Gamedziner wrote:That's actually a spacefiller.
It's also a (failed) replicator. If you look closely you can see the puffer being generated again, and even again before crashing into the oscillators.
Gamedziner wrote:That's actually a spacefiller.
x = 4, y = 4, rule = B2i34ceiknry8/S23-a4city
3o$o2bo$o2bo$b3o!
x = 4, y = 4, rule = B2i34ceiknry8/S23-a4city
b3o$o2bo$o2bo$3o!
#C [[ TRACKBOX 14/36 1/36 0 0 ]]
x = 3, y = 3, rule = B2n34eiqrtz5eijnr8/S23-a4city
2o$b2o$bo!
x = 4, y = 3, rule = B2in3aeikn4city8/S23-a4city
2bo$b3o$o2bo!
x = 4, y = 4, rule = B2in3aceir4city8/S23-a4city
b2o$2o$b3o$2bo!
GUYTU6J wrote:EDIT2:How about this?Code: Select allx = 4, y = 3, rule = B2in3aeikn4city8/S23-a4city
2bo$b3o$o2bo!
x = 5, y = 4, rule = B2k3aeiqy4city8/S23-a4city
b3o$bo2bo$bob2o$o!
x = 3, y = 3, rule = B2k3aeinr4city7c/S23-a4city
bo$3o$2bo!
x = 4, y = 4, rule = B2k3aeinr4city7e/S23-a4city
3o$o2bo$o2bo$b3o!
x = 4, y = 4, rule = B2ik3aeikr4ceijqry78/S23-a4city78
b3o$o2bo$o$2o!
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