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DeadlyEnemies

PostPosted: April 6th, 2017, 7:36 pm
by Rhombic
To stop the clutter relative to this rule in the Rule Request Thread:
@RULE DeadlyEnemies

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i={1,2}
var j={1,2}
var k={1,2}

# Proximity death
# -- don't actually need these, since those cases are caught at the end
# 1,2,a,b,c,d,e,f,g,0
# 2,1,a,b,c,d,e,f,g,0

# Birth
0,1,1,i,0,0,0,0,0,1
0,2,2,i,0,0,0,0,0,2

# Three-neighbor survival
1,1,1,1,0,0,0,0,0,1
2,2,2,2,0,0,0,0,0,2

# Two-neighbor survival
1,1,1,0,0,0,0,0,0,1
2,2,2,0,0,0,0,0,0,2

#Death
i,a,b,c,d,e,f,g,h,0


Some oscillators unique to this rule have been found.

Re: DeadlyEnemies

PostPosted: April 6th, 2017, 7:40 pm
by BlinkerSpawn
Novel p2s; first by skomick, second by A for Awesome, last two by me:
x = 36, y = 10, rule = DeadlyEnemies
21.2A$22.A$12.2B8.A.2A6.2A$.3A7.B2.B8.A2.B6.A$B10.2B.B15.B3.2B$B8.2A
2.B11.2B3.2B3.B$B7.A.A12.3A6.A$8.A2.A10.A.A7.2A$9.2A11.A$21.2A!

Hybrid toads are interesting:
x = 4, y = 4, rule = DeadlyEnemies
.2A$A$3.B$.2B!

Re: DeadlyEnemies

PostPosted: April 6th, 2017, 8:51 pm
by A for awesome
Copperhead front pulling an opposite-color pond:
x = 8, y = 14, rule = DeadlyEnemies
.2B2.2B$3.2B$3.2B$B.B2.B.B$B6.B2$B6.B$.2B2.2B$2.4B2$3.2A$2.A2.A$2.A2.
A$3.2A!

EDIT:
x = 20, y = 14, rule = DeadlyEnemies
.2B2.2B6.2B2.2B$3.2B10.2B$3.2B10.2B$B.B2.B.B4.B.B2.B.B$B6.B4.B6.B2$B
6.B4.B6.B$.2B2.2B6.2B2.2B$2.4B8.4B2$3.2A10.2A$2.A2.A8.A2.A$2.A2.A3.2A
3.A2.A$3.2A4.2A4.2A!

EDIT: A nice osc:
x = 14, y = 12, rule = DeadlyEnemies
A$3A$3.A$2.2A$9.2B$4.2A2.B.B$3.A.A2.2B$3.2A$10.2B$10.B$11.3B$13.B!

Re: DeadlyEnemies

PostPosted: April 6th, 2017, 9:30 pm
by drc
Various higher period unique oscillators:
x = 66, y = 28, rule = DeadlyEnemies
12.B15.B12.B10.2B3.2B$4.3A3.2B16.3B8.3B3.2B5.2B3.2B5.2B$7.A4.B4.2A12.
B6.B7.B17.B$3.A3.A9.2A.A9.2B6.2B6.B.B13.B.B$2.A.A2.A13.A25.2B13.2B$A
2.A.A12.A$A3.A14.A.2A9.3B$A20.2A4.2A3.B.B6.2A$.3A23.2A3.3B6.2A8.3A3.
3A$51.A.A3.A.A$51.3A3.3A2$27.2A3.3B6.2A$27.2A3.B.B6.2A$32.3B3$30.2B6.
2B11.3B3.3B$31.B6.B12.B.B3.B.B$28.3B8.3B9.3B3.3B$28.B12.B3$47.2A13.2A
$46.A.A13.A.A$46.A17.A$45.2A5.2A3.2A5.2A$52.2A3.2A!

Re: DeadlyEnemies

PostPosted: April 6th, 2017, 11:13 pm
by BlinkerSpawn
Unique twinbee stabilization:
x = 28, y = 13, rule = DeadlyEnemies
11.A$7.2A2.A$6.A5.A13.2A$B4.2A2.A.A14.2A$B5.2A3.A$B6.3A2$B6.3A$B5.2A
3.A$B4.2A2.A.A$6.A5.A$7.2A2.A$11.A!

Unique twinbee stabilization of a different sort:
x = 25, y = 8, rule = DeadlyEnemies
8.3A3.3A$3B4.A2.A3.A2.A4.3B$B2.B3.2A.A3.A.2A3.B2.B$B23.B$B3.B15.B3.B$
B3.B15.B3.B$B23.B$.B.B17.B.B!

Re: DeadlyEnemies

PostPosted: April 7th, 2017, 5:18 am
by Saka
Useless:
x = 13, y = 25, rule = DeadlyEnemies
5.2B$6.B$3.B.B2$.A.A$A$2A6$4A5.B2.B$A3.A3.B$A7.B3.B$.A2.A3.4B2$5.2B$
5.2B$5.2B2$.A2.A3.4B$A7.B3.B$A3.A3.B$4A5.B2.B!

How does one search for stuff?

Re: DeadlyEnemies

PostPosted: April 8th, 2017, 11:50 am
by Rhombic
Hybrid toad is a one-time reflector:
x = 5, y = 9, rule = DeadlyEnemies
.A$2.A$3A3$2.B$.B2.A$.B2.A$3.A!


Portrayal of two very interesting reactions:
x = 642, y = 645, rule = DeadlyEnemies
A$.2A$2A17$19.A$20.2A$19.2A17$38.A$39.2A$38.2A17$57.A$58.2A$57.2A17$
76.A$77.2A$76.2A17$95.A$96.2A$95.2A17$114.A$115.2A$114.2A17$133.A$
134.2A$133.2A17$152.A$153.2A$152.2A17$171.A$172.2A$171.2A17$190.A$
191.2A$190.2A17$209.A$210.2A$209.2A17$228.A$229.2A$228.2A17$247.A$
248.2A$247.2A17$266.A$267.2A$266.2A17$285.A$286.2A$285.2A17$304.A$
305.2A$304.2A17$323.A$324.2A$323.2A17$342.A$343.2A$342.2A17$361.A$
362.2A$361.2A17$380.A$381.2A$380.2A17$399.A$400.2A$399.2A17$418.A$
419.2A$418.2A17$437.A$438.2A$437.2A17$456.A$457.2A$456.2A3$456.B$455.
B.B3.B$455.B.B3.B$456.B4.B6$463.B$462.B.B$462.B.B2.3B$463.B3$471.B$
470.B.B3.B$470.B.B3.B$471.B4.B6$478.B$477.B.B$477.B.B2.3B$478.B3$486.
B$485.B.B3.B$485.B.B3.B$486.B4.B6$493.B$492.B.B$492.B.B2.3B$493.B3$
501.B$500.B.B3.B$500.B.B3.B$501.B4.B6$508.B$507.B.B$507.B.B2.3B$508.B
3$516.B$515.B.B3.B$515.B.B3.B$516.B4.B6$523.B$522.B.B$522.B.B2.3B$
523.B3$531.B$530.B.B3.B$530.B.B3.B$531.B4.B6$538.B$537.B.B$537.B.B2.
3B$538.B3$546.B$545.B.B3.B$545.B.B3.B$546.B4.B6$553.B$552.B.B$552.B.B
2.3B$553.B3$561.B$560.B.B3.B$560.B.B3.B$561.B4.B6$568.B$567.B.B$567.B
.B2.3B$568.B3$576.B$575.B.B3.B$575.B.B3.B$576.B4.B6$583.B$582.B.B$
582.B.B2.3B$583.B3$591.B$590.B.B3.B$590.B.B3.B$591.B4.B6$598.B$597.B.
B$597.B.B2.3B$598.B3$606.B$605.B.B3.B$605.B.B3.B$606.B4.B6$613.B$612.
B.B$612.B.B2.3B$613.B3$621.B$620.B.B3.B$620.B.B3.B$621.B4.B6$628.B$
627.B.B$627.B.B2.3B$628.B3$636.B$635.B.B3.B$635.B.B3.B$636.B4.B!


New p2:
x = 5, y = 5, rule = DeadlyEnemies
.3B$A3.A$A3.A$A3.A$.3B!

Re: DeadlyEnemies

PostPosted: April 8th, 2017, 12:56 pm
by GUYTU6J
Just for fun
x = 114, y = 132, rule = DeadlyEnemies
111.B$110.B.B2$110.B2.B$112.2B$113.B25$82.A.A$81.A$82.A2.A$84.3A30$
56.B$55.B.B2$55.B2.B$57.2B$58.B25$27.A.A$26.A$27.A2.A$29.3A30$.B$B.B
2$B2.B$2.2B$3.B!

Re: DeadlyEnemies

PostPosted: April 8th, 2017, 1:52 pm
by Rhombic
Destruction of a fully built opposite-colour Snark:
x = 23, y = 29, rule = DeadlyEnemies
14.A$15.2A$14.2A4$17.A$18.A$16.3A3$20.2B$18.B2.B$2B14.5B$.B13.B$.B.B
12.3B$2.2B15.B$16.4B$11.2B3.B3.2B$11.2B4.3B2.B$19.B.2B$19.B$18.2B3$
10.2B$10.B$11.3B$13.B!

Re: DeadlyEnemies

PostPosted: April 8th, 2017, 5:25 pm
by A for awesome
This one-time reflector takes the term "color-changing" to a whole new level:
x = 8, y = 3, rule = DeadlyEnemies
.2A2.3B$A2.A.B$.2A3.B!

Re: DeadlyEnemies

PostPosted: April 8th, 2017, 5:48 pm
by dvgrn
A "solution" to the very old problem of fitting an Fx119 conduit after an R64:

x = 59, y = 49, rule = DeadlyEnemies
22.A$11.2A9.3A$11.2A12.A$24.2A2$5.2A$5.2A$9.2A$9.2A4$4.2A$4.2A2$27.2A
$26.A.A$26.A$25.2A2$18.2A$18.A$16.3A$23.2B10.2A11.A$23.2B5.2A3.2A9.3A
$30.2A14.A$46.A$57.A$29.2A25.A.A$A29.A4.2A19.A.A$3A24.3A5.2A20.A$3.A
23.A$2.2A14.2A$18.2A12$9.3A7.2A$10.A8.A.A$10.3A8.A$21.2A!

It still seems like there should be a way to do this with only one color... but it's been tried many times before, and it seems there isn't quite enough room. (Not sure anyone has ever tried with Bellman, though.)

Re: DeadlyEnemies

PostPosted: April 9th, 2017, 5:26 am
by Rhombic
A for awesome wrote:This one-time reflector takes the term "color-changing" to a whole new level:
x = 8, y = 3, rule = DeadlyEnemies
.2A2.3B$A2.A.B$.2A3.B!


0ยบ colour-changing reflector
x = 12, y = 8, rule = DeadlyEnemies
.A$2.A$3A3$9.2B$8.B2.B$9.2B!

Re: DeadlyEnemies

PostPosted: April 9th, 2017, 1:45 pm
by 83bismuth38
Novel p30:
x = 81, y = 41, rule = DeadlyEnemies
16$30.2B19.A.A$29.B3.B17.A3.A$13.2B13.B5.B3.2B.2A12.A7.A$13.2B13.B3.B
.2B2.2B.2A8.A4.A4.4A$4.2B3.B6.2B10.B5.B20.A4.A.A.2A9.2A$4.B.B3.B5.3B
10.B3.B17.A3.A3.A2.A.3A8.2A$5.5B6.2B12.2B19.A.A6.A.A.2A$6.3B4.2B9.B.B
34.4A$13.2B10.2B36.A$25.B26.A$52.A.A$52.2A3$32.B$33.2B$32.2B11.A$44.A
$44.3A!

edit: 90 degree reflector:
x = 15, y = 9, rule = DeadlyEnemies
2.A$A.A$.2A4.2B$6.B2.B$7.2B2$12.2A$11.A2.A$12.2A!

Re: DeadlyEnemies

PostPosted: April 9th, 2017, 1:58 pm
by Rhombic
Unique p3
x = 3, y = 5, rule = DeadlyEnemies
2B$2B2$.2A$.2A!

Re: DeadlyEnemies

PostPosted: April 9th, 2017, 3:41 pm
by A for awesome
A p2:
x = 3, y = 6, rule = DeadlyEnemies
.2B$B.B$B$A$A.A$.2A!

Re: DeadlyEnemies

PostPosted: April 9th, 2017, 9:56 pm
by BlinkerSpawn
A for awesome wrote:A p2:
x = 3, y = 6, rule = DeadlyEnemies
.2B$B.B$B$A$A.A$.2A!

Trans version is equally valid:
x = 6, y = 6, rule = Deadlyenemies
4.2B$3.B.B$3.B$3.A$A.A$2A!

Short version:
x = 5, y = 4, rule = DeadlyEnemies
3.2B$2.B.B$A.A$2A!

Tub hasslers:
x = 19, y = 6, rule = DeadlyEnemies
2.2B6.A3.B.B$.B.B5.A.AB2.B$3.B.2B3.A2.B.B.2B$2B.B.B2.A3.2B.B$3.B2.BA.
A5.B.B$2.B.B3.A6.2B!

Extensible:
x = 63, y = 6, rule = DeadlyEnemies
2.B.B3.A12.2A7.A12.2A7.A6.2B$3.B2.BA.A10.A3.B3.BA.A10.A3.B3.BA.A5.B.B
$2B.B.B2.A5.B.B3.2A2.B2.2B.A5.B.B3.2A2.B2.2B.A3.2B.B$3.B.2B3.A.2B2.B
2.2A3.B.B5.A.2B2.B2.2A3.B.B5.A2.B.B.2B$.B.B5.A.AB3.B3.A10.A.AB3.B3.A
10.A.AB2.B$2.2B6.A7.2A12.A7.2A12.A3.B.B!

Re: DeadlyEnemies

PostPosted: April 11th, 2017, 8:47 pm
by BlinkerSpawn
More extensible oscillators:
x = 99, y = 43, rule = DeadlyEnemies
2.A93.A$2.A.A89.A.A$A97.A$6A87.6A$9.A4.B4.A4.B4.A4.B4.A4.B4.A4.B4.A4.
B4.A4.B4.A4.B4.A$2.2A.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A
2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A.2A$3.A.A2.A.A2.B.B2.A.A2.
B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A
2.A.A$2.A2.A2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.
B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.A2.A$2.2A2.A85.A2.2A$11.2B3.2B3.2B3.2B
3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B2$13.B.B7.B.B7.B.B7.B
.B7.B.B7.B.B7.B.B7.B.B$14.B9.B9.B9.B9.B9.B9.B9.B$12.B.B.B5.B.B.B5.B.B
.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.
2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B
.B7.B.B$12.2B8.2B8.2B8.2B8.2B8.2B8.2B8.2B4$12.2B8.2B8.2B8.2B8.2B8.2B
8.2B8.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$11.B.B.2B4.B.B.2B
4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B$12.B.B.B5.B.B.B5.B.B
.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B$5.B.2B5.B9.B9.B9.B9.B9.B9.B9.B
5.2B.B$3.2B3.B5.B9.B9.B9.B9.B9.B9.B9.B5.B3.2B$7.B4.B3.B5.B3.B5.B3.B5.
B3.B5.B3.B5.B3.B5.B3.B5.B3.B4.B$5.B87.B$7.B3.2B3.2B3.2B3.2B3.2B3.2B3.
2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.B$7.A83.A$8.A.2A2B.2B2A.2A2B.
2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.2A2B.2B2A.A$7.
2A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B
2.A.A2.B.B2.A.2A$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.
A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A$8.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A
2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A2.B.B2.A.A$6.B85.B$6.B4.2B3.
2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B3.2B4.B$4.B89.B
$4.B.B.B4.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B4.B.B.B$4.B2.2B5.B9.B
9.B9.B9.B9.B9.B9.B5.2B2.B$12.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B5.B.B.B
5.B.B.B5.B.B.B$11.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B.2B4.B.B
.2B4.B.B.2B$11.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B7.B.B$12.2B8.2B8.2B8.
2B8.2B8.2B8.2B8.2B!

Re: DeadlyEnemies

PostPosted: April 12th, 2017, 8:33 am
by A for awesome
A p5:
x = 14, y = 8, rule = DeadlyEnemies
4.A4.B$3.A.A2.B.B$3.A.A2.B.B$2A.A.A2.B.B.2B$2A.A6.B.2B$3.A6.B$3.A.A2.
B.B$4.2A2.2B!

EDIT: There are also an enormous amount of these:
x = 180, y = 55, rule = DeadlyEnemies
62.2B52.2B$9.2B2.2B47.2B52.2B23.2B$9.2B2.2B22.2A50.2B50.2B24.BA$4.A
14.B10.A3.A5.2B3.B10.A3.A4.A5.B10.A3.2A4.2A3.A10.A3.A.A8.A10.A14.A10.
A14.B$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.A8.A.A12.
A.A8.A.A12.B.B$3.A.A12.B.B8.A.A12.B.B8.A.A12.B.B8.A.A12.A.A8.A.A12.A.
A8.A.A12.A.A8.A.A12.B.B$2A.A.A.5A5B.B.B.2B2.2A.A.A.6A4B.B.B.2B2.2A.A.
A.7A3B.B.B.2B2.2A.A.A.4A2B4A.A.A.2A2.2A.A.A.5A2B3A.A.A.2A2.2A.A.A.3A
4B3A.A.A.2A2.2A.A.A.3A2B2A3B.B.B.2B$2A.A16.B.2B2.2A.A16.B.2B2.2A.A16.
B.2B2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.A.2A2.2A.A16.B.2B$3.A16.B8.A
16.B8.A16.B8.A16.A8.A16.A8.A16.A8.A16.B$3.A.A4.B2.B4.B.B8.A.A4.B2.B4.
B.B8.A.A4.B2.B4.B.B8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.A.A4.B2.B4.A.A8.
A.A4.B2.B4.B.B$4.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2B10.2A4.4B4.2A10.
2A4.4B4.2A10.2A4.4B4.2A10.2A4.4B4.2B2$12.2B24.2B24.2B24.2B24.2B24.2B
24.2B$12.2B24.2B24.2B24.2B24.2B24.2B24.2B4$11.A25.A25.B$4.A3.A.A2.2B
3.B11.A3.A3.A5.B11.A3.2A8.A$3.A.A11.B.B9.A.A11.B.B9.A.A11.A.A$3.A.A
11.B.B9.A.A11.B.B9.A.A11.A.A$2A.A.A.5A4B.B.B.2B3.2A.A.A.6A3B.B.B.2B3.
2A.A.A.4A2B3A.A.A.2A$2A.A15.B.2B3.2A.A15.B.2B3.2A.A15.A.2A$3.A15.B9.A
15.B9.A15.A$3.A.A4.B.B4.B.B9.A.A4.B.B4.B.B9.A.A4.B.B4.A.A$4.2A4.2B.B
3.2B11.2A4.2B.B3.2B11.2A4.2B.B3.2A$13.B25.B25.B$13.2B24.2B24.2B6$4.A
3.2A2.2B3.B12.A3.A.2A5.B12.A12.A$3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A$
3.A.A10.B.B10.A.A10.B.B10.A.A10.A.A$2A.A.A.4A4B.B.B.2B4.2A.A.A.5A3B.B
.B.2B4.2A.A.A.3A2B3A.A.A.2A$2A.A14.B.2B4.2A.A14.B.2B4.2A.A14.A.2A$3.A
14.B10.A14.B10.A14.A$3.A.A4.2B4.B.B10.A.A4.2B4.B.B10.A.A4.2B4.A.A$4.
2A4.2B4.2B12.2A4.2B4.2B12.2A4.2B4.2A7$4.A3.2A6.B$3.A.A9.B.B$3.A.A9.B.
B$2A.A.A.4A3B.B.B.2B$2A.A13.B.2B$3.A13.B$3.A.A9.B.B$4.2A3.3B3.2B!

Re: DeadlyEnemies

PostPosted: April 12th, 2017, 10:20 pm
by A for awesome
Something else slightly interesting:
x = 9, y = 6, rule = DeadlyEnemies
6.2A$6.2A2$.A5.B$A.A3.2B$.A4.B.B!

Re: DeadlyEnemies

PostPosted: April 13th, 2017, 7:59 am
by Rhombic
There are obviously many Heisenburps in this rule, but I find some of the glider ones particularly notable. Circuitry in this rule might be shorter, simpler and probably contain many reductions. However, the states make all the difference and some circuits might require certain stable state-changing gliders.
x = 14, y = 18, rule = DeadlyEnemies
11.A$12.2A$11.2A3$6.B$5.B.B$5.B.B$6.B2$.2B7.2B$B2.B5.B2.B$.2B7.2B2$6.
B$5.B.B$5.3B$6.B!

Re: DeadlyEnemies

PostPosted: April 13th, 2017, 8:11 pm
by A for awesome
Octagon 6:
x = 18, y = 18, rule = DeadlyEnemies
5.2B4.2B$5.2B4.2B2$6.6A$5.A6.A$2B2.A8.A2.2B$2B.A10.A.2B$3.A10.A$3.A4.
2B4.A$3.A4.2B4.A$3.A10.A$2B.A10.A.2B$2B2.A8.A2.2B$5.A6.A$6.6A2$5.2B4.
2B$5.2B4.2B!

EDIT:
x = 23, y = 23, rule = DeadlyEnemies
14.B$13.B.B$14.B2$12.5B$12.B4.B$15.B2.B$15.2B.B2.B$12.B5.B.B.B$11.B.B
4.B2.B$14.B2.2B$9.A3.B$4.2A2.A$.A2.A4.A.A$A.A.A5.A$.A2.A.2A$4.A2.A$5.
A4.A$6.5A2$8.A$7.A.A$8.A!

Re: DeadlyEnemies

PostPosted: April 15th, 2017, 3:09 pm
by A for awesome
x = 44, y = 1, rule = DeadlyEnemies
3B2.8B2.5B4.5A2.8A2.3A!

Re: DeadlyEnemies

PostPosted: April 16th, 2017, 11:17 am
by A for awesome
P16:
x = 14, y = 9, rule = DeadlyEnemies
2B10.2B$B.B8.B.B$2.B8.B$2.2B3.A2.2B$7.A$2.2B3.A2.2B$2.B8.B$B.B8.B.B$
2B10.2B!

EDIT: P10:
x = 19, y = 19, rule = DeadlyEnemies
5.2B5.2B$5.B7.B$6.3B.3B$8.B.B2$2B15.2B$B.B13.B.B$2.B5.3A5.B$2.2B3.A3.
A3.2B$7.A3.A$2.2B3.A3.A3.2B$2.B5.3A5.B$B.B13.B.B$2B15.2B2$8.B.B$6.3B.
3B$5.B7.B$5.2B5.2B!

EDIT 2:
x = 18, y = 9, rule = DeadlyEnemies
2B$B.B$2.B$2.2B6.A4.A$8.2A.4A.2A$2.2B6.A4.A$2.B$B.B$2B!

Re: DeadlyEnemies

PostPosted: April 18th, 2017, 2:09 pm
by Jackk
Multicoloured B-track:

x = 19, y = 120, rule = DeadlyEnemies
7.3B8$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A
4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.
2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A
.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$
14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B.2A$14.2B.2A4$2A.2B$2A.2B4$14.2B
.2A$14.2B.2A2$9.A$8.3A$2A.2B2.2A.A$2A.2B!

Re: DeadlyEnemies

PostPosted: April 18th, 2017, 8:44 pm
by BlinkerSpawn
It can be turned into a "wrong-color" track easily:
x = 23, y = 120, rule = DeadlyEnemies
9.3B5$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B$2B.B$B2.B.2B$2.2B.2B$18.2B$19.B$19.B.2B$16.2B.B2.B$16.
2B.2B$3.2B$3.B7.A$2B.B6.3A$B2.B.2B2.2A.A$2.2B.2B!