muzik wrote:I'd assume they'd just be links, listed below/to the right of all the periods.
Can you make a test page to demonstrate what you mean?
muzik wrote:I'd assume they'd just be links, listed below/to the right of all the periods.
AforAmpere wrote:muzik wrote:I'd assume they'd just be links, listed below/to the right of all the periods.
Can you make a test page to demonstrate what you mean?
muzik wrote:You mean how the links would be listed?
muzik wrote:Dumped all orthogonal and diagonal speeds below period 160 onto their respective pages. I'll dump the rest later on.
x = 2, y = 5, rule = B2ac3ekry4acjkntz5ciky6ack7e/S1c2aik3nq4-ijknw5ejk6aci
bo$bo$o$bo$bo!
x = 2, y = 4, rule = B2ce3-aen4acqrw5ainry6cei78/S12ik3ajqry4ikqtw5-ajq6akn8
bo2$bo$o!
x = 2, y = 4, rule = B2aci3ary4eijnqwz5jkq6ein8/S1c2ae3jnqr4-acir5aekq6i78
o$bo2$bo!
x = 3, y = 5, rule = B2-ek3acny4aeqw5-ceij6en8/S02a3ceijr4eikr5acinr6ci7c
o2$2bo2$2bo!
x = 2, y = 4, rule = B2-ek3acn4aciy5anr6aci7/S1c2ai3acijq4ijrty5ejkr6-n7
o$bo2$bo!
x = 2, y = 4, rule = B2aci3aq4cnqy5-kq6n7e/S1c2ae3-anqr4cijnry5cjknr6cn7
o$bo2$bo!
x = 2, y = 4, rule = B2aci3ac4jwyz5cjqr6ckn7c/S1c2aek3ikny4ajny5cinry6ai7c
o$bo2$bo!
muzik wrote:Why, exactly, are only outer-totalistic and iso-non-totalistic rules allowed again?
AforAmpere wrote:muzik wrote:Why, exactly, are only outer-totalistic and iso-non-totalistic rules allowed again?
Consistency, and the easiest for most people to run. I really don't want to add MAP rules, as they only allow one direction of travel in most cases, and the bounds on speed are weird. I also don't think LTL is a good thing to add, though I already had posted a limited database of R2 LTL ships somewhere. If you want to work an an LTL addon, like how Majestas32 is doing the B0 addon, that is fine by me, but I'd like to keep it consistent with what already exists.
x = 2, y = 4, rule = B2aci3acn4acnwyz5ejkq6cei7e8/S1c2ae3cjy4aeiqt5-eiry6-k
o$bo2$bo!
x = 2, y = 4, rule = B2-ek3cekq4ijnqry5aeknr6eik7c8/S12ek3-aij4ai5cnq6k78
bo$o2$o!
x = 2, y = 4, rule = B2aci3jn4ijknqwy5-acij6-e7e8/S12ck3-ciq4ein5enr6ac7e8
o$bo2$bo!
x = 2, y = 4, rule = B2-ek3a4inqtyz5cijqy6k78/S1c2ain3-acjq4einqrz5-ejkq6ak7c8
o$bo2$bo!
x = 3, y = 3, rule = B2aci3ajn4akr5ikny6n/S01e2ak3aey4ajrtz5-kqy6cn
2bo$o$2bo!
x = 3, y = 4, rule = B2ac3aenqr4aenw5ekry6cek/S1e2ikn3-ckn4acert5acq6ace8
2bo2$2bo$obo!
x = 3, y = 3, rule = B2-ai3-eikq4nqrw5cnqy6a/S02an3aeikq4ajknrt5ikry6k7c
2bo$o$2bo!
x = 2, y = 3, rule = B2cek3cekry4acejnrt5eijkq6ain7e/S12-cn3acinq4-aintw5-cej6ac7
bo$o$bo!
x = 3, y = 3, rule = B2-ai3-eijr4aijtwyz5-eij6ae7e/S01e2aik3-aejn4acjntwz5jr6cin7c
2bo$o$2bo!
x = 2, y = 7, rule = B2ack3ak4acin5cir6ack/S01e2ae3k4aijkqwy5-ajkr6ace7c8
bo2$o2$o2$bo!
x = 3, y = 5, rule = B2-ek3ac4ainrz5ijy6-en7c8/S1e2ci3aikr4akqrz5cjnqr6-ae8
o2$2bo2$2bo!
x = 2, y = 4, rule = B2aci3acnr4-jknrw5aejky6-ac7c/S12ai3jkqy4inqy5-ekr6-en7c
o$bo2$bo!
x = 3, y = 6, rule = B2acn3kr4aqrwz5ajkny6n7c8/S12ik3ijqy4-anrwy5ckqy6-ik7e
2bo2$2bo2$b2o$3o!
x = 3, y = 4, rule = B2eik3iry4i/S1e2ace4k5ey
2bo$2bo$2bo$obo!
x = 2, y = 4, rule = B2-ek3an4-aejt5-eijk/S1c2-ce3jq4-cjwyz5cijqr6-ae7c
bo2$bo$o!
x = 2, y = 4, rule = B2aci3akry4intw5ikry6en7e8/S1c2n3-cry4-aqrty5cikqy6-kn78
o$bo2$bo!
x = 4, y = 11, rule = B2aci3ejry4-cjkrz5ceinq6-n7e/S12ei3jnr4-cntwy5cnry6cei7c8
3bo2$b3o$o2bo2$b3o2$o2bo$b3o2$3bo!
x = 3, y = 11, rule = B2aci3jkr4-kqtw5-jk6i8/S02ae3aejr4cyz5ci6cei7e
2bo$obo$bo$2bo2$b2o2$2bo$bo$obo$2bo!
x = 3, y = 11, rule = B2-ek3jr4cejkrwz5-aijr6ci7e/S02ae3aekr4cijqr5-eikn6cei7e
2bo$obo$2bo2$2bo$o$2bo2$2bo$obo$2bo!
x = 3, y = 6, rule = B2aci3acjkr4ejnqrwz5jkqr6-ci7e/S2ain3ajr4ejknt5cijn6-ci7e
bo$bo$2bo$3o$bo$2bo!
x = 2, y = 4, rule = B2-ek3cj4-aknrz5-cjn6c78/S12cik3-aiqr4aeknqty5ceikr6cek78
o$bo2$bo!
x = 3, y = 4, rule = B2ack3q4acinq5-k6ei7e/S1e2ikn3-ejry4aikqrtz5acjky6ac78
2bo2$2bo$o!
x = 4, y = 3, rule = B2ac3anr4acy5cejky6akn7c/S1e2ik3-ejy4aeqrw5-ei6ek7c8
3bo2$ob2o!
x = 2, y = 4, rule = B2aci3acy4knrtwyz5-ei6-e/S1c2aei3eq4-cjkq5-aekn6i7e
o$bo2$bo!
x = 3, y = 5, rule = B2-ek3n4-eknw5nqr6-ac/S1e2ekn3eiky4aejrtwy5ijny6ci8
o2$2bo2$2bo!
x = 3, y = 5, rule = B2-ek3-acik4cjqtyz5eijk6aek7e8/S12cen3ajkry4acjkqy5-aekn6eik
o2$2bo2$2bo!
x = 3, y = 4, rule = B2ac3ajny4acitwz5eiy6-cn7e/S01e2i3-ainq4ejkqtz5ejkq6eik7c
2bo$2bo$2bo$o!
x = 3, y = 3, rule = B2ac3-aiqy4-aijwy5cnqy6ace8/S12ek3cknr4ceiqtyz5cjkny6ei78
obo$2bo$2bo!
x = 3, y = 4, rule = B2-ek3acjn4ckr5cekry6ack/S2aen3iqr4-ciky5-ijk6ekn8
2bo$2bo2$obo!
x = 2, y = 4, rule = B2ace3ny4-cjknz5aejy6c78/S1e2cei3nqr4-aekqw5ekqry6ce7
bo$bo$bo$o!
x = 2, y = 6, rule = B2ac3aqy4acikqw5-knqy6ckn7c8/S01e2ck3jkr4eijkrw5-aeq6ik7c8
bo2$bo2$2o$bo!
wwei23 wrote:The other c/2 with average population 3.5:Code: Select allx = 2, y = 3, rule = B2c3ae/S1c3e
bo$o$bo!
x=2, y=3, rule=B2a3e/S1c2c3e
bo$2o$bo!
x = 5, y = 4, rule = B2ek3aikq4aci5ak/S02e3aikr
o3bo$2bo2$o!
x = 5, y = 2, rule = B2ek3aikq4aci5ak/S02e3aikr
o3bo$2bo!
2718281828 wrote:d4 1c/44:Code: Select allx = 5, y = 4, rule = B2ek3aikq4aci5ak/S02e3aikr
o3bo$2bo2$o!
with 4 cells being a 3 cells spaceship plus a 1 cell still life.
x = 6, y = 6, rule = B2-ai3c5ck/S02e4ai5e
o3$3bo2$5bo!
x = 2, y = 3, rule = B2aei3ekqy4eijktwz5ac6kn8/S2c3ceinq4ceijk5cij6ae
o$bo$bo!
x = 2, y = 3, rule = B2-ck3ceqy4eiknwyz5ij6k7e/S2cin3qy4eityz5cenqr6a
o$bo$bo!
x = 4, y = 2, rule = B2-ek3cer4ejknqw5-ajry6-c7e/S1c2cik3cjky4intw5-acei6k
o$bobo!
Return to Other Cellular Automata
Users browsing this forum: No registered users and 2 guests