B37/S2-i34qy

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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

B37/S2-i34qy

Post by drc » July 6th, 2017, 7:17 pm

This rule was originally posted by toroidalet on TFYADtAiCGOL

(7,5) block push, returning a T on the same line:

Code: Select all

x = 7, y = 3, rule = B37/S2-i34qy
obo$o2bob2o$obo2b2o!
It can double up as (14,0), too:

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x = 137, y = 9, rule = B37/S2-i34qy
o$2o$o4$22bobo2b2o25b2o25b2o25b2o25b2o$22bo2bob2o25b2o25b2o25b2o25b2o$
22bobo!
BlinkerSpawn rubbed two of the orthogonal fuses together to produce a backwards T:

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x = 139, y = 32, rule = B37/S2-i34qy
o$2o$o4$22bobo2b2o25b2o25b2o25b2o25b2o$22bo2bob2o25b2o25b2o25b2o25b2o$
22bobo15$24bobo$24bo2bob2o25b2o25b2o25b2o25b2o$24bobo2b2o25b2o25b2o25b
2o25b2o4$2bo$2b2o$2bo!
Maybe this can be a ship?

Here's a 10c/20:

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x = 11, y = 7, rule = B37/S2-i34qy
4b2o$4b2o2bo$3bo4b2o$b3o5b2o$2ob2o3b2o$2obo$b2o!
T backrake:

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x = 13, y = 19, rule = B37/S2-i34qy
7b2o$4bo2b2o$3b2o4bo$2b2o5b3o$3b2o3b2ob2o$9bob2o$10b2o6$8b2o$7bob2o$b
2o3b2ob2o$2o5b3o$b2o4bo$2bo2b2o$5b2o!
T siderake:

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x = 12, y = 18, rule = B37/S2-i34qy
6b2o$3bo2b2o$2b2o4bo$b2o5b3o$2b2o3b2ob2o$8bob2o$9b2o5$8b2o$7bob2o$b2o
3b2ob2o$2o5b3o$b2o4bo$2bo2b2o$5b2o!
Weird glider-slide thingy, tamed by another stream of Ts:

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x = 27, y = 45, rule = B37/S2-i34qy
9b2o$6bo2b2o$5b2o4bo$4b2o5b3o$5b2o3b2ob2o$11bob2o$12b2o6$10b2o$9bob2o$
3b2o3b2ob2o$2b2o5b3o$3b2o4bo$4bo2b2o$7b2o4$7b2o$4bo2b2o$3b2o4bo$2b2o5b
3o$3b2o3b2ob2o5b2o$9bob2o4b3o2b2o$10b2o5bo4bobo$14b2o8bo$16bobo3b3o$
17b2o$14b3o2$8b2o$7bob2o$b2o3b2ob2o$2o5b3o$b2o4bo8b3o$2bo2b2o12b2o$5b
2o11bobo3b3o$16b2o8bo$19bo4bobo$19b3o2b2o$20b2o!

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B37/S2-i34qy

Post by drc » July 13th, 2017, 8:41 pm

The T-eater is smaller in this rule, but there are variants:

Code: Select all

x = 36, y = 22, rule = B37/S2-i34qy
3o6b3o6b3o7b3o2$obo6bobo6bobo7bobo$bo8bo8bo9bo3$3o6b3o6b3o7b3o2$obo6bo
bo6bobo7bobo$bo8bo8bo9bo3$3o6b3o6b3o7b3o2$obo6bobo6bobo7bobo$bo8bo8bo
9bo2$2b2ob2o4b2ob2o4b2ob2o5b2ob2o$2b2obo5b2obo5b2obo6b2obobo$4bobo6bob
o6bobo7bobo$4b2o7bobo6bo2bo6b2o$14bo8b2o!
4G->Edgy Cap:

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x = 26, y = 15, rule = B37/S2-i34qy
2b2o18b2o$2b2o18b2o3$22b2o$b2o19b2o$obo$2bo$24bo$3b3o17b2o$3bo19bobo$
4bo$20b3o$22bo$21bo!
4G turns a block-on-X into a cap-on-X (yielding an intermediate beehive-on-X in 2G):

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x = 27, y = 14, rule = B37/S2-i34qy
2bo2bo16bo2bo$2b4o16b4o2$2b2o18b2o$2b2o17bo2bo$22b2o3$2o$b2o17b2o$o3b
2o15b2o$4bobo13bo3b2o$4bo19bobo$24bo!
p40 rake, it could support the block-push, but I can't figure out a way to snake Ts between:

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x = 63, y = 43, rule = B37/S2-i34qy
52b2o$51b2obo$51b2ob2o3b2o$52b3o5b2o$54bo4b2o$55b2o2bo$55b2o$46b2o$46b
o$49bo$36bo9bo2bo$35b3o8bobo7b2o$35b3o18b2o2bo$55bo4b2o$26bo26b3o5b2o$
25b3o24b2ob2o3b2o$4bo20b3o24b2obo$3bobo47b2o$3bobo10bo$4bo10b3o$2o13b
3o$2o6b2o$7bo2bo5bo$8b2o5b3o2$54bo3bo$26bo25b2obo4bo$25b3o24b2obo5bo$
54b2o5bo$60b2o$36bo19bo2bo$35b3o9b2o3bo3b2o$46b3o3bo$47b2o$47b2o$47bo
3bo$47bo3bo3b2o$55bo2bo$59b2o$53b2o5bo$51b2obo5bo$51b2obo4bo$53bo3bo!
p11 that can turn blocks into gliders, a la the pentadecathlon:

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x = 21, y = 15, rule = B37/S2-i34qy
6b3o$6bobo2$5b5o$5bo3bo$3b2ob3ob2o7b2o$2obobo3bobob2o4b2o$o2bobo3bobo
2bo$2obobo3bobob2o$3b2ob3ob2o$5bo3bo$5b5o2$6bobo$6b3o!
DisemiMWSS can work here:

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x = 15, y = 22, rule = B37/S2-i34qy
5b2o$4b2obo$4b2ob2o3b2o$5b3o5b2o$7bo4b2o$8b2o2bo$8b2o5$b3o$5o$2o2b2o$b
o2bo$3bo2$3bo$bo2bo$2o2b2o$5o$b3o!
Also, here's a puffer:

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x = 9, y = 20, rule = B37/S2-i34qy
6b2o$6bobo$8bo$6b3o4$2bo$o3bo$5bo$5bo$6o4$6o$5bo$5bo$o3bo$2bo!

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toroidalet
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Re: B37/S2-i34qy

Post by toroidalet » July 13th, 2017, 8:57 pm

you forgot these p20 t rakes:

Code: Select all

x = 20, y = 10, rule = B37/S2-i34qy
2bo$b3o$o2b2o$3o$9b3o3b3o$8bo2bo3bo2bo$11bo3bo$7bo3bo3bo3bo$11bo3bo$8bo2bo3bo2bo!

Code: Select all

x = 35, y = 19, rule = B37/S2-i34qy
17bo$16b3o$15bo2b2o$15b3o$24b3o3b3o$23bo2bo3bo2bo$26bo3bo$22bo3bo3bo3bo$26bo3bo$23bo2bo3bo2bo4$2b3o3b3o9b3o3b3o$bo2bo3bo2bo7bo2bo3bo2bo$4bo3bo13bo3bo$o3bo3bo3bo5bo3bo3bo3bo$4bo3bo13bo3bo$bo2bo3bo2bo7bo2bo3bo2bo!
Pathological sample soup 1 (as of 7/13/17, 5:58, PST) does not explode forever but stabilizes after in impressive 435563 generations:

Code: Select all

x = 16, y = 16, rule = B37/S2-i34qy
2o2bo2bo2b3o$2bobo5bob2o$2ob2o2b2o4b3o$ob3obo3bob4o$4b2o4bobob2o$3ob2o
bo2bo3b2o$bob2ob3o2b3o$o2bobo2b4o2bo$o2b2obo2b2o2b2o$b2o2bobo3bo3bo$bo
b2ob6o2bo$2o5b2o2bobobo$3ob2obo4bo$2b5o2b3o2bo$bo4b2o5bobo$b2o2b4o3bo
2bo!
p8:

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x = 6, y = 5, rule = B37/S2-i34qy
2b2o$bo2bo$o4bo$bo2bo$2o2b2o!
Any sufficiently advanced software is indistinguishable from malice.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B37/S2-i34qy

Post by drc » July 13th, 2017, 10:48 pm

Ah, so the soups weren't exploding, just brimming with new objects. zz_REPLICATOR stabilizes at 335820, with, of course, no actual replicator:

Code: Select all

x = 16, y = 16, rule = B37/S2-i34qy
booboobboobbbooo$
bobboobbbboobbob$
bobbbobobobbooob$
bbbbboobbbbbbbbo$
boooboobbboobbob$
obobbbbobbobobbb$
ooboboobboooobob$
booobbbbbbbooboo$
obobbboobbbbobob$
obobbbbboboobboo$
oboooooooooobbob$
oboooobobooooboo$
boobobbbobboobbb$
bboobobobobobobb$
oboobooooobooobo$
booboboobbbbbboo!
Here's a little growing puffer based on the T-block reaction. Turns out it can burn through another properly-placed block and still survive:

Code: Select all

x = 49, y = 44, rule = B37/S2-i34qy
41bo$39bo3bo$44bo$44bo$39b6o4$39b6o$44bo$44bo$39bo3bo$41bo3$46bo$37b3o
6b2o$45bob2o$45bobo$45b2o$24bobo$24bo2bo2b2o$24bobo3b2o2$45b2o$45bobo$
o16b2o26bob2o$2o15b2o18b3o6b2o$o45bo3$41bo$39bo3bo$44bo$44bo$39b6o4$
39b6o$44bo$44bo$39bo3bo$41bo!
Extensible(I think) growing spaceship based on the T-block. I tried to find a method that combined the two middle DSMMWSS' to no avail:

Code: Select all

x = 268, y = 87, rule = B37/S2-i34qy
260bo$258bo3bo$263bo$263bo$258b6o4$258b6o$263bo$263bo$258bo3bo$260bo3$
265bo$265b2o$264bob2o$264bobo$264b2o$250b2o$249b3o$250b2o2$264b2o$209b
o54bobo$207b3o54bob2o$209bo55b2o$265bo2$166bobo$166bo2bo90bo$166bobo
89bo3bo$263bo$263bo$126bo131b6o$126b2o$126bo2$258b6o$84bo178bo$82bo2b
2o176bo$84bo173bo3bo2$258bo3bo$43b2o218bo$42b3o218bo$43b2o213b6o3$2bo$
3o255b6o$2bo260bo$263bo$258bo3bo$259bo2$257b3o$262b4o$262bo2b2o$255bo
4bo2bo2b2o$254bo8bo2bo$255b2obo5b2o$255b2o$243b2o$242bo2bo$240b2ob2o
10b2o$241bob2o10b2obo5b2o$242bo11bo8bo2bo$255bo4bo2bo2b2o$262bo2b2o$
262b4o$257b3o2$259bo$258bo3bo$263bo$263bo$258b6o4$258b6o$263bo$263bo$
258bo3bo$260bo!
Gen 444 is the first generation with a recognizable T and removable blocks, making it clean:

Code: Select all

x = 402, y = 87, rule = B37/S2-i34qy
394bo$392bo3bo$397bo$397bo$392b6o4$392b6o$397bo$397bo$392bo3bo$394bo3$
397b3o$395bo3b2o$395bobo2b2o$394bobo3bo$395bo2b2o$395bo$210b2obo17b2o
8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o$209bo21b
2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o$209bo2b
obo180bo$210b2ob2o180bo2b2o$194bo17bo181bobo3bo$192b3o3b2o195bobo2b2o$
194bo3b2o195bo3b2o$397b3o2$168b2o$167b3o15b2o207bo$168b2o15b2o205bo3bo
$397bo$397bo$127bo264b6o$125b3o$127bo2$392b6o$84bobo310bo$84bo2bo309bo
$84bobo305bo3bo2$392bo3bo$44bo352bo$44b2o351bo$44bo347b6o3$2bo$o2b2o
387b6o$2bo394bo$397bo$392bo3bo$394bo3$397b3o$392b3ob5o$394b2obo2b2o$
388bo5b5obo$386b3o8b3o$386b2o9bo$194bo20b2o8b2o8b2o8b2o8b2o8b2o8b2o8b
2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o9bo2bo$194b2o19b2o8b2o8b2o8b2o8b
2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o8b2o9bo2bo$194bo191b2o9b
o$386b3o8b3o$388bo5b5obo$394b2obo2b2o$392b3ob5o$397b3o3$394bo$392bo3bo
$397bo$397bo$392b6o4$392b6o$397bo$397bo$392bo3bo$394bo!
But that isn't the smallest growing ship. Here's a more boring example that could hypothetically, with enough searching, become natural. Based on a T+tub reaction:

Code: Select all

x = 16, y = 19, rule = B37/S2-i34qy
6b2o$5b2obo$5b2ob2o3b2o$6b3o5b2o$8bo4b2o$9b2o2bo$9b2o3$b2o$3o$b2o$8b2o
$7b3o2b2o$7bo4bobo$4b2o8bo$6bobo3b3o$7b2o$4b3o!
And another one based on the T+beehive reaction:

Code: Select all

x = 104, y = 43, rule = B37/S2-i34qy
93b2o$92b2obo$92b2ob2o3b2o$93b3o5b2o$3bo91bo4b2o$2bob2o90b2o2bo$bo3b2o
89b2o$2b2o2b2o2b3o74b2o$7b2o3b2o73bo$7b2obo2b2o75bo$7bobo3bo63bo9bo2bo
$8bo2b2o63b3o8bobo7b2o$8bo67b3o18b2o2bo$96bo4b2o$67bo26b3o5b2o$obo63b
3o24b2ob2o3b2o$o2bo41bo20b3o24b2obo$obo41bobo47b2o$44bobo10bo$45bo10b
3o$41b2o13b3o$41b2o6b2o$48bo2bo5bo$49b2o5b3o2$95bo3bo$67bo25b2obo4bo$
66b3o24b2obo5bo$95b2o5bo$101b2o$77bo19bo2bo$76b3o9b2o3bo3b2o$87b3o3bo$
88b2o$88b2o$88bo3bo$88bo3bo3b2o$96bo2bo$100b2o$94b2o5bo$92b2obo5bo$92b
2obo4bo$94bo3bo!
All in all, this rule is rife with engineering, especially based on the T+block reaction.

EDIT: Extensible spaceship, just move the bottom disemiMWSS 5n+1, 5n+2, or 5n+3 cells down:

Code: Select all

x = 20, y = 19, rule = B37/S2-i34qy
2bo$b3o$o2b2o$3o$9b3o3b3o$8bo2bo3bo2bo$11bo3bo$7bo3bo3bo3bo$11bo3bo$8b
o2bo3bo2bo4$5b3o3b3o$4bo2bo3bo2bo$7bo3bo$3bo3bo3bo3bo$7bo3bo$4bo2bo3bo
2bo!

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Rhombic
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Re: B37/S2-i34qy

Post by Rhombic » July 16th, 2017, 5:58 am

toroidalet wrote:you forgot these p20 t rakes:

Code: Select all

x = 20, y = 10, rule = B37/S2-i34qy
2bo$b3o$o2b2o$3o$9b3o3b3o$8bo2bo3bo2bo$11bo3bo$7bo3bo3bo3bo$11bo3bo$8bo2bo3bo2bo!
Can it be considered a rake if the spaceships are never able to leave the actual engine? I mean, in terms of engineerable stuff this would be more like a growing spaceship made out of a faster engine that creates slower spaceships, wouldn't it?
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BlinkerSpawn
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Re: B37/S2-i34qy

Post by BlinkerSpawn » July 16th, 2017, 9:17 am

Rhombic wrote:
toroidalet wrote:you forgot these p20 t rakes:

Code: Select all

x = 20, y = 10, rule = B37/S2-i34qy
2bo$b3o$o2b2o$3o$9b3o3b3o$8bo2bo3bo2bo$11bo3bo$7bo3bo3bo3bo$11bo3bo$8bo2bo3bo2bo!
Can it be considered a rake if the spaceships are never able to leave the actual engine? I mean, in terms of engineerable stuff this would be more like a growing spaceship made out of a faster engine that creates slower spaceships, wouldn't it?
It depends on personal preference, I suppose. You could still quite reasonably use the output Ts in a T+G collision or whatever so I'd still consider it a rake.
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