## Thread for basic non-CGOL questions

For discussion of other cellular automata.

### Thread for basic non-CGOL questions

Post any questions relating to rules outside of Conway's Life here. Wanted to keep the other one as CGoL-only as possible.

__

Are there any Life-like rules which have ships of speeds between c/2 and c (such as 3c/4)?

And are there any rules in which this is a spaceship?:

x = 19, y = 5, rule = B3/S232b2o4bobo4b2o$bo2bo4bo4bo2bo$ob2ob2ob3ob2ob2obo$ob2ob9ob2obo$bo2bob7obo2bo!
2c/n spaceships project

Current priorities: see here
muzik

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Location: Scotland

### Re: Thread for basic non-CGOL questions

muzik wrote:And are there any rules in which this is a spaceship?:

x = 19, y = 5, rule = B3/S232b2o4bobo4b2o$bo2bo4bo4bo2bo$ob2ob2ob3ob2ob2obo$ob2ob9ob2obo$bo2bob7obo2bo!

This is an... oddly specific question, the answer to which can be reasonably assumed to be "no".
Two counter-questions:
1) How did you generate that pattern?
2) Why would you want it to be a spaceship?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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### Re: Thread for basic non-CGOL questions

Anybody have some phoenix spaceships not in life? Besides the photons
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

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Location: creating useless things in OCA

### Re: Thread for basic non-CGOL questions

muzik wrote:Are there any Life-like rules which have ships of speeds between c/2 and c (such as 3c/4)?

The speed limit in rules without B0 or B2 is c/2. In rules with B2 but without B0 there are a few 2c/3 orthogonal ships. I think the smallest one is the following:
x = 5, y = 7, rule = B2578/S0256bo$o2bo$2b3o$2bo$2b3o$o2bo$bo!

I only know of two other speeds between c/2 and c, and they both occur in rules with B0. The first is this 5c/8 orthogonal spaceship:
x = 4, y = 7, rule = B017/S153bo2$bo2$2o2$2o! The second is this 3c/4 diagonal spaceship: x = 6, y = 3, rule = B02357/S23563b2o$3o2bo$4obo! As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. muzik wrote:And are there any rules in which this is a spaceship? You could certainly construct some rule that would make this pattern a spaceship, but each cell would need a very large neighborhood. It's very unlikely that this is a spaceship in any "simple" or "natural" rule. drc wrote:Anybody have some phoenix spaceships not in life? Besides the photons Sure. Any spaceship in a rule with no survival conditions is a phoenix. In fact, any phoenix spaceship in any Life-like cellular automaton will still work if all of the survival conditions are removed. Currently, all such known spaceships are in rules with B0 or B2. Take a look at David Eppstein's database to see what's known. -Matthias Merzenich Sokwe Moderator Posts: 1243 Joined: July 9th, 2009, 2:44 pm ### Re: Thread for basic non-CGOL questions Sokwe wrote:As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. I recall there being a 4c/4 (i.e. lightspeed) diagonal ship in some B0 rule, which would be the fastest possible ship by Euclidean speed. Unfortunately I don't remember what rule it was in, and I also seem to remember it being a fairly uninteresting rule in most regards except for that spaceship. Sphenocorona Posts: 470 Joined: April 9th, 2013, 11:03 pm ### Re: Thread for basic non-CGOL questions Sphenocorona wrote:I recall there being a 4c/4 (i.e. lightspeed) diagonal ship in some B0 rule Was it a recent discovery? There doesn't seem to be any such ship in David Eppstein's database. -Matthias Merzenich Sokwe Moderator Posts: 1243 Joined: July 9th, 2009, 2:44 pm ### Re: Thread for basic non-CGOL questions I was probably remembering the 3c/4 actually; I now think 3c/4 is the maximum diagonal speed possible for a life-like rule. Sphenocorona Posts: 470 Joined: April 9th, 2013, 11:03 pm ### Re: Thread for basic non-CGOL questions Sokwe wrote:As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. Couldn't there be a (2,1)c/2 ship (possibly along the lines of this wavefront)? x = 0, y = 0, rule = B0237/S1234618bo$18bo$18b3o$17bo$17bo$15bo$15bo$15b3o$14bo$14bo$12bo$12bo$12b3o$11bo$11bo$9bo$9bo$9b3o$8bo$8bo$6bo$6bo$6b3o$5bo$5bo$3bo$3bo$3b3o$2bo$2bo$o$o$3o! That should be slightly faster (1.12 vs 1.06). x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1611 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread for basic non-CGOL questions A for awesome wrote: Sokwe wrote:As far as I know, the 3c/4 diagonal ship is the fastest known ship (by Euclidean speed) in a Life-like cellular automaton. Couldn't there be a (2,1)c/2 ship (possibly along the lines of this wavefront)? x = 0, y = 0, rule = B0237/S1234618bo$18bo$18b3o$17bo$17bo$15bo$15bo$15b3o$14bo$14bo$12bo$12bo$12b3o$11bo$11bo$9bo$9bo$9b3o$8bo$8bo$6bo$6bo$6b3o$5bo$5bo$3bo$3bo$3b3o$2bo$2bo$o$o$3o! That should be slightly faster (1.12 vs 1.06). You should probably put a seizure warning. This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y drc Posts: 1665 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for basic non-CGOL questions x = 0, y = 0, rule = B2/Sb2o$$o2bo! A tiny c phoenix spaceship I've seen before. What's it called? Gamedziner Posts: 448 Joined: May 30th, 2016, 8:47 pm Location: Milky Way Galaxy: Planet Earth ### Re: Thread for basic non-CGOL questions Gamedziner wrote:A tiny c phoenix spaceship I've seen before. What's it called? It's a group of ships called photons: x = 16, y = 3, rule = B2/Sb2o4b2o4b2oo2bo2bo9bo2bo2bo! I've given them names (Left to Right) of moon photon, asymmetric photon, sparse photon. But these are unofficial. Only the leftmost one works in Live Free or Die This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y drc Posts: 1665 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for basic non-CGOL questions This a spaceship in any rule? x = 3, y = 4, rule = B/S1345bo3oboobo! 2c/n spaceships project Current priorities: see here muzik Posts: 2724 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Thread for basic non-CGOL questions muzik wrote:This a spaceship in any rule? x = 3, y = 4, rule = B/S1345bo3oboobo! For 2-state rules? Maybe. I don't think anyone's aware of such a rule in which that is a spaceship, though. (EDIT: Never mind!) Multistate rules make things easier: @RULE B3a_S1345-B3ai4j_S3a5i6# Alternates between B3a/S1345 and B3ai4j/S3a5i6@TABLEn_states:3neighborhood:Mooresymmetries:rotate4reflectvar a={0,1,2}var b=avar c=avar d=avar e=avar f=avar g=avar h=avar i=a0,1,1,1,0,0,0,0,0,21,1,0,0,0,0,0,0,0,21,0,1,0,0,0,0,0,0,21,1,1,1,0,0,0,0,0,21,1,1,0,1,0,0,0,0,21,1,1,0,0,1,0,0,0,21,1,1,0,0,0,1,0,0,21,1,1,0,0,0,0,1,0,21,1,1,0,0,0,0,0,1,21,1,0,1,0,1,0,0,0,21,1,0,1,0,0,1,0,0,21,1,0,0,1,0,1,0,0,21,0,1,0,1,0,1,0,0,21,1,1,1,1,0,0,0,0,21,1,1,1,0,1,0,0,0,21,1,1,1,0,0,1,0,0,21,1,1,0,1,1,0,0,0,21,1,1,0,1,0,1,0,0,21,1,1,0,1,0,0,1,0,21,1,1,0,1,0,0,0,1,21,1,1,0,0,1,1,0,0,21,1,1,0,0,1,0,1,0,21,1,1,0,0,1,0,0,1,21,1,1,0,0,0,1,1,0,21,1,0,1,0,1,0,1,0,21,0,1,0,1,0,1,0,1,21,1,1,1,1,1,0,0,0,21,1,1,1,1,0,1,0,0,21,1,1,1,1,0,0,1,0,21,1,1,1,1,0,0,0,1,21,1,1,1,0,1,1,0,0,21,1,1,1,0,1,0,1,0,21,1,1,0,1,1,1,0,0,21,1,1,0,1,1,0,1,0,21,1,1,0,1,0,1,1,0,21,1,1,0,1,0,1,0,1,20,2,2,2,0,0,0,0,0,10,2,2,0,0,0,0,0,2,10,2,2,2,0,2,0,0,0,12,2,2,2,0,0,0,0,0,12,2,2,2,2,2,0,0,0,12,2,2,2,2,2,2,0,0,12,2,2,2,2,2,0,2,0,12,2,2,2,2,0,2,2,0,12,2,2,2,2,0,2,0,2,12,2,2,2,0,2,2,2,0,12,2,2,0,2,2,2,0,2,1a,b,c,d,e,f,g,h,i,0 x = 3, y = 4, rule = B3a_S1345-B3ai4j_S3a5i6.A3A.AA.A! Last edited by Rocknlol on August 27th, 2016, 2:55 pm, edited 1 time in total. Rocknlol Posts: 83 Joined: April 15th, 2012, 9:06 am ### Re: Thread for basic non-CGOL questions muzik wrote:This a spaceship in any rule? x = 3, y = 4, rule = B/S1345bo3oboobo! B36c/S23-ny4i5e: c/2 p2 x = 3, y = 4, rule = B36c/S23-ny4i5ebo3oboobo! B2c34e6c/S2-i3-jn5e: c/3 p3 x = 3, y = 4, rule = B2c34e6c/S2-i3-jn5ebo3oboobo! Last edited by AbhpzTa on August 27th, 2016, 3:25 pm, edited 1 time in total. Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) : 965808 is period 336 (max = 207085118608). AbhpzTa Posts: 423 Joined: April 13th, 2016, 9:40 am Location: Ishikawa Prefecture, Japan ### Re: Thread for basic non-CGOL questions muzik wrote:This a spaceship in any rule? x = 3, y = 4, rule = B/S1345bo3oboobo! x = 3, y = 4, rule = B2k3aei5i/S2e3i4ibo3oboobo! x = 3, y = 4, rule = B2a3en4t/S01c2i4ebo3oboobo! I'm sure there are more. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1611 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread for basic non-CGOL questions Double barreled rake: x = 14, y = 13, rule = B36c/S23-ny4i5e4$3b2o$2bo2bo$5b4o$bo4bob2o$2b3o2b2o!
Rich Holmes

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Joined: October 31st, 2015, 1:13 am

### Re: Thread for basic non-CGOL questions

Is this still life known?

x = 37, y = 37, rule = B3/S0123456786bobo$4b7o$2b3ob4obo9bo$2b12o5b5o$b5obob4obobobob4o$bob23o$4ob3obob13ob3o$b15ob5ob3ob3o$4obob4ob8ob2ob6o$b11obob10ob5o$bob3ob12obobob5obo$2b6ob6ob11ob4o$3b6ob10obob7obo$3bob10obob8obob5o$4b5ob9ob4ob4ob4o$5b6obob4ob7ob8o$4b3ob16ob3ob5o$5b8ob8ob3ob5obo$4b11ob2ob2ob11o$3bob5ob3ob8ob8o$3b5ob3ob16ob3o$2b8ob7ob4obob6o$3b4ob4ob4ob9ob5o$3b5obob8obob10obo$5bob7obob10ob6o$5b4ob11ob6ob6o$6bob5obobob12ob3obo$6b5ob10obob11o$7b6ob2ob8ob4obob4o$7b3ob3ob5ob15o$9b3ob13obob3ob4o$11b23obo$13b4obobobob4obob5o$13b5o5b12o$15bo9bob4ob3o$26b7o$28bobo!
Life is hard. Deal with it.

Pattern of the month (September 2017):
#C [[ AUTOFIT ]]x = 7, y = 9, rule = B34tw/S232o$2o$4b2o$6bo$3bo2bo$6bo$4b2o$2o$2o!

Hdjensofjfnen

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### Re: Thread for basic non-CGOL questions

Hdjensofjfnen wrote:Is this still life known?

x = 37, y = 37, rule = B3/S0123456786bobo$4b7o$2b3ob4obo9bo$2b12o5b5o$b5obob4obobobob4o$bob23o$4ob3obob13ob3o$b15ob5ob3ob3o$4obob4ob8ob2ob6o$b11obob10ob5o$bob3ob12obobob5obo$2b6ob6ob11ob4o$3b6ob10obob7obo$3bob10obob8obob5o$4b5ob9ob4ob4ob4o$5b6obob4ob7ob8o$4b3ob16ob3ob5o$5b8ob8ob3ob5obo$4b11ob2ob2ob11o$3bob5ob3ob8ob8o$3b5ob3ob16ob3o$2b8ob7ob4obob6o$3b4ob4ob4ob9ob5o$3b5obob8obob10obo$5bob7obob10ob6o$5b4ob11ob6ob6o$6bob5obobob12ob3obo$6b5ob10obob11o$7b6ob2ob8ob4obob4o$7b3ob3ob5ob15o$9b3ob13obob3ob4o$11b23obo$13b4obobobob4obob5o$13b5o5b12o$15bo9bob4ob3o$26b7o$28bobo!

There are infinitely many still lives in many rules, including B3/S23. So still-lives are generally not that important.
Gamedziner

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Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: Thread for basic non-CGOL questions

Is there any rule where this is a spaceship? The reason for this particular pattern is so whimsical that I'm ashamed of it... the apgcode is 1s22s22p6, so it would be the "Neon" ship.
x = 9, y = 5, rule = B3/S23o6bo$2b2ob2obo$bo2bo3bo$bo2bo2bo$bo2bo2bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
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Rhombic

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### Re: Thread for basic non-CGOL questions

Someone should write a search script that checks if a specific pattern is a spaceship
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2724
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Thread for basic non-CGOL questions

How to measure this pattern's growth rate?
x = 75, y = 30, rule = B35678/S567835b2o17b2o$5b3o25bob2o4b4obo7b2o$5b3o23b8o2b6o3bob6o$4b6o16bo4b18obob6o$4b8obo4b7obo2b31o$3b10o5b42o$3b59o$b61o2bo$b64obo$67o$b66o$69o$2b67obo$2b69o$3b67o$3b67o$4b68o$3b68o$4b69o$3b10obo3b55o$4b9o5b56o$5bob4o10b52o$7bobobo9bob35o2b15o$23b33o4b13o$25bob15o2b12o6b13o$27bobob9o4b10o8b11o$31b9o6b8o10b9o$33bobo10b6o12b8o$33bo15bobo14bobo2bo$49bo18bo! Welcome to share your ideas about etymology of names! GUYTU6J Posts: 347 Joined: August 5th, 2016, 10:27 am Location: outside Plain of Life ### Re: Thread for basic non-CGOL questions GUYTU6J wrote:How to measure this pattern's growth rate? x = 75, y = 30, rule = B35678/S567835b2o17b2o$5b3o25bob2o4b4obo7b2o$5b3o23b8o2b6o3bob6o$4b6o16bo4b18obob6o$4b8obo4b7obo2b31o$3b10o5b42o$3b59o$b61o2bo$b64obo$67o$b66o$69o$2b67obo$2b69o$3b67o$3b67o$4b68o$3b68o$4b69o$3b10obo3b55o$4b9o5b56o$5bob4o10b52o$7bobobo9bob35o2b15o$23b33o4b13o$25bob15o2b12o6b13o$27bobob9o4b10o8b11o$31b9o6b8o10b9o$33bobo10b6o12b8o$33bo15bobo14bobo2bo$49bo18bo!

My guess is that it's quadratic.

x = 578, y = 522, rule = 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Rocknlol

Posts: 83
Joined: April 15th, 2012, 9:06 am

### Re: Thread for basic non-CGOL questions

How do you even generate those graphs?
2c/n spaceships project

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muzik

Posts: 2724
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Location: Scotland

### Re: Thread for basic non-CGOL questions

muzik wrote:How do you even generate those graphs?

I used pop-plot.py. It's one of the scripts that comes bundled with the Golly download.
Rocknlol

Posts: 83
Joined: April 15th, 2012, 9:06 am

### Re: Thread for basic non-CGOL questions

Rocknlol wrote:
muzik wrote:How do you even generate those graphs?

I used pop-plot.py. It's one of the scripts that comes bundled with the Golly download.

Funny how that exact pattern completely dies out with no debris.
Gamedziner

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