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DeadlyEnemies

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Re: DeadlyEnemies

Postby Rhombic » July 2nd, 2017, 1:24 pm

x = 10, y = 11, rule = DeadlyEnemies
.2B$.2B3$.A$.2A$2A$A5.2B$6.B.B$8.B$8.2B!

Very funny transparent block reaction:
x = 12, y = 11, rule = DeadlyEnemies
.2B7.2B$.2B7.2B3$3A5.2B$2.A5.2B$3A3$.2B$.2B!
That leads to this possibility (see gen. 51):
x = 12, y = 18, rule = DeadlyEnemies
3.2B$3.2B6$.2B7.2B$.2B7.2B3$3A5.2B$2.A5.2B$3A3$.2B$.2B!
#C [[ZOOM 5.3 STOP 51]]

Blinker as a catalyst:
x = 10, y = 11, rule = DeadlyEnemies
8.2B$8.2B3$3A$2.A4.3B$3A3$8.2B$8.2B!

Century eater with potential for catalysis:
x = 10, y = 18, rule = DeadlyEnemies
.2B5.2B$.2B5.B$6.B.B$6.2B$.A$.2A$2A$A9$2.2B$2.2B!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
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Re: DeadlyEnemies

Postby muzik » July 2nd, 2017, 2:51 pm

Useless and uninteresting:

x = 30, y = 11, rule = DeadlyEnemies
9.A$9.A.A$9.2A3$29.A$2A16.2A7.2A$2A16.2A8.2A2$.2B16.2B$.2B16.2B!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
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Re: DeadlyEnemies

Postby Rhombic » July 28th, 2017, 1:37 pm

Parasite
@RULE Parasite

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i={1,2}
var j={1,2}
var k={1,2}
var l={0,1}
var m={0,1}
var n={0,1}
var o={0,1}
var p={0,1}

# Proximity death
# -- don't actually need these, since those cases are caught at the end
# 1,2,a,b,c,d,e,f,g,0

# Birth
0,1,1,i,0,0,0,0,0,1
0,2,2,i,0,0,0,0,0,2

# Three-neighbor survival
1,1,1,1,0,0,0,0,0,1
2,2,2,2,0,0,0,0,0,2
2,2,2,a,l,m,n,o,p,2

1,1,1,0,0,0,0,0,0,1


#Death
i,a,b,c,d,e,f,g,h,0


Example for Parasite:
x = 53, y = 131, rule = Parasite
50.2B$49.B2.B$47.2B.2B$47.2B.2B$49.B6$41.A$41.2A$40.A.A15$35.2A$34.A.
A$36.A15$29.2A$30.2A$29.A15$23.3A$25.A$24.A14$18.A$18.2A$17.A.A15$12.
2A$11.A.A$13.A15$6.2A$7.2A$6.A15$3A$2.A$.A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
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Re: DeadlyEnemies

Postby Hdjensofjfnen » September 2nd, 2018, 1:15 pm

No one noticed these?
x = 22, y = 6, rule = DeadlyEnemies
20.2B$20.2B$6.2B$3A3.2B5.3A$2.A12.A$.A12.A!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: DeadlyEnemies

Postby Hdjensofjfnen » September 2nd, 2018, 6:37 pm

Two reactions of note:
x = 29, y = 5, rule = DeadlyEnemies
27.A$B2.B13.B2.B5.A.A$4.B16.B4.A.A$B3.B3.2A7.B3.B5.A$.4B3.2A8.4B!
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: DeadlyEnemies

Postby dvgrn » September 3rd, 2018, 6:29 am

Hdjensofjfnen wrote:No one noticed these?
x = 22, y = 6, rule = DeadlyEnemies
20.2B$20.2B$6.2B$3A3.2B5.3A$2.A12.A$.A12.A!

As you might expect, a DeadlyEnemies other-color block's ability to eat a glider was noticed very early on.

Hdjensofjfnen wrote:Two reactions of note:
x = 29, y = 5, rule = DeadlyEnemies
27.A$B2.B13.B2.B5.A.A$4.B16.B4.A.A$B3.B3.2A7.B3.B5.A$.4B3.2A8.4B!

A small request: especially for custom rule-table rules that can't be run by LifeViewer, could everyone maybe get more in the habit of describing the reactions they're posting?

Simple labels like "block + other-color LWSS = boat" and "beehive + other-color LWSS = glider" would let people decide whether it would be interesting to copy/paste/run the pattern or not.
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