Exploding Rule: B026/S1

For discussion of other cellular automata.
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Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Exploding Rule: B026/S1

Post by Hunting » August 13th, 2018, 3:35 am

EDIT: I've just found this topic:
viewtopic.php?f=11&t=3053

I found a Exploding Rule B026/S1.
Here is a common little spaceship:

Code: Select all

x = 4, y = 2, rule = B026/S1
3bo$obo!
And a replicator:

Code: Select all

x = 6, y = 6, rule = B026/S1
4bo$5bo$2bo$3bo$o$bo!
I've found a rake, too.

Code: Select all

x = 6, y = 9, rule = B026/S1
4bo$5bo$2bo$3bo$o$bo3$o!
Last edited by Hunting on August 13th, 2018, 4:05 am, edited 1 time in total.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Exploding Rule: B026/S1

Post by Hunting » August 13th, 2018, 3:57 am

Some useless osc

p2:

Code: Select all

x = 3, y = 3, rule = B026/S1
3o$3o$3o!

Code: Select all

x = 1, y = 1, rule = B026/S1
o!

Code: Select all

x = 3, y = 3, rule = B026/S1
bo$3o$bo!

Code: Select all

x = 5, y = 5, rule = B026/S1
2bo$b3o$5o$b3o$2bo!

Code: Select all

x = 7, y = 7, rule = B026/S1
3bo$2b3o$b5o$7o$b5o$2b3o$3bo!
(I think that it is extensible)

Code: Select all

x = 3, y = 2, rule = B026/S1
o$2bo!
p12:

Code: Select all

x = 11, y = 1, rule = B026/S1
11o!
p16:

Code: Select all

x = 7, y = 1, rule = B026/S1
7o!

Code: Select all

x = 19, y = 1, rule = B026/S1
o5b7o5bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Exploding Rule: B026/S1

Post by Hunting » August 13th, 2018, 4:01 am

Another replicator

Code: Select all

x = 5, y = 5, rule = B026/S1
o$bo2$3bo$4bo!
Weird growth:

Code: Select all

x = 6, y = 3, rule = B026/S1
o$bo2bo$5bo!
Another weird growth

Code: Select all

x = 8, y = 2, rule = B026/S1
bo5bo$o5bo!

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KittyTac
Posts: 535
Joined: December 21st, 2017, 9:58 am

Re: Exploding Rule: B026/S1

Post by KittyTac » August 13th, 2018, 7:16 am

Naming this rule "Exploding Rule" is like naming a cat "Feline". Not as bad as calling it "Rule", but you should pick a better name.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Exploding Rule: B026/S1

Post by Hunting » August 13th, 2018, 7:51 am

KittyTac wrote:Naming this rule "Exploding Rule" is like naming a cat "Feline". Not as bad as calling it "Rule", but you should pick a better name.
That's not a name... That's only a description

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Hdjensofjfnen
Posts: 1742
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Exploding Rule: B026/S1

Post by Hdjensofjfnen » August 13th, 2018, 8:20 pm

The two weird growths you have found are failed cubic growths: they are replicators hitting p2s to become rakes.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: Exploding Rule: B026/S1

Post by 77topaz » August 13th, 2018, 10:55 pm

Don't you mean failed quadratic growths?

AlephAlpha
Posts: 66
Joined: October 6th, 2017, 1:50 am

Re: Exploding Rule: B026/S1

Post by AlephAlpha » August 14th, 2018, 5:47 am

I think this rule is Turing complete. We have guns, reflectors and glider duplicators, and it is easy to build an "a and not b" gate. See viewtopic.php?f=11&t=3053

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