x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
x = 3, y = 3, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo!
x = 4, y = 4, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo$3bo!
vyznev wrote:...if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?Code: Select allrle
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
BlinkerSpawn wrote:This rather stable puffer front-end forms and quickly escapes the rest of the chaos:Code: Select allx = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.
x = 5, y = 4, rule = B04/S1V
ob2o$2bo2$4bo!
vyznev wrote:It just seems like there ought to be a distinct term for these things.
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner wrote:rocket
Gamedziner wrote:How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.
x = 3, y = 3, rule = B2-ae3/S023ck4e
obo$b2o$bo!
x = 3, y = 3, rule = B2-a5j/S12e3any6ai
bo$2bo$3o!
x = 3, y = 3, rule = B2e3-e/S1c2-a3aciqy4aqz5acjk6aen7c
bo$2bo$3o!
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Hdjensofjfnen wrote:Does this count?Code: Select allx = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Hdjensofjfnen wrote:Does this count?Code: Select allx = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
x = 3, y = 3, rule = B2e3-a/S23
3o$2bo$bo!
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
x = 3, y = 3, rule = B2c3-cery5i6ac/S02-n3aijnr5cy
3o$2bo$bo!
x = 3, y = 3, rule = B2cn3-ekqr4ijqw5acejy6ack7/S2-cn3-aiq4ciw5i6ace7e
3o$2bo$bo!
x = 3, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n
3o$2bo$bo!
x = 3, y = 3, rule = B0124krt56ae7/S13c4k5y
bo$2bo$3o!
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5nry6-cn78
2bo$obo$b2o!
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5inry6-cn78
2bo$obo$b2o!
x = 3, y = 3, rule = B2ce3a4rt/S1c3aenq4kr
obo$b2o$bo!
x = 3, y = 3, rule = B2ce3aeinr5n/S1c2ace3r5iy6c7c
bo$2bo$3o!
x = 16, y = 3, rule = B012a3ai4nz5ay6ak/S1e2a3r4aciknryz5inqr6ac
bo11bo$2bo11b2o$3o10b2o!
Senso wrote:Code: Select allx = 9, y = 7, rule = B2ae/S34
2bobo$bobobo$3o$3o$bobo4bo$2b2obo$4bo3bo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
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