Extremely fast-to-apgsearch rules

For discussion of other cellular automata.
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muzik
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Extremely fast-to-apgsearch rules

Post by muzik » September 1st, 2016, 7:49 pm

By extremely I mean extremely. Objects are rare, only appearing every few hundred soups, most are low period, etc.


The best example of this is arguably B35678/S - in C1 I've only ever found one xp4.

Rocknlol
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Re: Extremely fast-to-apgsearch rules

Post by Rocknlol » September 1st, 2016, 9:22 pm

Objects in B3/S/C1 are so rare that no one's actually managed to find any yet. It'd be hard to get much faster to search than that.

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muzik
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Re: Extremely fast-to-apgsearch rules

Post by muzik » September 2nd, 2016, 2:04 am

I searched that and objects do show up, but hauls don't get counted.

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muzik
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Re: Extremely fast-to-apgsearch rules

Post by muzik » November 15th, 2016, 6:27 pm

Apparently now someone has, and those soup counts are immense.

Anyways, how many soups per second can you guys manage on B35678/S? With one window I can get up to a near constant alternating 312500 and 325580, dipping down into the 200000s every few seconds for like one line.

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_zM
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Re: Extremely fast-to-apgsearch rules

Post by _zM » November 16th, 2016, 3:01 am

95000...
moment

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