Speeds for 1D spaceships

For discussion of other cellular automata.
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Rhombic
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Speeds for 1D spaceships

Post by Rhombic » August 20th, 2017, 7:53 am

c/3:

Code: Select all

x = 4, y = 1, rule = B2cek3ai4t/S02c
ob2o!
c/4:

Code: Select all

x = 4, y = 1, rule = B2cei3e4a/S01e2-c3-iy
ob2o!
c/7:

Code: Select all

x = 4, y = 1, rule = B2-an4a/S1e2a3aey4at5i
ob2o!
c/7d:

Code: Select all

x = 4, y = 4, rule = B2-ai3ak4q/S02k3n
3bo2$bo$o!
c/8:

Code: Select all

x = 7, y = 1, rule = B2ce3ein5iy/S1e2k3eky4ek
5obo!

Code: Select all

x = 6, y = 1, rule = B2ce3y4c5ceiry6e7c8/S12c3r4eijknw5aky6e8
obob2o!
2c/8(no survival conditions!):

Code: Select all

x = 9, y = 1, rule = B2-ei3qy4iyz5r6i/S
ob2o2b3o!

Code: Select all

x = 5, y = 1, rule = B2ci3-ckn4-intyz5knqry6ci8/S03e5a7e
ob3o!
3c/8:

Code: Select all

x = 6, y = 1, rule = B2ce3cry4aejn5nr6ci7e/S01c2aek3n4-aijny5kr6en8
2obobo!
c/9:

Code: Select all

x = 6, y = 1, rule = B2cei3iq4aeiw5i6i/S01e2c3aey4ew5aijn6cik8
3o2bo!
2c/9:

Code: Select all

x = 4, y = 1, rule = B2ce3a4t5iy7e/S01c2ak3ejr
ob2o!
3c/9:

Code: Select all

x = 4, y = 1, rule = B2acn3nry/S02i
ob2o!
c/10:

Code: Select all

x = 4, y = 1, rule = B2ci3aei4w/S02i4et
ob2o!
2c/11:

Code: Select all

x = 8, y = 1, rule = B2cik3-ik4ckqrt5ek6-k7c8/S01c2e3-acky4aekw5ckr6ikn7c
ob2obobo!
2c/29!:

Code: Select all

x = 6, y = 1, rule = B2-ai3ceinr4aejntwz5ik6c7e/S02ek3ck
obo2bo!
3c/30d:

Code: Select all

x = 4, y = 4, rule = B2-ai3ceijy4aqw5cjk6n/S03j5q
3bo2$bo$o!
5c/63(!):

Code: Select all

x = 7, y = 1, rule = B2ein3-cy4ajknq5-enq6ci/S01c2i3k4y5er6n
3obobo!
Last edited by Rhombic on August 21st, 2017, 4:53 am, edited 3 times in total.
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Saka
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Re: Speeds for 1D spaceships

Post by Saka » August 20th, 2017, 7:58 am

You might want to look on my posts in MDIOCA (Misc Disc. In OCA)
Smaller c/8

Code: Select all

x = 6, y = 1, rule = B2ce3y4c5ceiry6e7c8/S12c3r4eijknw5aky6e8
obob2o!
3c/8

Code: Select all

x = 6, y = 1, rule = B2ce3cry4aejn5nr6ci7e/S01c2aek3n4-aijny5kr6en8
2obobo!
2c/11

Code: Select all

x = 8, y = 1, rule = B2cik3-ik4ckqrt5ek6-k7c8/S01c2e3-acky4aekw5ckr6ikn7c
ob2obobo!

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Rhombic
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Re: Speeds for 1D spaceships

Post by Rhombic » August 20th, 2017, 8:22 am

Saka wrote:You might want to look on my posts in MDIOCA (Misc Disc. In OCA)
I had already included those.
Sounds like a daylight-saving time change with the time zone you might be in that has not synchronised with the forum value. I think you can edit it in settings, maybe.
Last edited by Rhombic on August 20th, 2017, 8:30 am, edited 1 time in total.
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Saka
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Re: Speeds for 1D spaceships

Post by Saka » August 20th, 2017, 8:25 am

Rhombic wrote: I had already included those.
Wait wait how could you edit on 8:22 PM when it's still 7:24 PM? Is something wrong with the forums?

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Saka
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Re: Speeds for 1D spaceships

Post by Saka » August 20th, 2017, 9:45 am

c/7

Code: Select all

x = 6, y = 1, rule = B2cik3aj4-ajqrz5aknq6e78/S1e2ek4atw5ai
2ob3o!
2c/8

Code: Select all

x = 5, y = 1, rule = B2ci3-ckn4-intyz5knqry6ci8/S03e5a7e
ob3o!
2c/29!

Code: Select all

x = 6, y = 1, rule = B2-ai3ceinr4-ciky5-jqy6ac7e8/S02ek3ckn5y7c
obo2bo!
c/9

Code: Select all

x = 6, y = 1, rule = B2-ak3-aek4aceikw5ceijr6ei7e/S012ce3aeqy4eintwy5-eqy6-an8
3o2bo!

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toroidalet
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Re: Speeds for 1D spaceships

Post by toroidalet » August 20th, 2017, 10:26 am

c/3 and c/4:

Code: Select all

x = 6, y = 8, rule = B2cek3ai4t/S02c
ob2o7$obob2o!
c/6:

Code: Select all

x = 4, y = 1, rule = B2ci3aijny5y/S01c2c3-ey
ob2o!
c/5:

Code: Select all

x = 4, y = 1, rule = B2ci3aijn5y/S02-ak3-ey
ob2o!
Smaller c/4:

Code: Select all

x = 4, y = 1, rule = B2cei3e4a/S01e2-c3-iy
ob2o!
Any sufficiently advanced software is indistinguishable from malice.

AforAmpere
Posts: 1334
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Re: Speeds for 1D spaceships

Post by AforAmpere » August 20th, 2017, 11:02 am

C/7:

Code: Select all

x = 4, y = 1, rule = B2-an3kr4acr5acj6aik7e8/S1e2-ce3aey4akntz5airy6ak7e8
ob2o!
C/8:

Code: Select all

x = 4, y = 1, rule = B2-a3-acjn4-cjqwz5eknqy6c78/S1e3cnr4aikz5cqy6ack
ob2o!
C/9:

Code: Select all

x = 4, y = 1, rule = B2ci3anr4-jqwyz5cnr78/S01e3eqry4acejqw5-airy6ekn
2obo!
2c/8:

Code: Select all

x = 4, y = 1, rule = B2-ai3iqry4cjknz5jnq6aik78/S01c2cin3aejr4aknyz5ceqr6ac7
2obo!
2c/9:

Code: Select all

x = 4, y = 1, rule = B2ce3a4t5iy7e/S01c2ak3ejr
ob2o!
2c/10:

Code: Select all

x = 4, y = 1, rule = B2ci3ain4r5i7e/S01e3ei4iz
ob2o!
C/10:

Code: Select all

x = 4, y = 1, rule = B2ci3aei4w/S02i4et
ob2o!
3c/9:

Code: Select all

x = 4, y = 1, rule = B2acn3nry/S02i
ob2o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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toroidalet
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Re: Speeds for 1D spaceships

Post by toroidalet » August 20th, 2017, 12:54 pm

4c/8:

Code: Select all

x = 7, y = 1, rule = B2ac3nr4ci5y/S0
o2bob2o!
Any sufficiently advanced software is indistinguishable from malice.

Rocknlol
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Re: Speeds for 1D spaceships

Post by Rocknlol » August 20th, 2017, 1:07 pm

There was a thread on B026/S1 a while ago where it was found out that the rule was able to simulate a 1D rule that had spaceships.

I can't seem to find it, but here are all the spaceships discovered on that thread plus a few more that I found:

Code: Select all

x = 616, y = 33, rule = B026/S1
566bo3b3o3bo2bobo2bo3bo2b11o2bo2b3o4b2o4$41bobobobobo2b3o2bo2bo2bobobo
2bo2bobo2bo2bo2bo2bobobobobo2b3o3b3o2bo2b7o2bobobobo2bo3bo3bo2bo2bo4bo
3bo3b5o2bobo2bo2bobo2b3o3bo3bo2bobobo2bo2bo2bo2bobobo2bo3b3o3bo3b3o2bo
bo2b3o3b5o2bo2b11o3bo3bo3b7o2bobo2bo3b3o2bo2bo3bo3b5o2bo2bo2bobo2bo3bo
2bo2b7o3bo3bo2bo2bo3bo2bo2bo2bo2b3o3b3o3b7o3b5o3b3o2bo2bo2bo2bo3bo3b2o
3bo3b5o3b3o2bobobo2bo3bo3bo2bobobo2b3o3bo2bo2bo3b6o3bo2bo2bo4b7o3bo2bo
bo2b5o3b3o2bo2bo3bo2bobo2b9o2bo2bo2bobo2b3o2bobobo2b3o2bobo2b5o3bo3bo
3b2o4$598bo3bo2bobo2b3o2bo4$55bobobo2bo3b5o2bo2bo3bo4b3o2bobo2b7o2bobo
2bo2bobo2bo3bo2bobobo2bo3bo3bo3b3o3bo3b3o2bobo2b3o2bobobo2bo3bo3bo3b3o
2bo2bo3bo3b5o2bo2bo2bo2bo2bobo2bo2bo2b5o2bo2b9o3b3o2bobo2bo2bo2bo2bobo
bobobobobobo2bo2bo2b13o2bobobobobobo2bo2bo2b7o2bobo2bo3bo3b3o3b3o3bo2b
obo2b5o2bo2bo2bobo2b3o2bobobobo2b3o3bo3b7o2bo2bo2bo2bo2bo2b11o3bo2bo2b
7o2bo2bo2bo2bo3b3o3b5o2bo2b3o2bobo2b5o2bo2bo3b3o3bo2bobo2b3o2bobobo2b
3o2bo2bo2bo2bo3bo2bobo2bo3bo2bobobobo2bo3b7o2bo2bo3bo2bo2bo4$obo2b5o2b
o2b3o2bo2b9o3b3o2bo2bo2bobo2b3o3b3o4b3o3bo2bobo2b3o2bo2b3o3bo3bo2bobob
obobobobobobobo2bo4bo2bo2b3o3b5o3b5o2bobo2b6o2bo2b2o3bo2bobo2bo3bo3b3o
2bobo2bo3b15o3bo2bobobo2b3o3b5o2bo2b3o2bobobobobobo2b3o2bo2bo2bobo2bo
3bo2bo2bo2bobo2b3o2bobo2bo3bo3b6o3bo3bo3bo2b5o2bobo2bo3bo2b7o2bo2bo3b
5o2bo2bo2bo2b7o2bobo2bo2bobo2bo2bobo2bo3b3o3bo2bobobobo2b3o2bobobobobo
2bo2bo2b3o2bo2bo2b3o3bo2bobo2b7o2bo2bo2bobobo2b3o2bo2b3o2bo2bo3b2o3bo
3b3o2bo2bo2bo2b5o3b2o3bo3b7o3b3o3bo2bobobo2bo2bo2b5o3bo2bo2bo4$181bo3b
o3bo2bobobo2bo3bo3bo2bo2bo2bo2bo3b5o2bo2b2o3bo3b3o2bobo2bo2bo2b5o3bo2b
3o2bobo2bo3bo2bo2bo2bo2b2o2bobo2b9o3b3o3b7o3b5o2bo2b3o2bobobo2bo3bo2bo
bo2b3o3bo2bo2bo2bo2b5o3bo3bo3b5o3bo3b3o2bo2bo2bo2bo3b3o3b3o2bobobo2bo
2bo2bo2bobo2b5o3b5o2bobobobobo2bo2bobo2b3o3b3o3bo2bo2bo3bo2bo2b3o3b3o
2bo2b5o2bo2b5o2bo2bo2bo2b3o3bo3b7o3b5o3bo3b5o2bo2bo2bobo2b2o4$544bobo
2b3o3bo2bo2bo2bo2bo2bobobo2b5o3b3o2bobobobobo2bo3bo3b2o4bo4$555bo2b3o
3b3o2bo2b5o2bobo2bo3bo3bo3b2o3bo3bo3b2o4bo4$579b2o2bobo2bo3b5o3bo3bo3b
o3bo2bo!
From top to bottom: 2c/8, 4c/18, 2c/10, 4c/22, 2c/12, 2c/14, 2c/16, 2c/18, and 2c/24.

It takes two steps for B026/S1 to simulate one step from the 1D rule, however, so all of the corresponding ships in the 1D rule are twice as fast.

AforAmpere
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Re: Speeds for 1D spaceships

Post by AforAmpere » August 20th, 2017, 2:45 pm

How were these searched for with gfind? I tried searching B026/S1 and it said that
gfind wrote:"With B0 or B1, no such patterns exist."

The thread
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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muzik
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Re: Speeds for 1D spaceships

Post by muzik » August 20th, 2017, 3:05 pm

Rocknlol wrote:There was a thread on B026/S1 a while ago where it was found out that the rule was able to simulate a 1D rule that had spaceships.

I can't seem to find it, but here are all the spaceships discovered on that thread plus a few more that I found:

Code: Select all

lots of ships.
From top to bottom: 2c/8, 4c/18, 2c/10, 4c/22, 2c/12, 2c/14, 2c/16, 2c/18, and 2c/24.

It takes two steps for B026/S1 to simulate one step from the 1D rule, however, so all of the corresponding ships in the 1D rule are twice as fast.
currently searching this on 1x256.

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praosylen
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Re: Speeds for 1D spaceships

Post by praosylen » August 20th, 2017, 5:03 pm

2c/6:

Code: Select all

x = 4, y = 1, rule = B2ac3cy4krtz6n7/S02ein3-cq4-qtwy5-cjqr6-ac7e
ob2o!
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Rhombic
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Re: Speeds for 1D spaceships

Post by Rhombic » August 24th, 2017, 10:54 am

c/39d found in about 4 seconds with the new script by using 3-gen rule constraints with B2en3a/S01c2n3a6n

Code: Select all

x = 6, y = 6, rule = B2ekn3aiknr4ijtwy5eikry6k/S01c2kn3a4jw5er6an8
5bo2$3bo$2bo$bo$o!

Code: Select all

x = 9, y = 1, rule = B2cek3-ajn4cjntyz5acijy6aik7/S01e2c4ek5ac6aik7e
2obo2bobo!
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muzik
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Re: Speeds for 1D spaceships

Post by muzik » August 25th, 2017, 9:40 am

Turns out that B026/S1 actually has another (natural) xp10:

Code: Select all

x = 247, y = 1, rule = B026/S1
3ob2obobo2b4o2b3o4bo2b2o2b2ob2obo2bob4o5b2o2b4o2bob2o3bo3b2o3b2o2b2obo
bobobob2o3bobobo4b3ob4obo2bob2o2bo2b5o3b2obo3bo2bob3o2bobobobo3b2o3bob
2o2b4obo2bobo3b2o3bobob2ob8o2b2ob9obo2b3o2b3obobobob6o!
EDIT: actually this is infinitely extensible:

Code: Select all

x = 69, y = 15, rule = B026/S1
3o2bo2bo3bo2bo2bo3bo3bo3b3o3bo2bo2b5o2bobo2b5o3b7o7$26bo3b3o3bo2bo2b5o
2bobo2b5o3b7o7$49bobo2b5o3b7o!

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Rhombic
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Re: Speeds for 1D spaceships

Post by Rhombic » September 14th, 2017, 5:32 am

3c/55

Code: Select all

x = 8, y = 8, rule = B2en3-aer4cqtw5ace6-a7e/S02ce3ary4ijz5ejnq7e8
o$bo$2bo$3bo$4bo2$6bo$7bo!
3c/13

Code: Select all

x = 5, y = 1, rule = B2ei3aiq4aeir5q6ai/S12-a3ej4w
3obo!
5c/17

Code: Select all

x = 5, y = 1, rule = B2ei3-enry4anqr5knr6-ck7c8/S12-an4y5inr
3obo!
4c/21

Code: Select all

x = 5, y = 1, rule = B2ei3aij4aet6ek7c/S12-an3k4k5-cky6ikn7e
3obo!
6c/21

Code: Select all

x = 5, y = 1, rule = B2ei3acij4a5q/S12-an3eky4kqr5ain6en78
3obo!
4c/16

Code: Select all

x = 5, y = 1, rule = B2ei3aij4a5kq6e/S12-an3c4cr5ainq
3obo!
2c/20

Code: Select all

x = 5, y = 1, rule = B2ein3aij4ar5q6n/S12-an3ck4jqyz5aijnr6en78
3obo!
4c/36

Code: Select all

x = 5, y = 1, rule = B2ei3acijy4ae5anq6a/S12-an3j4cjqw5ijknr6ek7e
3obo!
c/29

Code: Select all

x = 5, y = 1, rule = B2ein3aijk4akt5nqr6c/S12-an3c4c5ijnr6n8
3obo!
2c/26

Code: Select all

x = 5, y = 1, rule = B2ein3aijky4aez5ckq6kn/S12-an4z5ijnr6ek7c
3obo!
5c/25

Code: Select all

x = 5, y = 1, rule = B2ein3-enqr4akt5cq6n8/S12-an3e4c5-ceky6eik7c8
3obo!
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Saka
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Re: Speeds for 1D spaceships

Post by Saka » September 16th, 2017, 1:48 am

1 configuration
c/6

Code: Select all

x = 6, y = 1, rule = B2-an3-ciny4aceqryz5aeinr6akn7c8/S02-en3acjk4eknrtwy5ein6-k
o2bobo!

Code: Select all

x = 6, y = 1, rule = B2cin3aijry4jqrt5-aknq6cin7e/S02aek3-acek4aew5-iknq6cn7e8
obo2bo!
c/10

Code: Select all

x = 6, y = 1, rule = B2-ae3aiqry4cknqrwz5einy6an7/S02ac3ejnqy4-ciqw5acey6a7e
obo2bo!
c/7

Code: Select all

x = 6, y = 1, rule = B2-ae3aiq4ceijkry5acijn6en78/S02k3ny4eik5aeq6n
o2bobo!

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Rhombic
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Re: Speeds for 1D spaceships

Post by Rhombic » September 16th, 2017, 12:02 pm

c/112 found by using progRulesrc

Code: Select all

x = 8, y = 8, rule = B2en3aceiy4acir5eijk6ak7c/S2-ai3-ceky4z5ejnq6n78
o$bo$2bo$3bo2$5bo$6bo$7bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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Saka
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Re: Speeds for 1D spaceships

Post by Saka » October 1st, 2017, 12:39 am

Back on this, c/21o

Code: Select all

x = 9, y = 1, rule = B2cen3eiy4kqwz5ekr6ck7c8/S12c3-ijkr4iqrtz5-ary6cek7c
obob2ob2o!

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Saka
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Re: Speeds for 1D spaceships

Post by Saka » October 6th, 2017, 10:22 pm

4c/18o

Code: Select all

x = 7, y = 1, rule = B2-a3inqy4ekrwy5an6aen8/S02-i3ckq4cw5-cry6aen8
ob2o2bo!
3c/9o

Code: Select all

x = 6, y = 1, rule = B2cei3acikr4aijqty5aekry6-ek7/S1e2cin3aejq4ik5cjnry7c8
2ob3o!
6c/67o

Code: Select all

x = 8, y = 1, rule = B2-a3-anqy4ceiqrz5aiknq6acn7/S03i8
obobob2o!

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Rhombic
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Re: Speeds for 1D spaceships

Post by Rhombic » October 11th, 2017, 8:30 pm

Trying to begin a search for progRulesrc, I found this entirely by accident and by hand:

Code: Select all

x = 5, y = 5, rule = B2en3aij6n/S1c2en3n4a5a
o$bo$2bo2$4bo!
Actual 1D result (c/11)

Code: Select all

x = 5, y = 5, rule = B2en3-ekqy4ejty5ajkn6ckn/S1c2cen3ckny4-enqry5-acjr6ce8
o$bo$2bo2$4bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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muzik
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Re: Speeds for 1D spaceships

Post by muzik » June 18th, 2020, 2:28 pm

A very surprised/important/dangerous case:

Code: Select all

x = 1, y = 6, rule = R3,C2,S2,8-12,B3,N+
o$o$o3$o!

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FWKnightship
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Re: Speeds for 1D spaceships

Post by FWKnightship » June 19th, 2020, 6:27 am

c/29+6n:

Code: Select all

x = 18, y = 37, rule = B2cek3aiq4aekntw5ciny6c7e/S02c3enr4acz5ijy6ci
o2bobob2o4bo9$o2bobob2o5bo9$o2bobob2o6bo9$o2bobob2o7bo9$o2bobob2o8bo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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