Gamedziner wrote:That's actually a spacefiller.
It's also a (failed) replicator. If you look closely you can see the puffer being generated again, and even again before crashing into the oscillators.
Gamedziner wrote:That's actually a spacefiller.
x = 4, y = 4, rule = B2i34ceiknry8/S23-a4city
3o$o2bo$o2bo$b3o!
x = 4, y = 4, rule = B2i34ceiknry8/S23-a4city
b3o$o2bo$o2bo$3o!
#C [[ TRACKBOX 14/36 1/36 0 0 ]]
x = 3, y = 3, rule = B2n34eiqrtz5eijnr8/S23-a4city
2o$b2o$bo!
x = 4, y = 3, rule = B2in3aeikn4city8/S23-a4city
2bo$b3o$o2bo!
x = 4, y = 4, rule = B2in3aceir4city8/S23-a4city
b2o$2o$b3o$2bo!
GUYTU6J wrote:EDIT2:How about this?Code: Select allx = 4, y = 3, rule = B2in3aeikn4city8/S23-a4city
2bo$b3o$o2bo!
x = 5, y = 4, rule = B2k3aeiqy4city8/S23-a4city
b3o$bo2bo$bob2o$o!
x = 3, y = 3, rule = B2k3aeinr4city7c/S23-a4city
bo$3o$2bo!
x = 4, y = 4, rule = B2k3aeinr4city7e/S23-a4city
3o$o2bo$o2bo$b3o!
x = 4, y = 4, rule = B2ik3aeikr4ceijqry78/S23-a4city78
b3o$o2bo$o$2o!
x = 7, y = 2, rule = B3-y5a/S234c5ek
3ob3o$bo3bo!
x = 31, y = 27, rule = B3-y5a/S234c5ek
bo3bo19bo3bo$3ob3o17b3ob3o24$3ob3o$bo3bo!
x = 4, y = 2, rule = B3/S23
ob2o$2obo!
x = 1, y = 1, rule = B1e2e3e/S0
o!
muzik wrote:Possibly a class r:Code: Select allx = 1, y = 1, rule = B1e2e3e/S0
o!
muzik wrote:Possibly a class r:Code: Select allx = 1, y = 1, rule = B1e2e3e/S0
o!
x = 1, y = 1, rule = B1e/S04e
o!
x = 1, y = 1, rule = B12cn4c/S0
o!
x = 1, y = 1, rule = B1c2c4c/S
o!
muzik wrote:Do these count as replicators, or spacefillers?Code: Select allx = 1, y = 1, rule = B12cn4c/S0
o!Code: Select allx = 1, y = 1, rule = B1c2c4c/S
o!
x = 1, y = 1, rule = B1e2e/S2c
o!
x = 1, y = 1, rule = B1e2e/S2c3i4w5y
o!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 3, y = 7, rule = B3-cny4cekryz5c6in7e8/S2-cn3-aeky4eit5ackn6ei7e8
3o$obo$obo2$obo$obo$3o!
x = 4, y = 4, rule = B2kn3-ckny4irt5r8/S2aek3ijnqr4i
b3o$o2bo$o2bo$3o!
x = 7, y = 8, rule = B2i3-ekny4z5r7/S2-cn3-ace4eiz5ejknq6i
2bo$b3o$2obo3$3bob2o$3b3o$4bo!
x = 5, y = 4, rule = B2i3-ekny4z5r7/S2-cn3-ace4eiz5ejknq6i
2ob2o$o3bo$b3o$2bo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 4, y = 3, rule = B2in3aijr4eq5j6c/S2-in3ijnqr4i5cnr6k
b3o$bobo$2obo!
x = 26, y = 17, rule = B2in3aijr4eq5j6c/S2-in3ijnqr4i5cnr6k
b3o$bobo$2obo4$23b3o$23bobo$22b2obo6$9b3o$9bobo$8b2obo!
x = 4, y = 4, rule = B2kn3-ckny4irt5r8/S2aek3ijnqr4i
b3o$o2bo$o2bo$3o!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 3, y = 3, rule = B34j5k6en/S235e6c
2o$b2o$2bo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
x = 4, y = 2, rule = B2n3aijnr4jrz5r6-e/S2-in3knr4aeijknq5-r8
b2o$4o!
x = 19, y = 19, rule = B3-q4z5y/S234k5j
12b2o$12b2o3$b5o$o3bo3b2o$o$bobo4$9b2o$3b2o3b2o7b2o$7b2o8b2o4$5b2o$5b
2o!
x = 3, y = 3, rule = B3aei/S12-a3i
o$o$3o!
x = 3, y = 3, rule = B2k3578/S3-e456k8
3o$3o$obo!
x = 3, y = 3, rule = B2a/S3n4y
2o$obo$b2o!
x = 3, y = 2, rule = B2a3ir5aik7e/S2k4z
obo$3o!
x = 3, y = 2, rule = B2a3ir4i5aik7e/S2k3y4z
obo$3o!
x = 3, y = 2, rule = B2a3ir4ik5aik7e/S2k3y4z
obo$3o!
x = 3, y = 2, rule = B1e2i3a4i5eiq6i/S2a3eiq4inr
bo$3o!
KittyTac wrote:The 3-way one's trail looks like two Sierpinski Triangles with tilted triangles, if that makes any sense.
x = 11, y = 11, rule = B2ce3y4e5y6c/S1c2i3ciy4ct5ey6i7e8
5bo$4bobo$5bo$5bo$bo7bo$ob2o3b2obo$bo7bo$5bo$5bo$4bobo$5bo!
muzik wrote:Hm.Code: Select allx = 11, y = 11, rule = B2ce3y4e5y6c/S1c2i3ciy4ct5ey6i7e8
5bo$4bobo$5bo$5bo$bo7bo$ob2o3b2obo$bo7bo$5bo$5bo$4bobo$5bo!
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