Making a dot-matrix display in Hutton32?

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KittyTac
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Making a dot-matrix display in Hutton32?

Post by KittyTac » August 5th, 2018, 1:41 am

Is it possible? I made a pixel-like thing that can display a variety of colors (8, could be more if the pulses are placed in other sequences). In this example, it is hooked up to a tape with a single pulse that brightens the pixel once it gets into the loop. I just need something to return the pixel to its empty state to make animations with it or something.

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x = 27, y = 11, rule = Hutton32
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IpAIpAIpA$pAKJKJKJKJKJKJKJKJK2.J$L19.pAIpAIpAIpA$17IL2.J$15.JKpA2IpAI
pAIpAIpA!

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Redstoneboi
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Re: Making a dot-matrix display in Hutton32?

Post by Redstoneboi » August 5th, 2018, 3:44 am

How about a universal constructor display in nobili32? you could construct confluent states that keep their colors, so you could construct a screen out of confluent states, and then destroy the screen between frames, like the gemini, with a construction and destruction arm, but in nobili32.
however this would be incredibly impractical. or is it?

i’ll be working on an implementation
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KittyTac
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Re: Making a dot-matrix display in Hutton32?

Post by KittyTac » August 5th, 2018, 4:39 am

Meanwhile, I'll be working on something to reset the pixel back to color 1. It'll be much faster and easier to program from a tape/something else. Would a non-pulse-tape memory be practical for this? Unlike a pulse tape, it won't have the possibility of being read from the middle rather than from the beginning.

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