Rule table request
Rule table request
A rule like GOL, but with an extra state that acts like ordinary GOL, but all state 1 cells near state 2 die and state 2 cells can be born into state 1 cells. So state 2 ships are unstoppable by state 1.
Re: Rule table request
Sounds interesting, but you've left a lot of ambiguity around how cells with both cell types as neighbours should behave. Here's an example collision - could you show how the pattern should evolve for the next few generations and it should then be pretty easy to make up a rule table:KittyTac wrote:A rule like GOL, but with an extra state that acts like ordinary GOL, but all state 1 cells near state 2 die and state 2 cells can be born into state 1 cells. So state 2 ships are unstoppable by state 1.
Code: Select all
x = 9, y = 4, rule = 23/3/3
B2.B$4.B2.A$B3.B.A.A$.4B2.A!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.
Semi-active here - recovering from a severe case of LWTDS.
Semi-active here - recovering from a severe case of LWTDS.
Re: Rule table request
There are similar rules already asked for and posted on that thread. For example, RockScissorsPaperLife has State 1 spaceships that are unstoppable by State 2 (and State 2 spaceships unstoppable by State 3, and State 3 spaceships unstoppable by State 1). That's the reverse of this new request for states 1 and 2, but it's equivalent. Maybe the ThreeDeadlyEnemies or DeadlyEnemies rules would also be interesting, though they don't quite match the requested behavior either.wildmyron wrote:P. S. There is a good thread which you can use for these kind of requests.
The only adjustment needed to the RockScissorsPaperLife rule table would be to add a transition to 0 for any "recessive" state that sees a "dominant" state as a neighbor. (And then just don't use State 3 -- unless you want to try a Rock Scissors Paper variant where each dominant state is recessive relative to the next state.)
Re: Rule table request
The tub would be erased by the HWSS. It would plow right through like RockScissorsPaperLife.wildmyron wrote:Sounds interesting, but you've left a lot of ambiguity around how cells with both cell types as neighbours should behave. Here's an example collision - could you show how the pattern should evolve for the next few generations and it should then be pretty easy to make up a rule table:KittyTac wrote:A rule like GOL, but with an extra state that acts like ordinary GOL, but all state 1 cells near state 2 die and state 2 cells can be born into state 1 cells. So state 2 ships are unstoppable by state 1.P. S. There is a good thread which you can use for these kind of requests.Code: Select all
x = 9, y = 4, rule = 23/3/3 B2.B$4.B2.A$B3.B.A.A$.4B2.A!
I'll modify my request. Add 4 states to normal Life that act like the states from RockScissorsPaperLife, but move at lightspeed in 4 cardinal directions.
Re: Rule table request
That's still too vague, as there are lots of rules/ways in which patterns can move at light speed in Life-like CA.KittyTac wrote:I'll modify my request. Add 4 states to normal Life that act like the states from RockScissorsPaperLife, but move at lightspeed in 4 cardinal directions.
Re: Rule table request
I meant like the signals from particle rules. Basically 1-cell spaceships.77topaz wrote:That's still too vague, as there are lots of rules/ways in which patterns can move at light speed in Life-like CA.KittyTac wrote:I'll modify my request. Add 4 states to normal Life that act like the states from RockScissorsPaperLife, but move at lightspeed in 4 cardinal directions.
Re: Rule table request
I can make that rule table. But I'm busy.
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Rule table request
how about 2 cell spaceships, like the ones in brian’s brain, but thinner?
a head and a tail.
a head and a tail.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Rule table request
That's easy to build.Redstoneboi wrote:how about 2 cell spaceships, like the ones in brian’s brain, but thinner?
a head and a tail.
- Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
Re: Rule table request
alright.Hunting wrote:That's easy to build.Redstoneboi wrote:how about 2 cell spaceships, like the ones in brian’s brain, but thinner?
a head and a tail.
go ahead and make a rule with a 2 cell lightspeed diagonal spaceship AND a 2 cell lightspeed orthogonal ship.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
Re: Rule table request
For the highlighted request, assuming it also means p1, 4 states is required for every direction except using radius 2, which us currently out of reach for golly ruletables.Redstoneboi wrote: alright.
go ahead and make a rule with a 2 cell lightspeed diagonal spaceship AND a 2 cell lightspeed orthogonal ship.