Counterfeit Gliders

For discussion of other cellular automata.
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77topaz
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Re: Counterfeit Gliders

Post by 77topaz » January 26th, 2018, 10:50 pm

Glider as a p100 oscillator:

Code: Select all

x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!

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_zM
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Re: Counterfeit Gliders

Post by _zM » January 27th, 2018, 6:25 am

I think this is the fourth or fifth time this has been found
moment

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vyznev
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Re: Counterfeit Gliders

Post by vyznev » February 6th, 2018, 11:07 am

Random find in a search for small spaceships in B0 rules. Guess which way this goes. ;)

Code: Select all

x = 3, y = 3, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo!
Also, most patterns in this rule tend to, not entirely surprisingly, explode. However, if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?

Code: Select all

x = 4, y = 4, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo$3bo!

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BlinkerSpawn
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Re: Counterfeit Gliders

Post by BlinkerSpawn » February 6th, 2018, 12:31 pm

vyznev wrote:...if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?

Code: Select all

rle
This rather stable puffer front-end forms and quickly escapes the rest of the chaos:

Code: Select all

x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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vyznev
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Re: Counterfeit Gliders

Post by vyznev » February 6th, 2018, 1:10 pm

BlinkerSpawn wrote:This rather stable puffer front-end forms and quickly escapes the rest of the chaos:

Code: Select all

x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.
Indeed. The same thing happens e.g. in the totalistic von Neumann rule B04/S1V:

Code: Select all

x = 5, y = 4, rule = B04/S1V
ob2o$2bo2$4bo!
Calling those things puffers doesn't really match the usual definition of the word, though, since their trail is neither stable nor periodic. It's not even clear if the engines themselves are truly stable, although they do seem like they are. (In fact, in some rules there are similar engines that are unstable, propagating for a while before eventually breaking down and getting swallowed by the chaos behind them.) It just seems like there ought to be a distinct term for these things.

Gamedziner
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Re: Counterfeit Gliders

Post by Gamedziner » February 6th, 2018, 6:19 pm

vyznev wrote:It just seems like there ought to be a distinct term for these things.
How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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KittyTac
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Re: Counterfeit Gliders

Post by KittyTac » February 6th, 2018, 9:57 pm

Like the things in DotLife...

AforAmpere
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Re: Counterfeit Gliders

Post by AforAmpere » February 6th, 2018, 10:39 pm

Gamedziner wrote:rocket
I would love if that became the accepted name, it fits well.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

dani
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Re: Counterfeit Gliders

Post by dani » February 6th, 2018, 11:12 pm

Gamedziner wrote:How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.
Rocket usually refers to patterns that look like spaceships but die down, it was first used with Day&Night.

At least, I think so.

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KittyTac
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Re: Counterfeit Gliders

Post by KittyTac » February 6th, 2018, 11:39 pm

Or, the :-)-geronimo.

DYAC: B-heptomino.

wwei23

Re: Counterfeit Gliders

Post by wwei23 » May 2nd, 2018, 5:54 pm

Code: Select all

x = 3, y = 3, rule = B2-ae3/S023ck4e
obo$b2o$bo!

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LaundryPizza03
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Re: Counterfeit Gliders

Post by LaundryPizza03 » June 8th, 2018, 10:09 pm

Code: Select all

x = 3, y = 3, rule = B2-a5j/S12e3any6ai
bo$2bo$3o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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77topaz
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Re: Counterfeit Gliders

Post by 77topaz » July 20th, 2018, 4:07 am

2c/12o glider:

Code: Select all

x = 3, y = 3, rule = B2e3-e/S1c2-a3aciqy4aqz5acjk6aen7c
bo$2bo$3o!

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Hdjensofjfnen
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Re: Counterfeit Gliders

Post by Hdjensofjfnen » July 22nd, 2018, 6:15 pm

Does this count?

Code: Select all

x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

Gamedziner
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Re: Counterfeit Gliders

Post by Gamedziner » July 26th, 2018, 9:18 pm

Hdjensofjfnen wrote:Does this count?

Code: Select all

x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
I would think so. The dot is a spark that reappears immediately only because the ship moves at c.
EDIT: Actually, no. See wwei23's post below.
Last edited by Gamedziner on July 27th, 2018, 11:14 am, edited 1 time in total.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

wwei23

Re: Counterfeit Gliders

Post by wwei23 » July 27th, 2018, 9:12 am

Hdjensofjfnen wrote:Does this count?

Code: Select all

x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
No. The ship must share a phase with a phase of the glider with exactness. Extra dots are not welcome.

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Hdjensofjfnen
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Re: Counterfeit Gliders

Post by Hdjensofjfnen » July 29th, 2018, 2:06 pm

Code: Select all

x = 3, y = 3, rule = B2e3-a/S23
3o$2bo$bo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

AforAmpere
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Re: Counterfeit Gliders

Post by AforAmpere » July 30th, 2018, 10:51 am

Glider to R and back:

Code: Select all

x = 3, y = 3, rule = B2c3-cery5i6ac/S02-n3aijnr5cy
3o$2bo$bo!
Same idea, but fast:

Code: Select all

x = 3, y = 3, rule = B2cn3-ekqr4ijqw5acejy6ack7/S2-cn3-aiq4ciw5i6ace7e
3o$2bo$bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: Counterfeit Gliders

Post by 77topaz » August 1st, 2018, 10:45 pm

It can get even faster:

Code: Select all

x = 3, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n
3o$2bo$bo!
This rule is Arrow, by the way.

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LaundryPizza03
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Re: Counterfeit Gliders

Post by LaundryPizza03 » August 26th, 2018, 8:05 am

Go and stop, go and stop, ...

Code: Select all

x = 3, y = 3, rule = B0124krt56ae7/S13c4k5y
bo$2bo$3o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

wwei23

Re: Counterfeit Gliders

Post by wwei23 » October 19th, 2018, 4:31 pm

Code: Select all

x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5nry6-cn78
2bo$obo$b2o!

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77topaz
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Re: Counterfeit Gliders

Post by 77topaz » October 19th, 2018, 7:11 pm

That rule is explosive due to a failed replicator, but adding S5i gives a non-explosive rule with the same counterfeit glider:

Code: Select all

x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5inry6-cn78
2bo$obo$b2o!

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Macbi
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Re: Counterfeit Gliders

Post by Macbi » November 25th, 2018, 8:14 pm

Code: Select all

x = 3, y = 3, rule = B2ce3a4rt/S1c3aenq4kr
obo$b2o$bo!

Code: Select all

x = 3, y = 3, rule = B2ce3aeinr5n/S1c2ace3r5iy6c7c
bo$2bo$3o!

Code: Select all

x = 16, y = 3, rule = B012a3ai4nz5ay6ak/S1e2a3r4aciknryz5inqr6ac
bo11bo$2bo11b2o$3o10b2o!

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Senso
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Location: I call that one "shoving match"

Re: Counterfeit Gliders

Post by Senso » November 26th, 2018, 4:45 am

Er, never mind.
Last edited by Senso on November 26th, 2018, 5:37 am, edited 1 time in total.

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Saka
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Re: Counterfeit Gliders

Post by Saka » November 26th, 2018, 4:53 am

Senso wrote:

Code: Select all

x = 9, y = 7, rule = B2ae/S34
2bobo$bobobo$3o$3o$bobo4bo$2b2obo$4bo3bo!
It's not a glider in B3/S23

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