Perfect Orthogonal 1D Replicator Speeds in Life-like CA

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muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Perfect Orthogonal 1D Replicator Speeds in Life-like CA

Post by muzik » August 5th, 2017, 5:23 pm

why the heck not.

c/1: (Impossible in Life)

Code: Select all

x = 1, y = 2, rule = B2a/S
o$o!
c/2:

Code: Select all

x = 1, y = 4, rule = B36/S124
o$o$o$o!

...and that seems to be it.

User avatar
muzik
Posts: 5648
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal 1D Replicator Speeds in Life-like CA

Post by muzik » August 21st, 2018, 8:02 am

c/3:

Code: Select all

x = 1, y = 5, rule = B3aei6i/S1e2ik4a
o$o$o$o$o!

AforAmpere
Posts: 1334
Joined: July 1st, 2016, 3:58 pm

Re: Perfect Orthogonal 1D Replicator Speeds in Life-like CA

Post by AforAmpere » August 21st, 2018, 5:23 pm

C/4:

Code: Select all

x = 1, y = 4, rule = B2ak3er4inw5y7e/S1c2cik3y4ait5q6ac8
o$o$o$o!
C/5:

Code: Select all

x = 1, y = 5, rule = B2ae3-ciq4iknqty5-kqr6cei/S2-cn3acik4ckty5cj6c
o$o$o$o$o!
EDIT, C/6:

Code: Select all

x = 1, y = 5, rule = B2ekn3-cnqr4-acity5cjky6in7c8/S01e2a3-iqr4aitwyz5ejnqy6ai
o$o$o2$o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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