## Rules with Mutant XWSSes

For discussion of other cellular automata.

B34/S2-acn3:
x = 18, y = 25, rule = B34/S2eik32bo2bo10bo$6bo7bo2bo$2bo3bo10bo$3b4o8b3o3$3bo$bo3bo8bobo$6bo6bo3bo$bo4bo10bo$2b5o7b4o3$2b2o10bo$o4bo7bo2bo$6bo5bo4bo$o5bo10bo$b6o6b5o4$13bo2bo$11bo5bo$17bo$11bob5o! B3-n4nt5qr6i/S23: x = 8, y = 34, rule = B3-n4nt5qr6i/S233bo2bo$7bo$3bo3bo$4b4o6$4bo$2bo3bo$7bo$2bo4bo$3b5o6$3b2o$bo4bo$7bo$bo5bo$2b6o6$2b3o$o5bo$7bo$o6bo$b7o! 2c/n spaceships project Current priorities: see here muzik Posts: 2710 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Rules with Mutant XWSSes muzik wrote:B3-n4nt5qr6i/S23: x = 8, y = 34, rule = B3-n4nt5qr6i/S233bo2bo$7bo$3bo3bo$4b4o6$4bo$2bo3bo$7bo$2bo4bo$3b5o6$3b2o$bo4bo$7bo$bo5bo$2b6o6$2b3o$o5bo$7bo$o6bo$b7o! I posted that in a forgotten post in the Unrecognized CA thread. Also B34n/S23 x = 7, y = 11, rule = B34n/S232o3bo$6bo$6bo$b6o4$b6o$6bo$6bo$2o3bo!

B3-c4kr7c/S234i
x = 5, y = 4, rule = B3-c4kr7c/S234ibo2bo$o$obobo$4o! B34-iqr7c/S23-a4i x = 5, y = 22, rule = B34-iqr7c/S23-a4io2bo$o3bo$2bobo$b4o4$o2bo$4bo$2bobo$b4o6$3bo$4bo$2bobo$5o2$o! B3/S23-ijn4a (I'm not sure if this one counts) x = 5, y = 4, rule = B3/S23-ijn4abo2bo$o$o3bo$4o!

B34aknt7c/S23-a4i
x = 7, y = 16, rule = B34aknt7c/S23-a4i2b2o$o4bo$6bo$4bobo$7o7$7o$4bobo$6bo$o4bo$2b2o! B2e3-a4/S23-a4-a7e (To see the fake XWSSness, go to gens 4n+3, especially gen 11) x = 17, y = 14, rule = B2e3-a4/S23-a4-a7e5bo5bo$3b5ob5o$4b3o3b3o3$4b3o3b3o$4bobo3bobo$4bo3bo3bo$4bo7bo$2bobo3bo3bobo$4bobo3bobo$o3bo7bo3bo2$2bo11bo! B3-kq/S023 x = 8, y = 23, rule = B3-kq/S023bo2bo$o$o3bo$4o$5bo4$4b2o$bo$o$o4bo$5o5$3b2o$bo4bo$o$o5bo$6o$7bo!

B2i3-y4nt5r6i/S23-e
x = 14, y = 6, rule = B2i3-y4nt5r6i/S23-e12b2o$3b2o6b2o$bo6bo$o$o9bo$8ob2o! I have the best signature ever. toroidalet Posts: 838 Joined: August 7th, 2016, 1:48 pm Location: Somewhere on a planet called "Earth" ### Re: Rules with Mutant XWSSes Forgot this one existed: x = 6, y = 13, rule = tlife3bo$bo3bo$o$o$6o4$6o$o$o$bo3bo$3bo!
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2710
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Rules with Mutant XWSSes

muzik wrote:Forgot this one existed:
disemimwss

That one is well known. I was posting less-known ones.
B2i3-qy4nt5r6i/S23-e
x = 8, y = 5, rule = B2i3-qy4nt5r6i/S23-e7o$o6bo$o$bo5bo$3b3o!

B34-iqr7c/S23-a4i6c
x = 15, y = 7, rule = B34-iqr7c/S23-a4i6c2b3o5b3o$bo2bo5bo2bo$3b2o5b2o$o3bo5bo3bo$o3bo5bo3bo$4bo5bo$2bo9bo!
I have the best signature ever.

toroidalet

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Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

x = 5, y = 4, rule = B2-ae3a457/S01c2ik4a2b2o$2ob2o$4o$b2o! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1571 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Rules with Mutant XWSSes Another one by drc: x = 21, y = 27, rule = B34-iqr7c/S23-a4i12b2o2bo$11bo5bo$15bobo$13b5o10$o$o$o5$13bobobo$13b2o4bo$12bo7bo$18bobo$12b9o$11bo$11bo!
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2710
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Rules with Mutant XWSSes

Just add transitions to sabotage an XWSS, then add/remove other transitions, to sabotage the sabotage of the XWSS:
Pulsar Life variant:
x = 7, y = 5, rule = B3-nry4knt/S2382b2o$o4bo$2bo3bo$o5bo$b6o!

HighLife variants:
x = 27, y = 7, rule = B3-e5i6i/S2-c32b2o9b2o9b2o$2ob2o5b3ob2o4b4ob2o$4o6b5o5b6o$b2o8b3o7b4o$4o6b5o5b6o$2ob2o5b3ob2o4b4ob2o$2b2o9b2o9b2o!

x = 18, y = 13, rule = B3-y6/S233b2o10bo$bo4bo6bo3bo$o11bo$o5bo5bo4bo$6o6b5o4$6o6b5o$o5bo5bo4bo$o11bo$bo4bo6bo3bo$3b2o10bo! LowDeath variants: x = 6, y = 7, rule = B3aijqr4knt5i6i/S2-c38b5o$o4bo$5bo$obobo$5bo$o4bo$b5o! x = 7, y = 13, rule = B3-nry4knt6/S2383b2o$bo4bo$o$o5bo$6o4$6o$o5bo$o$bo4bo$3b2o!

Which gives us a rule with 8 2c/4 spaceships:
x = 27, y = 41, rule = B3-ey5i6i/S2-c312bo9b2o$o2bo6bo3bo5bo4bo$4bo10bo10bo$o3bo5bo4bo4bo5bo$b4o6b5o5b6o6$12bo9b2o$10bo3bo5bo4bo$15bo10bo$10bo4bo4bo5bo$11b5o5b6o4$11b5o5b6o$10bo4bo4bo5bo$15bo10bo$10bo3bo5bo4bo$12bo9b2o8$12bo9b2o$o2bo6bo3bo5bo4bo$4bo10bo10bo$o3bo5bo4bo4bo5bo$b4o6b5o5b6o2$b4o6b5o5b6o$o3bo5bo4bo4bo5bo$4bo10bo10bo$o2bo6bo3bo5bo4bo$12bo9b2o!

DryLife XWSS variants:
x = 5, y = 4, rule = B3-c4kr7c/S234ib4o$obobo$4bo$o2bo! x = 6, y = 5, rule = B34ak7c/S234ib5o$o2bobo$5bo$o3bo$2bo! x = 7, y = 5, rule = B34ak7c/S234ib6o$o3bobo$6bo$o4bo$2b2o! Last edited by wwei23 on August 12th, 2017, 4:20 pm, edited 1 time in total. Replicator! x = 3, y = 3, rule = B3/S234y2bo$3o$bo! wwei23 Posts: 642 Joined: May 22nd, 2017, 6:14 pm Location: The (Life?) Universe ### Re: Rules with Mutant XWSSes muzik wrote:Another one by drc: x = 21, y = 27, rule = B34-iqr7c/S23-a4i12b2o2bo$11bo5bo$15bobo$13b5o10$o$o$o5$13bobobo$13b2o4bo$12bo7bo$18bobo$12b9o$11bo$11bo!

Funny, it shoots a mutant LWSS backwards into a blinker.
Replicator!
x = 3, y = 3, rule = B3/S234y2bo$3o$bo!

wwei23

Posts: 642
Joined: May 22nd, 2017, 6:14 pm
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### Re: Rules with Mutant XWSSes

Hmmm
x = 7, y = 21, rule = B3-jn4ajnwz5i/S2-c3-n4ceijrtz4bo$4b2o$2b2ob2o$2b4o2$2b4o$2b2ob2o$4b2o$4bo6$4b2o$4ob2o$6o2$6o$4ob2o$4b2o! I was trying to make one... x = 5, y = 4, rule = B34k7c/S234ib4o$2bobo$o3bo$o2bo!
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 2392 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Rules with Mutant XWSSes x = 7, y = 6, rule = B34ew5cey/S232o$7o$bo4bo$bo4bo$2bo2bo$3bo!
2c/n spaceships project

Current priorities: see here
muzik

Posts: 2710
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Rules with Mutant XWSSes

P28 mutant in B34/S23-a:

x = 6, y = 10, rule = B34/S23-a2b3o$bo2bo$4bo$o3bo$o3bo$o3b2o$o4bo2$bo$3bo!

gmc_nxtman

Posts: 1096
Joined: May 26th, 2015, 7:20 pm

### Re: Rules with Mutant XWSSes

Bump because I found this very good mutant
x = 16, y = 16, rule = B2i3aeijn4at5q6a/S2-ci3ijnqr4q5cjq2b2obob2o2bo3bo$ob3o2b3obob2o$4o3bo3bobobo$bo2bo2bob4ob2o$obob5obob4o$2obo6bobobo$bob4ob3o2bo$4b3obo2bo2b2o$b2o4b2o2b4o$obobobob2o2b2obo$o3b3obo2bo$bo2b3ob3o4bo$2o2bob5o2bo$ob2obo2bo3b3o$3ob2o3b4ob2o$b4o2bobo2b3o! Modifying the rule a bit (one transition) gives this: x = 6, y = 12, rule = B2i3aeijn4at5q6a/S2-ci3-acky4q5cjq3b2o$b2ob2o$b4o$2b2o5$3b2o$3ob2o$5o$b3o!

Unfortunately the HWSS just shortens itself into a MWSS
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o\$4bob2o2bobobo!

(Check gen 2)

Saka

Posts: 2392
Joined: June 19th, 2015, 8:50 pm
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