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Perfect Orthogonal Speeds in Life-like CA

For discussion of other cellular automata.

Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 17th, 2017, 5:25 pm

So the raw data is just from the glider database, right?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik
 
Posts: 3462
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Postby AforAmpere » June 17th, 2017, 5:29 pm

Yeah, if you go to this, it has all of the gliders, in his format, http://fano.ics.uci.edu/glider.db, to find a specific speed, like c/55, just search :55:1:0, :55:-1:0, :55:0:1, and :55:0:-1, which are the four possible parameters for c/55 p55.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere
 
Posts: 1046
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 17th, 2017, 5:36 pm

Right, I managed to find a c/41, but no c/42.

EDIT: c/43 found.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik
 
Posts: 3462
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Postby AforAmpere » June 17th, 2017, 5:40 pm

I can't find one either, and I have none on my list. There is none in drc's collection either. I don't know if any are known.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere
 
Posts: 1046
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 17th, 2017, 5:46 pm

Aha, so we have hit a wall!



...at least until some nutter puts together a database for all gliders in non-totalistic rules, which won't happen way too soon due to the fact that there are masses more of non-totalistic glider-supporting rules than totalistic.

EDIT: Not turning up anything for c/51 either.
Last edited by muzik on June 17th, 2017, 5:56 pm, edited 1 time in total.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik
 
Posts: 3462
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal Speeds in Life-like CA

Postby AforAmpere » June 17th, 2017, 5:52 pm

Ah, there's only 2251799813685248 rules to search!
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere
 
Posts: 1046
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 17th, 2017, 5:59 pm

Here's the current version of that rule mashup, which, while only one day old, is going to get absolutely destroyed by the update it's getting tomorrow:

@RULE RainbowASOv0.1
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate4reflect
var aa=1
var ab=2
var ac=3
var ad=4
var ae=5
var af=6
var ag=7
var ah=8
var ai=9
var aj=10
var ak=11
var a={0,1,2,3,4,5,6,7,8,9,10,11}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,aa,aa,aa,0,0,0,0,0,aa
0,aa,aa,0,aa,0,0,0,0,aa
0,aa,aa,0,0,aa,0,0,0,aa
0,aa,aa,0,0,0,aa,0,0,aa
0,aa,aa,0,0,0,0,aa,0,aa
0,aa,aa,0,0,0,0,0,aa,aa
0,aa,0,aa,0,aa,0,0,0,aa
0,aa,0,aa,0,0,aa,0,0,aa
0,aa,0,0,aa,0,aa,0,0,aa
0,0,aa,0,aa,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,0,0,aa
aa,aa,0,aa,0,0,0,0,0,aa
aa,aa,0,0,aa,0,0,0,0,aa
aa,aa,0,0,0,aa,0,0,0,aa
aa,0,aa,0,aa,0,0,0,0,aa
aa,0,aa,0,0,aa,0,0,0,aa
aa,0,aa,0,0,0,aa,0,0,aa
aa,aa,aa,aa,0,0,0,0,0,aa
aa,aa,aa,0,aa,0,0,0,0,aa
aa,aa,aa,0,0,aa,0,0,0,aa
aa,aa,aa,0,0,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,aa,0,aa
aa,aa,aa,0,0,0,0,0,aa,aa
aa,aa,0,aa,0,aa,0,0,0,aa
aa,aa,0,aa,0,0,aa,0,0,aa
aa,aa,0,0,aa,0,aa,0,0,aa
aa,0,aa,0,aa,0,aa,0,0,aa
#c1
0,ab,ab,0,0,0,0,0,0,ab
0,ab,ab,0,0,ab,0,0,0,ab
#c8
0,ac,0,ac,0,0,0,0,0,ac
0,ac,0,0,ac,0,0,0,0,ac
0,ac,0,0,0,ac,0,0,0,ac
0,0,ac,0,ac,0,0,0,0,ac
0,0,ac,0,0,0,ac,0,0,ac
0,ac,ac,ac,0,0,0,0,0,ac
0,ac,ac,0,ac,0,0,0,0,ac
0,ac,ac,0,0,ac,0,0,0,ac
0,ac,ac,0,0,0,ac,0,0,ac
0,ac,0,ac,0,ac,0,0,0,ac
0,ac,0,ac,0,0,ac,0,0,ac
0,ac,0,0,ac,0,ac,0,0,ac
0,0,ac,0,ac,0,ac,0,0,ac
ac,ac,0,0,0,0,0,0,0,ac
ac,0,ac,0,0,0,0,0,0,ac
ac,ac,ac,ac,0,0,0,0,0,ac
ac,ac,ac,0,ac,0,0,0,0,ac
ac,ac,ac,0,0,ac,0,0,0,ac
ac,ac,ac,0,0,0,ac,0,0,ac
ac,ac,ac,0,0,0,0,ac,0,ac
ac,ac,ac,0,0,0,0,0,ac,ac
ac,ac,0,ac,0,ac,0,0,0,ac
ac,ac,0,ac,0,0,ac,0,0,ac
ac,ac,0,0,ac,0,ac,0,0,ac
ac,0,ac,0,ac,0,ac,0,0,ac
#c9
0,ad,0,0,ad,0,0,0,0,ad
0,ad,0,0,0,ad,0,0,0,ad
0,ad,ad,ad,0,0,0,0,0,ad
0,ad,ad,0,ad,0,0,0,0,ad
0,ad,ad,0,0,ad,0,0,0,ad
0,ad,ad,0,0,0,ad,0,0,ad
0,ad,ad,0,0,0,0,ad,0,ad
0,ad,ad,0,0,0,0,0,ad,ad
0,ad,0,ad,0,ad,0,0,0,ad
0,ad,0,ad,0,0,ad,0,0,ad
0,ad,0,0,ad,0,ad,0,0,ad
0,0,ad,0,ad,0,ad,0,0,ad
0,ad,ad,0,ad,ad,0,0,0,ad
ad,ad,0,0,0,0,0,0,0,ad
ad,0,ad,0,0,0,0,0,0,ad
ad,ad,ad,ad,0,0,0,0,0,ad
ad,ad,ad,0,ad,0,0,0,0,ad
ad,ad,ad,0,0,ad,0,0,0,ad
ad,ad,ad,0,0,0,ad,0,0,ad
ad,ad,ad,0,0,0,0,ad,0,ad
ad,ad,ad,0,0,0,0,0,ad,ad
ad,ad,0,ad,0,0,ad,0,0,ad
ad,ad,0,0,ad,0,ad,0,0,ad
ad,0,ad,0,ad,0,ad,0,0,ad
#c11
0,ae,ae,0,0,0,0,0,0,ae
0,ae,0,ae,0,0,0,0,0,ae
0,ae,0,0,ae,0,0,0,0,ae
0,ae,0,0,0,ae,0,0,0,ae
0,0,ae,0,ae,0,0,0,0,ae
0,0,ae,0,0,0,ae,0,0,ae
0,ae,ae,ae,ae,0,0,0,0,ae
0,ae,ae,ae,0,ae,0,0,0,ae
0,ae,ae,ae,0,0,ae,0,0,ae
0,ae,ae,0,ae,ae,0,0,0,ae
0,ae,ae,0,ae,0,ae,0,0,ae
0,ae,ae,0,ae,0,0,ae,0,ae
0,ae,ae,0,ae,0,0,0,ae,ae
0,ae,ae,0,0,ae,ae,0,0,ae
0,ae,ae,0,0,ae,0,ae,0,ae
0,ae,ae,0,0,ae,0,0,ae,ae
0,ae,ae,0,0,0,ae,ae,0,ae
0,ae,0,ae,0,ae,0,ae,0,ae
0,0,ae,0,ae,0,ae,0,ae,ae
ae,0,0,0,0,0,0,0,0,ae
ae,ae,ae,0,0,0,0,0,0,ae
ae,ae,0,ae,0,0,0,0,0,ae
ae,ae,0,0,ae,0,0,0,0,ae
ae,ae,0,0,0,ae,0,0,0,ae
ae,0,ae,0,ae,0,0,0,0,ae
ae,0,ae,0,0,0,ae,0,0,ae
#c12
0,af,af,af,0,0,0,0,0,af
0,af,af,0,af,0,0,0,0,af
0,af,af,0,0,af,0,0,0,af
0,af,af,0,0,0,af,0,0,af
0,af,af,0,0,0,0,af,0,af
0,af,af,0,0,0,0,0,af,af
0,af,0,af,0,af,0,0,0,af
0,af,0,af,0,0,af,0,0,af
0,af,0,0,af,0,af,0,0,af
0,0,af,0,af,0,af,0,0,af
af,af,0,af,0,0,0,0,0,af
af,af,0,0,af,0,0,0,0,af
af,af,0,0,0,af,0,0,0,af
af,0,af,0,af,0,0,0,0,af
af,0,af,0,0,0,af,0,0,af
af,af,af,0,af,0,0,0,0,af
af,af,af,0,0,af,0,0,0,af
af,af,af,0,0,0,af,0,0,af
af,af,af,0,0,0,0,af,0,af
af,af,af,0,0,0,0,0,af,af
af,af,0,af,0,af,0,0,0,af
af,af,0,af,0,0,af,0,0,af
af,af,0,0,af,0,af,0,0,af
af,0,af,0,af,0,af,0,0,af
af,af,af,af,0,af,0,0,0,af
af,af,af,af,0,0,af,0,0,af
af,af,af,0,af,0,af,0,0,af
af,af,af,0,af,0,0,af,0,af
af,af,af,0,af,0,0,0,af,af
af,af,af,0,0,af,af,0,0,af
af,af,af,0,0,af,0,af,0,af
af,af,af,0,0,af,0,0,af,af
af,af,af,0,0,0,af,af,0,af
af,af,0,af,0,af,0,af,0,af
af,0,af,0,af,0,af,0,af,af
af,af,af,af,af,af,0,0,0,af
af,af,af,af,af,0,0,af,0,af
af,af,af,af,af,0,0,0,af,af
af,af,af,0,af,af,0,af,0,af
af,af,af,0,af,0,af,af,0,af
#c13
0,ag,ag,ag,0,0,0,0,0,ag
0,ag,ag,0,ag,0,0,0,0,ag
0,ag,ag,0,0,ag,0,0,0,ag
0,ag,ag,0,0,0,ag,0,0,ag
0,ag,ag,0,0,0,0,ag,0,ag
0,ag,ag,0,0,0,0,0,ag,ag
0,ag,0,ag,0,ag,0,0,0,ag
0,ag,0,ag,0,0,ag,0,0,ag
0,ag,0,0,ag,0,ag,0,0,ag
0,0,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,0,0,0,0,0,ag
ag,ag,0,ag,0,0,0,0,0,ag
ag,ag,0,0,ag,0,0,0,0,ag
ag,ag,0,0,0,ag,0,0,0,ag
ag,0,ag,0,ag,0,0,0,0,ag
ag,0,ag,0,0,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,0,0,ag
ag,ag,ag,ag,0,ag,0,0,0,ag
ag,ag,ag,ag,0,0,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,0,0,ag
ag,ag,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,ag,0,0,ag,0,ag
ag,ag,ag,0,ag,0,0,0,ag,ag
ag,ag,ag,0,0,ag,ag,0,0,ag
ag,ag,ag,0,0,ag,0,ag,0,ag
ag,ag,ag,0,0,ag,0,0,ag,ag
ag,ag,ag,0,0,0,ag,ag,0,ag
ag,ag,0,ag,0,ag,0,ag,0,ag
ag,0,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,0,0,0,ag
ag,ag,ag,ag,ag,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,ag,0,ag
ag,ag,ag,ag,ag,0,0,0,ag,ag
ag,ag,ag,ag,0,ag,ag,0,0,ag
ag,ag,ag,ag,0,ag,0,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,ag,0,ag
ag,ag,ag,0,ag,0,ag,ag,0,ag
ag,ag,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,ag,0,0,ag
ag,ag,ag,ag,ag,ag,0,ag,0,ag
ag,ag,ag,ag,ag,0,ag,ag,0,ag
ag,ag,ag,ag,ag,0,ag,0,ag,ag
ag,ag,ag,ag,0,ag,ag,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,ag,ag
#c14
0,0,ah,0,0,0,ah,0,0,ah
0,ah,ah,ah,0,0,0,0,0,ah
0,ah,ah,0,0,0,0,0,ah,ah
0,ah,ah,ah,ah,0,0,0,0,ah
0,ah,ah,ah,ah,ah,ah,ah,0,ah
0,ah,ah,ah,ah,ah,ah,0,ah,ah
0,ah,ah,ah,ah,ah,ah,ah,ah,ah
ah,ah,ah,ah,0,0,0,0,0,ah
ah,ah,ah,0,ah,0,0,0,0,ah
ah,ah,ah,0,0,ah,0,0,0,ah
ah,ah,ah,0,0,0,ah,0,0,ah
ah,ah,ah,0,0,0,0,ah,0,ah
ah,ah,ah,0,0,0,0,0,ah,ah
ah,ah,0,ah,0,ah,0,0,0,ah
ah,ah,0,ah,0,0,ah,0,0,ah
ah,ah,0,0,ah,0,ah,0,0,ah
ah,0,ah,0,ah,0,ah,0,0,ah
ah,ah,ah,ah,ah,ah,0,0,0,ah
ah,ah,ah,ah,ah,0,ah,0,0,ah
ah,ah,ah,ah,ah,0,0,ah,0,ah
ah,ah,ah,ah,ah,0,0,0,ah,ah
ah,ah,ah,ah,0,ah,ah,0,0,ah
ah,ah,ah,ah,0,ah,0,ah,0,ah
ah,ah,ah,0,ah,ah,ah,0,0,ah
ah,ah,ah,0,ah,ah,0,ah,0,ah
ah,ah,ah,0,ah,0,ah,ah,0,ah
ah,ah,ah,0,ah,0,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,0,0,ah
ah,ah,ah,ah,ah,ah,0,ah,0,ah
ah,ah,ah,ah,ah,0,ah,ah,0,ah
ah,ah,ah,ah,ah,0,ah,0,ah,ah
ah,ah,ah,ah,0,ah,ah,ah,0,ah
ah,ah,ah,0,ah,ah,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,ah,0,ah
ah,ah,ah,ah,ah,ah,ah,0,ah,ah
ah,ah,ah,ah,ah,ah,ah,ah,ah,ah
#c15
0,ai,ai,ai,0,0,0,0,0,ai
0,ai,ai,0,ai,0,0,0,0,ai
0,ai,ai,0,0,ai,0,0,0,ai
0,ai,ai,0,0,0,ai,0,0,ai
0,ai,ai,0,0,0,0,ai,0,ai
0,ai,ai,0,0,0,0,0,ai,ai
0,ai,0,ai,0,ai,0,0,0,ai
0,ai,0,ai,0,0,ai,0,0,ai
0,ai,0,0,ai,0,ai,0,0,ai
0,0,ai,0,ai,0,ai,0,0,ai
0,ai,ai,0,0,ai,0,ai,0,ai
0,0,ai,0,ai,0,ai,0,ai,ai
0,ai,ai,ai,ai,0,0,ai,0,ai
0,ai,ai,ai,0,ai,ai,ai,0,ai
ai,ai,ai,0,0,0,0,0,0,ai
ai,ai,0,ai,0,0,0,0,0,ai
ai,ai,0,0,ai,0,0,0,0,ai
ai,ai,0,0,0,ai,0,0,0,ai
ai,0,ai,0,ai,0,0,0,0,ai
ai,0,ai,0,0,0,ai,0,0,ai
ai,ai,ai,ai,0,0,0,0,0,ai
ai,ai,ai,0,ai,0,0,0,0,ai
ai,ai,ai,0,0,0,ai,0,0,ai
ai,ai,ai,0,0,0,0,ai,0,ai
ai,ai,ai,0,0,0,0,0,ai,ai
ai,ai,0,ai,0,ai,0,0,0,ai
ai,ai,0,ai,0,0,ai,0,0,ai
ai,ai,0,0,ai,0,ai,0,0,ai
ai,0,ai,0,ai,0,ai,0,0,ai
ai,ai,ai,0,ai,ai,0,0,0,ai
ai,ai,ai,0,0,ai,0,0,ai,ai
#c16
0,aj,0,aj,0,0,0,0,0,aj
0,0,aj,0,aj,0,0,0,0,aj
0,aj,aj,aj,0,0,0,0,0,aj
0,aj,aj,0,0,0,0,0,aj,aj
0,aj,0,0,aj,0,aj,0,0,aj
aj,aj,0,0,0,0,0,0,0,aj
aj,0,aj,0,0,0,0,0,0,aj
aj,aj,aj,0,0,0,0,0,0,aj
aj,aj,0,aj,0,0,0,0,0,aj
aj,aj,0,0,0,aj,0,0,0,aj
aj,aj,aj,0,0,aj,0,0,0,aj
#c17
0,ak,ak,ak,0,0,0,0,0,ak
0,ak,ak,0,ak,0,0,0,0,ak
0,ak,ak,0,0,ak,0,0,0,ak
0,ak,ak,0,0,0,ak,0,0,ak
0,ak,ak,0,0,0,0,ak,0,ak
0,ak,ak,0,0,0,0,0,ak,ak
0,ak,0,ak,0,ak,0,0,0,ak
0,ak,0,ak,0,0,ak,0,0,ak
0,ak,0,0,ak,0,ak,0,0,ak
0,0,ak,0,ak,0,ak,0,0,ak
0,ak,ak,0,ak,0,0,0,ak,ak
0,ak,ak,ak,ak,ak,ak,ak,0,ak
0,ak,ak,ak,ak,ak,ak,0,ak,ak
ak,ak,ak,0,0,0,0,0,0,ak
ak,ak,0,ak,0,0,0,0,0,ak
ak,ak,0,0,ak,0,0,0,0,ak
ak,ak,0,0,0,ak,0,0,0,ak
ak,0,ak,0,ak,0,0,0,0,ak
ak,0,ak,0,0,0,ak,0,0,ak
ak,ak,ak,ak,0,0,0,0,0,ak
ak,ak,ak,0,ak,0,0,0,0,ak
ak,ak,ak,0,0,ak,0,0,0,ak
ak,ak,ak,0,0,0,ak,0,0,ak
ak,ak,ak,0,0,0,0,ak,0,ak
ak,ak,ak,0,0,0,0,0,ak,ak
ak,ak,0,ak,0,ak,0,0,0,ak
ak,ak,0,ak,0,0,ak,0,0,ak
ak,ak,0,0,ak,0,ak,0,0,ak
ak,0,ak,0,ak,0,ak,0,0,ak

#death
a,b,d,e,f,g,i,j,k,0

@COLORS

0 0 0 0
1 255 255 255
2 255 0 0
3 0 255 0
4 0 0 255
5 0 255 255
6 255 0 255
7 255 255 0
8 255 127 0
9 127 255 0
10 255 0 127
11 127 0 255


alongside its demonstration, counted in dozenal because I'm a selfish idiot:
x = 50, y = 450, rule = RainbowASOv0.1
B.3B$B.B.B$B.B.B$B.B.B$B.3B5$6.4F$7.F.F$7.F.F$6.4F28$B.B37.B$B.B37.B$
B.B37.B$B.B37.B$B.B37.B3$47.B.B$49.B$6.2G$5.2G$4.G2.G.G$5.G.3G$5.G.G$
5.G.3G$4.G2.G.G$5.2G$6.2G23$B.3B35.3B$B3.B37.B$B.3B35.3B$B.B37.B$B.3B
35.3B3$42.A.A$42.A2.A$7.H37.2A$6.3H38.A$7.3H35.4A$7.3H34.A4.A$6.3H37.
A2.A$7.H38.A2.A$48.A$42.A.4A$42.A3.A$45.A$43.A.A2$44.3A$45.2A$44.3A2$
43.A.A$45.A$42.A3.A$42.A.4A$48.A$46.A2.A$46.A2.A$44.A4.A$45.4A$47.A$
45.2A$42.A2.A$42.A.A3$B.3B35.3B$B3.B37.B$B.3B35.3B$B3.B37.B$B.3B35.3B
3$46.A$9.I35.A.A$8.I36.A.A$8.I38.A$8.I38.2A$9.I36.A.A$9.I$47.3A$47.A.
A$46.A.A$48.2A2$48.A$46.A.A$46.A.A$47.A18$B.B.B35.B.B$B.B.B35.B.B$B.
3B35.3B$B3.B37.B$B3.B37.B3$47.A$44.A3.2A$7.2J34.2A2.A$9.J33.2A$7.2J
35.A$44.2A$44.A$45.A$45.3A$44.A$42.2A4.A2$46.2A$41.A4.A$42.2A.A$43.A.
A$42.3A$38.2A2.A$40.A15$B.3B35.3B$B.B37.B$B.3B35.3B$B3.B37.B$B.3B35.
3B5$2K44.2A$.2K4.2K34.2A2.A$K2.K2.K2.K33.2A2.A$.2K4.2K39.A$2K41.A.4A$
42.2A.A$46.3A$47.A$47.2A$49.A$48.A$48.A$44.3A2$44.3A$48.A$48.A$49.A$
47.2A$47.A$46.3A$42.2A.A$43.A.4A$48.A$43.2A2.A$43.2A2.A$46.2A5$40.3B$
40.B$40.3B$40.B.B$40.3B3$48.A$48.A$48.A2$46.3A$49.A$49.A$39.A3.2A4.A$
38.A.A.A4.A$42.2A$41.2A2.2A$42.A.2A.A$42.A5.A$42.A5.A$42.A.2A.A$41.2A
2.2A$42.2A$38.A.A.A4.A$39.A3.2A4.A$49.A$49.A$46.3A2$48.A$48.A$48.A8$
40.3B$42.B$42.B$42.B$42.B4$41.2A.A2.2A$42.2A2.A2.A$46.A.A$47.A$41.A$
41.3A$44.A$43.A$41.2A24$40.3B$40.B.B$40.3B$40.B.B$40.3B4$47.C$47.C.C
3$47.C.C$47.C27$40.3B$40.B.B$40.3B$42.B$40.3B3$48.D$46.D$49.D$46.D$
48.D29$40.B.B$41.B$41.B$41.B$40.B.B4$43.A.2A$42.A6.A$41.2A3.A2.A$38.
2A.A5.2A$38.2A.A5.2A$41.2A3.A2.A$42.A6.A$43.A.2A25$40.3B$40.B$40.3B$
40.B$40.3B3$49.E$45.E2.E$49.E!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 17th, 2017, 6:49 pm

c/42, c/51, c/52, c/57, c/58, c/61, c/65, c/69, c/71, c/72, c/75, c/77, c/78, c/79, c/82, c/84, c/85, c/88, c/90, c/91, c/93, c/94, c/95, c/96, c/97 and c/99 seem to be the perfect speeds below 100 without a known ship as of right now. c/62, c/68, c/74, c/76 and c/80 only seem to have B0 ships.

That's a lot more missing than I would have expected to be honest.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby AforAmpere » June 17th, 2017, 7:11 pm

You checked all permutations on the database? I don't have the ships you need, but drc's dropbox collection or the natural ships with strange speeds thread might have something
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 17th, 2017, 7:24 pm

yup, checked that ages ago, so nothing new.

But still, we have every speed perfect up to what, 41? That's good enough so far until someone figures out how to fill in those gaps.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby AforAmpere » June 17th, 2017, 8:13 pm

What speeds do you have that just have too high of a period?
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » June 18th, 2017, 5:36 am

AforAmpere wrote:What speeds do you have that just have too high of a period?

c/42, c/132 and c/158
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Rhombic » June 22nd, 2017, 7:27 am

Smallest possible c/3
https://catagolue.appspot.com/object/xq3_25/b2-a3i46c7-es045-eiy6a7

it has 3 cells in two of its three phases!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby wwei23 » June 23rd, 2017, 7:59 pm

Why aren't the B0's showing strobe lights in the LifeViewers?
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby BlinkerSpawn » June 23rd, 2017, 8:30 pm

wwei23 wrote:Why aren't the B0's showing strobe lights in the LifeViewers?

They use the same workaround as Golly.
EDIT:
Rhombic wrote:Smallest possible c/3
x = 2, y = 3, rule = B2-a3i46c7c/S045-eiy6a7
o$bo$o!

it has 3 cells in two of its three phases!

3 cells smaller in largest phase:
x = 2, y = 3, rule = B2-cn3e/S2c3iy
o$bo$o!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby toroidalet » June 23rd, 2017, 9:00 pm

This one has the smallest minimum phase:
x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i
ob2o!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby BlinkerSpawn » June 23rd, 2017, 9:19 pm

toroidalet wrote:This one has the smallest minimum phase:
x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i
ob2o!

Same initial phase, minimal population signature:
x = 4, y = 1, rule = B2ce3i4t/S02c
ob2o!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby wwei23 » June 24th, 2017, 10:38 am

I have no idea how to search for spaceships!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Saka » June 24th, 2017, 10:44 am

wwei23 wrote:I have no idea how to search for spaceships!

Method 1: Exploration
Make up a random rulestring that contains b2ec or b3ai. Keep modifying. Once you are satisfied just apgsearch it.

Method 2: Searching
If you have an interestimg rule you can search it with a search tool. If you dont know search tools go to the Tutorials

PS. Your signature isnt a replicator it's a breeder
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby wwei23 » June 24th, 2017, 10:54 am

What I meant is that the R-pentomino produces R-pentominos, like a replicator. If left unchecked, it would grow exponentially, but its own debries and copies start destroying each other. It is like a replicator, and like a breeder.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby wwei23 » June 25th, 2017, 7:29 pm

Totalistic rules should be prioritized over non-totalistic rules, since they are closer to Life.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby wwei23 » June 25th, 2017, 8:17 pm

Now I feel like 42 is mocking us all because 42 is the essence of Life and yet we can't find its spaceship!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby wwei23 » June 27th, 2017, 10:24 am

Well, I just went through every rule I could find on Catagolue and turned up empty-handed.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby AforAmpere » June 27th, 2017, 11:14 am

Smaller c/44 if you are looking for the smallest examples:
x = 5, y = 3, rule = B2-ac3aceik5cjry6-a/S23-akn4
o3bo$obobo$bobo!
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
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