By extremely I mean extremely. Objects are rare, only appearing every few hundred soups, most are low period, etc.
The best example of this is arguably B35678/S - in C1 I've only ever found one xp4.
Extremely fast-to-apgsearch rules
Re: Extremely fast-to-apgsearch rules
Objects in B3/S/C1 are so rare that no one's actually managed to find any yet. It'd be hard to get much faster to search than that.
Re: Extremely fast-to-apgsearch rules
I searched that and objects do show up, but hauls don't get counted.
Help wanted: How can we accurately notate any 1D replicator?
Re: Extremely fast-to-apgsearch rules
Apparently now someone has, and those soup counts are immense.
Anyways, how many soups per second can you guys manage on B35678/S? With one window I can get up to a near constant alternating 312500 and 325580, dipping down into the 200000s every few seconds for like one line.
Anyways, how many soups per second can you guys manage on B35678/S? With one window I can get up to a near constant alternating 312500 and 325580, dipping down into the 200000s every few seconds for like one line.
Help wanted: How can we accurately notate any 1D replicator?