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"Solid" LTL Ships

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"Solid" LTL Ships

Postby Saka » September 7th, 2017, 9:09 am

Another "Collection" thread of mine :) . THis thread is for "solid" ships in LTL rules. Solid ships are ships that consists of a static core with "fire" on the edges that cause the static core to move. Most cores are donut shaped.
An example is SlowShip.rle. These can be found by changing the range of SlowShip.rle. I have made a script specialized to do just that:
#slowshipconvert.py
#A script to change the range of slowship rules
#DISCLAIMER: Drastic range changes will remove the dynamics.
#Thanks to Dean Hickerson's algorithm!
#By Saka.
from decimal import *
import golly as g
getcontext().prec = 8
#Input time
rangeto = int(g.getstring("Range to convert to?","10"))
rangetostr = str(rangeto)
#Now for calculations!
meaningoflife = Decimal((2*Decimal(rangeto)+1)**2/(2*Decimal(10)+1)**2)
newbmin = str(int(round(133*meaningoflife))) #Huh. Decimal to number to integer to string
newbmax = str(int(round(265*meaningoflife)))
newsmin = str(int(round(154*meaningoflife)))
newsmax = str(int(round(262*meaningoflife)))
newrule = "R"+rangetostr+",C0,M1,"+"S"+newsmin+".."+newsmax+","+"B"+newbmin+".."+newbmax+",NM"
g.setrule(newrule)


I have found one in range 17:
# C/798 diagonal ship
x = 42, y = 43, rule = R17,C0,M1,S428..728,B369..736,NM
20b4o$18b8o$24b3o$21b4o2bo$18b10o$17b9ob2o$16b11o2bo$15b13o2bo$14b15o$
13b16o$12b18o$7bo3b20o$6bo3b22o$5bo3b24o$4b2ob27o$2bobob29o$b18o4b13o$
2ob14o8b12o$2ob13o9b13o$2ob13o10b12o3bo$15o12b12o2bo$o2b12o12b12o2bo$o
2b12o12b12ob2o$o2b13o10b13ob2o$4b12o10b13ob2o$bo3b12o8b14obo$6b13o4b
18o$7b29obobo$8b27ob2o$9b24o3bo$10b22o3bo$11b19o4bo$12b18o$13b16o$13b
15o$11bo2b13o$12bo2b11o$13b2ob9o$14b10o$14bob6o$15b2o$16b8o$18b4o!
Everyone, please stop posting B/S about CA
The Bugs Range 1 to 100 Project
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Re: "Solid" LTL Ships

Postby Saka » September 7th, 2017, 11:59 pm

A c/474 diagonal
# c/474 diagonal ship in an range-17 rule
x = 37, y = 36, rule = R17,C0,M1,S428..729,B369..737,NM
13b4o$11b4o$10b4ob4o5bo$8b14o3b2o$8b16o2b2o$7b23o$6b25o$5b27o$5b28o$4b
30o$4bob29o$3bob31o$2bo2b31o$4b32o$4b30ob2o$4b30ob2o$3b31o2bo$3b31o2bo
$3b31o$o2b31o$o2b30o$2ob30o$b2ob29o$b31o$b31obo$2b31o$3b30o$4b28o$5b
27o$6b25o$7b3ob19o$9b2ob17o$10b2o2b14o$12bo5b4ob4o$22b4o$20b4o!


Very fast one:
# c/144 orthogonal ship in an range-22 rule
x = 50, y = 50, rule = R22,C0,M1,S707..1203,B611..1217,NM
24b6o$19b14o$17bo6b11o$15bo5b16o$13bo4b20o$11b2o3b23o$10b2o2b26o$9b3ob
28o$7b4ob30o$6b37o$5b35ob3o$5b36ob2o$4b38ob2o$3b40ob2o$2b41o2bo$2b21o
3b18o2bo$b19o9b15o$b18o12b14o2bo$b17o14b13o2bo$17o16b13o$16o17b13o2bo$
16o18b13obo$15o19b13obo$15o19b13obo$15o20b15o$15o20b15o$o2b12o19b16o$o
2b12o19b16o$3b13o18b16o$bob13o17b17o$bo2b13o16b16o$4b14o14b17o$2bo2b
14o12b18o$2bo2b15o9b19o$3bo2b17o3b22o$3bo2b41o$4bo2b40o$5bo2b38o$5b2ob
37o$6b38o$7b32ob3o$7b31ob3o$8b29ob3o$9b26o2b3o$10b24o2b2o$11b21o3b2o$
13b16o5bo$14b12o6bo$16b15o$19b8o!
Everyone, please stop posting B/S about CA
The Bugs Range 1 to 100 Project
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Re: "Solid" LTL Ships

Postby Andrew » September 8th, 2017, 1:26 am

Very nice discoveries, but I really wish you (and muzik) would put all your LtL-related posts in the "Larger than Life" thread.
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Re: "Solid" LTL Ships

Postby Saka » September 8th, 2017, 1:39 am

Andrew wrote:Very nice discoveries, but I really wish you (and muzik) would put all your LtL-related posts in the "Larger than Life" thread.

The thread is pretty dead. I've made a quintuple post and I don't want a semi-automated warning about a pentadecapost. Will you put these in Golly :D ?
Everyone, please stop posting B/S about CA
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Re: "Solid" LTL Ships

Postby Saka » September 8th, 2017, 5:51 am

c/666 diagonal
# c/666 diagoanl ship in a range-19 rule
# Saka
x = 43, y = 43, rule = R19,C0,M1,S530..900,B460..920,NM
16b9o$14b9o2b3o$12b13o3b2o$10b17o3b2o$9b20o2b2o$8b23ob3o$7b25ob3o$6b
31o$6b32o$5b2ob31o$4b2ob33o$4bob34o$3bob36o$2bo2b13o7b17o$2bob13o9b16o
$bo2b12o11b15o$bob12o13b15o$bob11o15b14o$ob12o16b13o$ob11o17b13o$13o
17b13o$13o17b13o$13o17b13o$13o17b11obo$13o17b11obo$14o15b11obo$15o13b
12obo$b15o11b13obo$b16o9b13obo$2b16o7b13o2bo$2b36obo$3b34ob2o$4b32ob2o
$4b34o$5b33o$6b3ob27o$7b3ob25o$9b2ob23o$10b2o2b20o$11b2o3b17o$13b2o3b
13o$15b5ob8o$18b9o!

I SCREANED when I ran oscar.lua (Well actually I just gasped a bit but you get the idea)
Not good for our hexakosioihexekontahexaphobic friends...

Can anybody find a ship with range < 10?
Everyone, please stop posting B/S about CA
The Bugs Range 1 to 100 Project
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Re: "Solid" LTL Ships

Postby Saka » September 8th, 2017, 9:49 pm

Oh wow, 2c/666 diagonal...
x = 34, y = 34, rule = R15,C0,M1,S336..570,B290..577,NM
12b8o$10b8o$8b12o3bo$7b16o2bo$6b18o2bo$5b24o$4b26o$4bob25o$3bob26o$2bo
b28o$4b28o$3b10o7b13o$3b9o9b12o$2b10o10b11o$ob9o12b11o$11o12b11o$11o
12b11o$11o12b9o$11o12b9o$11o11b9o$12o10b9obo$13o8b10o$b13o5b11obo$b29o
bo$2b27obo$3b25obo$4b23ob2o$5b24o$6b2ob19o$7b2ob17o$8b2o2b14o$10bo4b
10o$12b2o3b6o$17b3o!


WHY???

EDIT:
A really cool property of LTL rules is that 2 objects dont even have to touch each other to do cool things. This happens with solid objects because of the "ring of fire" they have:
x = 156, y = 119, rule = R22,C0,M1,S707..1203,B611..1217,NM
24b6o$19b14o$17bo6b11o$15bo5b16o$13bo4b20o$11b2o3b23o$10b2o2b26o$9b3ob
28o$7b4ob30o$6b37o$5b35ob3o$5b36ob2o$4b38ob2o$3b40ob2o$2b41o2bo$2b21o
3b18o2bo$b19o9b15o$b18o12b14o2bo$b17o14b13o2bo$17o16b13o$16o17b13o2bo$
16o18b13obo$15o19b13obo$15o19b13obo$15o20b15o$15o20b15o$o2b12o19b16o$o
2b12o19b16o$3b13o18b16o$bob13o17b17o$bo2b13o16b16o$4b14o14b17o$2bo2b
14o12b18o$2bo2b15o9b19o$3bo2b17o3b22o$3bo2b41o$4bo2b40o$5bo2b38o$5b2ob
37o$6b38o$7b32ob3o$7b31ob3o$8b29ob3o$9b26o2b3o$10b24o2b2o$11b21o3b2o$
13b16o5bo$14b12o6bo$16b15o$19b8o20$126b6o$123b14o$121b11o6bo$119b16o5b
o$118b20o4bo$117b23o3b2o$116b26o2b2o$115b28ob3o$114b30ob4o$113b37o$
112b3ob35o$112b2ob36o$111b2ob38o$110b2ob40o$110bo2b41o$109bo2b18o3b21o
$112b15o9b19o$108bo2b14o12b18o$108bo2b13o14b17o$110b13o16b17o$107bo2b
13o17b16o$107bob13o18b16o$107bob13o19b15o$107bob13o19b15o$106b15o20b
15o$106b15o20b15o$106b16o19b12o2bo$106b16o19b12o2bo$106b16o18b13o$106b
17o17b13obo$107b16o16b13o2bo$107b17o14b14o$107b18o12b14o2bo$108b19o9b
15o2bo$108b22o3b17o2bo$109b41o2bo$109b40o2bo$110b38o2bo$111b37ob2o$
112b38o$113b3ob32o$114b3ob31o$115b3ob29o$116b3o2b26o$118b2o2b24o$119b
2o3b21o$121bo5b16o$123bo6b12o$125b15o$129b8o!
Everyone, please stop posting B/S about CA
The Bugs Range 1 to 100 Project
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Re: "Solid" LTL Ships

Postby Saka » September 10th, 2017, 12:44 am

c/128d, nice round number and new fastest speed record
x = 33, y = 33, rule = R16,C0,M1,S382..646,B333..656,NM
11bo9bo$9b2o11b2o$8b2o2b9o2b2o$7b2o2b11o2b2o$6b2ob15ob2o$5b2ob17ob2o$
4b2ob19ob2o$3b2ob21ob2o$2bo2b23ob2o$2bob25ob2o$bo2b25o2bo$o2b27o2bo$o
2b28o$2b29o$2b29o$2b29o$2b29o$2b29o$2b29o$2b29o$o2b28o$bo2b26o2bo$bo2b
25o2bo$2b2ob24ob2o$4bob22ob2o$4b2ob20ob2o$5b2ob18ob2o$6b2ob16ob2o$7b2o
b14ob2o$9bo2b10o3bo$9bo3b7o3b2o$10b2o10bo$12bo7b2o!
Everyone, please stop posting B/S about CA
The Bugs Range 1 to 100 Project
User avatar
Saka
 
Posts: 1945
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X


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