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Exploding Rule: B026/S1

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Exploding Rule: B026/S1

Postby Hunting » August 13th, 2018, 3:35 am

EDIT: I've just found this topic:
viewtopic.php?f=11&t=3053

I found a Exploding Rule B026/S1.
Here is a common little spaceship:
x = 4, y = 2, rule = B026/S1
3bo$obo!

And a replicator:
x = 6, y = 6, rule = B026/S1
4bo$5bo$2bo$3bo$o$bo!

I've found a rake, too.
x = 6, y = 9, rule = B026/S1
4bo$5bo$2bo$3bo$o$bo3$o!
Last edited by Hunting on August 13th, 2018, 4:05 am, edited 1 time in total.
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
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Re: Exploding Rule: B026/S1

Postby Hunting » August 13th, 2018, 3:57 am

Some useless osc

p2:
x = 3, y = 3, rule = B026/S1
3o$3o$3o!

x = 1, y = 1, rule = B026/S1
o!

x = 3, y = 3, rule = B026/S1
bo$3o$bo!

x = 5, y = 5, rule = B026/S1
2bo$b3o$5o$b3o$2bo!

x = 7, y = 7, rule = B026/S1
3bo$2b3o$b5o$7o$b5o$2b3o$3bo!

(I think that it is extensible)
x = 3, y = 2, rule = B026/S1
o$2bo!


p12:
x = 11, y = 1, rule = B026/S1
11o!


p16:
x = 7, y = 1, rule = B026/S1
7o!


x = 19, y = 1, rule = B026/S1
o5b7o5bo!
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 1083
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: Exploding Rule: B026/S1

Postby Hunting » August 13th, 2018, 4:01 am

Another replicator
x = 5, y = 5, rule = B026/S1
o$bo2$3bo$4bo!

Weird growth:
x = 6, y = 3, rule = B026/S1
o$bo2bo$5bo!

Another weird growth
x = 8, y = 2, rule = B026/S1
bo5bo$o5bo!
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 1083
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: Exploding Rule: B026/S1

Postby KittyTac » August 13th, 2018, 7:16 am

Naming this rule "Exploding Rule" is like naming a cat "Feline". Not as bad as calling it "Rule", but you should pick a better name.
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Re: Exploding Rule: B026/S1

Postby Hunting » August 13th, 2018, 7:51 am

KittyTac wrote:Naming this rule "Exploding Rule" is like naming a cat "Feline". Not as bad as calling it "Rule", but you should pick a better name.

That's not a name... That's only a description
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:
#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!
Hunting
 
Posts: 1083
Joined: September 11th, 2017, 2:54 am
Location: Ponyville, Equestria

Re: Exploding Rule: B026/S1

Postby Hdjensofjfnen » August 13th, 2018, 8:20 pm

The two weird growths you have found are failed cubic growths: they are replicators hitting p2s to become rakes.
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: Exploding Rule: B026/S1

Postby 77topaz » August 13th, 2018, 10:55 pm

Don't you mean failed quadratic growths?
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Re: Exploding Rule: B026/S1

Postby AlephAlpha » August 14th, 2018, 5:47 am

I think this rule is Turing complete. We have guns, reflectors and glider duplicators, and it is easy to build an "a and not b" gate. See http://www.conwaylife.com/forums/viewtopic.php?f=11&t=3053
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