Perfect Orthogonal Speeds in Life-like CA

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Saka
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by Saka » July 26th, 2017, 7:49 am

100th reply.
But for reals, I don't see the "torus spaceships". I am not good at one dimensionals. Can someone point out the "spaceship"?

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BlinkerSpawn
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by BlinkerSpawn » July 26th, 2017, 8:04 am

wwei23 wrote: c/19542:

Code: Select all

x = 32 , y = 1 , rule = B3/S23:T32,1
bobbobobbbbbbbbbobbbbboobbbboooo
Check it out in LifeViewer and you'll get "Life ended at generation 172".
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image

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muzik
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by muzik » July 26th, 2017, 8:21 am

I wish finding regular life ships was that easy

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Saka
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Re: Perfect Orthogonal Speeds in Life-like CA

Post by Saka » July 26th, 2017, 8:27 am

BlinkerSpawn wrote:
wwei23 wrote: c/19542:

Code: Select all

x = 32 , y = 1 , rule = B3/S23:T32,1
bobbobobbbbbbbbbobbbbboobbbboooo
Check it out in LifeViewer and you'll get "Life ended at generation 172".
wwei23 wrote: Never mind, Oscar can be inaccurate. Still, there may be some good spaceships.

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » July 26th, 2017, 4:51 pm

BlinkerSpawn wrote:
wwei23 wrote: c/19542:

Code: Select all

x = 32 , y = 1 , rule = B3/S23:T32,1
bobbobobbbbbbbbbobbbbboobbbboooo
Check it out in LifeViewer and you'll get "Life ended at generation 172".
I'm gonna need a peer review.

wwei23

Re: Perfect Orthogonal Speeds in Life-like CA

Post by wwei23 » July 29th, 2017, 11:10 am

Saka wrote:
A for awesome wrote:All speeds of the form c/(2n+1):

Code: Select all

x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67
o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Now every c/n orthogonal speed is known to exist at the minimal period in a 2-state isotropic rule in the range-1 Moore neighborhood.
Hah. Muziks collection is dead.

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Re: Perfect Orthogonal Speeds in Life-like CA

Post by GUYTU6J » September 23rd, 2017, 4:22 am

Bump
A simpler c/46

Code: Select all

x = 5, y = 4, rule = B2ik3aeikr4ceijqrw78/S23-a4city78
2bo$bobo$o3bo$2bo!

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