A different kind of Sierpinski generator

For discussion of other cellular automata.
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jimmyChen2013
Posts: 184
Joined: December 11th, 2017, 3:28 am

A different kind of Sierpinski generator

Post by jimmyChen2013 » December 11th, 2017, 6:27 am

Found this when I was messing around

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x = 2, y = 2, rule = Bounce
AC$A!
The rule it uses

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@RULE Bounce
#1: tail
#2: heat

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1

#collision
0,2,0,0,0,2,0,0,0,2
0,0,1,2,1,0,0,0,0,2

0,0,1,3,0,3,1,0,0,3
3,0,3,0,0,1,0,1,0,1

2,2,0,0,0,1,0,0,0,2

0,0,3,0,0,0,3,0,0,3
0,1,3,1,0,0,0,0,0,3
1,0,1,3,1,1,0,0,0,1

#Simple movement

1,a1,a2,a3,a4,a5,a6,a7,a8,0
2,a1,a2,a3,a4,a5,a6,a7,a8,1
3,a1,a2,a3,a4,a5,a6,a7,a8,1

0,2,0,0,0,0,0,0,0,2
0,0,3,0,0,0,0,0,0,3
0,3,1,0,0,0,0,0,0,1


@COLORS
1 128 128 128

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x = 8, y = 13, rule = B3aeiqr4-aijn5c6cei7/S2cn3-ajr4ceiqt5eijkq6-a7c8
2bo$b3o$5o$b5o$2b5o$3b5o$2b5o$b5o$5o$4o$3o$2o$o!

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Saka
Posts: 3627
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: A different kind of Sierpinski generator

Post by Saka » December 11th, 2017, 6:34 am

Nice, but not the first one of these discovered. I forgot the first though. Anyway, some advice of mine would be to post these less-major things in the Unrecognised CA thread instead of making threads for every sigle one.

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