Natural ships with strange speeds.

For discussion of other cellular automata.
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Mr. Missed Her
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Re: Natural ships with strange speeds.

Post by Mr. Missed Her » March 13th, 2017, 6:49 pm

Sorry, both of you. That record is eternally held by a theoretical Gemini with an infinite distance between the two twins.
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

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Re: Natural ships with strange speeds.

Post by BlinkerSpawn » March 13th, 2017, 7:57 pm

That's not a ship (in the typical sense of the word), that's a constructor.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 14th, 2017, 3:39 am

I meant ones I found

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 14th, 2017, 3:58 am

Things do not always go the way you expect
c/16

Code: Select all

x = 7, y = 8, rule = B2ce3acijk/S23-a4eijtz
3o$2bo$2bo3$4b3o$6bo$6bo!

Bullet51
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Re: Natural ships with strange speeds.

Post by Bullet51 » March 14th, 2017, 5:16 am

Saka wrote:Things do not always go the way you expect
3c/11:

Code: Select all

x = 7, y = 6, rule = B2ce3ai_S23-a56
bo$bo$bo$2o$3b4o$3bo!
Still drifting.

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Mr. Missed Her
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Re: Natural ships with strange speeds.

Post by Mr. Missed Her » March 14th, 2017, 9:26 am

BlinkerSpawn wrote:That's not a ship (in the typical sense of the word), that's a constructor.
Wiki wrote:A spaceship is a finite pattern that returns to its initial state after a number of generations, but in a different location.
Oh.
But it would still be slower than your spaceships!
There is life on Mars. We put it there with not-completely-sterilized rovers.
And, for that matter, the Moon, Jupiter, Titan, and 67P/Churyumov–Gerasimenko.

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 15th, 2017, 4:00 am

c/25

Code: Select all

x = 8, y = 8, rule = B2e3aij/S23-a4-r
5bo$5bo$5bo2$5bo$3ob3o$5b3o$6bo!
#C [[ AUTOSTART TRACKLOOP 25 -1/25 -1/25 ZOOM 25 ]]
EDIT: Same rule, 4c/9

Code: Select all

x = 4, y = 4, rule = B2e3aij/S23-a4-r
b3o$2obo$2obo$b3o!
#C [[ AUTOSTART TRACKLOOP 9 4/9 0 ]]
Last edited by Saka on March 15th, 2017, 4:27 am, edited 1 time in total.

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Re: Natural ships with strange speeds.

Post by Saka » March 15th, 2017, 4:18 am

4c/15d with "rocket fire"

Code: Select all

x = 6, y = 6, rule = B3ai4e5ain6acn78/S3-i45ain6acn7c8
3bo$b5o$b5o$6o$b5o$b4o!
#C [[ AUTOSTART TRACKLOOP 15 -4/15 -4/15 ZOOM 17 GPS 25 ]]

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Rhombic
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Re: Natural ships with strange speeds.

Post by Rhombic » March 16th, 2017, 6:43 am

(6,1)c/21

Code: Select all

x = 79, y = 16, rule = B3-c7/S2-i34q
obo2bo4b2obo$bobo2bo3b3ob2o$b2o2b2ob2o3b2o$bo2b4o6b2o58b4o$o2b2obo2b2o
bobo58bo4bo$4ob4obo3b2o56b2o3b2o$4b2o2b2o4b2o55b2o$3obo2b6o2bo55b2ob2o
$b3obo2b2o2b3o57b3o$bobobo2bo3bo2bo$2b5o3b2obobo$2bo2bo5bo$2o2b10obo$o
bo6b2o3b2o$4b4ob4o2bo$o3b2obo2bo3b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 16th, 2017, 9:06 am

Saka wrote:c/25
EDIT: Same rule, 4c/9

Code: Select all

x = 4, y = 4, rule = B2e3aij/S23-a4-r
b3o$2obo$2obo$b3o!
#C [[ AUTOSTART TRACKLOOP 9 4/9 0 ]]
new p36 glide symmetric variant

Code: Select all

x = 14, y = 19, rule = B2e3aij/S23-a4-r
2o2bo$bob2o$2obo$o5b3o$2bo3b3o$3o5$11b2o$12b2o$12b2o$11b2o2$8b2o$7b4o$
7bo2bo$7b4o!

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Re: Natural ships with strange speeds.

Post by BlinkerSpawn » March 16th, 2017, 10:46 am

Saka wrote:
Saka wrote:c/25
EDIT: Same rule, 4c/9

Code: Select all

rle
new p36 glide symmetric variant

Code: Select all

rle
p27 puffer:

Code: Select all

x = 10, y = 14, rule = B2e3aij/S23-a4-r
2b2o2b2o$2bo4bo$b2o4b2o2$2bo4bo$o8bo$bo6bo$b2o4b2o2$3b4o$3bo2bo$2b2o2b
2o$3b4o$4b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Rhombic
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Re: Natural ships with strange speeds.

Post by Rhombic » March 17th, 2017, 1:18 pm

34c/304 (=17c/152)

Code: Select all

x = 16, y = 16, rule = B3-c6a7-e/S2-i34ce5n
boobbobboooobooo$
ooobbobbboobbobb$
booooobobooobbbo$
bbbbbbooobbbbbbb$
bobbooboobbbbbbb$
bbobbbbooobbbbbb$
boobbboobobboobb$
obboobooobbbobbb$
obbbbooobboobooo$
bbbooooooobbooob$
obbbbbboboobobbb$
oobobbbbbboooboo$
bbboboobbobooobo$
oobboboobobbbbbb$
obbbobbboboooobb$
obbbbbboobbbbbbo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 17th, 2017, 11:06 pm

(5,1)c/24!

Code: Select all

x = 14, y = 6, rule = B2ek3aijn/S1c2ace3jnr
2bo$2obo7bo$o9bobo$obo6bo3bo$bo8bobo$11bo!
#C [[ TRACKLOOP 240 -5/24 1/24 AUTOSTART ZOOM 7 GPS 24 ]]

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 19th, 2017, 1:22 am

2c/13d

Code: Select all

x = 5, y = 5, rule = B3aijn4ar5a6aek/S2aei3ijn45
o$b2o$4o$2b2o$2bobo!
4c/57

Code: Select all

x = 6, y = 4, rule = B3aijn4ar5a6aek/S2aei3ijn45
2o$2ob3o$2ob3o$2o!

wildmyron
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Re: Natural ships with strange speeds.

Post by wildmyron » March 20th, 2017, 1:41 am

c/14 (2c/28)

Code: Select all

x = 4, y = 3, rule = B3aijr/S2-n3-a4-w5q
b2o$o2bo$3o!
Minimal birth conditions, but not so for survival conditions.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 20th, 2017, 4:00 am

wow a c/35 glide symmetric (p70)

Code: Select all

x = 4, y = 4, rule = B3-n4aw5a/S2-k3-a4a
obo$3o$b2o$3bo!

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 24th, 2017, 6:27 am

c/8 knightship. Pretty fast

Code: Select all

x = 4, y = 5, rule = B2e34w6-n/S2-c3-ar6a
bobo$3bo$o2bo$2b2o$bo!

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 25th, 2017, 1:01 am

2c/15 diag

Code: Select all

x = 10, y = 5, rule = B3-jn4aew/S2-k3-a4-r
2bo4bo2$2o4bo2bo$b2o3b2o$2bo!
#C [[ AUTOSTART TRACKLOOP 300 -2/15 -2/15 ZOOM 15 ]]

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 27th, 2017, 9:40 pm

5c/24

Code: Select all

x = 5, y = 7, rule = B2e3aeijn4aw/S2aeik3inr4
3bo$b4o$2o$2o2bo$o$b2o$2b2o!

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 27th, 2017, 9:55 pm

Weird 3c/92 diag

Code: Select all

x = 6, y = 6, rule = B3-n4aeirw5a/S2-c36c
obo$o2bo$bo2bo$2bo2bo$3bobo$4bo!

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » March 30th, 2017, 4:12 am

c/28

Code: Select all

x = 5, y = 5, rule = B2n34ew6-n/S2-n34k5c8
o$2b2o$bo2bo$2bobo$3bo!

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » April 2nd, 2017, 4:44 am

Natural, but you're going to have o take my word for it.
10c/23

Code: Select all

x = 24, y = 14, rule = B2e3-nqr/S23-a4a
21bo$20b3o$21b3o$b2o19b2o$o2bo14b3o$b2o15bobo$18bobo$22b2o$17bo3b2o$
14b2obobo$14bo2bo3bo$13bo6bobo$14bo6bo$14b2o4b2o!

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BlinkerSpawn
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Re: Natural ships with strange speeds.

Post by BlinkerSpawn » April 2nd, 2017, 12:03 pm

Interesting:

Code: Select all

x = 34, y = 28, rule = B2e3-nqr/S23-a4a
3b2o$bo2bo$b2o6$bo$obo$obo$bo11$32b2o$22b4o7bo$21b2o2b2o4bo$21bo4bo4b
2o$21b2o2b2o$22b4o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Rhombic
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Re: Natural ships with strange speeds.

Post by Rhombic » April 8th, 2017, 6:13 am

2c/17

Code: Select all

x = 5, y = 6, rule = B2i3aijkn56/S23
2bo$bobo$bobo2$obobo$2ob2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Saka
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Re: Natural ships with strange speeds.

Post by Saka » April 9th, 2017, 2:58 am

New unique c/19d

Code: Select all

x = 13, y = 13, rule = B2e3ai4arw5678/S3-an4ar5i678
7bo$5b3o$3bob5o$2b8o$3b9o$b10o$b10o$11o$2b11o$2b10o$4b9o$4bo3b3o$8bobo
!
#C [[ AUTOSTART TRACKLOOP 190 -1/19 -1/19 ZOOM 25 ]]
Soup (Apple Bottom)

Code: Select all

x = 16, y = 16, rule = B2e3ai4arw5678/S3-an4ar5i678
oboooobobbbbooob$
obbobbobbbobobbb$
bbboobobbooboobb$
obbobbobbbooooob$
bbbbbbbobobooooo$
ooobooobbooobobo$
oboobbboobboooob$
bobobbobboobbboo$
bbboobooobobobob$
ooboobobbboooooo$
booooooboobbbooo$
bboooboboooobobo$
ooobbboboobooobo$
oooboobboboooobo$
oobbobboobbbbobb$
bobobbooobbooooo!
It's the first not-multiple-of-five-odd-numbered object in that rule.

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