B3/S2-i34t5ae

For discussion of other cellular automata.
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BlinkerSpawn
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Re: B3/S2-i34t5ae

Post by BlinkerSpawn » December 29th, 2016, 6:21 pm

The outer eaters are unnecessary:

Code: Select all

x = 21, y = 16, rule = B3/S2-i34t5ae
5b3o$bo2b5o$8b2o$2obo4bo$5b3o6b2o$5bo8bobo$4bo11bo$2bobo11b2o$5bo11bo$
5bo11bob2o$15bob2obo$3bo2b2o7b2o$obo4b2o9b2o$2b2ob2ob2o9bo$o2bo3b2o9bo
$4bo13b2o!
This almost works:

Code: Select all

x = 16, y = 20, rule = B3/S2-i34t5ae
11b2o$10bo2bo$11b2o2$5b3o$bo2b5o5b2o$8b2o4b2o$2obo4bo$5b3o$5bo$4bo$2bo
bo$5bo7b2o$5bo7bo$11bobo$3bo2b2o3b2o$obo4b2o$2b2ob2ob2o$o2bo3b2o$4bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Hdjensofjfnen
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Re: B3/S2-i34t5ae

Post by Hdjensofjfnen » December 29th, 2016, 8:35 pm

toroidalet wrote: Eaters for the c/2 spaceships:

Code: Select all

First eater

Code: Select all

x = 27, y = 22, rule = B3/S2-i34t5ae
20b2o$20bo$18bobo$5b3o10b2o$bo2b5o$8b2o$2obo4bo$5b3o10b2o$5bo12bobo$4b
o15bo$2bobo15b2ob2obo$5bo15bobob2o$5bo15bo$19bob2o$3bo2b2o11b2o2bo$obo
4b2o13b2o$2b2ob2ob2o$o2bo3b2o$4bo14b2o$19bobo$21bo$21b2o!
The weld in the second one can probably be reduced.
So close :cry:

Code: Select all

x = 23, y = 19, rule = B3/S2-i34t5ae
20b2o$20bo$18bobo$5b3o10b2o$bo2b5o$8b2o$2obo4bo$5b3o10b2o$5bo12bobo$4b
o15bo$2bobo15b2o$5bo$5bo2$3bo2b2o11b2obo$obo4b2o10bob2o$2b2ob2ob2o$o2b
o3b2o$4bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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BlinkerSpawn
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Re: B3/S2-i34t5ae

Post by BlinkerSpawn » December 29th, 2016, 9:31 pm

There is this reaction of negligible utility:

Code: Select all

x = 21, y = 16, rule = B3/S2-i34t5ae
5b3o$bo2b5o$8b2o$2obo4bo$5b3o$5bo$4bo14b2o$2bobo14b2o$5bo$5bo2$3bo2b2o
$obo4b2o$2b2ob2ob2o$o2bo3b2o$4bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Hdjensofjfnen
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Re: B3/S2-i34t5ae

Post by Hdjensofjfnen » December 31st, 2016, 8:26 pm

An accidental reaction found while trying to improve the eater:

Code: Select all

x = 23, y = 19, rule = B3/S2-i34t5ae
5b3o$bo2b5o$8b2o$2obo4bo$5b3o10b2o$5bo12bobo$4bo15bo$2bobo15b2o$5bo12b
2o2bo$5bo12bo2b2o$16bobo$3bo2b2o8b2o$obo4b2o$2b2ob2ob2o$o2bo3b2o$4bo
11b2o$16bobo$18bo$18b2o!
Last edited by Hdjensofjfnen on December 31st, 2016, 8:39 pm, edited 1 time in total.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Hdjensofjfnen
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Re: B3/S2-i34t5ae

Post by Hdjensofjfnen » December 31st, 2016, 8:35 pm

5x5 M1004:

Code: Select all

x = 5, y = 5, rule = B3/S2-i34t5ae
3o$o2bo$o2bo2$3b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Saka
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Re: B3/S2-i34t5ae

Post by Saka » December 31st, 2016, 8:42 pm

Hdjensofjfnen wrote:5x5 M1004:

Code: Select all

x = 5, y = 5, rule = B3/S2-i34t5ae
3o$o2bo$o2bo2$3b2o!
Not notable

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Rhombic
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Re: B3/S2-i34t5ae

Post by Rhombic » January 15th, 2017, 3:20 pm

R eater, unfortunately no major usable sparks for circuits:

Code: Select all

x = 9, y = 9, rule = B3/S2-i34t5ae
3b2o$3b2o5$2o5b2o$b2o4b2o$bo!
Century eater and century to long barge:

Code: Select all

x = 25, y = 8, rule = B3/S2-i34t5ae
6b2o15b2o$2o2b3o10b2o2b3o$2o3bo11b2o3bo4$22b2o$22b2o!
R-to-ship:

Code: Select all

x = 11, y = 11, rule = B3/S2-i34t5ae
b2o$b2o5$bo$3o4b2o$2bo4bobo$9bo$9b2o!
Two transparent block reactions based on same mechanism:

Code: Select all

x = 30, y = 10, rule = B3/S2-i34t5ae
27b2o$b2o3b2o15b2o2b2o$b2o3b2o15b2o3$6b2o20b2o$6b2o20b2o$bo21bo$3o19b
3o$2bo21bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Hdjensofjfnen
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Re: B3/S2-i34t5ae

Post by Hdjensofjfnen » January 16th, 2017, 10:46 pm

Rhombic wrote:R eater, unfortunately no major usable sparks for circuits:

Code: Select all

x = 9, y = 9, rule = B3/S2-i34t5ae
3b2o$3b2o5$2o5b2o$b2o4b2o$bo!
Er....

Code: Select all

x = 3, y = 7, rule = B3/S2-i34t5ae
2o$2o3$bo$3o$2bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Rhombic
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Re: B3/S2-i34t5ae

Post by Rhombic » January 17th, 2017, 5:37 pm

Hdjensofjfnen wrote: Er....

Code: Select all

x = 3, y = 7, rule = B3/S2-i34t5ae
2o$2o3$bo$3o$2bo!
True, I was checking for sparks so I didn't add the smallest one (I overlooked it because of the lack of a clear spark).

Infinite linear growth in related rule:

Code: Select all

x = 5, y = 4, rule = B37/S2-i34t5e
2b2o$2ob2o$bob2o$2bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Rhombic
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Re: B3/S2-i34t5ae

Post by Rhombic » May 7th, 2017, 4:29 pm

There is a synthesis of a weird still life hiding in this (quite a few generations into the evolution):

Code: Select all

x = 69, y = 53, rule = B3/S2-i34t5ae
52bobo$53b2o$53bo5$31bo$32bo$30b3o3$33bo$32bobo$32bobo$33bo$66bo$65bob
o$65bobo$66bo$19bo$18bobo45bo$18bobo44bobo$19bo32b2o11bobo$52b2o12bo$b
o$obo49b2o$bobo47bobo$2bobo47bo$3bo5$48b2o$48b2o$32b2o$32b2o2$7b2o6b2o
$7bobo5b2o$8b2o56b2o$10b2o53bo2bo$10bobo45b2o6b2o$11b2o45b2o2$43b2o$
43b2o3$63bo$62b2o$62bobo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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