tDryLife

For discussion of other cellular automata.
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muzik
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tDryLife

Post by muzik » June 24th, 2016, 5:30 am

Also to keep the discussion from taking over the tlife thread.

Code: Select all

@RULE B37_S2-i34q

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,1,1,1,1,1,0,1
0,1,1,1,1,1,1,0,1,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,1,1,0,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 127 255 0

@ICONS

circles
Photons remain functional:

Code: Select all

x = 15, y = 4, rule = B37_S2-i34q
2o4bo5b3o$2o4bobo4bo$2obo2b2o$2bo!
as do disemiMWSS and the queen bee ship:

Code: Select all

x = 17, y = 13, rule = B37_S2-i34q
3bo$bo3bo$o9b2o3b2o$o$6o4bo5bo$11b2ob2o$12b3o2$6o$o$o$bo3bo$3bo!

Of interest in this rule is mainly this diagonal pond puffer. I wonder if it could be used to make slow diagonal "dry corderships"?

Code: Select all

x = 36, y = 18, rule = B37_S2-i34q
16b2o$15bo2bo$15bo2bo$16b2o3$33b2o$32bo2bo$2b2o28bo2bo$2b2o29b2o3$b3o$
o2bo$bo$3bo4bo$3bo4bo$5b3o!
They can delete each other's ponds, as pointed out by wildmyron on the tlife thread:

Code: Select all

x = 53, y = 36, rule = B37_S2-i34q
8b2o$8b2o2$4b3o$2b4obo3bo$b2obo6bo$o6bo3bo$b3ob2obob2o10bo$6bobobo10bo
bo$5b5o10bo3bo$16bob2o5bo$14bo4bo4bo$13bo9bo$12bo4b6o12b2o$12bo2bo19b
2o$15bo3b4o$14bo7bo8b3o$15bobo3b2o6b4obo3bo$16b2ob2o7b2obo6bo$27bo6bo
3bo$28b3ob2obob2o10bo$16b2o15bobobo10bobo$16b2o14b5o10bo3bo$43bob2o5bo
$41bo4bo4bo$40bo9bo$39bo4b6o$39bo2bo$42bo3b4o$41bo7bo$42bobo3b2o$43b2o
b2o3$43b2o$43b2o!

There is also a 2c/23 orthogonal spaceship, involving a t trying to escape the wrath of an evil satanic beehive:

Code: Select all

x = 8, y = 4, rule = B37_S2-i34q
4bobo$2o2bo2bo$2o2bobo$2o!
There's also a period 20 fairly big B-heptomino-based c/2 orthogonal that somehow emerged from soup.

Code: Select all

x = 16, y = 16, rule = B37/S2-i34q
boboboboobobbobo$
bbobbbbbboobobob$
bbbbbboboobbobbb$
boobbboobbobbobo$
boboobobobbobbbo$
oooboboooobbbbob$
bbbbbbbobobobobo$
bbobboobobbobobb$
bboooobooboboobb$
obboooobobbbobob$
ooboooobobobbboo$
bbbobbbobboobobo$
bboobooobbobbbob$
boobooobobboobbb$
oooobbbbbobbboob$
oboobobboooobobo!
Last edited by muzik on June 24th, 2016, 12:42 pm, edited 1 time in total.

drc
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Re: tDryLife

Post by drc » June 24th, 2016, 9:31 am

What's interesting about the pond puffer is that there's a pond puffer in DryLife:

Code: Select all

x = 3, y = 11, rule = B37/S23
2o$b2o$bo6$bo$b2o$2o!

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muzik
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Re: tDryLife

Post by muzik » June 24th, 2016, 10:22 am

drc wrote:What's interesting about the pond puffer is that there's a pond puffer in DryLife:

Code: Select all

x = 3, y = 11, rule = B37/S23
2o$b2o$bo6$bo$b2o$2o!
And you can make spaceships that travel at the same speed as it

so will that be our next similarity?

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muzik
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Re: tDryLife

Post by muzik » June 25th, 2016, 9:37 am

Natural oblique ship puffer?

Code: Select all

x = 16, y = 16, rule = B37/S2-i34q
booobobboboobobb$
bobbbbooboobbbbo$
oboobobobobobooo$
obbboooobobobobb$
boboobbobobbobob$
bbbbbobbbobbbooo$
oobooobobobooooo$
oboooboooobobobo$
bbbbobooooboobob$
oboboobbobboooob$
oobobboboooooboo$
booboboboobobooo$
obobbbbboobboooo$
bbooobobobobbbbb$
boooooooobbbbobb$
obbobooboobobboo!

Code: Select all

x = 8, y = 5, rule = B37/S2-i34q
5bo$o2b4o$b2o4bo$4bobo$3bobo!
Someone stabilise this into a knightship NOW

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muzik
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Re: tDryLife

Post by muzik » June 25th, 2016, 9:54 am

Made a knightship which can almost certaintly be reduced:

Code: Select all

x = 52, y = 47, rule = B37/S2-i34q
41bo$40b2o$30bo9bo3bo$29b2o8bo2bob2o$28bo2bo6b2o5bo$29bo2bo5bo2bo2bo$
29bo2bo5b2o4bo$30b3o7b2o$41bo6$42bo$31bo5b3obobo$30bobo9bobo$30bobo3bo
3bob2o$32bo5b2o$14bo16bo2bo$13bobo17b3o$13bo2bo$14b2o$2bo$bobo$bo2bo$b
4o38b2o2bo$34b3o5bob2ob2o$bo32bo9bo3bo$2o35bo4b2o3bo$2bo32bobo9bo$37b
2o2$38bo$24bo$23b2o$23bobo2$49b2o$40b2o2bo4b2o$40bo2bo3bo3bo$40b2o4bob
obo$46bo3bo$40b10o$40b2o3b3o2$45bo!

EDIT:

Code: Select all

x = 32, y = 33, rule = B37/S2-i34q
16bo$15b2o$15bo3bo$14bo2bob2o$13b2o5bo$13bo2bo2bo$7bo5b2o4bo$7bobo5b2o
$7bobo6bo4$2o$obo$b2o$17b2o5b2ob3o$16bo3bo2b2ob2obo$16b2o5b2obob2o$17b
2o3bobo$17bo2bo$18bob2o4$6b3o$6bo19bo$7bo19bobo$29b2o$22b2o2bo4bo$22b
2ob2ob2obo$22bo2bo2b3o$22b2o2b2o$23b5o!

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BlinkerSpawn
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Re: tDryLife

Post by BlinkerSpawn » June 25th, 2016, 10:10 am

You were actually really close to a two-engine ship, just remove the top puffer and advance the middle puffer one tick:

Code: Select all

x = 16, y = 19, rule = B37/S2-i34q
12bo$bo5b3obobo$obo9bobo$obo3bo3bob2o$2bo5b2o$bo2bo$3b3o5$10bo$11bobo$
13b2o$6b2o2bo4bo$6b2ob2ob2obo$6bo2bo2b3o$6b2o2b2o$7b5o!
Speed: (2,6)c/21
EDIT: It's almost trivial to modify A for Awesome's TlifeHistory to work here:

Code: Select all

@RULE tDryLifeHistory
@TABLE
n_states:7
neighborhood:Moore
symmetries:rotate4reflect
var a={0,2}
var b={1,3,5}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b
var c={0,2,4,6}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c
var d={3,5}
var e={0,1,2,3,4,5,6}
var ea=e
var eb=e
var ec=e
var ed=e
var ee=e
var ef=e
a,b,ba,bb,c,ca,cb,cc,cd,1
a,bb,ba,cd,b,cc,cb,ca,c,1
a,b,ba,c,ca,bb,cb,cc,cd,1
a,b,ba,c,ca,cb,bb,cc,cd,1
a,b,ba,c,ca,cb,cc,bb,cd,1
a,b,ba,c,ca,cb,cc,cd,bb,1
a,b,c,ba,ca,bb,cb,cc,cd,1
a,b,c,ba,ca,cb,bb,cc,cd,1
a,b,c,ca,ba,cb,bb,cc,cd,1
a,c,b,ca,ba,cb,bb,cc,cd,1
a,b,ba,bb,bc,bd,be,bf,c,1
a,b,ba,bb,bc,bd,be,c,bf,1
1,c,ca,cb,cc,cd,ce,cf,cg,2
1,b,c,ca,cb,cc,cd,ce,cf,2
1,c,b,ca,cb,cc,cd,ce,cf,2
1,b,c,ca,cb,ba,cc,cd,ce,2
1,b,ba,bb,bc,e,ea,eb,ec,2
1,b,ba,bb,e,bc,ea,eb,ec,2
1,b,ba,e,bb,bc,ea,eb,ec,2
1,b,ba,e,bb,ea,bc,eb,ec,2
1,b,ba,e,bb,ea,eb,bc,ec,2
1,b,ba,e,bb,ea,eb,ec,bc,2
1,b,ba,e,ea,bb,bc,eb,ec,2
1,b,ba,e,ea,bb,eb,bc,ec,2
1,b,ba,e,ea,bb,eb,ec,bc,2
1,b,ba,e,ea,eb,bb,bc,ec,2
1,b,e,ba,ea,bb,eb,bc,ec,2
1,e,b,ea,ba,eb,bb,ec,be,2
4,b,ba,bb,c,ca,cb,cc,cd,3
4,bb,ba,cd,b,cc,cb,ca,c,3
4,b,ba,c,ca,bb,cb,cc,cd,3
4,b,ba,c,ca,cb,bb,cc,cd,3
4,b,ba,c,ca,cb,cc,bb,cd,3
4,b,ba,c,ca,cb,cc,cd,bb,3
4,b,c,ba,ca,bb,cb,cc,cd,3
4,b,c,ba,ca,cb,bb,cc,cd,3
4,b,c,ca,ba,cb,bb,cc,cd,3
4,c,b,ca,ba,cb,bb,cc,cd,3
d,c,ca,cb,cc,cd,ce,cf,cg,4
d,b,c,ca,cb,cc,cd,ce,cf,4
d,c,b,ca,cb,cc,cd,ce,cf,4
d,b,c,ca,cb,ba,cc,cd,ce,4
d,b,ba,bb,bc,e,ea,eb,ec,4
d,b,ba,bb,e,bc,ea,eb,ec,4
d,b,ba,e,bb,bc,ea,eb,ec,4
d,b,ba,e,bb,ea,bc,eb,ec,4
d,b,ba,e,bb,ea,eb,bc,ec,4
d,b,ba,e,bb,ea,eb,ec,bc,4
d,b,ba,e,ea,bb,bc,eb,ec,4
d,b,ba,e,ea,bb,eb,bc,ec,4
d,b,ba,e,ea,bb,eb,ec,bc,4
d,b,ba,e,ea,eb,bb,bc,ec,4
d,b,e,ba,ea,bb,eb,bc,ec,4
d,e,b,ea,ba,eb,bb,ec,be,4
1,6,e,ea,eb,ec,ed,ee,ef,2
1,e,6,ea,eb,ec,ed,ee,ef,2
d,6,e,ea,eb,ec,ed,ee,ef,4
d,e,6,ea,eb,ec,ed,ee,ef,4
@COLORS
1 128 255 0
2 0 0 200
3 200 255 200
4 200 0 0
5 255 255 0
6 100 100 100
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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muzik
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Re: tDryLife

Post by muzik » June 25th, 2016, 10:33 am

Well. I decised a minpop92 3 engine one earlier.

Code: Select all

x = 44, y = 43, rule = B37/S2-i34q
12$20b2o2bo$19bob2ob2o$21bo3bo$19b2o3bo$12bo11bo$11bo3b2o$12bob3o3$6b
2o$6bobo$7b2o25bo$23bo5b3obobo$22bobo9bobo$22bobo3bo3bob2o$24bo5b2o$
23bo2bo$25b3o3$13bo$12b2o$12bobo$34b3o$34b3o$28b7o2bo$27bo3b2obo2bo$
27bo3bo2bobo$28bo4bobo$28b4obo$30b3o!

Looks like these are the true Dry Corderships.

Speaking of, has anyone even tried meshing together the pond puffers to make ships?

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BlinkerSpawn
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Re: tDryLife

Post by BlinkerSpawn » June 25th, 2016, 12:11 pm

muzik wrote:Speaking of, has anyone even tried meshing together the pond puffers to make ships?
Due to how connected the puffer is and the shape of it's general area of influence, there appear to be very few possible courses of action in terms of stabilizing it.
Here are some difficulties I see:
The puffer engine is almost always nontrivially connected to itself (i.e. no obvious usable sparks)
The puffer's area of influence is far wider (20+ hd on each side) than it's debris trail.
The puffer is non-monotonic.
The puffer is slow. (Junk reactions can easily catch and destroy it.)
I've done some preliminary searches and found no major inroads, but I will continue looking.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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gmc_nxtman
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Re: tDryLife

Post by gmc_nxtman » June 25th, 2016, 12:25 pm

A lot of 9c/28 tech can be found here.

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muzik
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Re: tDryLife

Post by muzik » July 20th, 2016, 4:18 pm

Another 2-engine:

Code: Select all

x = 23, y = 21, rule = B37/S2-i34q
13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2bo5bo2bo2bo$bo2bo5b2o
4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b2o5b2obob2o$10b2o3bo
bo$10bo2bo$11bob2o!

and this thing:

Code: Select all

x = 44, y = 35, rule = B37/S2-i34q
39b2o$30b2o2bo4b2o$30bo2bo3bo3bo$30b2o4bobobo$36bo3bo$30b10o$30b2o3b3o
2$35bo$3o17b3o$3o16bo3bo14bo$bo16b2obob2o14bobo$17bo4b3o16b2o$18bobo
13b2o2bo4bo$18bo15b2ob2ob2obo$17b3o14bo2bo2b3o$17bobo14b2o2b2o$17bo2bo
14b5o$18b2obo$18b2obo$20bo4$6b2o$6b2o4$11b2o5b2ob3o$10bo3bo2b2ob2obo$
10b2o5b2obob2o$11b2o3bobo$11bo2bo$12bob2o!

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Rhombic
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Re: tDryLife

Post by Rhombic » July 25th, 2016, 6:42 am

BlinkerSpawn wrote:You were actually really close to a two-engine ship, just remove the top puffer and advance the middle puffer one tick:

Code: Select all

x = 16, y = 19, rule = B37/S2-i34q
12bo$bo5b3obobo$obo9bobo$obo3bo3bob2o$2bo5b2o$bo2bo$3b3o5$10bo$11bobo$
13b2o$6b2o2bo4bo$6b2ob2ob2obo$6bo2bo2b3o$6b2o2b2o$7b5o!
Speed: (2,6)c/21
Nice.
Okay, the spark is huge so it might be able to hold either a tagalong or interesting reactions with gliders (eating, reflecting or other). I'll see if I find something with the latter now, but I encourage you to find uses similar to those found for the fireship in CGoL. I can see some forward rakes coming up soon.

EDIT:

Two gliders being eaten from different angles and a T-ship-->block+ant conversion.

Code: Select all

x = 33, y = 111, rule = B37/S2-i34q
22bo$11bo5b3obobo$obo7bobo9bobo$b2o7bobo3bo3bob2o$bo10bo5b2o$11bo2bo$
13b3o5$20bo$21bobo$23b2o$16b2o2bo4bo$16b2ob2ob2obo$16bo2bo2b3o$16b2o2b
2o$17b5o24$27bo$16bo5b3obobo$15bobo9bobo$15bobo3bo3bob2o$17bo5b2o$16bo
2bo$18b3o5$25bo$26bobo$28b2o$21b2o2bo4bo$21b2ob2ob2obo$21bo2bo2b3o$21b
2o2b2o$7b3o12b5o$9bo$8bo22$29bo$18bo5b3obobo$17bobo9bobo$17bobo3bo3bob
2o$19bo5b2o$18bo2bo$20b3o5$27bo$28bobo$30b2o$23b2o2bo4bo$23b2ob2ob2obo
$23bo2bo2b3o$23b2o2b2o$24b5o7$22bo$21b3o!

EDIT 2 (and unrelated to the previous, more important question)
I remember having seen a similar reaction in tLife, but it is not the same position (in tLife it yields a spark), so there it is: a T-ship reacts with a beehive giving it a huge boost in speed.

Code: Select all

x = 3, y = 11, rule = B37/S2-i34q
bo$obo$obo$bo6$bo$3o!
(10, 20)c/120 fuse with glider:

Code: Select all

x = 194, y = 385, rule = B37/S2-i34q
192b2o$192b2o8$189bo$188bobo$188bo2bo$189bobo$190bo7$182b2o$182b2o8$
179bo$178bobo$178bo2bo$179bobo$180bo7$172b2o$172b2o8$169bo$168bobo$
168bo2bo$169bobo$170bo7$162b2o$162b2o8$159bo$158bobo$158bo2bo$159bobo$
160bo7$152b2o$152b2o8$149bo$148bobo$148bo2bo$149bobo$150bo7$142b2o$
142b2o8$139bo$138bobo$138bo2bo$139bobo$140bo7$132b2o$132b2o8$129bo$
128bobo$128bo2bo$129bobo$130bo7$122b2o$122b2o8$119bo$118bobo$118bo2bo$
119bobo$120bo7$112b2o$112b2o8$109bo$108bobo$108bo2bo$109bobo$110bo7$
102b2o$102b2o8$99bo$98bobo$98bo2bo$99bobo$100bo7$92b2o$92b2o8$89bo$88b
obo$88bo2bo$89bobo$90bo7$82b2o$82b2o8$79bo$78bobo$78bo2bo$79bobo$80bo
7$72b2o$72b2o8$69bo$68bobo$68bo2bo$69bobo$70bo7$62b2o$62b2o8$59bo$58bo
bo$58bo2bo$59bobo$60bo7$52b2o$52b2o8$49bo$48bobo$48bo2bo$49bobo$50bo7$
42b2o$42b2o8$39bo$38bobo$38bo2bo$39bobo$40bo7$32b2o$32b2o8$29bo$28bobo
$28bo2bo$29bobo$30bo7$22b2o$22b2o8$19bo$18bobo$18bo2bo$19bobo$20bo7$
12b2o$12b2o8$9bo$8bobo$8bo2bo$9bobo$10bo9$3o$2bo$bo!
Last edited by Rhombic on December 8th, 2016, 3:06 pm, edited 1 time in total.
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BlinkerSpawn
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Re: tDryLife

Post by BlinkerSpawn » July 25th, 2016, 8:30 am

Two rakes:

Code: Select all

x = 129, y = 38, rule = B37/S2-i34q
121bo$122bobo$108b2o14b2o$108bo2bo5b2o2bo4bo$107b2obo6b2ob2ob2obo$107b
o4bo4bo2bo2b3o$109bo4bo2b2o2b2o$109b2o2bo4b5o$110b3o$111bo2$12bo$bo5b
3obobo$obo9bobo108b3o$obo3bo3bob2o109bo3bo$2bo5b2o102b3o10b3o$bo2bo
107bo9b4o2bo$3b3o91b3o12b2o2bo4b2obobobo$97bo3bo11b3o6bo$86b3o10b3o12b
o8bo3bo$86bo9b4o2bo21b2o$86b2o2bo4b2obobobo$87b3o6bo$12b3o73bo8bo3bo$
12b3o83b2o$6b7o2bo$5bo3b2obo2bo86b2o$5bo3bo2bobo87bobo$6bo4bobo89b2o$
6b4obo$8b3o79b2o$90bobo$91b2o$76bo$75bo$75b3o$76bo2bo$77b2o!
Unfortunately, since the rakes move in an oblique direction, getting new outputs is not simply a matter of flipping the ships but finding new reactions altogether.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Rhombic
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Re: tDryLife

Post by Rhombic » July 25th, 2016, 9:58 am

3G synthesis of the pond puffer:

Code: Select all

x = 10, y = 7, rule = B37/S2-i34q
5bo$6bo$4b3o$9bo$3o4b2o$2bo5b2o$bo!
The B-heptomino has a proper development compared to the hindered one in tLife:

Code: Select all

x = 3, y = 4, rule = B37/S2-i34q
b2o$2o$b2o$2bo!
...which, of course, is both naturally occurring (from soup) and synthesisable from 2 gliders just like in CGoL:

Code: Select all

x = 9, y = 4, rule = B37/S2-i34q
bo$2bo3bobo$3o3b2o$7bo!
Comparing speed boosts for T-ship by eating tubs (+3 cells per tub) and beehives (+8 cells per beehive):

Code: Select all

x = 17, y = 46, rule = B37/S2-i34q
bo$obo$obo$bo10$bo$obo$obo$bo9$8bo$bo5bobo$obo5bo$obo$bo$8bo$7bobo$8bo
3$8bo$7bobo$8bo2$bo$obo5bo$obo4bobo$bo6bo2$bo6bo6bo$3o4b3o4b3o!
This rule seems closer to Life than tLife (although closer to tLife than to Life).

Funny reactions:

Code: Select all

x = 104, y = 14, rule = B37/S2-i34q
o65bo$2o63bo$o65b3o$52bo13b3o23bo8bobo$50b3o37bo2b2o6b2o$52bo39bo9bo4$
89bobo$50bo38bo2bo$22b2o26b2o37bobo$21b2o27bo$23bo!
-------------------------

Soup searches. Codes are the initial soup.
Loaf siamese barge

Code: Select all

x = 4, y = 64, rule = B37/S2-i34q
ob2o$b3o$o$bobo$ob2o2$bobo$o$obo$2o$b3o$o$bobo$2b2o$bo$2b2o$3o$o2bo$bo
$3bo$3bo$o$4o2$4o$3o$3o$o$ob2o$2bo$3bo$o$4o$3bo$3bo$3o$obo$obo$2bo$ob
2o$o2bo$obo$bobo$o2bo$obo$ob2o$o2bo$bobo$2obo$4o$o$o2bo$3bo$4o$3o$2b2o
$o$3o$o$2obo$2o$3bo$3bo$2bo!
Shillelagh

Code: Select all

x = 20, y = 20, rule = B37/S2-i34q
3bo4bobob2ob4o$obobob3o2bob3ob2o$o2bob2o3b3obobo$obobo4b2o2bobob3o$bo
2b5obo2b3o3bo$bob2ob3o4bobo2b2o$4bob5o6bo$2ob5o3b9o$bo2bo5b2ob3obo$3bo
3b2o2bo2b2o$obobo2bo3b3obob3o$ob2o4bobobob2ob3o$4bo3b2ob4obo2bo$o5bob
3obob2o$2b3o3bob2o2bob3o$b4obobobobo2bobo$3o2b2obo3b4o$5bo2bo3bo2bobob
o$bob2o2b3ob2obo2b2o$5bobobob6o!
Block on table

Code: Select all

x = 20, y = 20, rule = B37/S2-i34q
3ob2o2b6o$2o3bobo3b2o3bo$3obobo3b2o5bobo$ob2obobo4b2ob2ob2o$o2bob5o4b
2o2b2o$2bob2obob2obo4bobo$ob2o2b3ob2o5bobo$bo2bo3b6o2b4o$2obo2bob3ob3o
4bo$3ob5ob2ob2o3bo$2bobo2b5o2bo$bob4obobob3ob4o$bobob4obo2bob2o2bo$6bo
b3obo4b2o$bobo2bo3bo2bob4o$bo2b2obobo4b2o3bo$6o2bo3bobobobo$2b2ob2ob2o
3b3ob2o$3obo2bo2b2o2b2o2bo$o3b3o3b5obobo!
Long ship

Code: Select all

x = 20, y = 20, rule = B37/S2-i34q
b3o2bobo2bob3o$2ob5o2bobo2b3o$o3bobo2b3obo2b3o$ob2o2bob2o4b4obo$b3ob2o
3bo3bo4bo$ob6o2b2o3bob3o$8ob3ob3ob2o$bob5o4bo4bobo$2b2o2b9o2b2o$6o2b2o
b2o2bob2o$bob2o3bo7b4o$2ob2obob2obob2ob2o$2bo2b6o2b2ob2o$4o4bob2o2bo2b
3o$b2o4bo4b2o2b2o$b3o2bo4bob2o2b3o$obobo2bo2b2ob3ob3o$7b3ob2o2b2o2bo$o
3bo2bo3bob3obo$2b2ob2o3bo3bob2obo!
Last edited by Rhombic on December 9th, 2016, 5:24 am, edited 3 times in total.
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_zM
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Re: tDryLife

Post by _zM » July 25th, 2016, 10:54 am

Century becomes the pond layer!!!
Century is the pond layer.
moment

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Rhombic
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Re: tDryLife

Post by Rhombic » July 25th, 2016, 11:24 am

_zM wrote:
Century becomes the pond layer!!!
Century is the pond layer.
My bad, I somehow missed that phase.
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Re: tDryLife

Post by AbhpzTa » July 25th, 2016, 4:40 pm

2c/23 p1610 T forerake:

Code: Select all

x = 241, y = 256, rule = B37/S2-i34q
95bo6b4o$94bobo4bo3bo$94bobo3bo4bo$95bo5bo3bo$94bo7b5o$106bo$93bobo$
94bo$76b3o15bo$78b2o2$77b2o$75b2o2bo$78b2o$75bo$74b2o$75bobo$76bo4$97b
3o$98bo$98bo2$98b2o$98bobo$98bobo$99bo9$86b2o$87b2o$83bo$82bo3bo$83bo
6bo$87bobo$88bo$87bo11$151bo$27b2o121bobo$28bobo119bobo$31bo118b2o$28b
o2bo41bo$27bo2bo42bobo74bo$28bobo45bo73bo$25b2ob2o42bo2bo73b3o$24bobo
45bo2bo$23b5o47bo$24bobo43bob4o$25bo$69bo2bo$70b3o$71bo14$151bo$151bo$
150bobo$19b3o128bobo$22bo6b3o118bo2bo$22b2o5b3o121bo$19b2obo7bo119b2ob
o$22bo2b2o126b2o$19bo2bo80bo49bo$19bobo9b2o71bo45b3o$19bobo8b2o71bobo$
20bo78bo6bo22bo$20bo77bo3bo25bo$99bo28b3o$16bo86b2o$12b5o85b2o$11bo3bo
$10bo4bo113b2o$11bo3bo112b2o$12b4o114bo13$2bo$2o$2o179b2o$2o180b2o$b2o
b2o172bo$2bo2bo171bo3bo$2b3o173bo6bo$3bobo176bobo$4b2o177bo$3b3o176bo$
3bo4$160bo$158bo3bo$62bo95bo3bo$62bo95bobo2bo$61bobo96b2ob2o$61bobo97b
obobo$61bo2bo97b2ob2o$64bo100b2o$61b2obo99b3o$64b2o96b3o$64bo97b3o$61b
3o2$70b2o7bo$71b2o5b3o$67bo9bo2bo$66bo3bo$67bo6bo3bob4o$71bobo9bo$72bo
7bo2bo$71bo8bo2bo$84bo$81bobo$81bo7b3o$90bo$90bo2$90b2o$90bobo$90bobo$
91bo9$237b3o$239b2o2$238b2o$236b2o2bo$239b2o$236bo$235b2o$236bobo$237b
o68$192b3o$192bobo$192bobo$193b2obo$196b2o$193b2o2b2o$196bobo$197b2o$
196b3o$196bo$196bo!
2c/23 converters:

Code: Select all

x = 18, y = 168, rule = B37/S2-i34q
12bo$11bobo2$11b3o$o$2o$o11b3o$12b3o32$o$2o10bo$o10bobo2$11b3o3$12b3o$
12b3o24$4bo$5b2o$4b2o7$12bo$11bobo2$11b3o3$12b3o$12b3o24$4bobo$5b2o$5b
o7$12bo$11bobo2$11b3o3$12b3o$12b3o23$17bo$15b2o$16b2o8$12bo$11bobo2$
11b3o3$12b3o$12b3o!
100009436650194649 = 94649 * 1056634900001

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BlinkerSpawn
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Re: tDryLife

Post by BlinkerSpawn » July 25th, 2016, 6:15 pm

I take it that there are no interesting/useful ant conversions?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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Rhombic
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Re: tDryLife

Post by Rhombic » July 27th, 2016, 1:26 pm

BlinkerSpawn wrote:I take it that there are no interesting/useful ant conversions?
Apart from those already in tLife?

There's this (unfortunately, one-time) delayed reflector - quite sparky:

Code: Select all

x = 8, y = 10, rule = B37/S2-i34q
b2o$obo2b2o$bo3b2o4$4b3o$4b3o$7bo$6bo!
Ant reacts with hive to form G, reflected 90º:

Code: Select all

x = 8, y = 6, rule = B37/S2-i34q
5b2o$4bo2bo$3o2b2o$3o$3bo$2bo!
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M. I. Wright
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Re: tDryLife

Post by M. I. Wright » July 27th, 2016, 2:10 pm

I think BlinkerSpawn was referring to AbhpzTa's list of 2c/23 converters, which doesn't contain any ways to turn an ant into something else.

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Re: tDryLife

Post by Rhombic » July 29th, 2016, 6:10 am

I want to draw a bit of attention to a knightship that was mentioned nine days ago (our current technology for tDryLife syntheses is terrible, but if anyone wants to have a go at it, go for it!).
The spark behind muzik's two-engine knightship (henceforth, MTEK) seems extremely useful because it stays far behind the actual spaceship and allows for many different interactions that do not interfere with its movement at all!

Ant to T:

Code: Select all

x = 27, y = 34, rule = B37/S2-i34q
17bo$16b2o$6bo9bo3bo$5b2o8bo2bob2o$4bo2bo6b2o5bo$5bo2bo5bo2bo2bo$5bo2b
o5b2o4bo$6b3o7b2o$17bo7$14b2o5b2ob3o$13bo3bo2b2ob2obo$13b2o5b2obob2o$
14b2o3bobo$14bo2bo$15bob2o10$3o$3o$3bo$2bo!
T to PP, maybe possible quadratic growth by joining a T-ship rake to MTEK?

Code: Select all

x = 23, y = 33, rule = B37/S2-i34q
13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2bo5bo2bo2bo$bo2bo5b2o
4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b2o5b2obob2o$10b2o3bo
bo$10bo2bo$11bob2o11$9bo$8b3o!
G to PP:

Code: Select all

x = 28, y = 29, rule = B37/S2-i34q
21b2o$12b2o2bo4b2o$12bo2bo3bo3bo$12b2o4bobobo$18bo3bo$12b10o$12b2o3b3o
2$17bo3$2o21b2o$2o20b2obo$22bob3o$3b2o16b2o4bo$b2ob3o14bo3bobo$b2obob
2o13bob4o$bobo2bobo4b3o6b4o$b5o2bo6b2o$bo3bob2o6bo$7bo8bo$2bo2b2o$4b2o
$8b2o$8b2o2$5bo$5b2o$4bobo!
While the other spaceships have already been useful to do some of the conversions that I've found, because the sparks in tDryLife are quite usable in many ways, I think MTEK's spark is a bit better because it travels below the spaceship's area of influence, so interaction with still lives is possible (two examples):

Code: Select all

x = 93, y = 21, rule = B37/S2-i34q
13bo77bo$12b2o76bobo$2bo9bo3bo73bobo$b2o8bo2bob2o73bo$o2bo6b2o5bo$bo2b
o5bo2bo2bo$bo2bo5b2o4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo20b
2o$9b2o5b2obob2o19bo2bo$10b2o3bobo25bo2bo$10bo2bo30b2o$11bob2o!
Last edited by Rhombic on December 8th, 2016, 3:11 pm, edited 1 time in total.
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Alexey_Nigin
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Re: tDryLife

Post by Alexey_Nigin » July 29th, 2016, 7:34 am

Rhombic wrote: T to PP, maybe possible quadratic growth by joining a T-ship rake to MTEK?

Code: Select all

x = 23, y = 33, rule = B37/S2-i34q
13bo$12b2o$2bo9bo3bo$b2o8bo2bob2o$o2bo6b2o5bo$bo2bo5bo2bo2bo$bo2bo5b2o
4bo$2b3o7b2o$13bo7$10b2o5b2ob3o$9bo3bo2b2ob2obo$9b2o5b2obob2o$10b2o3bo
bo$10bo2bo$11bob2o11$9bo$8b3o!
Here you go:

Code: Select all

x = 152, y = 20, rule = B37/S2-i34q
148bo$10b2o125bo5bo2b4o$b2o6b4o124b2o5b2o4bo$o2bo4b2o2bo124bobo7bobo$b
2o4bo2b3o125bo7bobo$4b2o5bo126bo2bo$bobobo3b2o$bo2bo134b3o$6bo4$11b3o$
11bo3bo$13b3o133bo$10b4o2bo127bo2b4o$9b2obobobo128b2o4bo$10bo137bobo$
11bo3bo131bobo$12b2o!
There are 10 types of people in the world: those who understand binary and those who don't.

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Rhombic
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Re: tDryLife

Post by Rhombic » July 29th, 2016, 8:57 am

Alexey_Nigin wrote:
Rhombic wrote: T to PP, maybe possible quadratic growth by joining a T-ship rake to MTEK?

Code: Select all

T to PP
Here you go:

Code: Select all

quadratic growth
Beautiful! This is the first quadratic growth pattern discovered for this rule, as far as I know. Good job!
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Re: tDryLife

Post by Rhombic » August 16th, 2016, 8:19 am

It is a shame that such an interesting rule is not drawing that much attention.
Here, 4G --> 2c/23 + T

Code: Select all

x = 9, y = 28, rule = B37/S2-i34q
bo$2bo$3o11$7bo$6bo$6b3o5$4bo$4b2o$3bobo3$7b2o$6b2o$8bo!
The double gun could be fun.
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Rhombic
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Re: tDryLife

Post by Rhombic » August 16th, 2016, 5:00 pm

New quadratic growth!
Excruciatingly slow: one new PP every 504, starting generation 3919.
With a very slow onset (triggered by T+Pond-->PP; 2528 generations between synthesis of pond and reaction!)

Code: Select all

x = 54, y = 67, rule = B37/S2-i34q
38bo$37b2o$27bo9bo3bo$26b2o8bo2bob2o$25bo2bo6b2o5bo$26bo2bo5bo2bo2bo$
26bo2bo5b2o4bo$27b3o7b2o$38bo7$35b2o5b2ob3o$34bo3bo2b2ob2obo$34b2o5b2o
bob2o$35b2o3bobo$35bo2bo$36bob2o9$46bo$47bobo$33b2o14b2o$33bo2bo5b2o2b
o4bo$32b2obo6b2ob2ob2obo$32bo4bo4bo2bo2b3o$34bo4bo2b2o2b2o$34b2o2bo4b
5o$35b3o$36bo4$48b3o$48bo3bo$37b3o10b3o$37bo9b4o2bo$22b3o12b2o2bo4b2ob
obobo$22bo3bo11b3o6bo$11b3o10b3o12bo8bo3bo$11bo9b4o2bo21b2o$11b2o2bo4b
2obobobo$12b3o6bo$13bo8bo3bo$23b2o2$27b2o$27bobo$28b2o2$15b2o$15bobo$
16b2o$bo$o$3o$bo2bo$2b2o!

---
Three trivial, but maybe useful, rakes:

Code: Select all

x = 327, y = 256, rule = B37/S2-i34q
44bo$33bo5b3obobo$32bobo9bobo$32bobo3bo3bob2o$34bo5b2o$33bo2bo$35b3o4$
43b2o$45bobo$41bo3b2obo$44b2o3bo$40b2o2bob2obo$21b2o3b3o11bo3bo2b2o$
22bo3bobobo10bo2bo$20b2o3b2obobo10bo3bo$20bobo4bo2bo11bobo2$14b2o12bo$
13bo2b2o8b2o$12b2o2b2o8bob2o$12bobo3b2o6bobo$12b2o3bo2b2o7bo$14bo4b2ob
o$20bo2bo$18bob3o2$18bo$67b2o$56b2o5b6o$32bo22b2o6b2o4bo$31bobo22bobo
5b5o$56b3o7b2o$31b3o$58bobo$44bo$43b3o13bo5$59b2o5b2ob3o$58bo3bo2b2ob
2obo$58b2o5b2obob2o$59b2o3bobo$33b2o5b2ob3o13bo2bo$32bo3bo2b2ob2obo14b
ob2o$32b2o5b2obob2o$33b2o3bobo$33bo2bo$34bob2o$47b2o$47bobo$48b2o2$35b
2o$35bobo$36b2o2$20b2o2bo$20bob3obo$27bo$21b2obobo$22b2o117$283bo$282b
2o$272bo9bo3bo$271b2o8bo2bob2o$63bo206bo2bo6b2o5bo$62b2o207bo2bo5bo2bo
2bo$52bo9bo3bo204bo2bo5b2o4bo$51b2o8bo2bob2o204b3o7b2o$13bo36bo2bo6b2o
5bo215bo$12b2o37bo2bo5bo2bo2bo$2bo9bo3bo34bo2bo5b2o4bo$b2o8bo2bob2o34b
3o7b2o$o2bo6b2o5bo45bo$bo2bo5bo2bo2bo$bo2bo5b2o4bo$2b3o7b2o266b2o5b2ob
3o$13bo265bo3bo2b2ob2obo$279b2o5b2obob2o$280b2o3bobo$60b2o5b2ob3o207bo
2bo$59bo3bo2b2ob2obo208bob2o$59b2o5b2obob2o$60b2o3bobo$10b2o5b2ob3o37b
o2bo$9bo3bo2b2ob2obo38bob2o$9b2o5b2obob2o$10b2o3bobo$10bo2bo$11bob2o
304bo$320bobo$306b2o14b2o$306bo2bo5b2o2bo4bo$305b2obo6b2ob2ob2obo$305b
o4bo4bo2bo2b3o$307bo4bo2b2o2b2o$307b2o2bo4b5o$97bo210b3o$98bobo208bo$
84b2o14b2o$84bo2bo5b2o2bo4bo$83b2obo6b2ob2ob2obo$83bo4bo4bo2bo2b3o219b
3o$85bo4bo2b2o2b2o222bo3bo$85b2o2bo4b5o211b3o10b3o$86b3o221bo9b4o2bo$
87bo207b3o12b2o2bo4b2obobobo$295bo3bo11b3o6bo$284b3o10b3o12bo8bo3bo$
284bo9b4o2bo21b2o$99b3o182b2o2bo4b2obobobo$99bo3bo181b3o6bo$88b3o10b3o
182bo8bo3bo$88bo9b4o2bo191b2o$73b3o12b2o2bo4b2obobobo$73bo3bo11b3o6bo
201b2o$62b3o10b3o12bo8bo3bo196bobo$62bo9b4o2bo21b2o199b2o$62b2o2bo4b2o
bobobo$63b3o6bo215b2o$64bo8bo3bo210bobo$74b2o213b2o$274bo$78b2o193bo$
78bobo192b3o$79b2o193bo2bo$275b2o$66b2o$66bobo$67b2o$52bo$51bo$51b3o$
52bo2bo$53b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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muzik
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Re: tDryLife

Post by muzik » August 17th, 2016, 8:38 am

Any combination of two pond layers that release spaceships and don't die out?

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