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Posted: April 6th, 2017, 7:36 pm
To stop the clutter relative to this rule in the Rule Request Thread:
`@RULE DeadlyEnemies@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a={0,1,2}var b={0,1,2}var c={0,1,2}var d={0,1,2}var e={0,1,2}var f={0,1,2}var g={0,1,2}var h={0,1,2}var i={1,2}var j={1,2}var k={1,2}# Proximity death # -- don't actually need these, since those cases are caught at the end# 1,2,a,b,c,d,e,f,g,0# 2,1,a,b,c,d,e,f,g,0# Birth0,1,1,i,0,0,0,0,0,10,2,2,i,0,0,0,0,0,2# Three-neighbor survival1,1,1,1,0,0,0,0,0,12,2,2,2,0,0,0,0,0,2# Two-neighbor survival1,1,1,0,0,0,0,0,0,12,2,2,0,0,0,0,0,0,2#Deathi,a,b,c,d,e,f,g,h,0`

Some oscillators unique to this rule have been found.

Posted: April 6th, 2017, 7:40 pm
Novel p2s; first by skomick, second by A for Awesome, last two by me:
`x = 36, y = 10, rule = DeadlyEnemies21.2A\$22.A\$12.2B8.A.2A6.2A\$.3A7.B2.B8.A2.B6.A\$B10.2B.B15.B3.2B\$B8.2A2.B11.2B3.2B3.B\$B7.A.A12.3A6.A\$8.A2.A10.A.A7.2A\$9.2A11.A\$21.2A!`

`x = 4, y = 4, rule = DeadlyEnemies.2A\$A\$3.B\$.2B!`

Posted: April 6th, 2017, 8:51 pm
Copperhead front pulling an opposite-color pond:
`x = 8, y = 14, rule = DeadlyEnemies.2B2.2B\$3.2B\$3.2B\$B.B2.B.B\$B6.B2\$B6.B\$.2B2.2B\$2.4B2\$3.2A\$2.A2.A\$2.A2.A\$3.2A!`

EDIT:
`x = 20, y = 14, rule = DeadlyEnemies.2B2.2B6.2B2.2B\$3.2B10.2B\$3.2B10.2B\$B.B2.B.B4.B.B2.B.B\$B6.B4.B6.B2\$B6.B4.B6.B\$.2B2.2B6.2B2.2B\$2.4B8.4B2\$3.2A10.2A\$2.A2.A8.A2.A\$2.A2.A3.2A3.A2.A\$3.2A4.2A4.2A!`

EDIT: A nice osc:
`x = 14, y = 12, rule = DeadlyEnemiesA\$3A\$3.A\$2.2A\$9.2B\$4.2A2.B.B\$3.A.A2.2B\$3.2A\$10.2B\$10.B\$11.3B\$13.B!`

Posted: April 6th, 2017, 9:30 pm
Various higher period unique oscillators:
`x = 66, y = 28, rule = DeadlyEnemies12.B15.B12.B10.2B3.2B\$4.3A3.2B16.3B8.3B3.2B5.2B3.2B5.2B\$7.A4.B4.2A12.B6.B7.B17.B\$3.A3.A9.2A.A9.2B6.2B6.B.B13.B.B\$2.A.A2.A13.A25.2B13.2B\$A2.A.A12.A\$A3.A14.A.2A9.3B\$A20.2A4.2A3.B.B6.2A\$.3A23.2A3.3B6.2A8.3A3.3A\$51.A.A3.A.A\$51.3A3.3A2\$27.2A3.3B6.2A\$27.2A3.B.B6.2A\$32.3B3\$30.2B6.2B11.3B3.3B\$31.B6.B12.B.B3.B.B\$28.3B8.3B9.3B3.3B\$28.B12.B3\$47.2A13.2A\$46.A.A13.A.A\$46.A17.A\$45.2A5.2A3.2A5.2A\$52.2A3.2A!`

Posted: April 6th, 2017, 11:13 pm
Unique twinbee stabilization:
`x = 28, y = 13, rule = DeadlyEnemies11.A\$7.2A2.A\$6.A5.A13.2A\$B4.2A2.A.A14.2A\$B5.2A3.A\$B6.3A2\$B6.3A\$B5.2A3.A\$B4.2A2.A.A\$6.A5.A\$7.2A2.A\$11.A!`

Unique twinbee stabilization of a different sort:
`x = 25, y = 8, rule = DeadlyEnemies8.3A3.3A\$3B4.A2.A3.A2.A4.3B\$B2.B3.2A.A3.A.2A3.B2.B\$B23.B\$B3.B15.B3.B\$B3.B15.B3.B\$B23.B\$.B.B17.B.B!`

Posted: April 7th, 2017, 5:18 am
Useless:
`x = 13, y = 25, rule = DeadlyEnemies5.2B\$6.B\$3.B.B2\$.A.A\$A\$2A6\$4A5.B2.B\$A3.A3.B\$A7.B3.B\$.A2.A3.4B2\$5.2B\$5.2B\$5.2B2\$.A2.A3.4B\$A7.B3.B\$A3.A3.B\$4A5.B2.B!`

How does one search for stuff?

Posted: April 8th, 2017, 11:50 am
Hybrid toad is a one-time reflector:
`x = 5, y = 9, rule = DeadlyEnemies.A\$2.A\$3A3\$2.B\$.B2.A\$.B2.A\$3.A!`

Portrayal of two very interesting reactions:
`x = 642, y = 645, rule = DeadlyEnemiesA\$.2A\$2A17\$19.A\$20.2A\$19.2A17\$38.A\$39.2A\$38.2A17\$57.A\$58.2A\$57.2A17\$76.A\$77.2A\$76.2A17\$95.A\$96.2A\$95.2A17\$114.A\$115.2A\$114.2A17\$133.A\$134.2A\$133.2A17\$152.A\$153.2A\$152.2A17\$171.A\$172.2A\$171.2A17\$190.A\$191.2A\$190.2A17\$209.A\$210.2A\$209.2A17\$228.A\$229.2A\$228.2A17\$247.A\$248.2A\$247.2A17\$266.A\$267.2A\$266.2A17\$285.A\$286.2A\$285.2A17\$304.A\$305.2A\$304.2A17\$323.A\$324.2A\$323.2A17\$342.A\$343.2A\$342.2A17\$361.A\$362.2A\$361.2A17\$380.A\$381.2A\$380.2A17\$399.A\$400.2A\$399.2A17\$418.A\$419.2A\$418.2A17\$437.A\$438.2A\$437.2A17\$456.A\$457.2A\$456.2A3\$456.B\$455.B.B3.B\$455.B.B3.B\$456.B4.B6\$463.B\$462.B.B\$462.B.B2.3B\$463.B3\$471.B\$470.B.B3.B\$470.B.B3.B\$471.B4.B6\$478.B\$477.B.B\$477.B.B2.3B\$478.B3\$486.B\$485.B.B3.B\$485.B.B3.B\$486.B4.B6\$493.B\$492.B.B\$492.B.B2.3B\$493.B3\$501.B\$500.B.B3.B\$500.B.B3.B\$501.B4.B6\$508.B\$507.B.B\$507.B.B2.3B\$508.B3\$516.B\$515.B.B3.B\$515.B.B3.B\$516.B4.B6\$523.B\$522.B.B\$522.B.B2.3B\$523.B3\$531.B\$530.B.B3.B\$530.B.B3.B\$531.B4.B6\$538.B\$537.B.B\$537.B.B2.3B\$538.B3\$546.B\$545.B.B3.B\$545.B.B3.B\$546.B4.B6\$553.B\$552.B.B\$552.B.B2.3B\$553.B3\$561.B\$560.B.B3.B\$560.B.B3.B\$561.B4.B6\$568.B\$567.B.B\$567.B.B2.3B\$568.B3\$576.B\$575.B.B3.B\$575.B.B3.B\$576.B4.B6\$583.B\$582.B.B\$582.B.B2.3B\$583.B3\$591.B\$590.B.B3.B\$590.B.B3.B\$591.B4.B6\$598.B\$597.B.B\$597.B.B2.3B\$598.B3\$606.B\$605.B.B3.B\$605.B.B3.B\$606.B4.B6\$613.B\$612.B.B\$612.B.B2.3B\$613.B3\$621.B\$620.B.B3.B\$620.B.B3.B\$621.B4.B6\$628.B\$627.B.B\$627.B.B2.3B\$628.B3\$636.B\$635.B.B3.B\$635.B.B3.B\$636.B4.B!`

New p2:
`x = 5, y = 5, rule = DeadlyEnemies.3B\$A3.A\$A3.A\$A3.A\$.3B!`

Posted: April 8th, 2017, 12:56 pm
Just for fun
`x = 114, y = 132, rule = DeadlyEnemies111.B\$110.B.B2\$110.B2.B\$112.2B\$113.B25\$82.A.A\$81.A\$82.A2.A\$84.3A30\$56.B\$55.B.B2\$55.B2.B\$57.2B\$58.B25\$27.A.A\$26.A\$27.A2.A\$29.3A30\$.B\$B.B2\$B2.B\$2.2B\$3.B!`

Posted: April 8th, 2017, 1:52 pm
Destruction of a fully built opposite-colour Snark:
`x = 23, y = 29, rule = DeadlyEnemies14.A\$15.2A\$14.2A4\$17.A\$18.A\$16.3A3\$20.2B\$18.B2.B\$2B14.5B\$.B13.B\$.B.B12.3B\$2.2B15.B\$16.4B\$11.2B3.B3.2B\$11.2B4.3B2.B\$19.B.2B\$19.B\$18.2B3\$10.2B\$10.B\$11.3B\$13.B!`

Posted: April 8th, 2017, 5:25 pm
This one-time reflector takes the term "color-changing" to a whole new level:
`x = 8, y = 3, rule = DeadlyEnemies.2A2.3B\$A2.A.B\$.2A3.B!`

Posted: April 8th, 2017, 5:48 pm
A "solution" to the very old problem of fitting an Fx119 conduit after an R64:

`x = 59, y = 49, rule = DeadlyEnemies22.A\$11.2A9.3A\$11.2A12.A\$24.2A2\$5.2A\$5.2A\$9.2A\$9.2A4\$4.2A\$4.2A2\$27.2A\$26.A.A\$26.A\$25.2A2\$18.2A\$18.A\$16.3A\$23.2B10.2A11.A\$23.2B5.2A3.2A9.3A\$30.2A14.A\$46.A\$57.A\$29.2A25.A.A\$A29.A4.2A19.A.A\$3A24.3A5.2A20.A\$3.A23.A\$2.2A14.2A\$18.2A12\$9.3A7.2A\$10.A8.A.A\$10.3A8.A\$21.2A!`

It still seems like there should be a way to do this with only one color... but it's been tried many times before, and it seems there isn't quite enough room. (Not sure anyone has ever tried with Bellman, though.)

Posted: April 9th, 2017, 5:26 am
A for awesome wrote:This one-time reflector takes the term "color-changing" to a whole new level:
`x = 8, y = 3, rule = DeadlyEnemies.2A2.3B\$A2.A.B\$.2A3.B!`

0ยบ colour-changing reflector
`x = 12, y = 8, rule = DeadlyEnemies.A\$2.A\$3A3\$9.2B\$8.B2.B\$9.2B!`

Posted: April 9th, 2017, 1:45 pm
Novel p30:
`x = 81, y = 41, rule = DeadlyEnemies16\$30.2B19.A.A\$29.B3.B17.A3.A\$13.2B13.B5.B3.2B.2A12.A7.A\$13.2B13.B3.B.2B2.2B.2A8.A4.A4.4A\$4.2B3.B6.2B10.B5.B20.A4.A.A.2A9.2A\$4.B.B3.B5.3B10.B3.B17.A3.A3.A2.A.3A8.2A\$5.5B6.2B12.2B19.A.A6.A.A.2A\$6.3B4.2B9.B.B34.4A\$13.2B10.2B36.A\$25.B26.A\$52.A.A\$52.2A3\$32.B\$33.2B\$32.2B11.A\$44.A\$44.3A!`

edit: 90 degree reflector:
`x = 15, y = 9, rule = DeadlyEnemies2.A\$A.A\$.2A4.2B\$6.B2.B\$7.2B2\$12.2A\$11.A2.A\$12.2A!`

Posted: April 9th, 2017, 1:58 pm
Unique p3
`x = 3, y = 5, rule = DeadlyEnemies2B\$2B2\$.2A\$.2A!`

Posted: April 9th, 2017, 3:41 pm
A p2:
`x = 3, y = 6, rule = DeadlyEnemies.2B\$B.B\$B\$A\$A.A\$.2A!`

Posted: April 9th, 2017, 9:56 pm
A for awesome wrote:A p2:
`x = 3, y = 6, rule = DeadlyEnemies.2B\$B.B\$B\$A\$A.A\$.2A!`

Trans version is equally valid:
`x = 6, y = 6, rule = Deadlyenemies4.2B\$3.B.B\$3.B\$3.A\$A.A\$2A!`

Short version:
`x = 5, y = 4, rule = DeadlyEnemies3.2B\$2.B.B\$A.A\$2A!`

Tub hasslers:
`x = 19, y = 6, rule = DeadlyEnemies2.2B6.A3.B.B\$.B.B5.A.AB2.B\$3.B.2B3.A2.B.B.2B\$2B.B.B2.A3.2B.B\$3.B2.BA.A5.B.B\$2.B.B3.A6.2B!`

Extensible:
`x = 63, y = 6, rule = DeadlyEnemies2.B.B3.A12.2A7.A12.2A7.A6.2B\$3.B2.BA.A10.A3.B3.BA.A10.A3.B3.BA.A5.B.B\$2B.B.B2.A5.B.B3.2A2.B2.2B.A5.B.B3.2A2.B2.2B.A3.2B.B\$3.B.2B3.A.2B2.B2.2A3.B.B5.A.2B2.B2.2A3.B.B5.A2.B.B.2B\$.B.B5.A.AB3.B3.A10.A.AB3.B3.A10.A.AB2.B\$2.2B6.A7.2A12.A7.2A12.A3.B.B!`

Posted: April 11th, 2017, 8:47 pm
More extensible oscillators:
`x = 99, y = 43, rule = DeadlyEnemies2.A93.A\$2.A.A89.A.A\$A97.A\$6A87.6A\$9.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A\$2.2A.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A.2A\$3.A.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A.A\$2.A2.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A2.A\$2.2A2.A85.A2.2A\$11.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B2\$13.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B\$14.B9.B9.B9.B9.B9.B9.B9.B\$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B\$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B\$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B\$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B4\$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B\$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B\$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B\$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B\$5.B.2B5.B9.B9.B9.B9.B9.B9.B9.B5.2B.B\$3.2B3.B5.B9.B9.B9.B9.B9.B9.B9.B5.B3.2B\$7.B4.B3.B5.B3.B5.B3.B5.B3.B5.B3.B5.B3.B5.B3.B5.B3.B4.B\$5.B87.B\$7.B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.B\$7.A83.A\$8.A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.A\$7.2A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.2A\$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A\$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A\$6.B85.B\$6.B4.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B4.B\$4.B89.B\$4.B.B.B4.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B4.B.B.B\$4.B2.2B5.B9.B9.B9.B9.B9.B9.B9.B5.2B2.B\$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B\$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B\$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B\$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B!`

Posted: April 12th, 2017, 8:33 am
A p5:
`x = 14, y = 8, rule = DeadlyEnemies4.A4.B\$3.A.A2.B.B\$3.A.A2.B.B\$2A.A.A2.B.B.2B\$2A.A6.B.2B\$3.A6.B\$3.A.A2.B.B\$4.2A2.2B!`

EDIT: There are also an enormous amount of these:
`x = 180, y = 55, rule = DeadlyEnemies62.2B52.2B\$9.2B2.2B47.2B52.2B23.2B\$9.2B2.2B22.2A50.2B50.2B24.BA\$4.A14.B10.A3.A5.2B3.B10.A3.A4.A5.B10.A3.2A4.2A3.A10.A3.A.A8.A10.A14.A10.A14.B\$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.A8.A.A12.A.A8.A.A12.B.B\$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.A8.A.A12.A.A8.A.A12.B.B\$2A.A.A.5A5B.B.B.2B2.2A.A.A.6A4B.B.B.2B2.2A.A.A.7A3B.B.B.2B2.2A.A.A.4A2B4A.A.A.2A2.2A.A.A.5A2B3A.A.A.2A2.2A.A.A.3A4B3A.A.A.2A2.2A.A.A.3A2B2A3B.B.B.2B\$2A.A16.B.2B2.2A.A16.B.2B2.2A.A16.B.2B2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.B.2B\$3.A16.B8.A16.B8.A16.B8.A16.A8.A16.A8.A16.A8.A16.B\$3.A.A4.B2.B4.B.B8.A.A4.B2.B4.B.B8.A.A4.B2.B4.B.B8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.A.A4.B2.B4.B.B\$4.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2A10.2A4.4B4.2A10.2A4.4B4.2A10.2A4.4B4.2B2\$12.2B24.2B24.2B24.2B24.2B24.2B24.2B\$12.2B24.2B24.2B24.2B24.2B24.2B24.2B4\$11.A25.A25.B\$4.A3.A.A2.2B3.B11.A3.A3.A5.B11.A3.2A8.A\$3.A.A11.B.B9.A.A11.B.B9.A.A11.A.A\$3.A.A11.B.B9.A.A11.B.B9.A.A11.A.A\$2A.A.A.5A4B.B.B.2B3.2A.A.A.6A3B.B.B.2B3.2A.A.A.4A2B3A.A.A.2A\$2A.A15.B.2B3.2A.A15.B.2B3.2A.A15.A.2A\$3.A15.B9.A15.B9.A15.A\$3.A.A4.B.B4.B.B9.A.A4.B.B4.B.B9.A.A4.B.B4.A.A\$4.2A4.2B.B3.2B11.2A4.2B.B3.2B11.2A4.2B.B3.2A\$13.B25.B25.B\$13.2B24.2B24.2B6\$4.A3.2A2.2B3.B12.A3.A.2A5.B12.A12.A\$3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A\$3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A\$2A.A.A.4A4B.B.B.2B4.2A.A.A.5A3B.B.B.2B4.2A.A.A.3A2B3A.A.A.2A\$2A.A14.B.2B4.2A.A14.B.2B4.2A.A14.A.2A\$3.A14.B10.A14.B10.A14.A\$3.A.A4.2B4.B.B10.A.A4.2B4.B.B10.A.A4.2B4.A.A\$4.2A4.2B4.2B12.2A4.2B4.2B12.2A4.2B4.2A7\$4.A3.2A6.B\$3.A.A9.B.B\$3.A.A9.B.B\$2A.A.A.4A3B.B.B.2B\$2A.A13.B.2B\$3.A13.B\$3.A.A9.B.B\$4.2A3.3B3.2B!`

Posted: April 12th, 2017, 10:20 pm
Something else slightly interesting:
`x = 9, y = 6, rule = DeadlyEnemies6.2A\$6.2A2\$.A5.B\$A.A3.2B\$.A4.B.B!`

Posted: April 13th, 2017, 7:59 am
There are obviously many Heisenburps in this rule, but I find some of the glider ones particularly notable. Circuitry in this rule might be shorter, simpler and probably contain many reductions. However, the states make all the difference and some circuits might require certain stable state-changing gliders.
`x = 14, y = 18, rule = DeadlyEnemies11.A\$12.2A\$11.2A3\$6.B\$5.B.B\$5.B.B\$6.B2\$.2B7.2B\$B2.B5.B2.B\$.2B7.2B2\$6.B\$5.B.B\$5.3B\$6.B!`

Posted: April 13th, 2017, 8:11 pm
Octagon 6:
`x = 18, y = 18, rule = DeadlyEnemies5.2B4.2B\$5.2B4.2B2\$6.6A\$5.A6.A\$2B2.A8.A2.2B\$2B.A10.A.2B\$3.A10.A\$3.A4.2B4.A\$3.A4.2B4.A\$3.A10.A\$2B.A10.A.2B\$2B2.A8.A2.2B\$5.A6.A\$6.6A2\$5.2B4.2B\$5.2B4.2B!`

EDIT:
`x = 23, y = 23, rule = DeadlyEnemies14.B\$13.B.B\$14.B2\$12.5B\$12.B4.B\$15.B2.B\$15.2B.B2.B\$12.B5.B.B.B\$11.B.B4.B2.B\$14.B2.2B\$9.A3.B\$4.2A2.A\$.A2.A4.A.A\$A.A.A5.A\$.A2.A.2A\$4.A2.A\$5.A4.A\$6.5A2\$8.A\$7.A.A\$8.A!`

Posted: April 15th, 2017, 3:09 pm
`x = 44, y = 1, rule = DeadlyEnemies3B2.8B2.5B4.5A2.8A2.3A!`

Posted: April 16th, 2017, 11:17 am
P16:
`x = 14, y = 9, rule = DeadlyEnemies2B10.2B\$B.B8.B.B\$2.B8.B\$2.2B3.A2.2B\$7.A\$2.2B3.A2.2B\$2.B8.B\$B.B8.B.B\$2B10.2B!`

EDIT: P10:
`x = 19, y = 19, rule = DeadlyEnemies5.2B5.2B\$5.B7.B\$6.3B.3B\$8.B.B2\$2B15.2B\$B.B13.B.B\$2.B5.3A5.B\$2.2B3.A3.A3.2B\$7.A3.A\$2.2B3.A3.A3.2B\$2.B5.3A5.B\$B.B13.B.B\$2B15.2B2\$8.B.B\$6.3B.3B\$5.B7.B\$5.2B5.2B!`

EDIT 2:
`x = 18, y = 9, rule = DeadlyEnemies2B\$B.B\$2.B\$2.2B6.A4.A\$8.2A.4A.2A\$2.2B6.A4.A\$2.B\$B.B\$2B!`

`x = 19, y = 120, rule = DeadlyEnemies7.3B8\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A4\$2A.2B\$2A.2B4\$14.2B.2A\$14.2B.2A2\$9.A\$8.3A\$2A.2B2.2A.A\$2A.2B!`
`x = 23, y = 120, rule = DeadlyEnemies9.3B5\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B\$2B.B\$B2.B.2B\$2.2B.2B\$18.2B\$19.B\$19.B.2B\$16.2B.B2.B\$16.2B.2B\$3.2B\$3.B7.A\$2B.B6.3A\$B2.B.2B2.2A.A\$2.2B.2B!`