SoL (Seeds of Life)

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Rhombic
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Joined: June 1st, 2013, 5:41 pm

SoL (Seeds of Life)

Post by Rhombic » August 15th, 2017, 4:00 pm

State 1= Seeds, with B3 giving CGoL. State 2= CGoL, but can only co-breed with state 1.

Code: Select all

@RULE SoL

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
# State 1= Seeds, with B3 giving CGoL. State 2= CGoL, but can only co-breed with state 1.

var i={1,2}
var j=i
var a={0,2}
var A={0,1,2}
var B=A
var C=A
var D=A
var E=A
var F=A
0,1,1,0,0,0,0,0,0,1
0,1,i,j,0,0,0,0,0,2
2,2,2,a,0,0,0,0,0,2
i,A,A,B,B,C,D,E,F,0

@COLORS
1 255 255 255
2 125 255 0
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

drc
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Joined: December 3rd, 2015, 4:11 pm

Re: SoL (Seeds of Life)

Post by drc » August 15th, 2017, 4:10 pm

Hard to know what's known or not, but this simple p12 gun showed up after 3 soups:

Code: Select all

x = 13, y = 6, rule = SoL
10.A$10.A$2B$B$11.2B$12.B!
Space non-filler:

Code: Select all

x = 2, y = 2, rule = SoL
2A$2A!
Patterns can still explode, but more interestingly:

Code: Select all

x = 3, y = 3, rule = SoL
2A$2A$2.A!
Backrake-type thingy??? I don't know:

Code: Select all

x = 7, y = 13, rule = SoL
5.2A2$5.2A10$2A!
This rule is weird:

Code: Select all

x = 7, y = 2, rule = SoL
2A$5.2A!
EDIT: Another replicator, p12:

Code: Select all

x = 12, y = 1, rule = SoL
2A3.2A3.2A!
Another another:

Code: Select all

x = 17, y = 1, rule = SoL
2A3.2A3.2A3.2A!
Breeder?:

Code: Select all

x = 32, y = 1, rule = SoL
2A3.2A3.2A3.2A3.2A3.2A3.2A!
Another weird pattern:

Code: Select all

x = 4, y = 2, rule = SoL
2A$2A.A!
EDIT2: Actual backrake:

Code: Select all

x = 7, y = 6, rule = SoL
2A$2.A$3.A$4.A$5.A$6.A!
Last edited by drc on August 15th, 2017, 4:16 pm, edited 2 times in total.

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muzik
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Re: SoL (Seeds of Life)

Post by muzik » August 15th, 2017, 4:12 pm

Basic replicator:

Code: Select all

x = 2, y = 1, rule = SoL
2A!
Flying pyramid ripples:

Code: Select all

x = 158, y = 40, rule = SoL
109.A$109.A38$2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A
2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A!

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Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: SoL (Seeds of Life)

Post by Rhombic » August 15th, 2017, 4:38 pm

Code: Select all

x = 18, y = 12, rule = SoL
6.2A$5.A4.2A$4.A4.B2.A$3.A9.A$2.A3.2B6.A$.A3.A3.A2B3.A$4.B7.A3.A$B2.
2B8.A$5.B8.B2.B$A4.B$2.B2.B11.B$4.B!

What is the sequence?

Code: Select all

x = 259, y = 186, rule = SoL
.2A$3.A$B3.A$5.A$.2B3.A$3.B3.A$3.A$4.2B.A16$4.A2.A$5.2A23$4.A2.A$5.2A
23$4.A2.A$5.2A23$4.A2.A$5.2A23$4.A2.A$5.2A23$4.A2.A$5.2A23$4.A2.A$5.
2A10$256.B$254.B3.A$254.B3.A$252.AB3.A$19.A23.A23.A23.A23.A23.A23.A
23.A23.A23.A15.B4.A$18.A23.A23.A23.A23.A23.A23.A23.A23.A23.A16.B3.A$
18.A23.A23.A23.A23.A23.A23.A23.A23.A23.A19.A$19.A23.A23.A23.A23.A23.A
23.A23.A23.A23.A15.A.A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Saka
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Re: SoL (Seeds of Life)

Post by Saka » August 16th, 2017, 8:30 pm

Replicator-based ship, p12

Code: Select all

x = 26, y = 6, rule = SoL
15.B.A$15.A.A2$2.B$B.2B7.A.A9.A.A$B10.A.A9.A.A!

Code: Select all

x = 7, y = 3, rule = SoL
2A3.2A2$2.A.A!

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83bismuth38
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Re: SoL (Seeds of Life)

Post by 83bismuth38 » August 26th, 2017, 9:46 pm

sirpinski generator!!

Code: Select all

x = 11, y = 21, rule = SoL
6.2A2$6.2A7$.2A2$A2.B$6.2A$2.B$6.2A3$6.A.A$4.A.B.B.A$4.A.B.B.A$6.A.A!
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: SoL (Seeds of Life)

Post by Hunting » August 2nd, 2018, 6:43 am

How about this?

Code: Select all

x = 4, y = 3, rule = SoL
2A$4A$2.2A!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: SoL (Seeds of Life)

Post by Hunting » August 3rd, 2018, 8:56 am

A backrake:

Code: Select all

x = 9, y = 11, rule = SoL
.A$A.B$A.B$.A.A3.B$2.A.2A$3.A.A3B$4.A.A$5.ABA$5.A$3.A.B$3.A.A!

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Hdjensofjfnen
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Re: SoL (Seeds of Life)

Post by Hdjensofjfnen » August 4th, 2018, 11:21 pm

Small-ish spaceship that surprisingly only repeats itself after 12 generations:

Code: Select all

x = 7, y = 5, rule = SoL
B$B3.A$3.A.A$4.B.A$4.B.A!
Large still life shows up:

Code: Select all

x = 32, y = 32, rule = SoL
.4B5.ABA.B4.B.AB3.B2.2AB$ABA.BA3.A2B2.BA3B.B2.A5.A.B$B.A2.A3.A.2A.A6.
A2B3.ABABA$A2BA.AB.3A3.AB.A.A.2A4.BA$.BAB2.3A.B.2AB.A.A3B2A.A2.B$A.B
3.2A2B.B.BA.2B3.ABA3.B.B.A$B8.B2.BA2.3B2A.A.B.B3.B$2A.A3.2B2A.B2.2B5.
BA3.3A.A$B3.2A.BA.A2.A.B2A4.BAB5.AB$A.A2.B2.ABA2B.2B.B.B.BA.A.2BA3B$B
9.A.A.2B.B.2B3.A2B.3AB$.2B2A.A2.BAB2.2A.AB5.4B.A$BAB2.A.A.AB8.A.AB.B.
B3.BA$B2.B3.BAB2.B.2A2B2.A2.BA.2A.A.A$A6.4AB2A.2AB3.A.2AB.B4A$.B.B2.B
AB2.A.A2B2.B3.A3B$2.BA.AB.B.A5.A2.A4B5.A.A$BA.ABA2.B3.B.B2.B5.2A.A4.A
$B2.2B2AB5.A.A2.B.2B2.A3B.B$2.A.BA.2B.BAB.A.B.A.2A.2AB3A2.A$2.B.A2.B.
2A.A.A2.2A2B2.A2.3A$2.3A4.2A.A.B.2B.B2.B2.A4.2A$ABA3.B2.A2B2AB.2B.AB
2A.B2.A.B$2.AB13.B3.A2.A2.2AB2A$3.B4.B.AB.B3.2A2.B6.B.BA$.BA.A3.B.2AB
2.B2A.2A6.A2.BA$B.2A.AB.B3.A2.B7.A.2A3.2B$A.A4.2A.BA3.A.B3AB3.A.A2.AB
$2.A4.A2.A2.A.B.A.BA7.2B$B3.A4.BA4.B3.A3.A3.2A.A$A2.2A.A2.B.2B.A.BA5.
AB3.2A.A$.AB2A2.AB.3A4.ABA.2B3.A2.B!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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breaker's glider gun
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Re: SoL (Seeds of Life)

Post by breaker's glider gun » September 27th, 2022, 8:51 pm

sorry for necro, but this is an interesting rule.

It seems the life never births ?
:?: :?: . . . :!:
Give me a suggestion of something to draw here!

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