For discussion of other cellular automata.

x = 10, y = 11, rule = DeadlyEnemies
.2B\$.2B3\$.A\$.2A\$2A\$A5.2B\$6.B.B\$8.B\$8.2B!

Very funny transparent block reaction:
x = 12, y = 11, rule = DeadlyEnemies
.2B7.2B\$.2B7.2B3\$3A5.2B\$2.A5.2B\$3A3\$.2B\$.2B!
That leads to this possibility (see gen. 51):
x = 12, y = 18, rule = DeadlyEnemies
3.2B\$3.2B6\$.2B7.2B\$.2B7.2B3\$3A5.2B\$2.A5.2B\$3A3\$.2B\$.2B!
#C [[ZOOM 5.3 STOP 51]]

x = 10, y = 11, rule = DeadlyEnemies
8.2B\$8.2B3\$3A\$2.A4.3B\$3A3\$8.2B\$8.2B!

Century eater with potential for catalysis:
x = 10, y = 18, rule = DeadlyEnemies
.2B5.2B\$.2B5.B\$6.B.B\$6.2B\$.A\$.2A\$2A\$A9\$2.2B\$2.2B!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 1036
Joined: June 1st, 2013, 5:41 pm

Useless and uninteresting:

x = 30, y = 11, rule = DeadlyEnemies
9.A\$9.A.A\$9.2A3\$29.A\$2A16.2A7.2A\$2A16.2A8.2A2\$.2B16.2B\$.2B16.2B!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3217
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Parasite
@RULE Parasite

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i={1,2}
var j={1,2}
var k={1,2}
var l={0,1}
var m={0,1}
var n={0,1}
var o={0,1}
var p={0,1}

# Proximity death
# -- don't actually need these, since those cases are caught at the end
# 1,2,a,b,c,d,e,f,g,0

# Birth
0,1,1,i,0,0,0,0,0,1
0,2,2,i,0,0,0,0,0,2

# Three-neighbor survival
1,1,1,1,0,0,0,0,0,1
2,2,2,2,0,0,0,0,0,2
2,2,2,a,l,m,n,o,p,2

1,1,1,0,0,0,0,0,0,1

#Death
i,a,b,c,d,e,f,g,h,0

Example for Parasite:
x = 53, y = 131, rule = Parasite
50.2B\$49.B2.B\$47.2B.2B\$47.2B.2B\$49.B6\$41.A\$41.2A\$40.A.A15\$35.2A\$34.A.
A\$36.A15\$29.2A\$30.2A\$29.A15\$23.3A\$25.A\$24.A14\$18.A\$18.2A\$17.A.A15\$12.
2A\$11.A.A\$13.A15\$6.2A\$7.2A\$6.A15\$3A\$2.A\$.A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 1036
Joined: June 1st, 2013, 5:41 pm

No one noticed these?
x = 22, y = 6, rule = DeadlyEnemies
20.2B\$20.2B\$6.2B\$3A3.2B5.3A\$2.A12.A\$.A12.A!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 3, rule = B3-r4j/S2-i3
o5bo\$2o3b2o\$b2ob2o!

Hdjensofjfnen

Posts: 826
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Two reactions of note:
x = 29, y = 5, rule = DeadlyEnemies
27.A\$B2.B13.B2.B5.A.A\$4.B16.B4.A.A\$B3.B3.2A7.B3.B5.A\$.4B3.2A8.4B!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 3, rule = B3-r4j/S2-i3
o5bo\$2o3b2o\$b2ob2o!

Hdjensofjfnen

Posts: 826
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Hdjensofjfnen wrote:No one noticed these?
x = 22, y = 6, rule = DeadlyEnemies
20.2B\$20.2B\$6.2B\$3A3.2B5.3A\$2.A12.A\$.A12.A!

As you might expect, a DeadlyEnemies other-color block's ability to eat a glider was noticed very early on.

Hdjensofjfnen wrote:Two reactions of note:
x = 29, y = 5, rule = DeadlyEnemies
27.A\$B2.B13.B2.B5.A.A\$4.B16.B4.A.A\$B3.B3.2A7.B3.B5.A\$.4B3.2A8.4B!

A small request: especially for custom rule-table rules that can't be run by LifeViewer, could everyone maybe get more in the habit of describing the reactions they're posting?

Simple labels like "block + other-color LWSS = boat" and "beehive + other-color LWSS = glider" would let people decide whether it would be interesting to copy/paste/run the pattern or not.

dvgrn
Moderator

Posts: 5213
Joined: May 17th, 2009, 11:00 pm