x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
x = 3, y = 3, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo!
x = 4, y = 4, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo$3bo!
vyznev wrote:...if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?Code: Select allrle
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
BlinkerSpawn wrote:This rather stable puffer front-end forms and quickly escapes the rest of the chaos:Code: Select allx = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!
Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.
x = 5, y = 4, rule = B04/S1V
ob2o$2bo2$4bo!
vyznev wrote:It just seems like there ought to be a distinct term for these things.
Gamedziner wrote:rocket
Gamedziner wrote:How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.
x = 3, y = 3, rule = B2-ae3/S023ck4e
obo$b2o$bo!
x = 3, y = 3, rule = B2-a5j/S12e3any6ai
bo$2bo$3o!
x = 3, y = 3, rule = B2e3-e/S1c2-a3aciqy4aqz5acjk6aen7c
bo$2bo$3o!
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
Hdjensofjfnen wrote:Does this count?Code: Select allx = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
Hdjensofjfnen wrote:Does this count?Code: Select allx = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
x = 3, y = 3, rule = B2e3-a/S23
3o$2bo$bo!
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
x = 3, y = 3, rule = B2c3-cery5i6ac/S02-n3aijnr5cy
3o$2bo$bo!
x = 3, y = 3, rule = B2cn3-ekqr4ijqw5acejy6ack7/S2-cn3-aiq4ciw5i6ace7e
3o$2bo$bo!
x = 3, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n
3o$2bo$bo!
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