Code: Select all
@RULE deficientHighLife
@TABLE
n_states:18
neighborhood:Moore
symmetries:rotate4reflect
var not_3c_0 = {1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3c_1 = not_3c_0
var not_3c_2 = not_3c_0
var not_3e_0 = {1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3e_1 = not_3e_0
var not_3e_2 = not_3e_0
var not_3k_0 = {1, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3k_1 = not_3k_0
var not_3k_2 = not_3k_0
var not_3a_0 = {1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3a_1 = not_3a_0
var not_3a_2 = not_3a_0
var not_3i_0 = {1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3i_1 = not_3i_0
var not_3i_2 = not_3i_0
var not_3n_0 = {1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3n_1 = not_3n_0
var not_3n_2 = not_3n_0
var not_3y_0 = {1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3y_1 = not_3y_0
var not_3y_2 = not_3y_0
var not_3q_0 = {1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17}
var not_3q_1 = not_3q_0
var not_3q_2 = not_3q_0
var not_3j_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 17}
var not_3j_1 = not_3j_0
var not_3j_2 = not_3j_0
var not_3r_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17}
var not_3r_1 = not_3r_0
var not_3r_2 = not_3r_0
var not_6c_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 16, 17}
var not_6c_1 = not_6c_0
var not_6c_2 = not_6c_0
var not_6c_3 = not_6c_0
var not_6c_4 = not_6c_0
var not_6c_5 = not_6c_0
var not_6e_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 17}
var not_6e_1 = not_6e_0
var not_6e_2 = not_6e_0
var not_6e_3 = not_6e_0
var not_6e_4 = not_6e_0
var not_6e_5 = not_6e_0
var not_6k_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17}
var not_6k_1 = not_6k_0
var not_6k_2 = not_6k_0
var not_6k_3 = not_6k_0
var not_6k_4 = not_6k_0
var not_6k_5 = not_6k_0
var not_6a_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 17}
var not_6a_1 = not_6a_0
var not_6a_2 = not_6a_0
var not_6a_3 = not_6a_0
var not_6a_4 = not_6a_0
var not_6a_5 = not_6a_0
var not_6i_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17}
var not_6i_1 = not_6i_0
var not_6i_2 = not_6i_0
var not_6i_3 = not_6i_0
var not_6i_4 = not_6i_0
var not_6i_5 = not_6i_0
var not_6n_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}
var not_6n_1 = not_6n_0
var not_6n_2 = not_6n_0
var not_6n_3 = not_6n_0
var not_6n_4 = not_6n_0
var not_6n_5 = not_6n_0
var any_0 = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var any_0 = any_0
var any_1 = any_0
var any_2 = any_0
var any_3 = any_0
var any_4 = any_0
var any_5 = any_0
var any_6 = any_0
var any_7 = any_0
var any_8 = any_0
var live_0 = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
var live_1 = live_0
var live_2 = live_0
var live_3 = live_0
0,0,not_3c_0,0,0,0,not_3c_1,0,not_3c_2,2
0,not_3e_0,0,not_3e_1,0,0,0,not_3e_2,0,3
0,0,0,not_3k_0,0,not_3k_1,0,0,not_3k_2,4
0,not_3a_0,0,0,0,0,0,not_3a_1,not_3a_2,5
0,not_3i_0,not_3i_1,0,0,0,0,0,not_3i_2,6
0,0,not_3n_0,not_3n_1,0,0,0,0,not_3n_2,7
0,0,not_3y_0,0,0,not_3y_1,0,0,not_3y_2,8
0,not_3q_0,0,0,not_3q_1,0,0,0,not_3q_2,9
0,not_3j_0,0,not_3j_1,0,0,0,0,not_3j_2,10
0,not_3r_0,0,0,0,not_3r_1,0,0,not_3r_2,11
0,not_6c_0,0,not_6c_1,not_6c_2,not_6c_3,not_6c_4,not_6c_5,0,12
0,0,not_6e_0,not_6e_1,not_6e_2,not_6e_3,not_6e_4,0,not_6e_5,13
0,not_6k_0,not_6k_1,0,not_6k_2,not_6k_3,not_6k_4,not_6k_5,0,14
0,0,not_6a_0,not_6a_1,not_6a_2,not_6a_3,not_6a_4,not_6a_5,0,15
0,0,not_6i_0,not_6i_1,not_6i_2,0,not_6i_3,not_6i_4,not_6i_5,16
0,not_6n_0,not_6n_1,not_6n_2,0,not_6n_3,not_6n_4,not_6n_5,0,17
live_0,0,live_1,0,0,0,0,0,live_2,1
live_0,live_1,0,0,0,0,0,live_2,0,1
live_0,0,0,live_1,0,0,0,0,live_2,1
live_0,live_1,0,0,0,0,0,0,live_2,1
live_0,live_1,0,0,0,live_2,0,0,0,1
live_0,0,0,0,live_1,0,0,0,live_2,1
live_0,0,live_1,0,0,0,live_2,0,live_3,1
live_0,live_1,0,live_2,0,0,0,live_3,0,1
live_0,0,0,live_1,0,live_2,0,0,live_3,1
live_0,live_1,0,0,0,0,0,live_2,live_3,1
live_0,live_1,live_2,0,0,0,0,0,live_3,1
live_0,0,live_1,live_2,0,0,0,0,live_3,1
live_0,0,live_1,0,0,live_2,0,0,live_3,1
live_0,live_1,0,0,live_2,0,0,0,live_3,1
live_0,live_1,0,live_2,0,0,0,0,live_3,1
live_0,live_1,0,0,0,live_2,0,0,live_3,1
any_0,any_1,any_2,any_3,any_4,any_5,any_6,any_7,any_8,0
gun. there's probably other stuff too, but i haven't found any yet.