83bismuth38 wrote:Could you search this? I just want to know the 'rank' each thing has. also, if you can, look for guns.
"This" being what exactly?
83bismuth38 wrote:Could you search this? I just want to know the 'rank' each thing has. also, if you can, look for guns.
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
x = 14, y = 15, rule = B2i3-c4q/S2-i3-c4cw
11bo$11bobo$11b2o2$6bo2bo$6bo2b2o$10bo$2bo3bo3b2o$bobo2bobobo$2o2bo5b
2o$bobo2bobobo$2bo3bo3b2o$10bo$6bo2b2o$6bo2bo!
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
Rhombic wrote:B2i3-c4q/S2-i3-c4cw
has many interesting spaceships and common high-period oscillators
medium to slowish speed in apgsearch, but really worth it
I'm searching it at the moment
the xq78 has a crazily beautiful synthesis from the common xp98Code: Select allx = 14, y = 15, rule = B2i3-c4q/S2-i3-c4cw
11bo$11bobo$11b2o2$6bo2bo$6bo2b2o$10bo$2bo3bo3b2o$bobo2bobobo$2o2bo5b
2o$bobo2bobobo$2bo3bo3b2o$10bo$6bo2b2o$6bo2bo!
x = 37, y = 32, rule = B2i3-c4q/S2-i3-c4cw
7$15b2o2bo$15b3o2bo$15b2o3b2o$16bo2b2o2$28b2o$27bo$28b2ob2o$32bo$25b3o
2bob2o$28bo3b2o$25b5o3bo$28b2o2bo!
x = 8, y = 8, rule = B2-a3a/S1c23
b2o$bob4o$bo4bo$ob3obo$4bobo$4bo2bo$5b3o$4bo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 6, y = 14, rule = B3-e/S23
2o$b2o$bo10$5bo$4b2o!
_zM wrote:Already searched quite a bit - features pi puffers that make searching difficult, but it does have interesting patterns, like a tiny c/14 diagonal.
x = 14, y = 16, rule = B3-e7/S23-c
8bo$9b2o$8b2o3$8b2o$8bobo$9b2o$11b2o$4b2o5bobo$4bobo5b2o$5b2o$7b2o$7bo
bo$8b2o$3o!
x = 6, y = 7, rule = B3-e7/S23-c
bo$2bo$3o3$b2ob2o$bobobo!
x = 10, y = 8, rule = B3-e7/S23-c
bo5bo$2bo3bo$3o3b3o3$8bo$7b2o$7bobo!
x = 14, y = 47, rule = B3-e7/S23-c
11b3o10$3b3o$2b3obo$bo5bo$b4ob2o$7bo$b2o3b2o$2o$3bo2bo$2b3o$4bo8$4bo$
2b3o$3bo2bo$2o$b2o3b2o$7bo$b4ob2o$bo5bo$2b3obo$3b3o10$11b3o!
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!
83bismuth38 wrote:SHEESH! COULD YOU PLEASE SEARCH B34-air/S234-air?!
83bismuth38 wrote:EDIT: sorry. I already tried downloading apgsearch but couldn't find the right version to match with golly. I also have no idea what ntzfind is. where do i download it?
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
83bismuth38 wrote:EDIT: sorry. I already tried downloading apgsearch but couldn't find the right version to match with golly. I also have no idea what ntzfind is. where do i download it?
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 54, y = 56, rule = B2e3-r5i8/S23-a4kz7c
2bo47bo$2bo47b3o$3o48bo48$bo9bo38bo2bo$obo7bobo37bo2bo$bo9bo39b3o3$14b
3o!
x = 37, y = 16, rule = B2-a3-iq4ejknry7/S1e2-ai3ciry4krz
5b2o$3b6o$4b3o$4bobo2$7bo5bo$5b2o7bo$12b3o$4bo9bo$4bo2b2o4bo$7bo$7bo
28bo$5b2o27bo$2o2bo29bo$2bo31bo$36bo!
x = 10, y = 15, rule = B2-a3-iq4ejknry7/S1e2-ai3ciry4krz
7b2o2$7bobo$7bobo$8bo3$obo3$8bo$7bobo$7bobo2$7b2o!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
muzik wrote:How many objects can you get to show up at all in b3s/C1?
Ethanagor wrote:muzik wrote:How many objects can you get to show up at all in b3s/C1?
That's not a valid rule, at least according to Golly (or any syntax I've seen)
Return to Other Cellular Automata
Users browsing this forum: 77topaz and 2 guests