Embedding Rule-110 into a 2D totalistic Neumann-nbhr. CA

For discussion of other cellular automata.
wwei23

Re: Embedding Rule-110 into a 2D totalistic Neumann-nbhr. CA

Post by wwei23 » August 1st, 2017, 10:10 am

Embedding rules of a following the following format:

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111
 w(1=S8) 
110
 0
101
 x(1=B8) 
100
 y(1=B7) 
011
 0 
010
 z(1=S6) 
001
 y(1=B7) 
000
 1 
Rule 1:

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x = 5, y = 3, rule = B1e46/S012345
5o$2bo$5o!
Rule 5:

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x = 5, y = 3, rule = B1e46/S0123456
5o$2bo$5o!
Rule 19:

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x = 5, y = 3, rule = B1e467/S012345
5o$2bo$5o!
Rule 23:

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x = 5, y = 3, rule = B1e467/S0123456
5o$2bo$5o!
And so on.

Naszvadi
Posts: 1248
Joined: May 7th, 2016, 8:53 am
Contact:

Re: Embedding Rule-110 into a 2D totalistic Neumann-nbhr. CA

Post by Naszvadi » November 6th, 2017, 2:13 pm

Well, hope that the following questions might deserve a new topic, but till they are:

All plausible generalizations of Neumann-neighbourhood - on which grids exist such cellular automata that can be realized on euclydean or on hyperbolic finite-dimensional spaces?

This is solved problem in geometry, the list of possible graphs (in hyperbolic cases only compacts count):
  1. -dim.: total 1: https://en.wikipedia.org/wiki/List_of_r ... irogons.29
  2. -dim.:
  3. -dim.: 1 euclydean {4,3,4} and 4 compact hyperbolic tessellations: {3,5,3}, {4,3,5}, {5,3,4}, and {5,3,5}
  4. -dim.: 3 eucl. ({4,3,3,4}, {3,3,4,3}, {3,4,3,3}) and 5. compact hyp. {3,3,3,5}, {5,3,3,3}, {4,3,3,5}, {5,3,3,4}, {5,3,3,5}
"There are no compact regular tessellations of hyperbolic space of dimension 5 or higher and no paracompact regular tessellations in hyperbolic space of dimension 6 or higher."
And in E^n, n>=5, there is a tessellation, which leads to Z^n grid.

Naszvadi
Posts: 1248
Joined: May 7th, 2016, 8:53 am
Contact:

Re: Embedding Rule-110 into a 2D totalistic Neumann-nbhr. CA

Post by Naszvadi » February 19th, 2018, 5:19 am

Cuckoo-egg: an isotropic 3-state rule with Moore-neighbourhood simulating rule-110.

The rule:

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@RULE mooreing3
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect

1,1,0,0,0,0,1,2,2,0
1,1,0,0,1,2,2,2,2,0
0,0,0,0,0,0,1,2,2,1
0,1,0,0,0,2,2,2,2,1
0,1,0,0,0,0,1,2,2,1
0,1,0,0,1,2,2,2,2,1

@COLORS
0 0 0 0
1 255 255 64
2 255 64 64
And a pattern simulating 1D space with pattern '001000':

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x = 6, y = 10, rule = mooreing3:T6,10+3
2$5.B$3.3B$.3B$2B.A!
Pinpoints that Moore-neighbourhood is asymmetric.

Naszvadi
Posts: 1248
Joined: May 7th, 2016, 8:53 am
Contact:

Re: Embedding Rule-110 into a 2D totalistic Neumann-nbhr. CA

Post by Naszvadi » July 15th, 2018, 3:13 pm

Reduced the possible Turing-complete elementary cellular automata candidates. There are 88 really distinct ones, but the following are idempotent, stabilize in at most 4 generations:

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# # W0 W3  W8 W15 W29 W38 W51 W108 W200
# # W1 W4 W10 W19 W34 W42 W72 W138 W204
# # W2 W5 W12 W24 W36 W46 W76 W170

# ./printpattern.py
The test pattern is same in all runs, the 512-length loop containing all distinct 9-length "b"-"o" strings.

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x = 512, y = 1, rule = W0:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W1:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W2:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W3:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 1, velocity: 0.5
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W4:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W5:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W8:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W10:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W12:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W15:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 2, velocity: 1
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W19:T512,0
#C loop ends at: 4, loop begins at: 2, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W24:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 1, velocity: 1
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W29:T512,0
#C loop ends at: 3, loop begins at: 1, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W34:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W36:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W38:T512,0
#C loop ends at: 4, loop begins at: 2, bias: -2, velocity: -1
#C [[ STOP 4 LOOP 2..4 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W42:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W46:T512,0
#C loop ends at: 3, loop begins at: 2, bias: -1, velocity: -1
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W51:T512,0
#C loop ends at: 2, loop begins at: 0, bias: 0, velocity: 0
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W72:T512,0
#C loop ends at: 3, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 3 LOOP 2..3 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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x = 512, y = 1, rule = W76:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

Code: Select all

x = 512, y = 1, rule = W108:T512,0
#C loop ends at: 4, loop begins at: 2, bias: 0, velocity: 0
#C [[ STOP 4 LOOP 2..4 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

Code: Select all

x = 512, y = 1, rule = W138:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

Code: Select all

x = 512, y = 1, rule = W170:T512,0
#C loop ends at: 2, loop begins at: 1, bias: -1, velocity: -1
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

Code: Select all

x = 512, y = 1, rule = W200:T512,0
#C loop ends at: 2, loop begins at: 1, bias: 0, velocity: 0
#C [[ STOP 2 LOOP 1..2 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

Code: Select all

x = 512, y = 1, rule = W204:T512,0
#C loop ends at: 1, loop begins at: 0, bias: 0, velocity: 0
#C [[ STOP 1 LOOP 0..1 ]]
9bo7b2o6bobo6b3o5bo2bo5bob2o5b2obo5b4o4bo3bo4bo2b2o4bobobo4bob3o4b2o2bo4b2ob2o4b3obo4b5o3bo3b2o3bo2bobo3bo2b3o3bobo2bo3bobob2o3bob2obo3bob4o3b2o2b2o3b2obobo3b2ob3o3b3o2bo3b3ob2o3b4obo3b6o2bo2bo2bob2o2bo2b2obo2bo2b4o2bobo2b2o2bobobobo2bobob3o2bob2ob2o2bob3obo2bob5o2b2o2b3o2b2obob2o2b2ob2obo2b2ob4o2b3obobo2b3ob3o2b4ob2o2b5obo2b7obobobob2obobob4obob2ob3obob3ob2obob6ob2ob2ob5ob3ob4ob9o!

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