ConwayLife.com - A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

Counterfeit Gliders

For discussion of other cellular automata.

Re: Counterfeit Gliders

Postby 77topaz » January 26th, 2018, 10:50 pm

Glider as a p100 oscillator:
x = 3, y = 3, rule = B2e3-a/S23
bo$2bo$3o!
User avatar
77topaz
 
Posts: 859
Joined: January 12th, 2018, 9:19 pm

Re: Counterfeit Gliders

Postby _zM » January 27th, 2018, 6:25 am

I think this is the fourth or fifth time this has been found
stop drop and goll
User avatar
_zM
 
Posts: 162
Joined: June 26th, 2016, 3:07 pm

Re: Counterfeit Gliders

Postby vyznev » February 6th, 2018, 11:07 am

Random find in a search for small spaceships in B0 rules. Guess which way this goes. ;)
x = 3, y = 3, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo!


Also, most patterns in this rule tend to, not entirely surprisingly, explode. However, if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?
x = 4, y = 4, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
bo$2o$obo$3bo!
User avatar
vyznev
 
Posts: 27
Joined: April 23rd, 2016, 4:08 am

Re: Counterfeit Gliders

Postby BlinkerSpawn » February 6th, 2018, 12:31 pm

vyznev wrote:...if you start with a random seed like, say, the slightly tweaked "glider" below and let it run long enough (in this case, about 3000 generations), something curious happens to the expanding ball of chaos. I've seen other rules with this kind of behavior, but I'm not sure what to call it. Is there a name for it?
rle

This rather stable puffer front-end forms and quickly escapes the rest of the chaos:
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!

Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
BlinkerSpawn
 
Posts: 1792
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Counterfeit Gliders

Postby vyznev » February 6th, 2018, 1:10 pm

BlinkerSpawn wrote:This rather stable puffer front-end forms and quickly escapes the rest of the chaos:
x = 5, y = 5, rule = B012ik3-eijq4-iknr5-ajkr6-ae8/S1e2ak3-ack4-ceqwy5aknqy6e
2bo$bobo$obo$bob2o$3b2o!

Since this rule is so chaotic, however, the "ball" and the puffer trail are permanently stuck together resulting in an unusual shape.

Indeed. The same thing happens e.g. in the totalistic von Neumann rule B04/S1V:
x = 5, y = 4, rule = B04/S1V
ob2o$2bo2$4bo!

Calling those things puffers doesn't really match the usual definition of the word, though, since their trail is neither stable nor periodic. It's not even clear if the engines themselves are truly stable, although they do seem like they are. (In fact, in some rules there are similar engines that are unstable, propagating for a while before eventually breaking down and getting swallowed by the chaos behind them.) It just seems like there ought to be a distinct term for these things.
User avatar
vyznev
 
Posts: 27
Joined: April 23rd, 2016, 4:08 am

Re: Counterfeit Gliders

Postby Gamedziner » February 6th, 2018, 6:19 pm

vyznev wrote:It just seems like there ought to be a distinct term for these things.

How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.
Gamedziner
 
Posts: 564
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Counterfeit Gliders

Postby KittyTac » February 6th, 2018, 9:57 pm

Like the things in DotLife...
User avatar
KittyTac
 
Posts: 532
Joined: December 21st, 2017, 9:58 am

Re: Counterfeit Gliders

Postby AforAmpere » February 6th, 2018, 10:39 pm

Gamedziner wrote:rocket

I would love if that became the accepted name, it fits well.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere
 
Posts: 756
Joined: July 1st, 2016, 3:58 pm

Re: Counterfeit Gliders

Postby danny » February 6th, 2018, 11:12 pm

Gamedziner wrote:How about "rocket"? Real-life rockets produce seemingly-random trails of smoke and travel a variety of distances before stopping.

Rocket usually refers to patterns that look like spaceships but die down, it was first used with Day&Night.

At least, I think so.
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
User avatar
danny
 
Posts: 765
Joined: October 27th, 2017, 3:43 pm
Location: i love to eat bees

Re: Counterfeit Gliders

Postby KittyTac » February 6th, 2018, 11:39 pm

Or, the :-)-geronimo.

DYAC: B-heptomino.
User avatar
KittyTac
 
Posts: 532
Joined: December 21st, 2017, 9:58 am

Re: Counterfeit Gliders

Postby wwei23 » May 2nd, 2018, 5:54 pm

x = 3, y = 3, rule = B2-ae3/S023ck4e
obo$b2o$bo!
User avatar
wwei23
 
Posts: 921
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Re: Counterfeit Gliders

Postby LaundryPizza03 » June 8th, 2018, 10:09 pm

x = 3, y = 3, rule = B2-a5j/S12e3any6ai
bo$2bo$3o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

LaundryPizza03 at Wikipedia
User avatar
LaundryPizza03
 
Posts: 231
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: Counterfeit Gliders

Postby 77topaz » July 20th, 2018, 4:07 am

2c/12o glider:
x = 3, y = 3, rule = B2e3-e/S1c2-a3aciqy4aqz5acjk6aen7c
bo$2bo$3o!
User avatar
77topaz
 
Posts: 859
Joined: January 12th, 2018, 9:19 pm

Re: Counterfeit Gliders

Postby Hdjensofjfnen » July 22nd, 2018, 6:15 pm

Does this count?
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
User avatar
Hdjensofjfnen
 
Posts: 630
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Re: Counterfeit Gliders

Postby Gamedziner » July 26th, 2018, 9:18 pm

Hdjensofjfnen wrote:Does this count?
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!

I would think so. The dot is a spark that reappears immediately only because the ship moves at c.
EDIT: Actually, no. See wwei23's post below.
Last edited by Gamedziner on July 27th, 2018, 11:14 am, edited 1 time in total.
Gamedziner
 
Posts: 564
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Counterfeit Gliders

Postby wwei23 » July 27th, 2018, 9:12 am

Hdjensofjfnen wrote:Does this count?
x = 5, y = 3, rule = B2a3er4ai5-k678/S2cn3enq56
3bo$o3bo$2b3o!


No. The ship must share a phase with a phase of the glider with exactness. Extra dots are not welcome.
User avatar
wwei23
 
Posts: 921
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Re: Counterfeit Gliders

Postby Hdjensofjfnen » July 29th, 2018, 2:06 pm

x = 3, y = 3, rule = B2e3-a/S23
3o$2bo$bo!
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023
bobo$2obo3bo$bobo$3bo!
User avatar
Hdjensofjfnen
 
Posts: 630
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Re: Counterfeit Gliders

Postby AforAmpere » July 30th, 2018, 10:51 am

Glider to R and back:
x = 3, y = 3, rule = B2c3-cery5i6ac/S02-n3aijnr5cy
3o$2bo$bo!


Same idea, but fast:
x = 3, y = 3, rule = B2cn3-ekqr4ijqw5acejy6ack7/S2-cn3-aiq4ciw5i6ace7e
3o$2bo$bo!
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere
 
Posts: 756
Joined: July 1st, 2016, 3:58 pm

Re: Counterfeit Gliders

Postby 77topaz » August 1st, 2018, 10:45 pm

It can get even faster:
x = 3, y = 3, rule = B3-jkn4a/S1e2-a3ijnry4n
3o$2bo$bo!


This rule is Arrow, by the way.
User avatar
77topaz
 
Posts: 859
Joined: January 12th, 2018, 9:19 pm

Re: Counterfeit Gliders

Postby LaundryPizza03 » August 26th, 2018, 8:05 am

Go and stop, go and stop, ...
x = 3, y = 3, rule = B0124krt56ae7/S13c4k5y
bo$2bo$3o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

LaundryPizza03 at Wikipedia
User avatar
LaundryPizza03
 
Posts: 231
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: Counterfeit Gliders

Postby wwei23 » October 19th, 2018, 4:31 pm

x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5nry6-cn78
2bo$obo$b2o!
User avatar
wwei23
 
Posts: 921
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Re: Counterfeit Gliders

Postby 77topaz » October 19th, 2018, 7:11 pm

That rule is explosive due to a failed replicator, but adding S5i gives a non-explosive rule with the same counterfeit glider:
x = 3, y = 3, rule = B2e3eikny4aekrw5aikny6eik7/S1c2-ai3acky4aenqt5inry6-cn78
2bo$obo$b2o!
User avatar
77topaz
 
Posts: 859
Joined: January 12th, 2018, 9:19 pm

Re: Counterfeit Gliders

Postby Macbi » November 25th, 2018, 8:14 pm

x = 3, y = 3, rule = B2ce3a4rt/S1c3aenq4kr
obo$b2o$bo!
x = 3, y = 3, rule = B2ce3aeinr5n/S1c2ace3r5iy6c7c
bo$2bo$3o!
x = 16, y = 3, rule = B012a3ai4nz5ay6ak/S1e2a3r4aciknryz5inqr6ac
bo11bo$2bo11b2o$3o10b2o!
User avatar
Macbi
 
Posts: 505
Joined: March 29th, 2009, 4:58 am

Re: Counterfeit Gliders

Postby Senso » November 26th, 2018, 4:45 am

Er, never mind.
Last edited by Senso on November 26th, 2018, 5:37 am, edited 1 time in total.
User avatar
Senso
 
Posts: 15
Joined: November 1st, 2018, 11:36 am
Location: I call that one "shoving match"

Re: Counterfeit Gliders

Postby Saka » November 26th, 2018, 4:53 am

Senso wrote:
x = 9, y = 7, rule = B2ae/S34
2bobo$bobobo$3o$3o$bobo4bo$2b2obo$4bo3bo!

It's not a glider in B3/S23
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
User avatar
Saka
 
Posts: 2575
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Previous

Return to Other Cellular Automata

Who is online

Users browsing this forum: No registered users and 4 guests