Replicators and other patterns that simulate even 1D rules

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muzik
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Replicators and other patterns that simulate even 1D rules

Post by muzik » June 29th, 2018, 11:13 am

W0:

Code: Select all

x = 1, y = 1, rule = B/S
o!
W2, W16:

Code: Select all

x = 3, y = 2, rule = B2a3r/S
obo$o!
W4:

Code: Select all

x = 1, y = 1, rule = B/S0
o!
W22:

Code: Select all

x = 1, y = 2, rule = B2a3j5y6i/S1e2i3a
o$o!
W32:

Code: Select all

x = 31, y = 2, rule = B4i/S
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobo!
W50:

Code: Select all

x = 1, y = 2, rule = B2a4i/S
o$o!
W90:

Code: Select all

x = 1, y = 2, rule = B2a/S
o$o!
W108:

Code: Select all

x = 25, y = 2, rule = B4i/S1e3a
obo6bob3o6bobobo$obo6bob3o6bobobo!
W128:

Code: Select all

x = 32, y = 1, rule = B/S2i
32o!
W150:

Code: Select all

x = 1, y = 5, rule = B2a/S1e3eiy5i
o$o2$o$o!
W254:

Code: Select all

x = 2, y = 1, rule = B1e2i/S1e2i
2o!
W1208925819614629174771760:

Code: Select all

x = 1, y = 5, rule = B2ei3aein4e5e/S1e2aek3-cein4ikz
o$o$o$o$o!
Undetermined 1:

Code: Select all

x = 1, y = 5, rule = B2ae3n6i/S1e2n3r
o$o2$o$o!
Undetermined:

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x = 5, y = 4, rule = B3-e4ny56i7e/S2-ck3r4-nt5jq6
b3o$2ob2o$2ob2o$b3o!
Undetermined:

Code: Select all

x = 3, y = 2, rule = B2a3j4i/S1e2k
3o$3o!
Last edited by muzik on June 29th, 2018, 7:38 pm, edited 3 times in total.

AforAmpere
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Re: Replicators that simulate even 1D rules

Post by AforAmpere » June 29th, 2018, 2:55 pm

muzik wrote: W1839132(?):

Code: Select all

x = 1, y = 5, rule = B2ei3aein4e5e/S1e2aek3-cein4ikz
o$o$o$o$o!
This seems to be W1208925819614629174771760, range 3, link to Wolfram. I may be wrong, though.
muzik wrote: Undetermined:
Both of the ones in undetermined don't really align well with Wolfram rules, because of period differences when replicating. I'll try to see if multiple on states will work.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

AforAmpere
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Re: Replicators that simulate even 1D rules

Post by AforAmpere » June 29th, 2018, 5:48 pm

Can anyone convert this rule table into a Wolfram rule? It is 7 states and emulates the first of the undetermined rules above:

Code: Select all

@RULE Undetermined_1

@TABLE

n_states: 7
neighborhood:Moore
symmetries:none

0,6,0,0,0,0,0,0,0,6
0,0,6,0,0,0,0,0,0,6
0,0,0,0,0,0,0,0,6,6
0,6,6,0,0,0,0,0,0,5
0,6,6,0,0,0,0,0,6,1
0,6,0,0,0,0,0,0,6,5
0,6,5,0,0,0,0,0,0,4
0,6,0,0,0,0,0,0,5,4
0,6,4,0,0,0,0,0,0,5
0,6,0,0,0,0,0,0,4,5
0,5,0,0,0,0,0,0,6,2
0,5,6,0,0,0,0,0,0,2
0,2,0,0,0,0,0,0,4,6
0,2,4,0,0,0,0,0,0,6
0,4,2,0,0,0,0,0,6,3
0,4,6,0,0,0,0,0,2,3
0,5,0,0,0,0,0,0,3,2
0,5,3,0,0,0,0,0,0,2
0,6,4,0,0,0,0,0,6,1
0,6,6,0,0,0,0,0,4,1
0,4,2,0,0,0,0,0,0,1
0,4,0,0,0,0,0,0,2,1


@COLORS
1 255 0 0
2 170 85 0
3 127 127 0
4 0 170 85
5 85 0 170
6 170 0 85
The rulestring may end up extremely long, but there might be a lower state rule that emulates the replicating pattern somewhere.
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik » June 29th, 2018, 7:13 pm

As for symmetrical rules, here are the ones we're currently missing <128:

Code: Select all

18
36
54
72
76
94
104
122
126

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2718281828
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Re: Replicators and other patterns that simulate even 1D rules

Post by 2718281828 » June 29th, 2018, 9:35 pm

I am not sure, but this seems to be a 1D replicator:

Code: Select all

x = 4, y = 5, rule = B2kn3aijn4acik8/S2n3-cek4aint5-aky67c8
b2o$3o$4o$3o$b2o!

wwei23

Re: Replicators and other patterns that simulate even 1D rules

Post by wwei23 » October 2nd, 2018, 11:13 am

As I understand the definition of a necropost, it's a post in a thread that hasn't had any posts in at least a year, or quotes a post from at least a year earlier. This thread has had activity in June.
The second unknown rule works via rule 8229, k=3.
http://www.wolframalpha.com/input/?i=rule+8229,+k%3D3
When two replicators in different states (off by 1 is the only one that ever occurs on its own), they annihilate. Otherwise, they leave a replicator in the middle, but one generation behind the replicators that created it. The result is almost the same as rule 8229, k=3. For 8229, k=3, just take the number of generations a replicator is lagging behind, modulo 2, and add 1. If there is no replicator present, then the value for that spot is 0.

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Redstoneboi
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Re: Replicators and other patterns that simulate even 1D rules

Post by Redstoneboi » October 4th, 2018, 12:07 pm

wwei23 wrote:As I understand the definition of a necropost, it's a post in a thread that hasn't had any posts in at least a year, or quotes a post from at least a year earlier. This thread has had activity in June.
Actually, a necropost is a post in a thread that’s considered inactive or dead that doesn’t add anything useful to the topic, so it’s okay to post in a very old thread so long as the post is appropriate and useful.
2718281828 wrote:I am not sure, but this seems to be a 1D replicator:

Code: Select all

x = 4, y = 5, rule = B2kn3aijn4acik8/S2n3-cek4aint5-aky67c8
b2o$3o$4o$3o$b2o!
seems to simulate a 3 state range 1 rule, i don’t know if it can be converted to range 2.
Here’s the rule with emulated history in Moore neighborhood
the history seems to be a slanted sierpinski triangle, hence the rule’s name.

Code: Select all

@RULE SlantPinski
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
var a{0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,a,b,c,d,1,f,g,h,1
#C    R       L   C'
0,a,b,c,d,e,f,1,h,1
1,a,b,c,d,e,f,1,h,2
2,a,b,c,d,e,f,g,h,0
Last edited by Redstoneboi on October 28th, 2018, 1:42 am, edited 1 time in total.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

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PHPBB12345
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Re: Replicators and other patterns that simulate even 1D rules

Post by PHPBB12345 » October 4th, 2018, 8:46 pm

Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!

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KittyTac
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Re: Replicators and other patterns that simulate even 1D rules

Post by KittyTac » October 4th, 2018, 10:05 pm

What about using MAP strings for asymmetrical rules?

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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik » October 27th, 2018, 12:14 pm

Close to Pascal modulo 4, but still unknown:

Code: Select all

x = 4, y = 3, rule = B2ei3-akny4acnqrw5aqy6aen/S1c2-ik3ack4cjknrw5acjk6c7
b2o$o2bo$b2o!

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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik » October 30th, 2018, 5:11 pm

Code: Select all

x = 1, y = 2, rule = B2a3j4i/S1e3a4ar
o$o!

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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik » October 31st, 2018, 10:06 am

Code: Select all

x = 1, y = 2, rule = B2ac4i5y/S2i4t
o$o!

Gamedziner
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Re: Replicators and other patterns that simulate even 1D rules

Post by Gamedziner » November 5th, 2018, 7:48 am

What rule would stand for this:

Code: Select all

x = 100, y = 1, rule = B1c/S:T100+1,1
48bo3bo!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

wwei23

Re: Replicators and other patterns that simulate even 1D rules

Post by wwei23 » November 5th, 2018, 8:27 am

Gamedziner wrote:What rule would stand for this:

Code: Select all

x = 100, y = 1, rule = B1c/S:T100+1,1
48bo3bo!
Has a rule 90 replication habit.

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Redstoneboi
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Re: Replicators and other patterns that simulate even 1D rules

Post by Redstoneboi » November 6th, 2018, 9:17 am

wwei23 wrote:
Gamedziner wrote:What rule would stand for this:

Code: Select all

x = 100, y = 1, rule = B1c/S:T100+1,1
48bo3bo!
Has a rule 90 replication habit.
correction: rule 18 for range 1.
range 2 would be more accurate for this.

Code: Select all

x = 5, y = 1, rule = W18
ob3o!
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

635318657
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Re: Replicators and other patterns that simulate even 1D rules

Post by 635318657 » June 29th, 2020, 7:59 pm

What about this replicator?

Code: Select all

x = 19, y = 3, rule = B36/S245
6o7b6o$o4bo7bo4bo$b4o9b4o!
PHPBB12345 wrote:
October 4th, 2018, 8:46 pm
Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!
This just evolves into blocks. Also, nice rule.
Last edited by 635318657 on June 30th, 2020, 9:32 pm, edited 2 times in total.

Code: Select all

x = 1,y = 1, rule = B2o3o56/S2-p46H
o!

Code: Select all

x = 2,y = 1, rule = B2o3o56/S2-p46H
2o!

Code: Select all

x = 3,y = 1, rule = B2o3o56/S2-p46H
3o!

Code: Select all

x = 3,y = 2, rule = B2o3o56/S2-p46HHistory
C$3C!

Code: Select all

x = 3,y = 4, rule = B2o3o56/S2-p46HHistory
bC2$3C$2bC!

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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik » June 29th, 2020, 8:14 pm

635318657 wrote:
June 29th, 2020, 7:59 pm
PHPBB12345 wrote:
October 4th, 2018, 8:46 pm
Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!
This just evolves into blocks.
...and therefore it simulates a 1D rule in which such a configuration would evolve into the 1D equivalent of blocks.

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ihatecorderships
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Re: Replicators and other patterns that simulate even 1D rules

Post by ihatecorderships » September 23rd, 2022, 1:51 pm

W36 was easy to engineer:

Code: Select all

x = 8, y = 2, rule = B4i/S1e
obo4bo$obo4bo!
edit: W72

Code: Select all

x = 2, y = 2, rule = B/S3a
2o$2o!
edit 2: W76

Code: Select all

x = 6, y = 2, rule = B/S1e3a
o3b2o$o3b2o!
-- Kalan Warusa
Don't drink and drive, think and derive.

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