## Phoenix objects (ships, oscillators, puffers...)

For discussion of other cellular automata.

### Phoenix objects (ships, oscillators, puffers...)

A 2c/7 phoenixship in an apgsearchable rule
`x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S3bo2\$2bobo\$o5bo\$o5bo\$bo3bo\$2bobo\$3bo!`

c/7(AforAmpere)
`x = 12, y = 12, rule = B2-an3-cery4city5kqry6-ck7c8/So10bo\$o10bo\$o10bo\$2bo6bo\$ob3o2b3obo\$bobo4bobo3\$5b2o\$o2b6o2bo2\$3ob4ob3o!`

What I believe to be the first phoenix-knightship:
`x = 8, y = 6, rule = B2ace3cenqy4-cknqw5-jkr6-ce7e8/S4bo2\$2bobo\$4b2obo2\$obo2b3o!`

p5 phoenix
`x = 8, y = 8, rule = B1e2cn3-cijk4-aiqr5ceiqy6ckn7/S3bobo2\$7bo\$o\$7bo\$o2\$2bobo!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

What I think is the fastest known phoenix ship, at 5c/7:
`x = 4, y = 6, rule = B2ack3-ainq4knry5ckqr6ci7e8/Sbobo2\$o2bo\$3bo\$obo\$2bo!`

It would be interesting to see what the speed limit for phoenix ships is.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1041
Joined: July 1st, 2016, 3:58 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

c is the limit:
`x = 2, y = 4, rule = B2ae/So\$bo\$bo\$o!`
but in all honesty, the ships being phoenix has nothing to do with the speed limit. It may without b2a/b1e, but otherwise, it's c.
`x = 8, y = 10, rule = B3/S233b2o\$3b2o\$2b3o\$4bobo\$2obobobo\$3bo2bo\$2bobo2bo\$2bo4bo\$2bo4bo\$2bo!`

No football of any dui mauris said that.

83bismuth38

Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

### Re: Phoenix objects (ships, oscillators, puffers...)

p7
`x = 5, y = 5, rule = B2-k3r4ajnrw5eijkq6aei7c/Sobo4\$2bobo!`

p11
`x = 5, y = 4, rule = B2-ce3anqy4-art5ceqr6ei7/So\$2bo\$2bo\$4bo!`

p17
`x = 5, y = 3, rule = B2-ak3aikq4cjknqty5-aikr6-ac7c/So3bo2\$o3bo!`

c/13d
`x = 4, y = 4, rule = B2-a3aeikn4aijnz5-ciq6-an7/S3bo2\$3bo\$obo!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

Are either of the latter twoba apgsearchable?

Majestas32

Posts: 524
Joined: November 20th, 2017, 12:22 pm
Location: 'Merica

### Re: Phoenix objects (ships, oscillators, puffers...)

B2-ak3aikq4cjknqty5-aikr6-ac7c/S and B2-a3aeikn4aijnz5-ciq6-an7/S should both be apgsearchable.

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

83bismuth38 wrote:c is the limit:

What I meant is: "What is the fastest speed under c in a no-survival rule?" Sorry for the miscommunication.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1041
Joined: July 1st, 2016, 3:58 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

(3,1)c/8
`x = 3, y = 6, rule = B2-n3cq4eiqrtwz5-anqy6ce7c8/So\$bo2\$2bo2\$2bo!`

(2,1)c/7
`x = 4, y = 4, rule = B2-ek3acjkr4cenrtyz5aqry6-ce8/Sobo\$3bo2\$bobo!`
Last edited by Rhombic on April 27th, 2018, 10:20 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

(2,1)c/4:
`x = 4, y = 5, rule = B2ace3aekry4-ajntw5-aek6-kn7/Sbo\$bobo\$2obo\$2bo\$bobo!`

EDIT, (3,1)c/5:
`x = 3, y = 5, rule = B2ace3-ijkn4ekqrwz5cy6aik7e/S2bo\$obo\$2bo\$bo\$obo!`
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1041
Joined: July 1st, 2016, 3:58 pm

### Re: Phoenix objects (ships, oscillators, puffers...)

Rhombic wrote:A 2c/7 phoenixship in an apgsearchable rule
`x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S3bo2\$2bobo\$o5bo\$o5bo\$bo3bo\$2bobo\$3bo!`

Until now I thought that nonrelativistic rules without survival could never escape their bounding diamond. Good job!
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

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Joined: December 15th, 2017, 12:05 am
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