B3-n4nt5qr6i/S23 (FattyLife)

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muzik
Posts: 5650
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

B3-n4nt5qr6i/S23 (FattyLife)

Post by muzik » June 18th, 2017, 5:01 pm

A rule that can run overweight spaceships, but not overoverweight spaceships.

Code: Select all

x = 47, y = 5, rule = B3-n4nt5qr6i/S23
11bo8b2o8b3o8b4o$bo2bo4bo3bo4bo4bo4bo5bo4bo6bo$o7bo8bo9bo10bo$o3bo3bo
4bo3bo5bo3bo6bo3bo7bo$4o4b5o4b6o4b7o4b8o!
alongside a p27, p17 , p24 and p28:

Code: Select all

x = 16, y = 16, rule = B3-n4nt5qr6i/S23
ooobbooobobbobbo$
bbooobobboobooob$
oboboobooooobbob$
ooooooboooboobbb$
bbbboobbbbbobobb$
bbobobbbbbboobob$
oooboobbbbboboob$
booobbobooobooob$
obbooboobbbbooob$
oobbbbobbbbobobb$
obbbboobbooobbbb$
oobooobobobobboo$
obobbobbbbbobbob$
obbbbobbbbbbbboo$
obbbobbbbobbbobb$
bbbbbbbobbbboboo!

Code: Select all

x = 16, y = 16, rule = B3-n4nt5qr6i/S23
obbbbobbbbbobbob$
bbbobbobbboooooo$
oobobbbobboobbob$
obboobooobbbooob$
bobbobbobobooboo$
ooobboooobbboooo$
ooobbobbobooobob$
obobbboboooobooo$
oobboobbboboobob$
bbbbboboooobobob$
bbobbobobobboobb$
oooobbboobbbbbbb$
bbbbobbboobobboo$
bbbbbbobbbooobbo$
obobbboooooobobo$
bbooobobobooobob!

Code: Select all

x = 16, y = 16, rule = B3-n4nt5qr6i/S23
bbooobboobobobbb$
obobobbbobooobbo$
bobooobbbbboobob$
oobobboobobbobob$
oobboobboobooooo$
oboobbbooobbbobb$
oboobobbbboooobb$
bbbbbbobobbboobo$
ooobobbobobboobb$
bobboboobooboobb$
booooboooobbboob$
oobbobooobbbbboo$
booboboobbbbooob$
oobobbbobbboobob$
bobbbobobobooooo$
booobobbbbbboobb!

Code: Select all

x = 16, y = 16, rule = B3-n4nt5qr6i/S23
bobboboboooobbbo$
bobboboooobobbbb$
bbobobooobboboob$
bbbobboboboboooo$
bbbobooboobbooob$
boboooooobobbobb$
bbboobobbobbooob$
oobobooboobbobbo$
bbobboobobbbboob$
obooobbbbbbobobo$
obbbbooobboobbob$
bbbbbobbbboobobo$
bobbboobbbbbbobo$
booobooobbobbobo$
oboobbboobbobbob$
obboobbbbboooooo!
My question: are there any Life-like rules that allow arbitrary extensions of the WSS family?

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: B3-n4nt5qr6i/S23 (FattyLife)

Post by AforAmpere » June 25th, 2017, 6:01 pm

It doesn't appear so, the beehive that necessarily pops up in an overoverweight spaceship (because of S3a and B3i) seems to not let the spaceship go any further. I can see a mod in a three state rule, but I don't think it is possible in a life-like rule
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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