A9.2A8.A$283.2A12.A8.2A15.A3.A$298.A3.A20.A.A$303.A3$292.2A$292.A
23.2A5.2A$284.A5.A.A23.2A5.2A$283.4A3.2A$271.2A9.2A.A.A$271.2A8.3A.A
2.A$282.2A.A.A$283.4A$284.A7$316.A7.A$316.2A5.2A$316.3A3.3A$262.2A54.
2A.2A$262.A55.A3.A$253.2A5.A.A52.2A7.2A$252.A3.A3.2A53.2A7.2A$241.2A
8.A5.A61.A.A$241.2A8.A3.A.2A56.A2.A3.A2.A$251.A5.A58.3A3.3A$252.A3.A
35.2A5.2A$253.2A37.2A5.2A2$323.2A$323.2A$252.A.A$252.2A$253.A$329.2A$
327.A2.A$326.A7.5A$326.A6.A5.A$326.A7.2A3.A$317.3A7.A2.A7.A$237.2A53.
A7.A15.2A.2A8.2A$237.A53.A.A5.A.A14.2A.2A$225.2A8.A.A56.A3.A17.5A$
225.2A8.2A54.A2.A3.A2.A13.2A3.2A$216.2A3.A6.2A62.A.A3.A.A$216.A.A3.A
5.3A63.2A.2A$217.5A6.2A61.2A.2A.2A.2A$218.3A4.2A64.2A2.A.A2.2A$225.2A
65.3A3.3A15.2A$269.2A5.2A15.A5.A$269.2A5.2A2$318.2A$299.2A17.2A$299.
2A4$307.A$306.4A$305.2A.A.A$211.2A91.3A.A2.A2.2A$211.A93.2A.A.A3.2A$
201.2A6.A.A94.4A$199.A2.A6.2A83.A12.A$190.2A6.A31.A37.2A7.2A14.3A$
190.2A6.A6.A24.A.A35.A.2A3.2A.A13.5A$198.A7.2A22.2A36.A3.A.A3.A12.A.A
.A.A$199.A2.A40.A24.2A2.A.A2.2A12.2A3.2A$201.2A38.2A26.3A3.3A$242.2A
26.A5.A$294.A$207.A.A83.A.A$207.2A37.2A5.2A38.A.A$208.A37.2A5.2A39.A$
246.2A5.2A39.2A$246.3A3.3A21.2A16.2A$246.A.A3.A.A21.2A16.2A$246.A2.A.
A2.A$248.2A.2A2$284.A$283.A.A$283.2A.A$246.2A5.2A28.2A.2A3.2A$246.2A.
A.A.2A28.2A.A4.2A$246.A2.A.A2.A28.A.A$246.3A3.3A29.A$271.A$270.3A$
269.5A$268.2A3.2A4$270.3A$270.3A$330.2A$328.A2.A$271.2A$253.2A16.2A
54.A$253.2A$328.2A$330.A2$258.A$246.3G9.4A65.2A3.2A$246.G12.4A26.2A
36.2A3.2A$247.G11.A2.A5.2A18.A.A37.5A$253.A5.4A5.2A17.3A39.A.A$253.A
4.4A25.2A$83.2A173.A28.2A18.A3.A17.3A$83.2A203.A.A4.2A9.A5.A9.2A$289.
A5.2A15.A9.2A$307.A3.2A$84.A161.5G57.3A24.A$83.3A159.G.3G.G34.2A3.2A
40.A.A$82.A3.A159.G3.G35.2A3.2A15.3A20.2A12.2A$84.A162.3G57.A3.2A18.
2A12.2A$81.A5.A160.G39.3A4.2A15.A18.2A$81.A5.A200.3A4.2A9.A5.A20.A.A$
82.A3.A202.A17.A3.A23.A$83.3A168.2A14.2A9.2A$248.2A4.2A15.2A8.2A$248.
2A17.5A$108.A158.4A22.A.A$91.2A15.2A8.2A171.A3.A$91.2A16.2A7.2A147.4A
20.A12.2A$104.2A2.2A157.5A18.A4.A8.2A$77.2A175.2A15.2A18.A$69.A7.A2.A
14.A26.2A130.2A14.2A19.A3.A$68.A3.2A7.A11.5A24.2A169.A.A$68.A5.A6.A
10.A2.A.2A5.2A2.2A$69.5A7.A9.A7.A9.2A7.2A$77.A2.A11.A2.A.2A9.2A8.2A5.
A$77.2A14.5A10.A15.A$95.A28.A3$120.2A3.2A$123.A$120.A5.A$121.2A.2A$
122.A.A3.2A190.2A$123.A5.2A189.2A$123.A4.A$211.2A$211.2A$157.2A5.2A
153.3A$120.2A35.2A5.2A153.3A$121.A196.A3.A$118.3A90.A37.3A65.A5.A$
118.A91.A.A36.A68.A3.A$209.A3.A36.A68.3A$210.3A$208.2A3.2A$330.A.A$
330.A3.A$140.3A191.A5.2A$104.2A36.A187.A4.A4.2A$104.A.A34.A192.A$105.
3A51.2A.2A166.A3.A$106.2A51.2A.2A74.2A90.A.A$106.2A51.2A.2A73.2A80.A$
104.A.A50.A.2A.2A.A73.A78.A.A$105.A11.2C38.3A3.3A47.2A$86.2A5.2A23.2C
38.A5.A48.A102.A5.A2.2A$86.2A5.2A22.C96.3A102.A5.2A$102.2A3.2A107.A
99.2A3.2A$102.2A3.2A130.2A$202.A35.3A$104.3A95.2A31.A.2A17.2A$104.3A
12.2A11.2A67.A.A24.2A5.A2.A17.A.A57.2A3.2A$105.A14.2A10.2A94.2A5.A.2A
17.A62.A$119.A8.A6.2A101.3A6.2A67.A5.A$128.A6.3A5.2A19.2A73.2A6.A.A$
135.2A6.2A19.2A83.A68.A.A$124.2A6.2A115.2A68.A$102.2A19.A.A6.2A$103.A
19.A$100.3A19.2A44.2A86.A41.2A18.A7.A$100.A58.2A7.A2.A83.A.A40.A.A16.
A.A5.A.A$85.3A5.3A62.A4.2A7.A6.2A72.2A3.A39.A21.A3.A$84.2A.2A3.2A.2A
61.A6.A6.A6.2A67.2A3.2A3.A58.A2.A3.A2.A$84.2A.A.A.A.A.2A62.6A7.A75.2A
3.2A3.A59.A.A3.A.A$85.A3.A.A3.A72.A2.A83.A.A9.2A51.2A.2A$85.A2.A3.A2.
A72.2A86.A10.A.A47.2A.2A.2A.2A$86.3A3.3A174.A47.2A2.A.A2.2A$156.2A3.
2A106.2A47.3A3.3A$157.5A118.A38.A5.A$157.2A.2A116.A.A$157.2A.2A115.A.
A$158.3A110.2A3.A2.A$86.2A183.2A4.A.A38.2A5.2A$86.2A190.A.A9.2A26.2A
5.2A$280.A9.A.A$292.A$292.2A$82.A76.2A$82.A.A15.2A57.2A$71.2A12.2A5.A
6.4A7.2A25.2C169.A5.A$71.2A12.2A4.A.A4.A.A.A6.A2.2A23.C.C153.A.2A11.A
5.A13.A$85.2A3.A3.A3.2A.3A4.6A18.2C6.C146.2A3.A2.2A2.3A26.A.A$82.A.A
5.5A6.2A.A5.4A17.C2.C2.C2.C7.2A14.A24.A3.3A91.2A3.A6.2A3.2A11.2A2.2A
8.2A$82.A6.2A3.2A5.2A.A27.2C6.C7.2A13.A.A22.A.A2.5A3.2A89.2A3.3A24.A
6.2A4.2A$90.5A42.C.C23.2A.A21.A3.2A3.2A2.2A91.A3.A9.A5.A6.A9.2A4.2A$
91.3A7.2A.A32.2C12.2A10.2A.2A21.A2.A3.2A110.A5.A10.A2.A.A$92.A8.2A.A
5.4A37.2A10.2A.A23.3A3.A97.A3.A26.A2.A$98.2A.3A4.6A11.2A5.3A28.A.A
126.2A3.3A$98.A.A.A6.A2.2A11.2A5.3A29.A25.3A3.A90.2A3.A6.2A13.2A7.2A$
99.4A7.2A19.A3.A53.A2.A3.2A22.A3.3A20.A39.2A3.A2.2A2.3A12.2A6.A$100.
2A28.A5.A37.2A12.A3.2A3.2A2.2A2.2A12.A.A2.5A17.2A45.A.2A$131.A3.A38.
2A12.A.A2.5A3.2A2.2A12.A3.2A3.2A15.2A4.2A$132.3A31.3A20.A3.3A24.A2.A
3.2A15.3A4.2A2.2A62.2A3.2A$165.2A.2A51.3A3.A17.2A4.2A2.2A62.2A3.2A$
165.2A.2A76.2A72.5A$91.2A72.5A51.3A3.A19.A73.A.A$91.2A71.2A3.2A49.A2.
A3.2A$205.2A12.A3.2A3.2A2.2A87.3A$205.2A12.A.A2.5A3.2A$220.A3.3A2$
168.2A$133.2A$133.2A187.2A$238.5A79.2A$166.2A69.A.3A.A$166.2A70.A3.A$
239.3A$240.A4$239.2A$239.2A!

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Saka
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Re: Rule request thread

Post by Saka » February 24th, 2017, 4:35 am

Ameribee

Code: Select all

x = 22, y = 7, rule = MuziksRainbow
12.C$12.C.G$13.G.G$AG11.G2.G3.GA$CG11.G.G4.GC$12.A.G$12.A!

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Saka
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Re: Rule request thread

Post by Saka » February 25th, 2017, 6:18 am

I would like a rule that generates plant/moss-like structures.

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BlinkerSpawn
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Re: Rule request thread

Post by BlinkerSpawn » February 25th, 2017, 9:51 am

Check out DLA.rle in the Margolus pattern folder.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Saka
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Re: Rule request thread

Post by Saka » February 25th, 2017, 7:40 pm

BlinkerSpawn wrote:Check out DLA.rle in the Margolus pattern folder.
One that's not margolus...

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Re: Rule request thread

Post by drc » February 25th, 2017, 8:17 pm

Saka wrote:
BlinkerSpawn wrote:Check out DLA.rle in the Margolus pattern folder.
One that's not margolus...
B2ce3ai/S2356 is a rule that exhibits this behaviour, although it sometimes (might) explode.

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Re: Rule request thread

Post by gameoflifemaniac » March 6th, 2017, 10:54 am

I would like a 256-state rule where you can simulate 8 non-interacting Life universes.
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

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Re: Rule request thread

Post by dvgrn » March 6th, 2017, 1:12 pm

gameoflifemaniac wrote:I would like a 256-state rule where you can simulate 8 non-interacting Life universes.
That sounded like fun for a moment, but when you figure out the number of rules that a rule table would need, it starts looking kind of unlikely. Someone can correct me if I'm wrong, but I think you can't use variables to cut down the number of rules much in this case, because the eight universes are completely independent. So the number of rule lines would be

(n + r -1) choose r

with n=256 and r=9 -- a combination with replacement. That's 14955617450039552, about fifteen quadrillion, so the actual rule table would take up a fair fraction of an exabyte -- as in, about one byte for every letter in every copy of every book ever printed on Earth (see entry for "200 petabytes").

There are easier ways to get eight non-interacting Life universes...! A Lua script could manage the trick quite nicely with eight stacked layers in Golly, for example.

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Re: Rule request thread

Post by Saka » March 7th, 2017, 4:41 am

Can someone find a non-b0 rule with a 3-cell glider?

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Re: Rule request thread

Post by Bullet51 » March 7th, 2017, 5:10 am

Saka wrote:Can someone find a non-b0 rule with a 3-cell glider?

Code: Select all

x = 1, y = 4, rule = B2-ak3eiy/S123i6
ob2o!

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x = 2, y = 3, rule = B2ce/S1
bo$o$o!

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x = 3, y = 2, rule = B2e3-a/S2
bo$obo!
Link

Code: Select all

x = 3, y = 3, rule = B2ci3-n_S023y4t
obo2$bo!
Still drifting.

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Re: Rule request thread

Post by BlinkerSpawn » March 7th, 2017, 7:46 am

Code: Select all

x = 3, y = 3, rule = B2-ac3/S2-e
2bo$o$2bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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gameoflifemaniac
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Re: Rule request thread

Post by gameoflifemaniac » March 7th, 2017, 11:49 am

dvgrn wrote:
gameoflifemaniac wrote:I would like a 256-state rule where you can simulate 8 non-interacting Life universes.
That sounded like fun for a moment, but when you figure out the number of rules that a rule table would need, it starts looking kind of unlikely. Someone can correct me if I'm wrong, but I think you can't use variables to cut down the number of rules much in this case, because the eight universes are completely independent. So the number of rule lines would be

(n + r -1) choose r

with n=256 and r=9 -- a combination with replacement. That's 14955617450039552, about fifteen quadrillion, so the actual rule table would take up a fair fraction of an exabyte -- as in, about one byte for every letter in every copy of every book ever printed on Earth (see entry for "200 petabytes").

There are easier ways to get eight non-interacting Life universes...! A Lua script could manage the trick quite nicely with eight stacked layers in Golly, for example.
What about 4 universes?
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

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Re: Rule request thread

Post by BlinkerSpawn » March 7th, 2017, 11:55 am

gameoflifemaniac wrote:
dvgrn wrote:...the number of rule lines would be

(n + r -1) choose r

with n=256 and r=9 -- a combination with replacement.
What about 4 universes?
By the same equation, (n=16 and r=5, correct?) we get 20C5 or 15504 transitions, well within the range of a decent script.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: Rule request thread

Post by muzik » March 7th, 2017, 5:17 pm

Any rules in which this is a spaceship?

Code: Select all

x = 7, y = 5, rule = B3/S23
3bo$3b2o$o2bobo$2o2b3o$b3ob2o!

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Re: Rule request thread

Post by drc » March 7th, 2017, 9:45 pm

muzik wrote:Any rules in which this is a spaceship?

Code: Select all

x = 7, y = 5, rule = B3/S23
3bo$3b2o$o2bobo$2o2b3o$b3ob2o!
cognaso

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