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Rules with interesting dynamics

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Re: Rules with interesting dynamics

Postby LaundryPizza03 » August 20th, 2019, 2:13 am

This rule is almost certainly immortal — that is, there are no finite patterns that vanish. (I have checked all configurations up to 50*50.) Although many immortal rules, like B3/S0123 and rules with B1c, have no spaceships, this one does. And it's much smaller than the ones in the semitotalistic rules with B345/S013.
x = 64, y = 64, rule = B2c3ajr/S012cek3aejr4aikrtz5inqry6ai
b2obobob2obo2b5o2bo5b5ob3o3bo2b2obo2bob2obob2o3b3o$3bobo2b3ob4o3bob2ob
obo2b8obo5b5o2bobo3b4ob2o$2bob2o2bo4bobo3b2ob2o7bo2b2ob3ob3o2b4o2b3o2b
2o3b2o$3bo3bobo4b2o2b2ob2o2b2o2bo2bo8b2obo2bo2b2o4b4ob2o$b2ob3obob3ob
2ob2ob5ob2ob3o4bo2b2ob3o2b2obob3ob2o2b4o$o2b3o2bo2bo2bo2b4ob2o2bobob2o
bobo3bobob2obob2o2b5obob3o$bo2bo4b3o3bobo4b3o3b2o3bo4b5ob2o2bo2bob2obo
3bo2bo$4obo5b5o2b3o2bo2bo2bo2b2o3bobo4b2o2b4o2b3ob3o$2ob7o4b2o2bo2bobo
3b2ob5obob2o5b2ob5obo2bo3b3o$2o3bob6obo2bo2b7obob2ob2obobob4obo6bo2bob
ob3obo$o2b4ob3ob2ob2ob2ob2o4b4obob2o2bob2o2bob3o10bo2bo$b4obobo2b4obob
2obobobo2bobo2b3obo2bo6b4obo5b2o$2bo7bo3bo2bo3b3o2b3o4bobobob2o7b2o2bo
2b3o2b3o$2obobo2bo3bo3b3obob3o2bo4bobo3b2o4b2o4bo2b3o3b2obo$5obo2b2o2b
obobo5bo2bobo2bo3b4o3bo3bobobob2ob2obob2o$b6o4bob3obo2bob2ob2obobo3b2o
bo4b2o7bob2o2b2o$2obo4b3obo2bob4obo3bo3bob2o2bo2bo4b3obob7ob2o2bo$2bo
4bobob3o3b5obob2o3bo3bobo2bo3bobo3b4o2bo6b2o$obo2b2o3b3obob4o3bo2b4o3b
2o2b2o4bo6b2ob2o2bob3o$3o2b2obo4b2ob2o2b2obo3b2obob2o2bob2obob2o5b2ob
3o2bo2bobo$6b4obo3bo2b2obob2o4b2obob3o2b2o3bob2o4b2o2b2o3bobo$bob2obo
3bobo2bo5b2obo7bo2bo2b5obo3b3obobo3b3o$2ob4o2bo3bo3bobobo3bob4ob2ob3o
3bo3b2obob3o7bob2o$5bo2bo4bo5b2o2bobo2bo2b3obob4o2bob2o3b3o2b4o3b2o$5b
o3bobob2ob3obo2b6ob2ob2o4b2o5bo2bo2bo7bo$obo3bo2b2o2b4obo3bobo4b2o2b2o
2bob2obob3ob6ob2o2b4o$5b4ob2o2bob3ob2o2bo2bob2obo6bobob2obobo4b5o2b4o$
2b2ob2o2bob2ob2obob4obo2b4obo2bobob4o3bobo3bo2bob2obo2bo$3ob3o3bo3bobo
6b2ob3obob4obobob4o2bo2b4ob2obo2bo$2b3ob2o4b2o3b2obob2o6b3obo2bo2b2ob
2obo2b2o2b7obobo$2bo2bob2obob2obob2o3b2obo4b3ob2o2bo2b2o2b3o2b2o3bo2b
2obobo$2b4o2b2obobo3bob6o5b2ob3obo4bo4b2obobo4b2o2bobo$o4b3obobob6o3b
2o2bo2b2o5bob2o4bo4bob7ob4o$b2o2bob7ob2obob2ob3o2b2obobo3b4obo2b2o2b2o
bob2ob7o$o5bo2bob2o3b3o2bo3b5ob2ob2ob2o3bo4bo2b3o2bo3bob2o$bo2bobo6bob
3ob5ob3obo2b3o2b2o2b2o3bo2b2o2bo2bo2b2o$obobo3bobobob5o2bob3ob4obobob
2o2bo2b4obo2b9ob2o$3bo4b3ob5ob2o3b3ob8obob3obob2ob2o2b2ob3ob5o$bo2b2ob
o2bo3bo2b2o3bo2b3ob4ob7o3bobo4b2obo2bob3obo$4o7bobob2o2b2o3bob2o2bo2b
3ob2o5bobob3o4b2o3bo2bo$5o4b2ob4o10bobob2ob2o3b2obo2b7ob2ob5ob2o$2bo3b
obob2o3bobo2bob3o4bo3b3o4b2obo4bo5b2o6bo$3b4o2bo3b3obobo6bobo4bobo2bob
ob7obo2bob3obo2b2o$2b3ob5ob3o2b2o2bob3o2b3o2bo2bo4b6o6b6o3bo$5bob6obob
obo3bo2bobo2b3obo3bob2ob2ob2obo2b4obob4o$2ob2obobo3b2obob2o7b2ob3ob2ob
o2bo2b2o2b3o4b2o5bobo$obo3b2ob4o2bob2o2b2ob3obobob4o4b5o8b3obob5o$2bo
3bo3b2ob3o2bo4bob3obo2bobobob2o2b2o2b5obobobob2o2b2o$o3bo4bob2ob2obo2b
3o3b3obo2b4ob3o3b3obobo2b2obob3o$o2bob2ob2o2b2o4b2ob2o3bob2ob2o2bo2bo
2bo5b2obobob2obo4b2o$6o2bo2bobobo3bo2b3o2bob4ob2obo3b7obo2bob2obob2o2b
o$bobobob2o3bobobo2bob4obob2ob3o5b2o2b2o3b3ob2ob5o$2bobo3b7o2bobob3o2b
3ob2o2b2ob2o4bob5o3bob3o3bobo$bobobobo2b3o3b3o5bo3b2obo2b7ob3ob4o3b6ob
2obo$o2b2o3bobo2b4o7b3o5b3obo2bo2b4o2bo4b3ob7o$o5bobobob2obo2bob2ob2ob
o2b2o8b2ob2o3bobo5b2o3b4o$bob2ob3obob2ob3obo2b3ob2o2b5obobo5bob4obo3bo
3bobobo$o3b4obobob2o3b3o4bob2o2bob3obob2obob4o2bob2obo2b2ob3o$o4b2obob
2obo6bo2bo2b2ob2ob4o6bob2o4bobo3b4o2bo$3b3o2b3o3bo3bo8b2ob2o3bob2ob4ob
4ob4o2bo2bo3bo$bobobo5b6ob3o2b2o3bob2o7b3obo2b4o3bo4bobo$2o3bo3b2ob7o
3b3o2b2obobo3bobob3obob2obob2o5b3obo$obob2o3b2obo4b2o2bob4o2bo4bob2o3b
4ob2obo2bo3bo2b2ob2o$bo4b3o2b2obobob2obo4bo2bo2b3obo2bob2ob3o4b2obo2b
4obo!

Correspondingly, B2c3ajr/S2ain3-aejr4cejnqwy5acejk6-ai78 (the rule with matching birth conditions and opposite survival conditions) has no still lifes.
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Rules with interesting dynamics

Postby Moosey » August 24th, 2019, 7:51 am

Interesting gun-related behavior:
x = 30, y = 30, rule = B3-y5ci/S23-aq4aei
bo2bo2bobo3b2o3bo2bobo2b3o$3ob2ob2obo3b2obo3b2o3b2o$2b5o3bo2bobo4b2o5b
o$b2ob2obo4b4obobobo2b2obo$o2b2obob3ob3ob6obo2bob2o$5o2bobob7o2b2o2b3o
$3b2ob4o4bo6b3ob3obo$b5ob2o2bo3b2o2b3o3b2ob2o$b2obo2bo2b2obo2b2o2b2o3b
o2bo$2o2bo4bo6b2obob5obo$3bo3b2o2bo3bob2ob2obob2o$2bo5bob3obobo2b3ob2o
b3o$ob2o2b2o2b2o4bo3b4o2b2obo$3bo2b2o2b2o3b2o2bob5o$2ob5obo7bo2bob2obo
bobo$2obo4bo2bo4bo3bo2bo2b4o$4obo3b2obobob2ob2obo2b2o$o2b3obo2b2o2b3ob
2ob2o3b3o$obo2bo5b3ob2obob2obo4b2o$2b5o2b3o2bobobob2o2bo2b2o$obo2b3ob
3obo2b2o3b2obo4bo$obobobo3b2ob2o7bo2b2o$2b4obobo2b4obob2obobo3b2o$4o2b
3obo3b2obo2b3ob6o$2o3b2o3bob2ob4o2b3obobobo$ob2o2bob2o5b4ob2o2b3ob2o$
2b2o2b6ob2o4b4ob2obobo$b3ob3o3b2o4b4obo3b4o$2b6obobob3o3bobob2obo2bo$
2ob2o4b2ob3o2b5o2b2o2bo!

Run a large soup and you'll see what I mean.
This distant relative may be fun to search:
x = 5, y = 5, rule = B3-y4eijt5cik6i7c/S23-aq4aei
2b2o$bob2o$4bo$o2bo$2o!

Or this closer one:
x = 23, y = 17, rule = B3-y4e5cik/S23-aq4aei
2b2o$o2bo$2b2o2$19b2o$19bo2bo$19b2o6$5b2o$3bo2bo$2bo$2b2obo$3b2o!

Or this one, which has interesting, though near explosive, behavior:
x = 91, y = 49, rule = B3-y4e5acik/S23-aq4aeiz
51b2o4bo4bobob3o3b3obo5bob4o2bo$52bobobob3o4b2ob7obo5bo3bobo$51bob2o2b
6obobobob2ob2o2b2o3bobobob2o$52b3obobo5b4obob2o3bobo2b6o2bo$51b3ob6obo
2b2o2b5o2b3o3bo4b2obo$52b2ob5o3bo2b3o3b2o2b2ob2ob3o4bo$51b3obobo2bo2bo
b4obo2b3o2b2obo2bob2ob2o$52b4ob3o3b3ob3o3b4o3b2obo6bo$51bobobo3b2o3b3o
bobobo2bo4bobo3bob3o$54bo2bobobob2o2b2o2bo2bob2o2b6o2b3o$53bo4b2o2bob
5o2bobobob2o2b2obo3b2o$56b2ob2o4b2obob3o2b5obo3b2ob2o$51b5o3b2o6bo3bob
6o2b3o3b2obo$53b2ob4obo2b4o2bo4bo3bob4obobobo$53bobobo2bobo4b3ob2ob2ob
2ob2obobo2b3o$55bobob3obobob3obo3b5obob8o$51bobo4b2o4b3obob3obo3b2o2bo
bo2bo2bo$52b3o2bo2b2ob5o3b4ob3obobo2b5o$53b3obobobob3ob3o2bo3b4ob2o2b
2o2bo$51b2o2b5ob2o5b3ob6ob2o2bobob3o$54b2o2bo2bo3bo2bo4bo2bobo2bobob2o
$52bo2b2obo3bo8bobo2b2obo4bo5bo$51bobobo3b3o3b4obo3bob2obobobob6o$51b
4ob3o3bob3o3bob2o2b2obobobob6o$53bo2b3ob7obobob2o3b2ob4o2bobobo$51b3o
3b2ob5obob2ob3ob2obo2b2obobob2o$52b2ob8o4b4ob3obo2bo5b2obobo$52bo3bo2b
6ob2o4b3ob4obo2bob3obo$53b4o4bo2b4obobob2obob2o2bob3ob3o$51bobob2ob4o
3bob6ob3o2b3ob4obobo$52bob2o2b4obo2bob7o3bo4b2obo$51bobobo2bo4b3o7b3ob
obobob4ob3o$51b3o4b3ob4o6b3ob2obobob2o2b2o$53bo6b3o3b2o2bobob3o3b2ob4o
$51bob2o2bob2ob2o3bo3bobo2bobo2b2o4bo$51bobo6bo2bob2o2b2ob2obo2b5o3bo
3bo$51bob4ob2o2b7o8bo6bo2b4o$54b3ob6ob3o2b2ob3o2bobo2bo2b2o2bo$51bo3bo
b2obob4o2bob2o3bo2b2o4bo2b3o$52b2ob2obo2b6o6bo2bobo3bob2obob2o6$5o$o3b
o$bobo$2bo!


EDIT:
after a search, an RRO thing:
x = 18, y = 14, rule = B3-y4e5acik/S23-aq4aeiz
4b3o10bo$7o9bo$2o3bo9bobo$2bob2o9bobo$5bo10bo$4bo2b2o$3bo4bo$4bo$4b4o2$11b4o$
11bo2bo$11bo2b2o$13b2o!

P4 tagalong:
x = 6, y = 5, rule = B3-y4e5acik/S23-aq4aeiz
5bo$2o2bo$o3b2o$2o2bo$5bo!

P5 sparker:
x = 4, y = 5, rule = B3-y4e5acik/S23-aq4aeiz
2b2o$bobo$2o$bobo$2b2o!

c/62d:
#C this has some enormous sparks that probably make it near-indestructible.
x = 6, y = 5, rule = B3-y4e5acik/S23-aq4aeiz
bobo$o2b2o$5bo$2bo2bo$3b3o!

Osc:
x = 8, y = 8, rule = B3-y4e5acik/S23-aq4aeiz
3o$obo$2o3$6b2o$5bobo$5b3o!

Bullet tagalongs:
#C to be fair, the first isn't really a tagalong since it interacts with the bullet.
x = 19, y = 8, rule = B3-y4e5acik/S23-aq4aeiz
2bo6bo7bo$b3o4b3o5b3o$b3o4b3o5b3o2$2bo$2o7b2o5bobo$9bo6b3o$8bobo5b3o!

And, of course, the 2c/23o and c/4d that make this rule fascinating:
x = 9, y = 18, rule = B3-y4e5acik/S23-aq4aeiz
5b2o$4b2obo$4bo$5bo2bo$7b2o9$2b2o$bobo$o2bo$bobo$2b2o!

Obviously, there are infinitely many c/2s, though many can be separated into ship + tagalong.
x = 6, y = 30, rule = B3-y4e5acik/S23-aq4aeiz
2b3o$2bobo2$3bo2$2b3o$bo3bo2$3bo2$2b3o$bo3bo2$3bo2$2b3o$bo3bo2$3bo2$2b
3o$bo3bo2$2bobo$2bo$2bo2$b2o$o$bo!

The eater is a little odd but it still works:
x = 11, y = 12, rule = B3-y4e5acik/S23-aq4aeiz
9bo$8bo$8b3o6$2b2o$3bo$3o$o!


EDIT:
ran a large soup, looks explosive. this may be the first rule which explodes on large-ish scales but not on small scales--it's searchable, albeit slowly:
b3-y4e5aciks23-aq4aeiz/C1: 7758 soups completed (19.355 soups/second current, 13.758 overall).
b3-y4e5aciks23-aq4aeiz/C1: 7825 soups completed (4.186 soups/second current, 13.494 overall).
b3-y4e5aciks23-aq4aeiz/C1: 7853 soups completed (2.279 soups/second current, 13.261 overall).
b3-y4e5aciks23-aq4aeiz/C1: 7970 soups completed (9.142 soups/second current, 13.174 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8121 soups completed (12.907 soups/second current, 13.169 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8330 soups completed (18.136 soups/second current, 13.260 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8449 soups completed (11.900 soups/second current, 13.239 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8450 soups completed (0.711 soups/second current, 13.211 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8526 soups completed (6.601 soups/second current, 13.094 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8625 soups completed (6.158 soups/second current, 12.927 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8773 soups completed (14.510 soups/second current, 12.951 overall).
b3-y4e5aciks23-aq4aeiz/C1: 8963 soups completed (18.881 soups/second current, 13.038 overall).


I know the rule is explosive because enormous blobs producing massive amounts of ships are a telltale sign of explosions, and this is a 4500x4500 blob produced by 331x256 soup which shows no indication of stopping:
large soup explosion.png
the white bit in the center is the 4500x4500 blob. Including escaping ships, it's probably 40000x40000ish
large soup explosion.png (15.92 KiB) Viewed 1303 times


EDIT:
piplicator but dirtier:
x = 3, y = 3, rule = B3-ckq/S2-c34ci5e6n
b2o$2o$bo!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
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Re: Rules with interesting dynamics

Postby FWKnightship » August 24th, 2019, 9:49 am

P112 bullet guns:
x = 478, y = 66, rule = B3-y4e5acik/S23-aq4aeiz
176bo$175b3o$175b3o$79bo$3o75b3o362bo$obo75b3o361b3o$442b3o$bo7b2o$25b
2o$8b2o13bo3bo$9bob2o9bobob3o300bo60bo$9bo2b2o10b2obo144bo71b3o81b3o
58b3o$10b3o8bo3b2o143b3o71bobo80bobobo56bobobo$11bo9bo2bo145bob2o153b
2o2bo56b2o2bo$23bo147bob2o70bo16bo63bob2o40bo16bob2o$103bo66b2ob2o86b
3o61bo4bo38b3o14bo4bo$102b3o62b2o4b2o85bobobo64bo39b3o18bo$12b2o87bobo
bo58b2o2b3o2b2o85b2o2bo61b2o59b2o$101b2o2bo58b2o2b3ob3o84bob2o$100bob
2o65b2o87bo4bo$15b2o82bo4bo65b2o90bo$12b2o89bo67bo87b2o$11bob2o85b2o
217bo60bo$11bo2bo304bo60bo$12b3o300b3o58b3o38bo15bobo$315bob2o3bo5bo
47bob2o3bo5bo25bo3b2o12b3o$252bo62bo2bo3bo4b3o46bo2bo3bo4b3o24b2o13b3o
bo$93bo73bo84bo63b2o8b2obo47b2o8b2obo24bo3b2o9bo2b2o$93bo73b2o3b2o74b
3o76bo4bo55bo4bo23bo12bo$89b3o71b2o6b3o74bob2o3bo5bo66b3obo56b3obo24b
2obo9b3o$89bob2o3bo5bo59b2obo4bo2bo74bo2bo3bo4b3o67bo60bo$9b3o77bo2bo
3bo4b3o59b3o4bo78b2o8b2obo$11bo78b2o8b2obo60bobo3b2o88bo4bo$8bob3o48b
5o35bo4bo154b3obo$7b3o3b2o45b6o9b3o24b3obo156bo$8b3o3bo43b3o4bo9b2o27b
o$13b2o44bob2o4b2o7bo2bo212b5o$10bobo46b2obob4o9b3o211b6o9b3o119bob2o$
11bo52b3o109b3o44b2o64b3o4bo9b2o45b2obo72bo2bo$63b3o9bo99bo2bo43bob3o
63bob2o4b2o7bo2bo40bo2b4o10bo59b2ob2o$63bo10b2o99bob2o42b2o4b2o9bo51b
2obob4o9b3o40bo7bo7b3o59b3o$79bo96b2o45bobo2bo8b3o55b3o53b5obobo10bo
59bo$64b2o11b2o100b2o43bob3o7bobobo53b3o9bo45bo6bo10b2o$64b2o10bob2o
143b3o10bo2bo54bo10b2o50b2o9bo$12bo63b3o145bo10b3o2bobo67bo44b2o10bo$
10bo3bo62bo98b2o59b2o3b2o51b2o11b2o44bo11bo109b2o$8b2o4b2o212bo66b2o
10bob2o56bo3b2o101bo2bo$8bo4bobo210b2o10bobo66b3o46bo13bo105b2o$8bo3bo
3bo170bo38bo11b3o67bo47b2o10bobo65b3o$12b2o3bo157bo9bo2bo179b3o64bo2bo
$12bo3bo157b3o8bo3b2o244bob2o$14b3o156bo2b2o10b2obo244b2o$173bob2o9bob
ob3o246b2o$172b2o13bo3bo$189b2o$173b2o261b2o3$447bo$435bo9bo2bo$434b3o
8bo3b2o$433bo2b2o10b2obo$433bob2o9bobob3o$432b2o13bo3bo$449b2o$433b2o!

P112 glider guns:
x = 553, y = 43, rule = B3-y4e5acik/S23-aq4aeiz
261bo$260b3o$39b3o217bobobo$40bo218b2o2bo$38bo3bo215bob2o172bo$37bo
105bo113bo4bo64bo105b3o$37bobobo54bo45b3o116bo64b3o10b3o90bobobo$39bob
o53b3o10b3o32bo114b2o64bo2b2o10bo92b2o2bo112bo$37bo55bo2b2o10bo215bobo
bobo7bo92bob2o113b3o$93bobobobo7bo38bo177b3o4bo98bo4bo111bobobo$93b3o
4bo225bo3bo6bo3b3o90bo112b2o2bo$95bo3bo6bo3b3o214bobo10bobo88b2o82b2o
29bob2o$74bo21bobo10bobo139bo75b3o8b2o4bo170bobo27bo4bo$72bob3o19b3o8b
2o4bo137bo87b2o3bo170bo33bo$72bo4bo30b2o3bo133b3o91bob2o201b2o$27bobo
45bob2o8b2o21bob2o133bob2o3bo5bo81bo$26b3o46b3o4bo3bo2bo21bo135bo2bo3b
o4b3o162bo$2bo22b2o2bo8b3o35bo5bo3b2obo158b2o8b2obo162bo$ob3o21b2obo7b
o2bo46b3o169bo4bo155b3o$o4bo21b2o8bo2bo44bo70b2o102b3obo38bo116bob2o3b
o5bo105bo$3bob2o8b2o20bobob2o42bo58bo9bo3bo103bo38bob3o114bo2bo3bo4b3o
104bo$3b3o4bo3bo2bo21b3o62bo38b3o8b2o2bo142bo4bo114b2o8b2obo100b3o$4bo
5bo3b2obo23b2o62bo36b3obo7bo3bo62b3o80bob2o8b2o114bo4bo97bob2o3bo5bo$
15b3o85b3o37b2ob2o7b3o61b2o14bo68b3o4bo3bo2bo114b3obo69b2obo24bo2bo3bo
4b3o$13bo127bo2bo80bo10bo68bo5bo3b2obo116bo69bo2b4o10bo13b2o8b2obo$13b
o63b2o62bo2b2o34bo36bo6b2o8bo81b3o186bo7bo7b3o23bo4bo$75bo65b2o35b3obo
38b3o2b2o6bo3bo75bo190b5obobo10bo23b3obo$74bo4bo97bo4bo35b2obo5bo8b3o
75bo84bo106bo6bo10b2o24bo$75b2obo87b2o8b2obo46bo10bo109bo49b3o111b2o9b
o$73bo2b2o87bo2bo3bo4b3o42bob2o7b2o110bobo49b3o109b2o10bo$5b2o66bobobo
87bob2o3bo5bo43bo10b2o111b2o53b2o9bo95bo11bo$3bo70b3o88b3o55bo13bo161b
2obo9bo108bo3b2o$2bo4bo67bo93bo66bo69b2o87bob6obo7bo2bo94bo13bo$3b2obo
162bo65bo2bo24bo40bo92b2o5bo8bobo94b2o10bobo$bo2b2o229bo2bo22bobo39bo
4bo93b2o9b3o106b3o$bobobo229b3o24b2o40b2obo92bobo$2b3o297bo2b2o92bobo$
3bo298bobobo242bo$303b3o107b2o132bobo$304bo107b3o133b2o$411b3obo$412b
3o$413bo!

P224 bullet gun:
x = 45, y = 33, rule = B3-y4e5acik/S23-aq4aeiz
41bo$40b3o$24b3o12bobobo$24bobo12b2o2bo$38bob2o$25bo11bo4bo$41bo$38b2o
4$b2o$2ob3o25bo$2bobobo9bo14bo$6b2o7b3o9b3o$2bo4bo6bo3bo8bob2o3bo5bo$
2bo10b3ob3o7bo2bo3bo4b3o$3b3o8bobobo9b2o8b2obo$17bo21bo4bo$40b3obo$42b
o10$2b3o$2b3o$2b3o!

EDIT:
Moosey wrote:EDIT:
piplicator but dirtier:
x = 3, y = 3, rule = B3-ckq/S2-c34ci5e6n
b2o$2o$bo!

P114:
x = 42, y = 28, rule = B3-ckq/S2-c34ci5e6n
15b2o$15b2o13b2o$30b2o$8b2o$8b2o3$3b2o$3b2o$23b3o2$2b3o21b3o$2bo25bo
11b2o$3b2o21b3o11b2o$2o$2o4$37b2o$37b2o3$32b2o$32b2o$10b2o$10b2o13b2o$
25b2o!
x = 5, y = 5, rule = B3-y/S234w
2b3o$bo$o3bo$o2bo$obo!
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Re: Rules with interesting dynamics

Postby Moosey » August 24th, 2019, 10:35 am

let's call the bullet rule bulletinlife. Because why not?
For some reason, when I try to make simple heisenburp triggers for the 2c/23 it tends to launch the output into the ship
x = 34, y = 53, rule = B3-y4e5acik/S23-aq4aeiz
2o$obo$b2o4$4b2ob2obo4b2o$5bobob2o4bobo$5bobo8b2o$6b2o4$b2o$bo$2o8bo9b
2o$10b3o8bo$12b3o6b2o$14b3o$16b3o$18b3o$20b3o9b2o$22bo8bobo$30bo2bo$
31bobo$32b2o23$22b2o7b2o$21bobo6bobo$21bo7bo2bo$20b2o8bobo$31b2o!


3G 2c/23, which I believe is minimal unless I missed a 2G collision cleanly producing it:
x = 128, y = 21, rule = B3-y4e5acik/S23-aq4aeiz
125bo$124b3o$125bo$123bo3bo$123b2ob2o3$16bo70bo$14b2o69b2o$7bo7b2o61bo
7b2o$5bobo68bobo$6b2o69b2o3$111b3o$113bo$112bo2$2o$b2o$o!


Anyone wanna clean up the 2G synth collection?
#C my typical crummy contribution
x = 334, y = 369, rule = B3-y4e5acik/S23-aq4aeiz
109bo36bo18bo$13bo18bo19bo16bo19bo18bo19bo16bo18bo36bo$12bo18bo19bo16b
o19bo19b3o16bo17b3o16b3o15bo17bo$12b3o16b3o17b3o14b3o17b3o36b3o51bo18b
3o$181b3o4$145bo$13b3o17b3o89bo18b2o55bo$13bo19bo20bo17bo20bo13b2o15b
2o18bobo14b2o20bo16b2o$14bo19bo18b2o16b2o19b2o13bobo14bobo34bobo18b2o
16bobo$53bobo15bobo18bobo12bo53bo20bobo7$270bo$224bo22bo21bo62bo$185bo
15bo21bo22bo22b3o18bo22bo17bo$184bo15bo22b3o20b3o40bo22bo18b3o$41bo16b
o17bo16bo16bo15bo17bo16bo22b3o13b3o86b3o20b3o$21bo18bo16bo17bo16bo16bo
15bo17bo16bo$20bo19b3o14b3o15b3o14b3o14b3o13b3o15b3o14b3o$20b3o4$179b
3o15b3o59b2o$31b3o16b3o16b3o15b3o15b3o14b3o16b3o15b3o19bo17bo11b2o23b
2o20bobo20b2o40b2o$9b3o21bo18bo18bo17bo17bo16bo18bo17bo18bo17bo13b2o
23b2o21bo21b2o12b2o26b2o$11bo20bo18bo18bo17bo17bo16bo18bo17bo50bo24bo
44bo15b2o24bo$10bo285bo23$61bo157bo$29bo30bo157bo38bo$28bo15bo15b3o
155b3o14bo20bo$28b3o12bo190bo21b3o$43b3o188b3o5$260b3o$63b2o173bo21bo$
63bobo146b2o23b2o22bo$21b2o21b2o17bo149b2o22bobo$20bobo21bobo165bo$22b
o21bo17$39bo15bo39bo153bo24bo19bo$17bo20bo15bo39bo120bo16bo15bo24bo19b
o$16bo21b3o13b3o15bo21b3o17bo99bo16bo16b3o22b3o17b3o$16b3o52bo41bo100b
3o14b3o$71b3o39b3o5$74b3o$9b3o62bo17b2o16bo103bo35b2o35b2o$11bo21b2o
15b2o23bo16bobo14b2o102b2o16b2o17bobo11b2o22b2o$10bo23b2o15b2o39bo16bo
bo101bobo15bobo16bo14b2o20bo$33bo16bo180bo32bo6$28b2o19b2o$29bo20bo
152b2o$204bo7$19bo233bo$18bo20bo194bo17bo$18b3o17bo166bo27bo18b3o$38b
3o163bo28b3o$204b3o2$268b2o$269bo$211b2o$212bo$35bo$13b2o19b2o169bo42b
2o$12bobo19bobo167b2o13b2o26bobo$14bo189bobo13b2o27bo$219bo14$207b2o
24b2o$208bo25bo$213bo15bo$212bo15bo26bo$16bo195b3o13b3o23bo$15bo238b3o
$15b3o215bo24b3o$232b2o24bo$232bobo24bo$210b2o37b2o$209bobo38bo$211bo
4$8b2o$9b2o$8bo18$12bo207bo$11bo207bo$11b3o205b3o6$14b3o$14bo203bo$15b
o201b2o$217bobo17$22bo$21bo$21b3o$252bo$251bo$251b3o6$13b2o239bo$12bob
o238b2o$14bo238bobo16$14bo$13bo$13b3o264bo$279bo$279b3o4$12bo$11b2o
266b3o$11bobo265bo$280bo11$260b2o$261bo9$10bo16bo237bo$9bo16bo237bo$9b
3o14b3o235b3o5$265b3o$265bo$28bo237bo$5b2o20b2o$6b2o19bobo$5bo21$33bo
239bo$32bo239bo$32b3o237b3o6$32b3o$32bo$33bo$263b2o$262bobo$264bo7$
270b2o$271bo6$67bo13bo$66bo13bo$66b3o11b3o8$62b2o21b2o195bo$62bobo20bo
bo193bo$62bo22bo195b3o7$279bo$278b2o$278bobo7$24bo$23bo$bo21b3o34bo$o
58bo$3o56b3o5$2b3o$2bo24b2o17b3o$3bo23bobo18bo$27bo19bo!

Dang repeat time!
x = 83, y = 98, rule = B3-y4e5acik/S23-aq4aeiz
78bo$78b2o$75bobo2bo$39b3o32b3o2b2o$40bo34bobobo$38bo3bo27b2o4bo2bo$
37bo33bo4bobo$37bobobo30bo3b3o$39bobo$37bo5$74bo$74b3o$27bobo43b2o2bo$
26b3o41b2obo2b3o$2bo22b2o2bo8b3o29bo4bobo$ob3o21b2obo7bo2bo29b2o2bobo$
o4bo21b2o8bo2bo$3bob2o8b2o20bobob2o30b2o$3b3o4bo3bo2bo21b3o31bo$4bo5bo
3b2obo23b2o34b2o$15b3o59b2o$13bo62b3o$13bo61b2o3b2o$73bob3ob4o$73b2obo
b4o$73bo4b2o$75bo$5b2o70bo$3bo$2bo4bo$3b2obo$bo2b2o$bobobo$2b3o69bo$3b
o69b3o$72bo2b2o2bobo$72bo2b2o3b2o$72bob2obo$50bo20b2obob2o$48b2o21bo2b
ob2o$41bo7b2o22b2o$39bobo30b2o$40b2o6$11b2o$10b2o22b2o$7b2obo2bo21b2o$
7b2obob2o20bo$7bob2obo$3b2o3b2o2bo$3bobo2b2o2bo$9b3o$10bo6$7bo$9bo$5b
2o4bo$3b4obob2o$2b4ob3obo$3b2o3b2o$6b3o$6b2o$6b2o$11bo$10b2o2$8bobo2b
2o$7bobo4bo$6b3o2bob2o$7bo2b2o$8b3o$10bo7$6b3o3bo$6bobo4bo$5bo2bo4b2o$
5bobobo$4b2o2b3o$4bo2bobo$5b2o$6bo!

edgy:
x = 114, y = 48, rule = B3-y4e5acik/S23-aq4aeiz
74bo$73b3o$74bo2$39b3o35bo$40bo$38bo3bo$37bo$37bobobo$39bobo$37bo4$87b
2o$75bo9bo3bo$74b3o8b2o2bo22b2o$27bobo43b3obo7bo3bo20b3o$26b3o45b2ob2o
7b3o19bobob2o$2bo22b2o2bo8b3o31bo2bo22b2o8bo2bo$ob3o21b2obo7bo2bo31bo
2b2o20b2obo7bo2bo$o4bo21b2o8bo2bo31b2o22b2o2bo8b3o$3bob2o8b2o20bobob2o
54b3o$3b3o4bo3bo2bo21b3o56bobo$4bo5bo3b2obo23b2o$15b3o$13bo$13bo3$108b
o$110bobo$5b2o101bobobo$3bo104bo$2bo4bo101bo3bo$3b2obo104bo$bo2b2o104b
3o$bobobo$2b3o$3bo3$74bo$72b2o$73b2o$41bo$39bobo$40b2o!

2G U (bullet, abbreviated) and 2U G:
x = 14, y = 20, rule = B3-y4e5acik/S23-aq4aeiz
5bo$4bo$4b3o$o$b2o$2o8$11b3o$11b3o$12bo2$b2o$2bo$b2o!

pseudo p56 Gun:
x = 271, y = 164, rule = B3-y4e5acik/S23-aq4aeiz
238b3o$237bo4bo$236bo5bo$236bobobo7bo$237b2o$245b3o$245b3o$246bo6$238b
4o$238b3o$238b5o$234b4obo$234bob3ob2o4$264bo$261b3ob3o$259bo6b2o$260bo
4b2o$259bo4bo$260bo$236bo24b2o$235bo$235b3o3$254b3o$254bobo2$254b2o6b
3o$262b2obo$260bo4bo$260bob3o$262b2o$262bo18$210b3o$210b3o$211bo10$
265b2o$267bo2$267b2o$264bobobo$267bo$257bo8bo$257b3o$257b3o$258bo$239b
o$238b2o$238bobo$264bo$263b2o$262b2o4bo$262b2o5b2o$263b3ob2obo$265b3o$
265b5o3$240bo$237b3ob3o$237b2o6bo$238b2o4bo$240bo4bo$175b3o66bo$173bo
4bo63b2o$173bo5bo$167bo7bobobo$177b2o$168b3o$87b2o79b3o77b3o$86b3o80bo
78bobo$73b2o11bobo$22b2o48bo2bo9bo3bo150b3o6b2o$23bo47b2ob2o12bo150bob
2o$22b2o12b2o32b3ob2o7bo4bo150bo4bo$22b2o11bo2bo44bo4bo151b3obo$22bob
3o8b2o2bo32b2o10bobo87b4o63b2o$23b4o12bo45bobo87b3o64bo$22bob3o9bo2bo
133b5o$22bobobo149bob4o$24bo12b2o38b2o95b2ob3obo28b3o$75bo2bo131b3o$
75bob2o132bo$33b2o$32b3o116bo$33b2o113b3ob3o$36bo111b2o6bo$149b2o4bo$
107bo43bo4bo$104b2o49bo$3b2o98b3o47b2o24bo$104b2o74bo$2bo3bo171b3o$2bo
2b2o$6bo88bo12b2o$93bobobo61b3o$93bob3o9bo2bo48bobo$2bo12b2o77b4o12bo$
b2o11bo78bob3o8b2o2bo40b3o6b2o$ob2o9b2ob2o63bo11b2o11bo2bo40bob2o$2o
11bo4bo62bobo9b2o12b2o41bo4bo$b3o12bo64b2o11bo56b3obo$2b3o8b2obo10bobo
63b2o57b2o$3b2o8b2obo11b2o123bo$16bo11bo$16b2o22$58b2o54b2o54b2o$56bo
2bo52bo2bo52bo2bo$58b2o54b2o54b2o!

2c23 gun:
x = 277, y = 270, rule = B3-y4e5acik/S23-aq4aeiz
189b2o$189bo2b2o$92b2o95bo2bo$90b3o98b2ob2o7b3o$88bobob2o96b3obo7bo3bo
51b2o$78b2o8bo2bo99b3o8b2o2bo49b3o$24bo52b2obo7bo2bo100bo9bo3bo47bobob
2o$22bob3o49b2o2bo8b3o112b2o38b2o8bo2bo$22bo4bo49b3o163b2obo7bo2bo$25b
ob2o8b2o39bobo161b2o2bo8b3o$25b3o4bo3bo2bo203b3o$26bo5bo3b2obo204bobo$
37b3o$35bo$35bo6$173bobo$106bo65b3o$106bo64b2o2bo8b3o$108b3o61b2obo7bo
2bo6bo78bo$97bo5bo3b2obo62b2o8bo2bo7b2o76bo$10bo3bo73bo7b3o4bo3bo2bo
72bobob2o4b2o79b3o$9bobo76bobo5bob2o8b2o75b3o75bo5bo3b2obo$7bo80b2o3bo
4bo88b2o65bo7b3o4bo3bo2bo$6b2o5b2o78bob3o156bobo5bob2o8b2o$7b4obo5b3o
5bobo66bo158b2o3bo4bo$8bo9bo2bo5b2o230bob3o$18b2ob3o3bo233bo$20bobo$
21bo18$221bo$222b2o$60bo160b2o$60bobo$60b2o164bo$226bobo$54bobo169b2o$
55b2o$55bo13$202bo$200b2o$81bo119b2o$79bobo$80b2o52$146bo$144b2o$137bo
7b2o$135bobo$136b2o7$130b2o$131b2o$130bo54$74b2o$75b2o$74bo15$49b2o$
48bobo$50bo2$54b2o$53b2o$55bo20$15bo$13b3obo$12bo4bo3b2o$b2o8b2obo5bob
o$o2bo3bo4b3o7bo65b2o$ob2o3bo5bo75b3o$3o79b2o4b2obobo$4bo76b2o7bo2bo8b
2o$4bo78bo6bo2bo7bob2o$90b3o8bo2b2o$102b3o$101bobo9$30bobo$31b3o$19b3o
8bo2b2o$19bo2bo7bob2o$19bo2bo8b2o38b2o$17b2obobo47bo3bo9bo$18b3o49bo2b
2o8b3o$17b2o51bo3bo7bob3o$71b3o7b2ob2o$84bo2bo$83b2o2bo$86b2o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Moosey
 
Posts: 2327
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Location: A house, or perhaps the OCA board.

Re: Rules with interesting dynamics

Postby danny » August 24th, 2019, 12:46 pm

This would be a nice spaghetti relative if stable ends didn't keep showing up... I can't really get rid of them without destroying the rule's dynamic though:
x = 100, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o96bobo$100o!
she/they // Please stop using my full name. Refer to me as dani.

"I'm always on duty, even when I'm off duty." -Cody Kolodziejzyk, Ph.D.
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Re: Rules with interesting dynamics

Postby Moosey » August 24th, 2019, 1:48 pm

danny wrote:This would be a nice spaghetti relative if stable ends didn't keep showing up... I can't really get rid of them without destroying the rule's dynamic though:
x = 100, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o96bobo$100o!

Something which could work for a frontend or a backend:
x = 21, y = 3, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
18obo$o$21o!

That rule looks like it simulates some sorta TC 1DCA thing -- perhaps one can encode infinite growth or similar? Or possibly get it to compute a fast-growing function and reach a ridiculous population?
Especially since cleavage of the tape is an unusual but available option (and this also features an eater, which is unrelated of course)
x = 90, y = 13, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
38b3o$38bobo$38bobo$38b3o6$37bo$2o34bobo49b2o$o7bo28bobo45bo3bo$90o!

Stabilization after ~35K gens
x = 1000, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
999bo$1000o!

Perhaps it could hit the boxes it leaves behind with sparks or other boxes to cleave the line?

EDIT:
Neat relative which I believe is more closely related to spaghetti:
x = 55, y = 3, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
obo9b4o8b4o8b4o11b4o$bo13bo11bo11bo14bo$bo10b4o8b4o8b4o11b4o!

I vote we call this particular relative "bolts".
x = 24, y = 3, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
3o17b4o$obo20bo$3o17b4o!

Kinda weird backend:
#C/5
x = 4, y = 17, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
3bo$bobo$bobo$bobo$bobo$bobo$bobo$bobo$bobo$bobo$bobo$bobo$b3o$3bo$4o$
o$2o!


EDIT:
despite the fact that the linear growth patterns are far too frequent for comfort, the rule searches very rapidly:
Running 10000000 soups per haul:
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl4_1_2_a7de11ada1a2a64323ee77ac02a09557
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
b2ce3ar4aeir5jnq6k7s123-acik4eikrtyz5nq6ack7e/C1: 3657 soups completed (365.700 soups/second current, 365.700 overall).
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
Linear-growth pattern detected: yl7_1_1_35b6d6bfb27dabc47451920843b7c0ee
b2ce3ar4aeir5jnq6k7s123-acik4eikrtyz5nq6ack7e/C1: 7042 soups completed (338.500 soups/second current, 352.082 overall).

hauls are huge too.

EDIT:
c/7o frontend:
x = 4, y = 6, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
4o$3bo$2b2o2$obo$3o!

p10:
x = 6, y = 6, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
6o$o2bobo$o4bo$4obo$5bo$3b2o!

p11:
x = 16, y = 10, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
11b3o2$7b4ob4o$11bo$b3o3b2o$3bo4bo$3bo4bo$2o3b2o$o5bo$7o!

p13:
x = 10, y = 17, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
4bo$4bo$4bo$4bo$4bo$4b6o$6bo2bo$9bo3$4o$o2bo$o2bo$o2bo$o$o$o!

All prime periods up to 13 are known.
for more information, see https://catagolue.appspot.com/census/b2 ... q6ack7e/C1

This soup has the largest strict SL yet:
x = 16, y = 16, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
bobobbobooobbobo$
bboboooooobbbbbb$
booobbbobobobobb$
bobobobbbboobobb$
boooobooooobbobo$
booobbobobbbbooo$
obbbooboooboooob$
boboboobbbboobob$
booobbobobbbobob$
bbooooobooooooob$
obobbobooooobobo$
bbboobbobooobbbb$
oobbobbooboobbob$
bbbboooobbbbbooo$
oobbbbbbbbbobbob$
bbobbobbbobooobo!


there are more than 1700 natural 15-bit SLs in the first haul I made alone!
https://catagolue.appspot.com/census/b2 ... 7e/C1/xs15

EDIT:
PATHOLOGICAL:
x = 16, y = 16, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
oobbbbbobbbooobb$
oobbobbbooboooob$
oobobooobbbbbbbb$
bbbobbbobbobbbob$
obbobooboboobbbo$
oboooobooboobobo$
obbobboobobboobo$
obbbbbbbboobbobo$
oobbbobbobbbbobo$
booboobooobobbob$
boboobboobbboobo$
obooooooboboobob$
obbobboboooboobo$
ooobobooobooobbo$
booooobbboobboob$
booboooooobboooo!


Anyone wanna find a c/7o wickeater with ntzfind?
Either bolts or this rule:
x = 31, y = 21, rule = B2ce3ar4aeir5jnq6k7c/S123-acik4eikrtyz5nq6ack7e
18b3o$18bobo$11b3o$11bobo3b2o$b3o13bo$bobo6b2o5b12o$10bo$2o8b18o$o$28o
2$b28o$bo$b2o5b22o$8bo$2bobo3b2o7b14o$2b3o12bo$9bobo5b2o$9b3o$18bobo$
18b3o!


EDIT: after looking over tens of rules, a c/7o wickeater remained elusive. One of the most frustrating results is below:
x = 32, y = 15, rule = B2ce3aer4aceirtz5ejknq6eik7c8/S123-acik4eirtwyz5q6ack8
b3o$bobo2$2o$o$30o$31bo$29b3o$31bo$30o$o$2o2$bobo$b3o!


You cannot pass! But I won't let you kill me from my carelessness either:
x = 12, y = 12, rule = B2ce3ar4aeir5jnq6k7/S123-acik4eikrtyz5nq6ack7e
11bo$11bo$6o3bo$obo2bo3bo$o2bobo$4obo$5bo$3b3o$7bobo$7bobo$7bobo$7b3o!



EDIT:
A ship can be added to Dani's rule without damaging its dynamics:
x = 100, y = 24, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
29bo$28bo$29bo20$o96bobo$100o!

Extends significantly:
x = 86, y = 5, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
3o$obo$2bo$2bo45bo36bo$2b47o!

Timebomb:
x = 55, y = 5, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
3o$obo$2bo$2bo51bo$2b53o!

Growing tape demo:
x = 23, y = 5, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
18b4o$18bo3bo$21bo$o21bo$22o!

Large stack of p2s early on:
x = 65, y = 5, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
58b6o$58b2o3bo$13b5obo13bo5b18o5b3o$o18bo11bo3bo2bo19bo4bo$64o!


It's unfortunate the rule is explosive.
Last edited by Moosey on August 24th, 2019, 4:16 pm, edited 1 time in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: Rules with interesting dynamics

Postby AforAmpere » August 24th, 2019, 4:16 pm

C/7:
x = 6, y = 28, rule = B2ce3ar4aeir5jnq6k7c/S123-acik4eikrtyz5nq6ack7e
3bo$4obo$o2bobo$o4bo$obob2o$o$obo$o$2o$o$2o2b2o$o2b3o$o3b2o$ob2obo$2ob
3o$ob2obo$b3obo$bo3bo$bo2b2o$b2o2bo$b2ob2o$2b2obo$bobobo$obo2bo$obob2o
$4obo$4b2o$3b3o!


Another wickstretcher:
x = 6, y = 27, rule = B2ce3ar4aeir5jnq6k7c/S123-acik4eikrtyz5nq6ack7e
3bo$4obo$o2bobo$o4bo$obob2o$o$obo$o$2o$o$2o2b2o$o2b3o$o3b2o$ob2obo$2ob
3o$ob2obo$3bobo$3bobo$3bobo$3bobo$3bobo$3bobo$3bobo$3bobo$3bobo$3bobo$
3b3o!
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
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Re: Rules with interesting dynamics

Postby Gustone » August 24th, 2019, 4:32 pm

wickstretcher "intagalong"
x = 7, y = 5, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
6o$o5bo$2obobo$o5bo$6o!

related
x = 5, y = 5, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
b3o$bobo$5o$bobo$b3o!
I like making color palettes for rules
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Re: Rules with interesting dynamics

Postby Moosey » August 24th, 2019, 4:52 pm

Gun
x = 2, y = 7, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o$2o$o$o$o$2o$o!

Can anyone find a stable version of the rule that keeps the lines with weird, unpredictable behavior?


EDIT:
This eater is just stupid.
x = 18, y = 15, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
15b3o$15bobo$15bobo$15bobo$15bobo$15bobo$bo13bobo$o14bobo$bo13bobo$15b
obo$15bobo$15bobo$15bobo$15bobo$15b3o!

It's basically just this:
x = 14, y = 9, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
11b3o$11bobo$11bobo$bo9bobo$o10bobo$bo9bobo$11bobo$11bobo$11b3o!

Note: it can perturb stuff:
x = 26, y = 24, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
24b2o$25bo$22b2o$23bo$20b2o$21bo$18b2o$19bo$16b2o$17bo$12b4o$12bo2bo$
12b4o3$11b3o$11bobo$11bobo$bo9bobo$o10bobo$bo9bobo$11bobo$11bobo$11b3o
!

Get a signal out of burning fuse:
x = 34, y = 30, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
32b2o$33bo$25b2o4bo$23bo2bo5bo$23b2o4b2o$25b3o2bo$24bo3bo$25bo$22b2o$
23bo$20b2o$21bo$18b2o$19bo$16b2o$17bo$12b4o$12bo2bo$12b4o3$11b3o$11bob
o$11bobo$bo9bobo$o10bobo$bo9bobo$11bobo$11bobo$11b3o!

P13:
x = 35, y = 7, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
12b20o$12bo19b3o$10o4b18o2bo$o9bo3bo17bo$32o$33bo$32b2o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: Rules with interesting dynamics

Postby Hdjensofjfnen » August 24th, 2019, 5:49 pm

Stator reduction to p13:
x = 14, y = 7, rule = B2cei3aer4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
6b5o$6bo4b3o$4o4b3o2bo$o3bo3bo2bo$11o$12bo$11b2o!
That that is, is. That that is not, is not. Is that it? It is.
A predecessor to my favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Rules with interesting dynamics

Postby Moosey » August 25th, 2019, 11:17 am

In Dani's original rule:
x = 119, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o115bobo$119o!

x = 125, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o121bobo$125o!

x = 131, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o127bobo$131o!

x = 138, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o134bobo$138o!

x = 141, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o137bobo$141o!

x = 142, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o138bobo$142o!

x = 167, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o163bobo$167o!

Almost wholly leaves boundingbox:
x = 148, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o144bobo$148o!

Are there any ships?
Edit:
Strange:
x = 175, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o171bobo$175o!

This is ridiculous.
x = 180, y = 2, rule = B2cei3ar4aeir5nqr7c/S1c23eqry4eikry5qy6ack7e
o176bobo$180o!


EDIT:
Unpredictable explosion in unrelated rule:
x = 30, y = 30, rule = B012-c3-ajr4567/S012cek3aejr4aikrtz5inqry6ai
2bobo4b4ob6ob2ob4o$obob8ob3obob4obobob2o$5bob2o2b4o5b2ob6o$b2o3bob2ob
3obo2bo2bo5b2o$b12ob2obo2bobo4b2o$2b4o2b2ob3obo2b3o2b3obobo$b2ob4o2bob
obo2b3o3bob4o$bob2o3bo5bobo2bo2b8o$b3obobobobo5bobo2b2o3b3o$3b2obob2o
4bo2b3ob6obo$obo3b2obo2bobo2bob2obobo2bobo$b2o7bobobobobo7bobo$3ob2o2b
o2b6o4b2o2b2obo$obob8obo7bo2bo3bo$b3ob8ob6o2b2ob2obo$2bobobo3b5obo2bob
3o2bo2bo$obo2bo3bobobobob2obo2b5obo$4bo3b3obo3b3obob2obob2o$bo3bo2b5ob
obo2bob4o2bobo$obobob2obo2b3obob2obob2obo$2obobo2bobo3b2o2b3obo3b4o$ob
2o2bobob3ob4ob4o3b2obo$2o2bo3bobobo3b2obob4o$o3bobo4b2obo8b2obobo$3bob
obobo5bob3o3bob3obo$3o2bobo2bo3b2obob2o2b2obobo$o3bo4bo4b3obo$obo2bob
2ob2o3bob3o2b2obob2o$bo3b3obob2o3bob2obobo5bo$bobo2b2ob2obo3bo3b8o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: Rules with interesting dynamics

Postby Moosey » August 29th, 2019, 6:16 pm

In this rule, the margolus oscs are usually very fragile, but some-- like this p30-- can withstand collisions:
x = 39, y = 19, rule = B3/S23-a5i8
37bo$37b2o$37bo16$31o!

Interestingly, boats can be turned into tubs with sparks:
x = 42, y = 15, rule = B3/S23-a5i8
31o$31o$31o$31o$31o$31o9bo$31o8bobo$31o8b2o$31o$31o$31o$31o$31o$31o$
31o!

La:
x = 82, y = 82, rule = B3/S23-a5i8
34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$
34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$
34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$34b15o$
34b15o3$51b31o$31o20b31o$31o20b31o$31o20b31o$31o20b31o$31o20b31o$31o9b
o10b31o$31o8bobo9b31o$31o8bo2bo8b31o$31o9b2o9b31o$31o20b31o$31o20b31o$
31o20b31o$31o20b31o$31o20b31o$31o3$33b15o$33b15o$33b15o$33b15o$33b15o$
33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$
33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$33b15o$
33b15o$33b15o$33b15o$33b15o$33b15o$33b15o!


EDiT:
Unrelated:
x = 8, y = 8, rule = B3/S2-i34ac5i
6b2o$6bo$4bobo$2o2b2o$obo$2bo$obo$2o!



EDIT:
This rule may be interesting:
x = 4, y = 8, rule = B3/S2-i34c5i
2bo$bo$b3o3$b2o$o2bo$b2o!


Eater 3 modification:
x = 17, y = 17, rule = B3/S2-i34c5i
5b2o$6bo$5bo3b2o$5b2o3bo$8bo$5b5o$5bo4bo2b2o$8bo2bo2bo$8b2ob2o$5bo5bo$
4bobo4bobob2o$4bo2bo2b2ob2obo$5b2o2$3o$2bo$bo!


Relative, may be fun to search:
x = 4, y = 3, rule = B34e/S2-i34c5i8
3o$o2bo$b2o!

x = 41, y = 14, rule = B34e/S2-i34c5i8
37bo$2bo16bo16bo$bo16bo17b3o$b3o14b3o7$bo36b2o$2o16b2o18bobo$obo15bobo
17bo$18bo!

C/15 in close relative:
x = 3, y = 3, rule = B34e/S2-i34cy5i7e8
bo$3o$obo!


EDIT:
Another circuit diagram rule:
x = 12, y = 11, rule = B2ce3ai4a5a/S13-a4567c8
5b2o$4b4o$3b6o$2b3ob4o$b10o$12o$b10o$2b8o$3b6o$4b4o$5b2o!

Relative may harbor enormous figseeds:
x = 11, y = 12, rule = B2ce3ai4a5a/S1c3-a4567c8
2bobo4bo$b2ob3o2bo$b7obo$b9o$b3ob6o$b10o$11o$11o$b10o$b2ob7o$b2o2b6o$b
o3bo3bo!


Population goes from 49 to 1200-ish:
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
2obob2ob2o$2bo3bobo$ob4obobo$2bo3b2obo$o2bob3obo$8bo$o2bob2o2bo$2b3ob
3o$b2o3bobo$3obo2b2o!


From 48 to several thousand:
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
2o3b2obo$o3bobo2bo$ob2obo$o3b2o2bo$2obobob2o$2b2obo2b2o$bo2b2o$b4o3bo$
obo2bob3o$2b6o!

From 57 to 5000ish:
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
2b4obobo$ob3o2b2o$obobob2o$3obo2bobo$o3b3ob2o$o4b4o$3b2o2bobo$obobo3b
2o$3obo2b3o$ob3ob2obo!

From 50 to 10K:
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
2obobob3o$6obobo$obo4bo$o4bob2o$b2o5b2o$bobobobobo$2obob2ob2o$obobo$2o
6b2o$obo2bob2o!


Cool & almost broke current record for final population of 10x10 soups but unfortunately becomes infinite growth.
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
4b2o2b2o$2b3ob2o$o2b2ob3o$b4ob2o$o2b3obobo$2b5obo$o4b4o$2o3b5o$b5o2b2o
$bo6b2o!



EDIT:
Ah, 700K-ish!
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
2o2bo2b2o$o2bob4o$6o$b3obobo$2o3bob2o$ob3o2b3o$2o2bo2b3o$ob3o2bobo$4o
2bo2bo$8b2o!


What is its fig index?


EDIT:
May be interesting rulespace to investigate.
x = 3, y = 3, rule = B2ikn3aijn5ce7e8/S2ae3aijnr4aer5ain6-en7c8
2o$3o$2o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
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Re: Rules with interesting dynamics

Postby FWKnightship » September 6th, 2019, 7:26 am

An explosive rule with a 4c/22d switch engine
x = 7, y = 7, rule = B3-cq/S2-i3ijnqr4ai
4b3o$3bo2bo2$bo$o$o$2o!

p2,p6,p9,p30:
x = 59, y = 58, rule = B3-cq/S2-i3ijnqr4ai
obobo14bo$2ob2o12b2o2bo12bobo$20bo11bo2bo15bo5bo$2ob2o11bo2b2o10bobo
16bobo3bobo$obobo15bo30b2o2b3o$17b2o2bo30bo$19bo$56bo$51b3o2b2o$ob2obo
44bobo3bobo$2o2b2o45bo5bo2$2o2b2o$ob2obo5$2o2b2o$obo2bo$4bo$bo$o2bobo$
2o2b2o5$4b2o$3bo2bo$4bobo$bo2b2o$ob2o$o2bo$b2o5$2o$obo$2bo$2bo$3b3o$6b
o$5b2o5$2o$bo$bob2o$2bo2bo$5bo$4bo$5b3o$7bo!

c/2,7c/14,18c/36,32c/64,4c/10:
x = 124, y = 20, rule = B3-cq/S2-i3ijnqr4ai
10b3o18b2o32bo3bo33b2o15bo$10bobo16b2o2b2o29b3ob3o30b2o2b2o12bobo$28bo
6bo28bobobobo29bo5bo11bo3bo$9b2ob2o14bo6bo26b2obo3bob2o27bo4bo12b2ob2o
$27b2obo2bob2o24b2o9b2o25bo2bo2b2o15b2o$28b2o4b2o26bobo5bobo27b2o$63bo
7bo$64bo5bo$10b4o$10bo2bo$56bo21bo$9b2o2b2o39b5o17b5o$53bo4bo17bo4bo$
53bo4bo3bo9bo3bo4bo$53bo2b2o3b3o7b3o3b2o2bo$54b2o5bo2bo5bo2bo5b2o$b4ob
3ob4ob3ob4o41bo5bo$bo2bobobobo2bobobobo2bo$4bobobobo2bobobobo42b2o7b2o
$2o20b2o38b2o7b2o!

28c/56 18c/36 backrake:
x = 7, y = 2, rule = B3-cq/S2-i3ijnqr4ai
3ob3o$obobobo!

10-engine 8c/44d glider backrake:
x = 95, y = 95, rule = B3-cq/S2-i3ijnqr4ai
62b3o$61bo3bo$61bo3bo$60b2o3b2o$61b2ob2o9b2o$75bobo$57bo17bob2o$55b4o
16b3o$54bo3bo12b2o3bo$54bo16b4o$54bo3bo14bo$55b4o$57bo$48b3o15b2o5b2o$
47bo3bo13bo2bo3bo2bo11b2o$47bo3bo12b2o9b2o10b2o2bo$46b2o3b2o10bo2bo7b
2o14b4o$47b2ob2o10b2o22bo2b2o3bo$61bo2bo20bob2obo3bo$43bo17bo23bo4b5o$
41b4o17bo23bobobobo$40bo3bo41b2o2b2o$40bo48b2o$40bo3bo$41b4o$43bo10b2o
$53bo2bo$35b3o14b2o$34bo3bo12bo2bo$34bo3bo11b2o$33b2o3b2o9bo2bo$34b2ob
2o10bo$50bo$30bo62bo$28b4o59bobo$27bo3bo60b2o$27bo$27bo3bo10b2o$28b4o
9bo2bo$30bo9b2o$21b3o15bo2bo$20bo3bo13b2o$20bo3bo12bo2bo$19b2o3b2o11bo
$20b2ob2o13bo2$16bo$14b4o$13bo3bo$13bo16b2o$13bo3bo11bo2bo$14b4o10b2o$
16bo10bo2bo$26b2o$8b3o14bo2bo$7bo3bo13bo$7bo3bo14bo$6b2o3b2o$7b2ob2o2$
3bo$b4o13b2o$o3bo12bo2bo$o15b2o$o3bo10bo2bo$b4o9b2o$3bo9bo2bo$13bo$14b
o3$8b2o$8b2o4bo$9b2o2bo$9bo3bo2bo$4b4o6b3o$4bo2b2o6bo$5b3o$6bo7$18b2o$
17bo2b2o$14b2o2bo2bo$14b2o2bobo$17bo4bo$16b7o$15b2o2bobo12bo$16bo2b2o
14bo$16bo2bo13b3o$17b3o!

EDIT:A glide-symmetric 18c/36:
x = 24, y = 32, rule = B3-cq/S2-i3ijnqr4ai
10bo3bo$9b3ob3o$8bo2bobo2bo$8b3o3b3o$9bo5bo$5b2o11b2o$4b2o2bob2ob2obo
2b2o$3b2o2bo3bobo3bo2b2o$4b2obo2b2ob2o2bob2o$8bo7bo5$3b3o$6b3o$3b2o18b
o$bob2o3bo$o4b2o$bo2bobo$2bo4$20bo$22bo$17bobo2b2o$17bo4bo$16bob3obo$
17bo3bo$17bo2bo$18b3o!

10-engine 8c/44d spaceship:
x = 80, y = 80, rule = B3-cq/S2-i3ijnqr4ai
59b2o5b2o$58bo2bo3bo2bo$57b2o9b2o$56bo2bo7b2o$55b2o$54bo2bo$54bo$55bo
2$66bo$65b3o6b2o$64bo3bo6bo$55bobo6b2ob2o$45b2o30b3o$44bo2bo4bo26bo$
43b2o15b2o13bo3bo$42bo2bo6bo6bobo13b4o$41b2o15b2o16bo$40bo2bo15bobo$
40bo19b2o$41bo$54bo$53b3o$52bo3bo$52b2ob2o$41bobo2$32b2o14b2o$31bo2bo
4bo7bobo$30b2o14b2o$29bo2bo6bo7bobo$28b2o18b2o$27bo2bo$27bo13bo$28bo
11b3o$39bo3bo$39b2ob2o3$28bobo4b2o$18b2o14bobo$17bo2bo4bo7b2o$16b2o16b
obo$15bo2bo6bo9b2o$14b2o$13bo2bo$13bo15bo$14bo13b3o$27bo3bo$27b2ob2o3$
14bobo6b2o$22bobo$5b2o14b2o$4bo2bo4bo9bobo$3b2o18b2o$2bo2bo6bo$b2o14bo
$o2bo12b3o$o14bo3bo$bo13b2ob2o3$11b2o$bo8bobo$o8b2o$o2bo6bobo$b3o7b2o$
2bo5$10bo$10b2o3b2o$16b2o$13bo2bo$13bo2bo$13b3o!
x = 5, y = 5, rule = B3-y/S234w
2b3o$bo$o3bo$o2bo$obo!
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Re: Rules with interesting dynamics

Postby toroidalet » September 6th, 2019, 8:00 pm

Moosey wrote:EDIT:
Ah, 700K-ish!
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
2o2bo2b2o$o2bob4o$6o$b3obobo$2o3bob2o$ob3o2b3o$2o2bo2b3o$ob3o2bobo$4o
2bo2bo$8b2o!


What is its fig index?


With a final population of 774,177 (all sufficiently large odd generations; 1 higher on evens) and time to stabilisation 5,395 generations and an initial population of 54 (some cells can probably be trimmed), the fig index is about 2.657.

This one (final population 1,789,214-1,789,223) has a fig index of about 4.93:
x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
bobo2bo$b7o$o2b2o$2o2b2o2bo$2b3ob3o$2b2o3b3o$ob2o2b2obo$bobobobobo$b6o
bo$b4ob2obo!


FWKnightship wrote:10-engine 8c/44d spaceship:
x = 80, y = 80, rule = B3-cq/S2-i3ijnqr4ai
59b2o5b2o$58bo2bo3bo2bo$57b2o9b2o$56bo2bo7b2o$55b2o$54bo2bo$54bo$55bo
2$66bo$65b3o6b2o$64bo3bo6bo$55bobo6b2ob2o$45b2o30b3o$44bo2bo4bo26bo$
43b2o15b2o13bo3bo$42bo2bo6bo6bobo13b4o$41b2o15b2o16bo$40bo2bo15bobo$
40bo19b2o$41bo$54bo$53b3o$52bo3bo$52b2ob2o$41bobo2$32b2o14b2o$31bo2bo
4bo7bobo$30b2o14b2o$29bo2bo6bo7bobo$28b2o18b2o$27bo2bo$27bo13bo$28bo
11b3o$39bo3bo$39b2ob2o3$28bobo4b2o$18b2o14bobo$17bo2bo4bo7b2o$16b2o16b
obo$15bo2bo6bo9b2o$14b2o$13bo2bo$13bo15bo$14bo13b3o$27bo3bo$27b2ob2o3$
14bobo6b2o$22bobo$5b2o14b2o$4bo2bo4bo9bobo$3b2o18b2o$2bo2bo6bo$b2o14bo
$o2bo12b3o$o14bo3bo$bo13b2ob2o3$11b2o$bo8bobo$o8b2o$o2bo6bobo$b3o7b2o$
2bo5$10bo$10b2o3b2o$16b2o$13bo2bo$13bo2bo$13b3o!


6 engines:
x = 53, y = 53, rule = B3-cq/S2-i3ijnqr4ai
34bobobobo$33b2o5b2o$32b2o7b2o2$30bo5bobo$29b2o6bo$28b2o2$28bo3bo$33bo
$28bo3bo$39b3o5b2o$28b2o9bobo5bob2o$18b2o5b2o2b2o8bobo5bobobo$17bo2bo
3bo2bo2bo21bo$17bo2bo3bo2bo21bobo$17b2o7b2o6b3o12b2o$14b3o17bo$13bo2bo
17b3o$13bo$14b2o4$14b2o15bo$13bo16b3o$13bo2bo12b2ob2o$14b3o$6bobobobo$
5b2o5b2o12bo$4b2o7b2o10b2o$24b2o$2bo5bobo14b2o$b2o6bo16bo$2o14b3o$16bo
bo$o3bo11bobo$5bo$o3bo$11b3o$2o9bo$b2o8b3o$2bo5$11b3o$11bo$12b2ob2o$
12bo3bo$13bobo$14bo!


In accordance with this being a numbers post (as in one containing lots of numbers outside of rles), this is my 1,000th post!
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett
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Re: Rules with interesting dynamics

Postby melwin22 » September 8th, 2019, 3:07 pm

Smaller Fig index (about 1.67), but MUCH more complex behaviour

x = 10, y = 10, rule = B2ce3ai4a5a/S1c3-a4567c8
6o2bo$3ob6o$b9o$4o2b4o$4ob5o$ob7o$2b5ob2o$3ob2obobo$2ob7o$b2ob6o!


Also, "Fig index" seems to be a parameter created and used only on this forum, only on one topic. Why does it matter?
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Re: Rules with interesting dynamics

Postby testitemqlstudop » September 9th, 2019, 1:10 am

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Re: Rules with interesting dynamics

Postby melwin22 » September 9th, 2019, 4:55 am

Yeah, that page... Contains very little information though. All pages in "learn more" section don't exist. Fig index is used only here, in "Non-totalistic CA Growth Challenge" and nowhere else. Why?

Also, how high Fig index a pattern should have to consider it "worth noticing"?
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Re: Rules with interesting dynamics

Postby testitemqlstudop » September 9th, 2019, 9:01 pm

Why?


Because of little publication.

Also, how high Fig index a pattern should have to consider it "worth noticing"?


Record-breaking, I guess?
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Re: Rules with interesting dynamics

Postby Hdjensofjfnen » September 16th, 2019, 8:14 pm

This rule isn't explosive? Say what?
x = 4, y = 3, rule = B3-cny5ek6n8/S2-i3-ce4iz6n
2bo$b3o$2obo!

However, this rule is. And most of the rules surrounding this one.
x = 4, y = 3, rule = B3-cny5k/S2-i3-ce4iz6n
2bo$b3o$2obo!
That that is, is. That that is not, is not. Is that it? It is.
A predecessor to my favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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