Spaceships in explosive totalistic rules

For discussion of other cellular automata.
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googleplex
Posts: 308
Joined: January 24th, 2018, 4:36 pm
Location: The hertzsprung gap

Spaceships in explosive totalistic rules

Post by googleplex » January 27th, 2018, 2:20 pm

I was messing around, and realized I had WLS'd WAY too many rules. This topic is for discussing, and finding, spaceships in totalistic rules.

For instance, here are some of my discoveries in B24/S34:
There are the basic, c/1 spaceships from all b2 rules:

Code: Select all

x = 11, y = 3, rule = B24/S34
o2bo3bo2bo$b2o$8b2o!
Both of these have a P1 pushalong:

Code: Select all

x = 27, y = 9, rule = B24/S34
4bo2bo$19bo2bo$5b2o13b2o2$3bob2obo9bob2obo$2b2o4b2o7b2o4b2o$b3ob2ob3o
5b3ob2ob3o2$2o3b2o3b2o3b2o3b2o3b2o!
There is also a (slightly bigger) c/1 ship:

Code: Select all

x = 6, y = 5, rule = B24/S34
o4bo2$b4o2$2o2b2o!
Also an infinitely extendable lightspeed ship:

Code: Select all

x = 76, y = 8, rule = B24/S34
34bo6bo$25bo6bobobo2bobobo6bo$16bo6bobobo2bobob2ob2ob2obobo2bobobo6bo$
7bo6bobobo2bobob2ob2ob2ob2o4b2ob2ob2ob2obobo2bobobo6bo$o4bobobo2bobob
2ob2ob2ob2o4b2o10b2o4b2ob2ob2ob2obobo2bobobo4bo$3bobob2ob2ob2ob2o4b2o
28b2o4b2ob2ob2ob2obobo$b2ob2ob2o4b2o46b2o4b2ob2ob2o$4b2o64b2o!
Look at me! I make patterns in golly and go on the forums! I wanna be Famous!

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